| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lola
|
Posted - 2003.09.16 23:57:00 -
[1]
I started thinking of changes that would make the typical stuff we do more fun. I think most would agree that there is a degree of monotony to most tasks that one could use to advance their character's career. I've lost many friends in this game from people "running out of things to do" Here is what I'd like to see:
Deep Core Mining could add some interest to mining. Hopefully "damage clouds" will make you have to move around and pay more attention. I also hope the risk/reward for this is balanced with the other ways of making isk. Mining that hurts you should make more than strip mining in 1.0.
Fix chaining but don't nerf the rat hunter career. NPCs that used tactics besides making a b-line towars you then orbiting would be nice. Perhaps some much tougher pirates in battleships that drop battleship level loot. Once agian the risk/reward factor here should be balanced with other professions. If chaining is removed but no alternative is given we will have a large bunch of disgruntled combatants on our hands. You don't want that 
A trade goods system with prices that fluctuate over time and don't rest to the same place and same price after downtime every day. The best profit trade routes should run through 0.0 space. An example would be pirate stations that want to buy robotics and are selling bootleg spiced wine and small arms. In turn banks in high security space would want spiced wine and MFG corps might want small arms for their militia.
An agent system that is more than just bring me item X, deliver item Y. Agents should give you multiple choices for missions. Fighting, Mining, Transporting, Manufacturing. I also think their should be corp missions that CEOs can accept. Corp missions would have their deadlines in days not hours and would be too hard for a single person to do. I'd also like to see 'epic' agent missions that spawn you a dynamic point of interest that you need to destroy.
Reverse Engineering and other things that with make science types a viable profession. Currently if you want to be a scientist your options are research mineral efficency or copy BPs. I'd love to see a way to research the technology of items. Along with that I'd like to see some form of branding introduced. Then a revamp to the market system so it's not just basic and standard TL1 loot that can be sold on there. This would benefit hunters too.
An alliance system that lets real large scale wars happen instead of this 3 corp war limit. This could be a very complex system or it could be simple. I can see much of the current corp features being recycled here. The alliance could have a senate consisting of the CEOs of the corps that it's made up of. Then votes could work the same way as corp votes.
Player owned entities in space that need to be defended. These could be owned by players, corps or alliances. Balancing here is critical. There needs to be a way to destory or capture your enemies stuff yet at the same time players should not have to keep 24/7 watch on their stuff for fear some corp on the other side of the globe that keeps different hours is going to come and ninja loot it. If player stations are invulnerable then they are almost pointless, they would add nothing to the aspect of the game they are trying to improve upon. I don't envy the person responsible for balancing stations.
Casinos 
Did I miss any? What are your thoughts? These are not new ideas. I posted this here instead of the idea forum because I wanted people to argue(talk) about it, not ignore it like the idea forum. I want to discuss with others which features they most want. What would make your chosen career in EVE more fun?
----------------------------------------- Sig rented by Drethen Nerevitas. |

Pistolio
|
Posted - 2003.09.17 00:08:00 -
[2]
A bar or something in the stations where you can go especially for chat. You know, something like in Wing Commander, for those who remember. Or like in Freelancer. ____________________________________________
|

Caillech
|
Posted - 2003.09.17 00:09:00 -
[3]
Surgical clinics, so players can pay money to get their appearance modified, not completely new faces, but remodel or something :
Paintshops for our ships, so we can paint them to look mean-as-hell -------- Caillech Director of Sexual Healing
2003.08.22 16:18:53 ----- Your 1200mm Artillery Cannon I perfectly strikes Small Secure Container, wrecking for 1102.9 damage
|

SlightlyMad
|
Posted - 2003.09.17 01:16:00 -
[4]
A workable repair interface
Rightclick repackage. Repackage all (non-damaged) items.
THANK YOU * -"You know, we play the "good guys" right? We kill pirates, griefers, retards and general subversive elements in the EVE-Community. To the rest, we are friendly and always prepared to help out. Peo |

SISQO
|
Posted - 2003.09.17 01:29:00 -
[5]
Paintshop for our ships, allows us to paint our ships a variety of colors, AND add decals to our ship. Let the decals be draggable so we can drag it to a spot we like. Decals can be an assortment of graphics you choose, but must have the member's corp logo. IE: CME Logo decal on my apoc.
|

Xperosis
|
Posted - 2003.09.17 01:48:00 -
[6]
or maybe a custom designed corp logo. sick of sitting there configuring blocks of black and white to match a good, attractive logo. DO SOMETHING !  [ Technology is the essence of humanity ] |

Jash Illian
|
Posted - 2003.09.17 01:53:00 -
[7]
Quote:
Paintshops for our ships, so we can paint them to look mean-as-hell
Isn't the lag we have enough without adding to it by having to d/l everyone's custom paintjob that they think looks sweet but has blind people retching in disgust? 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

DrPRoberts
|
Posted - 2003.09.17 01:54:00 -
[8]
Mmmm :P~~~~ Caillech gorgeous You can blow my ship up with your tempest anytime. 
|

Lola
|
Posted - 2003.09.17 02:32:00 -
[9]
Quote:
Quote:
Paintshops for our ships, so we can paint them to look mean-as-hell
Isn't the lag we have enough without adding to it by having to d/l everyone's custom paintjob that they think looks sweet but has blind people retching in disgust? 
In the game Neocron they let you change your appearance by moving a slider. Come to think of it Homeworld uses the same type of feature. You'd only need to send a hex value or two which is only 6 characters. e.g. FF66CC ----------------------------------------- Sig rented by Drethen Nerevitas. |

Caillech
|
Posted - 2003.09.17 03:06:00 -
[10]
Quote: Mmmm :P~~~~ Caillech gorgeous You can blow my ship up with your tempest anytime. 
haha thanks ... I might take advantage of that  -------- Caillech Director of Sexual Healing
2003.08.22 16:18:53 ----- Your 1200mm Artillery Cannon I perfectly strikes Small Secure Container, wrecking for 1102.9 damage
|

Cao Cao
|
Posted - 2003.09.17 03:11:00 -
[11]
Quote:
A bar or something in the stations where you can go especially for chat. You know, something like in Wing Commander, for those who remember. Or like in Freelancer.
Pistolia I imagined that idea one night and I completely agree with this! How about a dynamic station system where you can actually walk around the station with your avatar character. Enter a bar where you would see other players, chat, gamble ... card game, etc.
I was thinking exactly that: Wing Commander. That was really cool how you could actually walk around the station and stuff.
Otherwise I 100% agree with the original poster on all her points. Excellent ideas (not new ones but still always need to be restated) and I would like to see an isk gambling mechanism either card games or casinos slot machines etc.
|

Jash Illian
|
Posted - 2003.09.17 03:30:00 -
[12]
Edited by: Jash Illian on 17/09/2003 03:32:05
Quote:
Quote:
Quote:
Paintshops for our ships, so we can paint them to look mean-as-hell
Isn't the lag we have enough without adding to it by having to d/l everyone's custom paintjob that they think looks sweet but has blind people retching in disgust? 
In the game Neocron they let you change your appearance by moving a slider. Come to think of it Homeworld uses the same type of feature. You'd only need to send a hex value or two which is only 6 characters. e.g. FF66CC
I believe people aren't talking about changing the hue of their ships but actually painting them, which would require sending new mesh information. Decals would be the same. Essentially the same bit of lag you get when you download someone's portrait. Repeated for every ship. My, wouldn't Yulai be fun then 
B'sides, how many pink Apocs could you stand before you went totally ape and started vaping people by the hundreds?
My tolerance is around...er, 1? 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Lola
|
Posted - 2003.09.17 04:59:00 -
[13]
Quote: Edited by: Jash Illian on 17/09/2003 03:32:05
Quote: I believe people aren't talking about changing the hue of their ships but actually painting them, which would require sending new mesh information. Decals would be the same. Essentially the same bit of lag you get when you download someone's portrait. Repeated for every ship. My, wouldn't Yulai be fun then 
B'sides, how many pink Apocs could you stand before you went totally ape and started vaping people by the hundreds?
My tolerance is around...er, 1? 
Well screw the people who want more lag. And what do you have against my flesh colored Thorax? ----------------------------------------- Sig rented by Drethen Nerevitas.
|

NTRabbit
|
Posted - 2003.09.17 05:42:00 -
[14]
In beta 7 a number of stations had placeholder icons for various yet to be implemented station modules, such as the Stock Exchange, and my favourite a Casino. Im still waiting for that casino so i can blow all my money on one hand of blackjack
-------- #eve-online irc.stratics.com - Former official IRC channel (Legacy) #eve-online irc.coldfront.net - Official Unofficial IRC channel
WE R 4TW! |

Lola
|
Posted - 2003.09.17 05:50:00 -
[15]
Quote: In beta 7 a number of stations had placeholder icons for various yet to be implemented station modules, such as the Stock Exchange, and my favourite a Casino. Im still waiting for that casino so i can blow all my money on one hand of blackjack
Yeah, I remember the first time I docked at a station with a Casino... I was like OMG, this reminds me of gambling rupys in Zelda or the mini games in Final Fantasy. Then the screen was just a place holder.  ----------------------------------------- Sig rented by Drethen Nerevitas. |

Demangel
|
Posted - 2003.09.17 07:51:00 -
[16]
Edited by: Demangel on 17/09/2003 07:51:38 All you people against the paintshop idea, obviously havn't been here since the early beta days and before hehehe (no offense).
CCP had stated MANY MANY TIMES that if a paintshop is in (which it was planned to be before release), it would use a similar system to the current logo design system.
You wouldn't need to load as much as you think.
As someone said, just a simple hex system for the color of the ship, Meaning pretty much zero load lag. As for the logos, hell they would only be visible at extreme close ranges anyway... So if they are in I really hope CCP makes it so you can toggle them on and off, and hard codes it so if you toggle them on they only apear/load when your within visual range to see it as more than just a single pixel on a ship ten pixels overal.
IE when your within 1KM or less and have your camera on the ship, it would display the logo...
As for a customizeable location, that could cause lag, unless it was done with Decal slots. IE each ship could have four or more preset spots for the decal, meaning less variation, and less to load, when you paint you ship you can place the decal in only these locations, in whatever combination you choose (IE all four locations just one ETC).
As for the BAR, or avatar thingy, sure thats a prime idea for the expansion, I would vote for it 100% all the way. But as a patch? hell no... Unless you want the patch to be like 400 megs or bigger... It would in many ways be a whole new friggin game.
If it came out in an expansion, CCP could also make it more than just a chat program on super steroids. They could potentialy make it another dimension to the game entirely... Complete with combat systems ETC, and thus make it useful for all kinds of scenarios... I mean come on people, just imagine this:
A new ship class, called the space marine transport (like a all purpose combat indy, smaller, faster stronger, but not meant for really fighting anything beyond a frigate). this thing could haul players skilled in space marine skills complete with power armor ETC and could be used to board enemy ships and destroy them from within.
Imigine if you could thus take five corp mates, in your transport, do whatever you need to do to get em to board the ship, and then they have to fight thier way to the command chair, or engine room or something and kill the captain or disable the ship?
Space captains could then buy guards for thier ship (NPC bots), and upgrade defenses internally for the ship as well. could be exciting.
But at the very least even if the above is just a pipe dream, it could be a reality for stations very easily...
What I want to see (in addition to whats already mentioned above):
the ability to somehow track locate and hunt a player within a system, without the need of a Module, just a simple skill pack purchase. this would let you "Warp to" someone you pick up on your scanners. could be very useful for hunting pirates... Sure some newbs in indies might fall victim to pirates having this skill, but this skill wouldn't be infallable, and naturaly a stealth module would overide it... even without one hiding in the dense part of a roid field should make you hard to spot easily... or a gas cloud.
So you could hide, or try to stay ahead of the pursuer.
No more insta warp, right after warping... In fact, the bigger should ship the longer it should take before you can go to warp... The point? Lets say I'm a PC pirate, and I have ****ed you off... you use the skill from my above request, to see I'm mining in a nearby belt in the system your in. you decide to get payback, so you warp in to attack me. but your in a BS, so it will take you a gd what? 7-10 seconds to lock onto me or something? right? By that time I have already engaged warp and am halfway home. No way you can hope to Warp scramble me or hope to get even one shot off... Why do you think gate camping is so popular anyway? It's the easiest way to make anything happen...
But if it takes me in my mining cruiser ten + seconds to start warping, you have time to scramble me, or at least shoot me a few times no matter what the size of your ship is. Then using a Frigate as a first attack ship would be ideal as it would be able to lock onto and potentialy delay other ships from escaping while the big ships arrive. The prey ship could naturaly try to get away, and has a fair chance of escaping without being destroyed, but it WILL be forced to either take some limited damage, or use a descrambler to get away. Just like the way One would imagine such a situation to happen. Mainly care bears hate this idea, because they feel it makes them forced to fight... Well last I looked this game isn't supposed to be complete with a PVP toggle, sure it still doesn't have one officialy, but in terms of game mechanics it kinda does...
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
|

Miso
|
Posted - 2003.09.17 10:38:00 -
[17]
Large ships become wrecks so that they can be salvaged. There should also be space junk, old stations etc introduced for salvaging, that require salvalging ships, dedicated skills and salvage drones. There could be rare loot drops in large space hulks, and inherit dangers of salvaging itself (ie, if skills are poor, greater risk of wreck collapsing and damaging salvage crew).
Also think it would be a nice alternative to mining and means that if you nail a BS in a battle, you can send a salvage team in to recoup some mins etc. Would also be cool to see more abandoned platforms and stations around. -------------------------------------------- Dead
|

Daesdemona
|
Posted - 2003.09.17 10:50:00 -
[18]
better engines for the thorax
get more tech out there, faster.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

drunkenmaster
|
Posted - 2003.09.17 10:51:00 -
[19]
Quote: Edited by: Jash Illian on 17/09/2003 03:32:05
Quote:
Quote:
Quote:
Paintshops for our ships, so we can paint them to look mean-as-hell
Isn't the lag we have enough without adding to it by having to d/l everyone's custom paintjob that they think looks sweet but has blind people retching in disgust? 
In the game Neocron they let you change your appearance by moving a slider. Come to think of it Homeworld uses the same type of feature. You'd only need to send a hex value or two which is only 6 characters. e.g. FF66CC
I believe people aren't talking about changing the hue of their ships but actually painting them, which would require sending new mesh information. Decals would be the same. Essentially the same bit of lag you get when you download someone's portrait. Repeated for every ship. My, wouldn't Yulai be fun then 
B'sides, how many pink Apocs could you stand before you went totally ape and started vaping people by the hundreds?
My tolerance is around...er, 1? 
I thought portaits were generated on the fly, using the just the dataset needed to contort the avatar into the right expeession, and a few pointers for the variables, like hair/lights/eyes, etc.
This is why when you capture portrait on a good FSAA/AF GFX card, it looks a ****load better than rendering it with the directX tweaked for max fps.
REgarding painting yer wagon.... I like the idea, but I don't think full-on custom paintjobs are gonna cut it. The added lag of sending a 1024x1024 models to each client when the guy appears will rip peoples bandwidth to nothing. And of course the people will scream about it taking them a minute to appear at a warpgate because 4 dudes with custom skins lagged them out, then it will be 'OMGOMGOMG skin exploiters!'
Having 3 or 4 main areas of the ship colour keyed would be the best, then the data packet for the custom colour would be about 64 bytes, rather than 600kb.
I deffo want the surgery, I created my character pretty quickly (excited, you know) and didn't realise I couldn't go back and point his eyes in the other direction. And get rid of that nasty-ass haircut.
.
|

Lola
|
Posted - 2003.09.17 11:22:00 -
[20]
Quote: Large ships become wrecks so that they can be salvaged. There should also be space junk, old stations etc introduced for salvaging, that require salvalging ships, dedicated skills and salvage drones. There could be rare loot drops in large space hulks, and inherit dangers of salvaging itself (ie, if skills are poor, greater risk of wreck collapsing and damaging salvage crew).
Also think it would be a nice alternative to mining and means that if you nail a BS in a battle, you can send a salvage team in to recoup some mins etc. Would also be cool to see more abandoned platforms and stations around.
This is an awesome idea. I'd also like to be able to fly inside of abandoned stations. Maybe instead of 'dock' it could say 'explore'. I was sort of thinking it could be a frig only thing. Then I thought of how big the stations seem when my battleship is parked in there. Maybe the opening to fly inside is too small for a battleship? These could be like 'dungeons' in other games. You could fly through the abandoned station maze fighting pirates until you got somewhere that had a forsaken stockpile. Or player pirates could camp in there and be ready to pounce on explorers. Either way that would be really fun and sounds like it will never happen because it would take too much development.
Salvage drones sound like a cool feature and those are even in the game files so they will be here some day. ----------------------------------------- Sig rented by Drethen Nerevitas. |

NoNameNewbie
|
Posted - 2003.09.17 11:44:00 -
[21]
BUGFIXING
BUGFIXING !
BUGFIXING !!
just make the game playable .... after that look forward to other things ....
|

Lola
|
Posted - 2003.09.17 11:56:00 -
[22]
Quote:
BUGFIXING
BUGFIXING !
BUGFIXING !!
just make the game playable .... after that look forward to other things ....
The only truely bad bug I can think of is the 'stuck' bug. Do you really encounter that many bad bugs? The CTDs seem to be all fixed. The only other bugs I can think of are all silly like the mining drone skill not giving a bonus. My worst bug is the boring factor and how my corp mates are quiting because there is nothing to do beside kill each other once you've mined/hunted/traded/manufactured your way well past what one might consider a comfortable cushion. Boredom and being stuck one too many times are the only things that will make me quit. I can live with a market that doesn't show smartbomb BPs. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Aturayd
|
Posted - 2003.09.17 12:03:00 -
[23]
The whole paintshot idea in bad, except for the decals part. We should have to see pink ships flying around. Alot of the times, the color helps us distinguish what type of ship it is without clicking "Show Info" or getting real close to find out. ----------------------------------- about:blank |

ga'ia
|
Posted - 2003.09.17 12:19:00 -
[24]
give em some slack guys, they know what needs to be done, have some faith. __________________________________________________________ |

Revel
|
Posted - 2003.09.17 12:34:00 -
[25]
True capital ships, really huge buggers, where more than one person can be on-board at once, and if you're alone (ie other people aren't logged in) then NPCs take over the roles on the ship that you aren't playing. ie navigation (if moving), defence systems (gunnery & missiles), engineering, research, etc.
If you really wanted to take it to the next level you could make them like 'moveable stations' (just much prettier) for corporations, with facilities for manufacture, science, etc on board.
That way it would make fleet building and corp war battles ALOT more interesting. It would also make corporations set a real command structure so when the senior officer is on board, they're in charge.
But please, no suggestions of a planet-destroying laser - that would be just too corny. 
|

Everfire
|
Posted - 2003.09.17 12:45:00 -
[26]
Why would painting your ship different colours be a bad thing?
I mean, seeing the 300th Thorax go past in the same blue colour does start to get a little bit boring. To have the ability to change these colours would not take a lot of coding, and though I'm no coder myself, i wouldn't think this would create lag to a great extent. Textures and logos would and this i don't think would help gameplay.
I for one would love to see the paintshop idea, and so what if there was a pink thorax, at least it would be more interesting than the same ship over and over and over and over........
|

Lola
|
Posted - 2003.09.17 12:57:00 -
[27]
Quote: give em some slack guys, they know what needs to be done, have some faith.
Who was that aimed at? I think it's helpful for the players to say which features they want to see added the most. Say this thread became filled with people chanting CASINO CASINO!!! They'd know people wanted casinos. Many people are talking about the paint shop. It's not my personal choice for most needed feature but if the majority want that then I'd be for it if it didn't cause lag. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Psy Corp
|
Posted - 2003.09.17 13:13:00 -
[28]
the only thing i have to say is player own things... when i did have stuff to do befor i wanted buggs to be fixed... but now im just borred... so i want player ownd things like stations in so i have things to do again and to mine for... i personaly dont think its that fun to mine for something you dont know when its gonna come... and i understand why they fix pvp stuff like they have fixed for the last 4 months but now put something els in... or should i just start killing everyone so i can have some fun and new stuff
I Have The Power Of The Mighty Lo.0lipop..
|

Gunhilda Zetter
|
Posted - 2003.09.17 13:27:00 -
[29]
Quote:
the ability to somehow track locate and hunt a player within a system, without the need of a Module, just a simple skill pack purchase. this would let you "Warp to" someone you pick up on your scanners. could be very useful for hunting pirates... Sure some newbs in indies might fall victim to pirates having this skill, but this skill wouldn't be infallable, and naturaly a stealth module would overide it... even without one hiding in the dense part of a roid field should make you hard to spot easily... or a gas cloud.
So you could hide, or try to stay ahead of the pursuer.
Yep, I agree. I'm not a combateer, but if someone did pod me I would want to be able to hunt them down sometime in the future. To counter this ships could install a 'warp signature analyser', a module that if activated would put up a threat warning if a ship was within 10AUs and warping to your position - time enough to do a 'show info' and either run or round up the wagons |

Synex
|
Posted - 2003.09.17 14:01:00 -
[30]
I think the idea of salvaging would be a great idea... Then, when large corp wars happen, we would see another tactical layer being added... Is the corp going to go back and salvage the materials from it's dead ships? How will they protect the salvage teams from attack by the rival corp again?
Also, I could see dedicated salvage corps, that head into an area after a large battle and wipe the area clean...
|

Balmer
|
Posted - 2003.09.17 14:21:00 -
[31]
Make larger ships dockable, so frigates and cruisers can be transported within/alongside the BS and Titans. Also make all pods transportable within ship cargos so players can be transported. <--good for roleplay reasons and for battle tactics. Dock your frigate (to a BS) or your cruiser to a Titan, your pod goes in the ship too. Man some guns, and enjoy the ride! Arrive at your destination..Board your ship and jump into the fray.
I'd also like to see more Gang-effecting skills. Leadership skills, Gunnery skills, etc should have more impact on a Gang's battle outcome....not just sharing a bounty.
------------------------------ Proud Member of Curse Alliance ------------------------------
|

Deadmetal
|
Posted - 2003.09.17 14:35:00 -
[32]
Quote:
Surgical clinics, so players can pay money to get their appearance modified, not completely new faces, but remodel or something :
Paintshops for our ships, so we can paint them to look mean-as-hell
Interesting.. but if your a "Goth ****" .. do you really want an option for a brest enhancement and another genital piercing??
 "Human Nature - If someone put a big red button in a remote mountain cave with a sign on it 'End of the world button!! Do not push!!.. the paint wouldn't have a chance to dry." |

Lola
|
Posted - 2003.09.18 07:00:00 -
[33]
Quote:
BUGFIXING
BUGFIXING !
BUGFIXING !!
just make the game playable .... after that look forward to other things ....
WOW, I spoke too soon earlier. How could I have known they were going to release the patch from hell? I sure hope they get a quick fix out that lets me actually save my prefs. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Nyarlathotep
|
Posted - 2003.09.18 08:37:00 -
[34]
Edited by: Nyarlathotep on 18/09/2003 08:40:00
More comparative advantage on every type and class of ship to make all the ship good and efficient instead of having only one or two decent and rationa choice to make once you come toward selecting a ship... always the strongest one into your race faction which is the one who cost also the most or the caldari EW ship like the bb. Beside this there is absolutly no use for the frigates and for most cruiser.
Who will buy a Bellicose? check the amarr cruiser selection. Beside the Maller what is the use of the other ship now? Once you can get a Maller there is absolutly no point to have a Omen or the other one i dont even remember the name since NO one use them.
I think its a wast of talent and possiblity. All those ship hull frame design are nice. It sad to only end up with such a small choice, because there is no real balance between all ships type and class (especialy between Frigate-cruiser class). All the advantage are stock into one single ship.
Why dont you play more on each factor that make a ship instead of putting all those factors to the max on one single ship name which drive automaticly all the other one useless. ______________________ Im the last... I will tell the audient void... |

cold lazarus
|
Posted - 2003.09.18 08:55:00 -
[35]
A one way entry system into EVE from a training server with limited resourses no corps and limited ships available. A new player starts in this system gets to know about eve all the regÆs, laws modules and ships. It should be 10 systems big to cover all the sec ratings. Then when a person feels confident enough he can warp out of this system into the big bad universe

|

Moph
|
Posted - 2003.09.18 09:11:00 -
[36]
Group tactics
Group targetting
Group formations
better faster evebrowser
|

Saturn
|
Posted - 2003.09.18 09:17:00 -
[37]
Planets and moons having a role in this game other then scenery. Heck there already there lets start using them. For what? Hmmmm, well that could easily be a whole other topic and thread of its own.
 _________ "Our inmates are dedicated to producing the best license plates for your ships." -Saturn, Warden and CEO of Prison Corp |

Yates Bast
|
Posted - 2003.09.18 09:48:00 -
[38]
so many good ideas.....i hope the devs see this post or think of these as well. This game still has so much potential. It seems to me so much interesting stuff can be added to it.
-Yates Yellowrat Bast
|

Lola
|
Posted - 2003.09.18 21:09:00 -
[39]
Quote: so many good ideas.....i hope the devs see this post or think of these as well. This game still has so much potential. It seems to me so much interesting stuff can be added to it.
-Yates Yellowrat Bast
I don't think the devs read this forum. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Joshua Calvert
|
Posted - 2003.09.18 21:15:00 -
[40]
Caldari ships should only be flyable by Caldari etc etc and you MUST have the appropriate standing to fly a Moa (i.e, good standing with CONCORD) too.
Remove the vast differences between the various levels of different types of gun and make us use the versatility of ammo/crystals to set distance/dmg type for the appropriate situation.
Make more versions of rare guns with improvements in one area such as ROF, cap usage, dmg multiplier.
Don't nerf damage mods but introduce mods which only improve dmg at the expense of ROF etc. and vica versa.
Give us back the good stacking of shields hardeners and increase their cap usage by 30%.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Krait
|
Posted - 2003.09.18 21:33:00 -
[41]
CCP to start an new shard from scratch.
Start the game the way it was meant to be played. Repair the economy, limit ships to either racial or factional status, have boundries between the races...perhaps with noman lands to be traversed. Do everything they promised originally. Get rid of this corrupted, screwed up, unfortunate beta come general release we are playing.
_______________________________________________
...been there, done that |

Jorev
|
Posted - 2003.09.18 21:47:00 -
[42]
Communication.
You can scrap the silly CSM chats. All the questions and topics that need to be heard already exist, right here in this forum.
Start addressing them and answering them, instead of ignoring them and locking them, and be willing to take responsibility when you screw up and admit it.
|

NeoMorph
|
Posted - 2003.09.18 22:18:00 -
[43]
I like the sig where you say they make themselves up as they go along...
I got my Polaris application shot down in flames because I was "dangerously close to being banned for revealing GM correspondence".
Now will someone point me in the direction of the rule that says we are not supposed to report ANYTHING a GM says? There is nothing in the EULA, the IRC rules say you cant discuss bans but nothing about a total ban on GM conversations.
To be honest I think that if there really is a rule somewhere that says that then CCP must really be worried about bad press... -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Daan
|
Posted - 2003.09.18 22:27:00 -
[44]
fun
|

Earthan
|
Posted - 2003.09.18 22:52:00 -
[45]
Quote: I started thinking of changes that would make the typical stuff we do more fun. I think most would agree that there is a degree of monotony to most tasks that one could use to advance their character's career.
Exactly Lola its what i think.Im mainly a miner so I will stick to my area.The real problem with mining is that exploring and risking doesnt pay off,that there is no rnadomness at all in mining,everything is everywhere the same.
My suggestions:
Make mining in lower sec (from 0.5 lower ) much more profitable so it pays off really much better then safe harvesting and including risk and escort costs.
Make even in same security systems the belts differnet, put some rare asteroids hidden somwhere , for example in 0.3 a Gneiss asteroid enough for 3 refines.Of course when mined out this ore shouldnt respawn in same place but randomly respawn in tottaly new system.
Hide maybe some artifacts in asteroids thyat you get to see when you mine it out, or even a NPC comabt drone that was dormant in the asterod and attacks you when you mine it out...
Make pirates a bit random so sometimes you should be forced to fly from unexpactadly strong pirates.
So to put it in nutshell destroy the monotonny ,force miners to explore and risk,force them to cooperate with escort and haulers...
The most important thing now and easiest to fix is to force miners to risk by making jaspet and ores below up to crockite (jaspet,hemorphite,hedbergite,gneiss ...) much more profitable.Of course also the size of the ore should be fixed ,hedbergite and hemorphite exitst now purely in asteroids below 300 units ,usually below 100 units.
Please CCP read this :)
Stars, stars like dust, all around me.... |

Earthan
|
Posted - 2003.09.18 22:54:00 -
[46]
I hope the mobile refineris will add much to mining , that we will feel again the thrill of exploring as it will allow us to mine in 0.0 not being chased by some alliances.
Stars, stars like dust, all around me.... |

agrizla
|
Posted - 2003.09.18 22:58:00 -
[47]
Stability and consistency.
Stability - not having the server boot hundreds of people every single time they do db "maintenance".
Consistency as in all the devs are working to a clear synchronised timescale.
That would do for a start.
Not very much to ask for eh? 
|

Necronom
|
Posted - 2003.09.18 23:01:00 -
[48]
skill copying and other science skills, the science needs to be beefed, also fix the lag and existing bugs that would be nice
|

Cattraknoff
|
Posted - 2003.09.18 23:17:00 -
[49]
didnt read all idea, not sure if it here already but....
new ships, first one new battleship class of each race, specialized or just better in combat, and then a whole new class before titan cost, or maybe cost as much but combat only, i dont know, but maybe call it a Dreadnaught class, make 1 of each race initially, then later make more, but as a start a 3rd class of bs for each race would be nice, the Dreadnaughts could be tech 2 or something, i dont know
|

Yates Bast
|
Posted - 2003.09.19 00:09:00 -
[50]
It would be great to have a brand new shard and start a character from scratch, now that the game is more polished.....We can all start on a clean slate and on equal ground. I would love this.
-Yates "Yellowrat" Bast
|

Lola
|
Posted - 2003.09.19 02:05:00 -
[51]
Race specific loot.
Lasers, armor mods and cap mods for Amarr.
Missiles, shields and railguns for Caldari.
Drones, blasters and I'm not sure what else for Gallente.
Projectiles and afterburners/overdrives for Minmatar.
Make then so only that specific race can use them. Make them all really good so people will want to use them. Balance them really well so people don't cry.
My thoughts are that an Amarr in an Amarr ship using Amarr equipment should be better off than me, a Gallente, in that same ship. Whereas I, in a Gallente ship would do better than an Amarr in that same ship.
I say take away the ship bonus unless the pilot is of that specific race. This would hurt me right now seeing as how I am Gallente but pilot an Amarr ship but it might give me insentive to pilot my own races ship for that extra bonus I'd get. It might get me out of the Bestower and into an Iteron too. Perhaps they could do this for just the next tech level of ships? With hybrid race ships coming that could balance out the fairness in letting players use the type of weapons like. An example of this would be: I'm Gallente but want to use projectiles with a bouns, I pick a Gallente/Minmatar ship. If I like Lasers it's Gallente/Amarr. Missiles Gallente/Caldari.
Did that make sense? Only Gallente and Amarr would get the Laser/Drone bonus on a Amarr/Gallente hybrid ship. A Caldari could pilot that ship but not get the bonus, if they wanted a bonus they should stick to the Caldari hybrid ships. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Adrial
|
Posted - 2003.09.19 03:27:00 -
[52]
I would love to be able to Setup a corp that designs and develops new ships. It would be a special skill, and perhaps even cost actual money per ship to add to the game. What would happen is that you'd (out of game) decide some decent specs, slots, requirements ect.. and then design it.. then send it to a special CCP system where it would be turned into a model a skin and an actual ship, without patching, added to the game. Then you are the only corp with BP's for it, then you can start to build them....
|

Lola
|
Posted - 2003.09.19 14:08:00 -
[53]
Should a constructive thread be buried so that threads full of trolling and flames can take it's place? I think not... ----------------------------------------- Sig rented by Drethen Nerevitas. |

Daesdemona
|
Posted - 2003.09.19 14:40:00 -
[54]
Add mission rewards that are secret locatons (bs pirate spawns, arkonor fields)
Make missions that are multi-part/ojective.
Multi-person missions.
Give agents the ability to modify your ship.
Also: according to CCP (methinks) you can make better items and design stuff with skills like re-engineering, which is a process that derives BPs, allowing you to modify some stats and givign you a slim chance of either destroying the BP, or bettering it, thus adding the whole R&D budget to the game.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Anna Heart
|
Posted - 2003.09.19 14:48:00 -
[55]
Edited by: Anna Heart on 19/09/2003 14:54:11
Quote: If it came out in an expansion, CCP could also make it more than just a chat program on super steroids. They could potentialy make it another dimension to the game entirely... Complete with combat systems ETC, and thus make it useful for all kinds of scenarios...
I like the idea of this scenario. <Good Guy chases Bad Dude he is at war with into a statoin> <Bad dude docks and takes off running within the station> <Good Guy hunts him down in the station> <Good Guy gets himself a nice new trophy> <Bad dude wakes up a clone>
You don't know how mad I get when I catch up to someone in a system and they just dock. it's one of the most annoying things there is. Would be nice if they made a few ways you could track someone and hunt them down and get sweet sweet venegence for when they blew up your kestrel in beta... Or just kill them cause they look funny... InfiniCorp, Lunatic at Arms
When you think of picking a fight remember this, I've got a big gun, and the insanity to use it. |

Daesdemona
|
Posted - 2003.09.19 15:09:00 -
[56]
EVE Expansion: Deployed! - 3d shooter involving stations and planets
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

LordRule
|
Posted - 2003.09.19 15:29:00 -
[57]
Edited by: LordRule on 19/09/2003 15:31:58 Edited by: LordRule on 19/09/2003 15:31:19
Some type of event, kinda like sports events, leagues, so we can gamble on to make money that way.
The ability to make commodities, maybe even your own to sell and advertise. Also make it so we have to get commodities to build ships (slaves, water, etc) that would at least make it more realistic.
Mini-games: like snake, pong, blackjack, just so i dont fall on my keyboard again while traveling 60 jumps or mining. I know we can go windowed and play another game but for thoughs who cant go windowed would be a fun addon to pass the time.
|

Nyarlathotep
|
Posted - 2003.09.20 00:46:00 -
[58]
nice recomandation ppl. ______________________ Im the last... I will tell the audient void... |

Lola
|
Posted - 2003.09.20 02:21:00 -
[59]
Quote: nice recomandation ppl.
Thanks Nyarlathotep, let's hope some of this stuff makes it in soon. ----------------------------------------- Sig rented by Drethen Nerevitas. |
| |
|
| Pages: 1 2 :: [one page] |