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O2 jayjay
Tit-EE Sprinkles Stratagem.
7
|
Posted - 2014.02.22 04:15:00 -
[1] - Quote
If you can also add tec II dreads, Carriers, and Titians please.
Thank you in advance |

Stephanie Rosefire
One Man Solo Industry
10
|
Posted - 2014.02.22 04:58:00 -
[2] - Quote
this would be extremely difficult to add these without breaking the game. T2 guns i can understand, those should be in the game. but having T2 combat caps would break the game. having even more specialized combat caps would render the T1's obsolete and would be astronomically expensive. |

Rowells
Unknown Soldiers Fidelas Constans
232
|
Posted - 2014.02.22 05:01:00 -
[3] - Quote
How about T2 guns and ammo instead? |

O2 jayjay
Tit-EE Sprinkles Stratagem.
7
|
Posted - 2014.02.22 05:12:00 -
[4] - Quote
Didn't they say that about the Titan when it was first introduced in the game? I was thinking in the trillions for a tec 2 titian. But we can start with tec II guns and ammo for now. |

Antillie Sa'Kan
Forging Industries Silent Infinity
366
|
Posted - 2014.02.22 05:15:00 -
[5] - Quote
How about fixing caps before adding new stuff to them? |

Kaerakh
Obscure Joke Implied
130
|
Posted - 2014.02.22 05:24:00 -
[6] - Quote
People who obviously don't fly capital ships, obviously don't fly capital ships. |

Catherine Laartii
Providence Guard Templis CALSF
77
|
Posted - 2014.02.22 06:36:00 -
[7] - Quote
To be specific, the thread is about adding t2 capital guns to the game, and he stated to just start with that. So, let's focus on that for now.
1. It would be amazing. it would be an excellent things for S&I people to add to the game, as it adds extremely strong equipment that can be put up for profitable prices. It'd be the ultimate thing for weapon manufacturers to build, as it would likely be far and away the most difficult thing to train for to produce.
2. It would increase capital offensive potential immensely. For example, let's consider the potential implications of Scorch on the Revelation. Most people who fly lasers are well aware of pulse laser superiority for most ships that use them, but the range and dps potential for such a thing would be staggering, especially put in context with the ability to swap ammo out instantly, which saves SO much time when bogged down in TIDI. That being said, along with the rev the advantages would lie more with the gallente and caldari dreads respectfully, which would benefit immensely from having the extra dps, especially the caldari dread which tends to suffer from dps a bit. Might be worth breaking the kin damage box it's been put in too. Moros with void...gonna let you drool over that for a bit.
3. It just makes sense. MOST weapons in the game have a t2 counterpart; the exception it seems is for capital ships. They don't have t2 fighters and fighter bombers, don't have t2 or meta DD (don't really know why we'd need those, but ok), or a wide variety of t2 capital modules. It has only been recently that t2 siege and triage modules were introduced in the game. Would it not be relevant to add more t2 class equivilants? Would it also be prudent that if that was done, fighter and fighter bomber costs could be reduced? In all actuality, they really only are frigate-sized. It may be advisable to give them a the 'combat frigate' HP and mineral cost equivalent.
4. Seriously, who would complain? Anyone with any reason to complain either flies their own cap that would benefit from it, and has power creep balanced by giving capitals some more firepower and strength; that and having carriers and dreads be more effective out of siege would be an excellent way to go; perhaps they could close the game with the damage bonuses and give them more base dps. Some food for thought would be upping their dps to where they function the same as in 'basion mode' for marauders, and do the same dps out of siege just as much in. Gearing towards consistency with having capital fleets be a little more akin to their smaller counterparts would be ideal, especially considering some of the balance issues dreads face in anything other than a fairly large gang. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
938
|
Posted - 2014.02.22 08:01:00 -
[8] - Quote
Stephanie Rosefire wrote:this would be extremely difficult to add these without breaking the game. T2 guns i can understand, those should be in the game. but having T2 combat caps would break the game. having even more specialized combat caps would render the T1's obsolete and would be astronomically expensive. because there's no reason to mobilize twenty t1 dreads when we are able to scrounge up three t2 dreads. Our three t2 dreads have the DPS of four t1 dreads and if we lose em that's about twelve t1 dreads worth.
STHU about obsoletion. You have no sense of scale. No attributes were even given for the t2 dreads. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

O2 jayjay
Tit-EE Sprinkles Stratagem.
7
|
Posted - 2014.02.22 09:14:00 -
[9] - Quote
Getting some pretty interesting feed back. So it looks like we have some interest in T2 guns for cap and a hit or miss on t2 variants for dreads, carriers, Titians. Let's get a strong push for T2 XLG weapons.
Void Moros (drools) |

Catherine Laartii
Providence Guard Templis CALSF
77
|
Posted - 2014.02.22 09:34:00 -
[10] - Quote
would be nice to focus the topic on the t2 cap guns, since that's the relevant and feasible one to talk about... |

O2 jayjay
Tit-EE Sprinkles Stratagem.
7
|
Posted - 2014.02.22 09:37:00 -
[11] - Quote
T2 guns it is |

Lloyd Roses
Blue-Fire
518
|
Posted - 2014.02.22 11:49:00 -
[12] - Quote
uh my, Barrage XL. Void XL. Scorch XL.
sounds good :D "I honestly thought I was in lowsec"
Moving pictures |

Jureth22
Vanguard Frontiers Black Legion.
158
|
Posted - 2014.02.22 13:04:00 -
[13] - Quote
Lloyd Roses wrote:uh my, Barrage XL. Void XL. Scorch XL.
sounds good :D
rage citadel torpedo.hello????is there any reason why missiles are always left behind and nobody seems to care?or it just that ccp made them so bad no player is intrested. |

O2 jayjay
Tit-EE Sprinkles Stratagem.
8
|
Posted - 2014.02.22 13:48:00 -
[14] - Quote
Sorry. Tec 2 Guns and missiles launchers. (Maybe even rapid XL launchers) |

Itago Gemulus
Station Spinners United
2
|
Posted - 2014.02.22 13:55:00 -
[15] - Quote
Jureth22 wrote:Lloyd Roses wrote:uh my, Barrage XL. Void XL. Scorch XL.
sounds good :D rage citadel torpedo.hello????is there any reason why missiles are always left behind and nobody seems to care?or it just that ccp made them so bad no player is intrested.
The reason is that there is no dread that use missiles (Phoenix dont count as dread for most people :P) |

Catherine Laartii
Providence Guard Templis CALSF
77
|
Posted - 2014.02.22 17:53:00 -
[16] - Quote
Jureth22 wrote:Lloyd Roses wrote:uh my, Barrage XL. Void XL. Scorch XL.
sounds good :D rage citadel torpedo.hello????is there any reason why missiles are always left behind and nobody seems to care?or it just that ccp made them so bad no player is intrested.
Would be excellent if they fixed the Phoenix to use multiple damage types. Currently, the only use for non-kin citadel missiles is in starbase defense, and barely anyone uses missiles in them. It's pretty damn stupid to pidgeonhole an entire ammunition class like that, especially when the only ship in question suffers badly from being stuck with a single damage type, when it has the potential usefulness of being opened to every damage type in the game. |

Catherine Laartii
Providence Guard Templis CALSF
77
|
Posted - 2014.02.22 17:54:00 -
[17] - Quote
O2 jayjay wrote:I like where she is going with this. Good starting point. Catherine Laartii wrote:To be specific, the thread is about adding t2 capital guns to the game, and he stated to just start with that. So, let's focus on that for now.
1. It would be amazing. it would be an excellent things for S&I people to add to the game, as it adds extremely strong equipment that can be put up for profitable prices. It'd be the ultimate thing for weapon manufacturers to build, as it would likely be far and away the most difficult thing to train for to produce.
2. It would increase capital offensive potential immensely. For example, let's consider the potential implications of Scorch on the Revelation. Most people who fly lasers are well aware of pulse laser superiority for most ships that use them, but the range and dps potential for such a thing would be staggering, especially put in context with the ability to swap ammo out instantly, which saves SO much time when bogged down in TIDI. That being said, along with the rev the advantages would lie more with the gallente and caldari dreads respectfully, which would benefit immensely from having the extra dps, especially the caldari dread which tends to suffer from dps a bit. Might be worth breaking the kin damage box it's been put in too. Moros with void...gonna let you drool over that for a bit.
3. It just makes sense. MOST weapons in the game have a t2 counterpart; the exception it seems is for capital ships. They don't have t2 fighters and fighter bombers, don't have t2 or meta DD (don't really know why we'd need those, but ok), or a wide variety of t2 capital modules. It has only been recently that t2 siege and triage modules were introduced in the game. Would it not be relevant to add more t2 class equivilants? Would it also be prudent that if that was done, fighter and fighter bomber costs could be reduced? In all actuality, they really only are frigate-sized. It may be advisable to give them a the 'combat frigate' HP and mineral cost equivalent.
4. Seriously, who would complain? Anyone with any reason to complain either flies their own cap that would benefit from it, and has power creep balanced by giving capitals some more firepower and strength; that and having carriers and dreads be more effective out of siege would be an excellent way to go; perhaps they could close the game with the damage bonuses and give them more base dps. Some food for thought would be upping their dps to where they function the same as in 'basion mode' for marauders, and do the same dps out of siege just as much in. Gearing towards consistency with having capital fleets be a little more akin to their smaller counterparts would be ideal, especially considering some of the balance issues dreads face in anything other than a fairly large gang.
*close the gap.
I like this game too much for it to be closed. :( |

O2 jayjay
Tit-EE Sprinkles Stratagem.
9
|
Posted - 2014.02.22 20:45:00 -
[18] - Quote
Yeah I missed that last part. No one wants CCP to close the game. Who know, maybe years down road when subscribers are breaking the 100 millions mark. CCP would like to reward it's long term eve lovers with a new ship call "Colossal" which would make a titian look like ares next to a mega. |
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