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Shadrin
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Posted - 2006.04.15 18:04:00 -
[1]
Hey all,
I've been running around doing missions, etc. with my Megathron to fund my belt pirating habit. The most fun definitely is belt pirating. The problem is, it takes forever to find anyone in our region. Definitely no miners.
However, we have loads of carebares cruising through gates. I sat next to a gate and watched tons of people going through. I kept thinking, wow, I really should just unload with my Megathron.
Running missions has given me enough ISK where I now can lose a BS and not care too much. However, I would like to avoid it.
I'm curious, for you gate campers out there, any tips for starting up? Bring lots of friends? :) ------------------------------------ Shadrin Imago Mundi
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duffmantt
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Posted - 2006.04.15 21:18:00 -
[2]
nope, you can do it alone.
highs - short range high damage weapons (so your looking at a blasterthron)
meds - tackling equipments, 2 sensor boosters, webber, disruptors ect.
lows - a tank. you cna either fit a really good tank, or a pretty good tank, and a few stabs. its down to personal preference. sentry guns do all damage. so maybe 3 active hardners and 1 adaptive nano ect.
then just make yourself a bookmark 300k from the gate, and keep aligned, then warp in when you see something.
dont take on anything too big to start off with, haulers/cruisers/destroyers ect.
I Love Primarch Currently recruiting! |
tiller
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Posted - 2006.04.15 21:21:00 -
[3]
Edited by: tiller on 15/04/2006 21:22:56
Most important thing is you must run a alt side by side with your main when solo. Never camp a gate you don't know whats on the other side of, fail to this and you will die very fast.
Oh and test tanking sentrys with a stopwatch before facing live targets. (shoot a station or sumthin) ...If you can't reach at least 3mins then you need a new setup. Don't forget to align to a warp out point while testing
Click me for Pirate Coalition Website of Gankage |
duffmantt
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Posted - 2006.04.15 21:22:00 -
[4]
yup, and you can also use the said alt, to pick up loot.
I Love Primarch Currently recruiting! |
tiller
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Posted - 2006.04.15 21:25:00 -
[5]
Edited by: tiller on 15/04/2006 21:32:33
When fighting at a gate always align to warp out point... It's surprising how many people sit on the spot, a sure fire way to go boom. I usually align while the first target is locking.
Never use a gate approach point between warpable objects or you will be found even without probes. Make a approach point using a small fast ship into empty space.
Always scan for probes if you suspect a cov ops in system
Make warp in bookmarks to put you onto gate for tackling inc ships and a warp out point straight ahead of that (towards sun is best as easy to use in fight)
You'll get more kills and make more isk with a fast lock (2 sensor booster) and disruptor than a uber tank.
Don't camp minmatar gates unless you have a 30km disruptor, they are to big to scramble inc ships at.
Click me for Pirate Coalition Website of Gankage |
Shin Ra
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Posted - 2006.04.16 02:47:00 -
[6]
Baisically, as you get more people camping with you, it gets exponentially easier since the sentries will switch targets between all of you (and your drones). Furthermore, when you add in remote armor repairers, it becomes a lot easier to tank the sentries.
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Famine Aligher'ri
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Posted - 2006.04.16 04:12:00 -
[7]
I only camp with HAC's or cruisers like the Maller. So I can roam and still have a agile ship that can belt pirate too. The main problems I run into with gate camping is snagging people gate to gate. Which is due to WCS, Instas, and agility modules. These modules will aid in the snag and how well you can do it while still holding your armor tanks.
-Sensor Booster (locking speed is everything when snagging) -Warp Disruptor (20km insta catcher) -Webber (For people without instas and slow tracking) -Drones
Which is why I only tank in HAC's now. Fast locking times, better speeds, more agile, versitile, awsome resistances, good EW platform options, and of course damage dealers.
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Bentguru
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Posted - 2006.04.16 06:27:00 -
[8]
Originally by: tiller Edited by: tiller on 15/04/2006 21:22:56
Most important thing is you must run a alt side by side with your main when solo. Never camp a gate you don't know whats on the other side of, fail to this and you will die very fast.
quoted for truth, my gang (cf, angel deep, pet inc) got the jump on a 3bs 2 support gatecamp with a bubble and killed every one of them.
Had they an alt sitting on the other side of the gate, or even somebody in local, they would have been able to see us coming and gotten away in time.
It's getting to the point where we actually look around for gatecamps, and hit those, instead of tooling around looking for NPCers..
I don't have a sig :( but i do have a video Welcome Home |
Shadrin
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Posted - 2006.04.17 04:48:00 -
[9]
Thanks for the advice guys. Today I shot at a sentry to test my setup, I was able to tank it for 1:30 pretty easily without even using my cap boosters. I had to bug out from extra company arriving in system, so I didn't do much more.
Next step, actually camping out my gate. Actually talking my corp in to letting me camp out a local choke point (they don't want trouble).
I'll let you all know how it goes. ------------------------------------ Shadrin Imago Mundi
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Phantom Harlock
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Posted - 2006.04.17 05:10:00 -
[10]
Originally by: tiller Edited by: tiller on 15/04/2006 21:34:30
When fighting at a gate always align to warp out point... It's surprising how many people sit on the spot, a sure fire way to go boom. I usually align while the first target is locking. (though with a blasterthron you may need to charge at them to get to opt, which will be scary)
Never use a gate approach point between warpable objects or you will be found even without probes. Make a approach point using a small fast ship into empty space.
Always scan for probes if you suspect a cov ops in system
Make warp in bookmarks to put you onto gate for tackling inc ships and a warp out point straight ahead of that (towards sun is best as easy to use in fight)
You'll get more kills and make more isk with a fast lock (2 sensor booster) and disruptor than a uber tank.
Don't camp minmatar gates unless you have a 30km disruptor, they are to big to scramble inc ships at.
are cover ops ships like the Nemesis Stealth Bomber hard to take out or can they do alot of dmg to a gate camper as in holding their own weight? Just wondering since you brought up covert ops...
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Harry MacDougal
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Posted - 2006.04.17 07:13:00 -
[11]
Covert ops were brought up because they have scan probes and can sniff out safespots. Thus, if you got jumped while camping, you need to look for probes to keep the opposition from finding you.
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Volkon
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Posted - 2006.04.17 14:08:00 -
[12]
Originally by: duffmantt nope, you can do it alone.
highs - short range high damage weapons (so your looking at a blasterthron)
meds - tackling equipments, 2 sensor boosters, webber, disruptors ect.
lows - a tank. you cna either fit a really good tank, or a pretty good tank, and a few stabs. its down to personal preference. sentry guns do all damage. so maybe 3 active hardners and 1 adaptive nano ect.
then just make yourself a bookmark 300k from the gate, and keep aligned, then warp in when you see something.
dont take on anything too big to start off with, haulers/cruisers/destroyers ect.
You forgot to mention about Warp Core Stabilizers....dont forget those
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tiller
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Posted - 2006.04.17 16:36:00 -
[13]
Edited by: tiller on 17/04/2006 16:38:34
Originally by: Volkon
Originally by: duffmantt nope, you can do it alone.
highs - short range high damage weapons (so your looking at a blasterthron)
meds - tackling equipments, 2 sensor boosters, webber, disruptors ect.
lows - a tank. you cna either fit a really good tank, or a pretty good tank, and a few stabs. its down to personal preference. sentry guns do all damage. so maybe 3 active hardners and 1 adaptive nano ect.
then just make yourself a bookmark 300k from the gate, and keep aligned, then warp in when you see something.
dont take on anything too big to start off with, haulers/cruisers/destroyers ect.
You forgot to mention about Warp Core Stabilizers....dont forget those
For sure...
Gate camping aint the same as playing cat and mouse in 0.0 or working in a blob. People will come to your known position with one thing in mind, to scramble you and let the sentrys have there way.
Fit stabs if you are solo or can't afford to lose a ship. Hunting solo with no stabs is a SURE fire way to die fast... People will yell, blah blah never use them coz im to careful, well.. exactly. If you fly careful you will not make isk.
Fit stabs, attack anyone, and have a whole load of fun at the same time...
People who feel the need to slag them off are a joke imho.
oh best put some of these smileys in ....
/rant off
btw, why comment when you clearly don't know anything about the OPs questions.
Click me for Pirate Coalition Website of Gankage |
Carnelian Solus
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Posted - 2006.04.18 01:08:00 -
[14]
And enjoy yourself briefly.
Because I use a stealth vessel to bm you sniper points and then I sell them to the people you have ****ed off.
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Shadrin
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Posted - 2006.04.18 03:37:00 -
[15]
After a bit of belt piracy today, it occurred to me. My security rating is dropping madly. What would you all suggest as the fastest way to keep a reasonable security rating while pirating? Hunting boring NPC battlecruisers between kills? Something else? ------------------------------------ Shadrin Imago Mundi
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Phelan Lore
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Posted - 2006.04.18 03:53:00 -
[16]
Originally by: Shadrin After a bit of belt piracy today, it occurred to me. My security rating is dropping madly. What would you all suggest as the fastest way to keep a reasonable security rating while pirating? Hunting boring NPC battlecruisers between kills? Something else?
Embrace -10ness. ________________ ~Phelan Lore
Your isk has become my isk, by way of my actions... |
Superbus Maximus
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Posted - 2006.04.18 04:17:00 -
[17]
Originally by: Shadrin After a bit of belt piracy today, it occurred to me. My security rating is dropping madly. What would you all suggest as the fastest way to keep a reasonable security rating while pirating? Hunting boring NPC battlecruisers between kills? Something else?
Well I suggest getting a buddy with a lvl 4 agent in the area you pirate in and kill the bs rats slowly every 15min I belive and you will get a sec hit use to be able to regain mad sec this way, but they nerfed the sec hits so it takes a little longer now.
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tiller
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Posted - 2006.04.18 05:21:00 -
[18]
Originally by: Shadrin After a bit of belt piracy today, it occurred to me. My security rating is dropping madly. What would you all suggest as the fastest way to keep a reasonable security rating while pirating? Hunting boring NPC battlecruisers between kills? Something else?
I think you need to make a choice. Either you are gonna pirate in low sec and become a outlaw, or pirate in 0.0 which is entirly different ball game. I don't think there is any inbetween.
If you want to 'hang on' to your sec status as long a spossible I'd suggest not podding people. Even so, if you start at 0 sec status, it only takes 11 ship kills before your travel in high sec space starts to become restricted.
Click me for Pirate Coalition Website of Gankage |
Jim McGregor
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Posted - 2006.04.18 07:24:00 -
[19]
Edited by: Jim McGregor on 18/04/2006 07:24:17
Originally by: tiller
Originally by: Shadrin After a bit of belt piracy today, it occurred to me. My security rating is dropping madly. What would you all suggest as the fastest way to keep a reasonable security rating while pirating? Hunting boring NPC battlecruisers between kills? Something else?
I think you need to make a choice. Either you are gonna pirate in low sec and become a outlaw, or pirate in 0.0 which is entirly different ball game. I don't think there is any inbetween.
If you want to 'hang on' to your sec status as long a spossible I'd suggest not podding people. Even so, if you start at 0 sec status, it only takes 11 ship kills before your travel in high sec space starts to become restricted.
How much sec rating do you lose for every ship you kill?
--- "2006.04.15 05:48:19 notify Ditrigonal Thermal Barrier Crystallization I is already modifyActiveShieldResonanceAndNullifyPassiveResonance." |
Adorna
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Posted - 2006.04.18 07:54:00 -
[20]
Originally by: Shin Ra Baisically, as you get more people camping with you, it gets exponentially easier since the sentries will switch targets between all of you (and your drones). Furthermore, when you add in remote armor repairers, it becomes a lot easier to tank the sentries.
How long is the cycle time when sentry guns switch targets?
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Lsv1
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Posted - 2006.04.18 10:01:00 -
[21]
Like 30 seconds? Sometimes they're on you for ages and end up warping out, although some crazy close range gate tanking uhh campers I've seen can hold sentry fire for ages.. HAC's /BC's are good for their resists and such... since sentries don't miss.
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Saltire
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Posted - 2006.04.18 11:47:00 -
[22]
sec hits are the % of points lost between +10 and -10, so if you are at 0.0 you lose the following.
0.1% for starting agro 0.4% for the ship 2.5% for a pod 0.4% when you blow up the can after looting it
so for all four hits you lose 3.4% of the difference between your current sec and -10 so the hits get smaller the more people you kill or higher if your above 0.0.
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tiller
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Posted - 2006.04.18 12:30:00 -
[23]
Originally by: Jim McGregor Edited by: Jim McGregor on 18/04/2006 07:24:17
Originally by: tiller
Originally by: Shadrin After a bit of belt piracy today, it occurred to me. My security rating is dropping madly. What would you all suggest as the fastest way to keep a reasonable security rating while pirating? Hunting boring NPC battlecruisers between kills? Something else?
I think you need to make a choice. Either you are gonna pirate in low sec and become a outlaw, or pirate in 0.0 which is entirly different ball game. I don't think there is any inbetween.
If you want to 'hang on' to your sec status as long a spossible I'd suggest not podding people. Even so, if you start at 0 sec status, it only takes 11 ship kills before your travel in high sec space starts to become restricted.
How much sec rating do you lose for every ship you kill?
If you follow link in my sig, you can download a security status calc that will tell you how many people you can kill and what it will do to your ability to travel.
Click me for Pirate Coalition Website of Gankage |
Shadrin
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Posted - 2006.04.18 17:34:00 -
[24]
Originally by: tiller
Originally by: Shadrin After a bit of belt piracy today, it occurred to me. My security rating is dropping madly. What would you all suggest as the fastest way to keep a reasonable security rating while pirating? Hunting boring NPC battlecruisers between kills? Something else?
I think you need to make a choice. Either you are gonna pirate in low sec and become a outlaw, or pirate in 0.0 which is entirly different ball game. I don't think there is any inbetween.
If you want to 'hang on' to your sec status as long a spossible I'd suggest not podding people. Even so, if you start at 0 sec status, it only takes 11 ship kills before your travel in high sec space starts to become restricted.
Tiller: I agree and I have made a choice, I'm 100% cool with being an outlaw. Problem is this character has a lot of production skill and I'm waiting to get my alt into a Raven. ------------------------------------ Shadrin Imago Mundi
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Cummilla
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Posted - 2006.04.18 18:06:00 -
[25]
Originally by: Shadrin
Originally by: tiller
Originally by: Shadrin After a bit of belt piracy today, it occurred to me. My security rating is dropping madly. What would you all suggest as the fastest way to keep a reasonable security rating while pirating? Hunting boring NPC battlecruisers between kills? Something else?
I think you need to make a choice. Either you are gonna pirate in low sec and become a outlaw, or pirate in 0.0 which is entirly different ball game. I don't think there is any inbetween.
If you want to 'hang on' to your sec status as long a spossible I'd suggest not podding people. Even so, if you start at 0 sec status, it only takes 11 ship kills before your travel in high sec space starts to become restricted.
Tiller: I agree and I have made a choice, I'm 100% cool with being an outlaw. Problem is this character has a lot of production skill and I'm waiting to get my alt into a Raven.
You could examine who you are killing for a correlation according to corp and just war dec that corp. Unless the corp is in an alliance, the cost is negligible. I maintain three to four wars at all times and only rarely do I find myself without targets.
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Arti K
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Posted - 2006.04.19 09:13:00 -
[26]
t2 ammo.
Originally by: Skzcaptain 0.0 is a huge dueling zone.
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snake03
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Posted - 2006.04.23 18:29:00 -
[27]
Gate camping is the lamest pvp(should be called murder) that can be done in Eve, especially when it restricts players from playing the game. I've heard of players being stuck in systems for weeks due to gate campers. Torrinos gate is a prime example, chokepoint from hell. Where's the sport in 20-30 ships killing shuttles?
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Lsv1
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Posted - 2006.04.25 16:34:00 -
[28]
I'd kill a shuttle with the chance of it dropping some BPO/Implants.
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sakana
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Posted - 2006.04.25 16:38:00 -
[29]
if ur gonna gate camp in ur mega (i'm assuming you mean in systems where there are sentries), it'd maybe be a good idea to use 2 large t2 reppers (as well as various other mods, i.e hardeners, 1600mm plate) for ur tank, a cap booster in ur mids, and electron blasters.
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Nagissa Kaworu
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Posted - 2006.04.25 18:16:00 -
[30]
Edited by: Nagissa Kaworu on 25/04/2006 18:21:40
Originally by: sakana if ur gonna gate camp in ur mega (i'm assuming you mean in systems where there are sentries), it'd maybe be a good idea to use 2 large t2 reppers (as well as various other mods, i.e hardeners, 1600mm plate) for ur tank, a cap booster in ur mids, and electron blasters.
The setup you recommend will give you a pretty decent tank (not sure about the 2 t2 large reppers though , gonna give fitting problems) but you will lack severely in the damage department, this will take you to long to take down anything above a cruiser. Go for a medium tank with ions and a damage mod.
Just my 2 Isk
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