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Melek D'Ivri
Propst Mining Services
30
|
Posted - 2014.02.22 21:37:00 -
[1] - Quote
I'm sure it's probably been played around with already, but I would LOVE to see a black and red reskin of the Ius using the noctis colors. I think it would make a great and useful ship as a stepping stone towards a Noctis, but allowed on trial accounts.
What I think the ship would be like is something like:
ORE Frigate Skill Ius 30% bonus to Tractor Beam range 75% bonus to Tractor Beam velocity 5% reduction in Tractor Beam and Salvager duration
High Slots: 5 Medium Slots: 2 Low Slots: 1 Rig Slots: 3 Cargo Hold: 400 m3 Salvaging Materials Hold: 1,000 m3 Drone Bay: 10 m3 / 10 m3 bandwidth
The purpose of the ship would be for quickly pulling wrecks from a maximum of 50 km to 60 km more quickly than a Noctis would, but with a limit on the range and slot layout so that for larger fields the Noctis would still be top contender. Mineral needs would be similar to those needed by the Venture with maybe a slightly additional amount to keep it an attainable but not market flooding item.
Constructive Criticism welcome! |

Jeanne-Luise Argenau
Cruis3r's Cr3w Inc.
73
|
Posted - 2014.02.22 22:29:00 -
[2] - Quote
i wont give it a +1, but only because im not sure its necessary.
but if we go along it i would think of it more along the venture for unsave territory. means:
Role Bonus: +2 Warp Core Strength, -20% Salvager and tractor beam duration
ORE Frigate Skill per level: 40% bonus to tractor beam range 60% to tractor beam velocity
High Slots: 4 (3 turrets) Medium Slots: 2 Low Slots: 1 Cargo Hold 450m-¦ Drone Bay: 10m-¦ (10m-¦ bandwith)
Edit: i left the armor/shield/structure hp, pg and cpu for finetuning out ^^ and what ship was the ius??? |

Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
739
|
Posted - 2014.02.22 22:40:00 -
[3] - Quote
Personally, I'd say a salvaging frigate doesn't need a tractor range bonus since the ship is fast and agile enough. I'd go for salvaging bonuses. Make it the perfect ninja salvager. |

Melek D'Ivri
Propst Mining Services
30
|
Posted - 2014.02.22 22:41:00 -
[4] - Quote
I had thought something along those lines might be smart too! (Warp core strength and speed, perfect for get in get out situations) |

Melek D'Ivri
Propst Mining Services
30
|
Posted - 2014.02.22 22:48:00 -
[5] - Quote
Xindi Kraid wrote:Personally, I'd say a salvaging frigate doesn't need a tractor range bonus since the ship is fast and agile enough. I'd go for salvaging bonuses. Make it the perfect ninja salvager.
Currently only 4 ships get bonuses to range:
Orca (I believe it is a set 70 km / 84 km range) Noctis 80 to 96 km Tech 3s 40-48 km Marauders 40-48 km set bonus
So this is to create a short range, cheap, low(er) skill salvaging ship for new pilots entering the game. Most of them can't afford a Noctis, and on top of that if they are on a trial account, can't use it if they GET the isk for it. We have enough ninja salvagers, this would turn some of those guys into legit profiteers who can clean up wrecks without thieving them I bet the market demand for something like this is a lot higher than people realize, a ship for about 10-15 mil of this size would also make a good lowsec, nulsec, wormhole salvager as it's a smaller target to scan down, then to lock, without a 'big' loss to wallet of losing a noctis. |

Rowells
Unknown Soldiers Fidelas Constans
236
|
Posted - 2014.02.23 00:06:00 -
[6] - Quote
I wouldnt mind this, and with MTUs it be much simpler than lugging a damn noctis around. would 6 highslots be too much though? |

Ines Tegator
Towels R Us
395
|
Posted - 2014.02.23 03:43:00 -
[7] - Quote
Rowells wrote:I wouldnt mind this, and with MTUs it be much simpler than lugging a damn noctis around. would 6 highslots be too much though? As long as it has no turret slots (or only, say, 2 of them). - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Alvatore DiMarco
Capricious Endeavours Ltd
1795
|
Posted - 2014.02.23 04:19:00 -
[8] - Quote
Too many turret slots in this game. If it must have hardpoint-mounted weapons, give it missile slots.
No weapons at all is a better idea though, IMO. It would allow for more powerful salvaging and escaping bonuses. |

Xe'Cara'eos
A Big Enough Lever
76
|
Posted - 2014.02.23 15:53:00 -
[9] - Quote
I support the idea,
I agree that it should have a warp-core strength bonus, definitely bonuses for salv cycle time and tractor range and speed maybe also a bonus for cap use of these salvagers and tractors, they're gonna get cap heavy pretty quick (I imagine), missiles rather than turrets I think 5H/2M/1L with 2 Missile points cargo hold of 400 m3 - it shouldn't interfere with the existing frig haulers (Heron, Magnate, Imicus, Probe; think they each carry 400m3), so by only giving it 1 low, the faction frigs will fit more with any modules drone bay/bandwith of 10/10 seems good
and for the love of god - don't make it a ninja - that's not what ORE's about! |

Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.23 16:24:00 -
[10] - Quote
a ninja salvager sounds good ... but for me i think they need too make salvaging a worthwhile profession rather than a after a mission thing ... proper salvage sites would make sense and add rare salvage thats actually worth salvaging .. buffing the salvage in general would be nice too many metal scraps on wrecks... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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Vesan Terakol
Sad Face Enterprises
41
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Posted - 2014.02.23 16:27:00 -
[11] - Quote
So, you want a salvaging frigate, cool.
- You really don't need a specialized cargo hold for salvaged materials - The Noctis has a generous cargo hold, but all it really carries inside is the loot, because the salvaged materials don't take that much space.
- This likely means you want to take i to low or null for ninja salvaging/looting - therefore, your tractor beam bonus is irrelevant, as no one there cares to abandon wrecks, since it makes no difference anyway. Then, if you want to use it in highsec, it will get outperformed by a Thrasher.
- Anywhere you might need a salvaging frigate out of salvaging your own missions, you'll need one more thing - probes, so you can locate where the people, producing the things you want are.
taking those 3 points, i come to the conclusion, that an exploration frigate already fills that role. |

Jeanne-Luise Argenau
Cruis3r's Cr3w Inc.
75
|
Posted - 2014.02.23 17:27:00 -
[12] - Quote
after reading the follow up in this forum i will switch my idea abit around
Role Bonus: +2 Warp Core Strength, -20% Salvager duration
ORE Frigate Skill per level: +5% Salvage Access per lvl . +5% Bonus on Capacitor need of salvagers per lvl
High Slots: 4 (2 launcher) Medium Slots: 2 Low Slots: 1 Cargo Hold 450m-¦ Drone Bay: 10m-¦ (10m-¦ bandwith)
that sounds more alike to the ppl here. Also the slot amount i used is the same as in the venture also not the layout. ^^ 6 Highslots would be to overpowered for salvaging in my opinion. |

Xe'Cara'eos
A Big Enough Lever
76
|
Posted - 2014.02.23 18:15:00 -
[13] - Quote
@Vesan Terakol
- As you point out - no point on salvage bay - as you say
- I think the purpose is basically a version of the noctis for more dangerous situations - basically, the Lus is to the Noctis what the Venture is to a Barge
- therefore, there is no need for probes, since you made the wrecks (hence the tractor bonus is very relevant), you want a certain space for the loot, but I agree, you don't need a special salvage bay
- this idea is not for ninja-ing - that's already well performed by exploration frigates, as you so neatly point out.
- You forgot - this'll be brilliant for WH's
Jeanne-Luise Argenau (was Jeanne-Lousie Argeneau already taken? You sure you don't want to go for Marguerite Argeneau?)
- Don't make it a ninja salvage boat
- It should have some bonus to tractors (particularly velocity), since you're tractoring wrecks you made/someone's abandoned
- Do tractors or salvagers use more cap? (when unbonussed) Whichever uses more cap should get the cap use bonus
|

Rendiff
Funk Soul Brothers Bloodline.
55
|
Posted - 2014.02.23 18:49:00 -
[14] - Quote
+1 |

Jeanne-Luise Argenau
Cruis3r's Cr3w Inc.
75
|
Posted - 2014.02.23 20:07:00 -
[15] - Quote
Jeanne-Luise Argenau (was Jeanne-Lousie Argeneau already taken? You sure you don't want to go for Marguerite Argeneau?)
- Don't make it a ninja salvage boat
- It should have some bonus to tractors (particularly velocity), since you're tractoring wrecks you made/someone's abandoned
- Do tractors or salvagers use more cap? (when unbonussed) Whichever uses more cap should get the cap use bonus
[/quote]
2 things nah it wasnt already taken i just mistyped, 2nd i liked that character ^^ and for ms mama she was already taken :P tbh i wanted to give the hull 2 boni and that was the best i could come up with because of change. And the idea would rly be ninja salvager, because it should be fast enough to work great with a mtu. but u can also make a suggestion how u would like a salvage frig to be. |

Ines Tegator
Towels R Us
396
|
Posted - 2014.02.24 01:23:00 -
[16] - Quote
Harvey James wrote:a ninja salvager sounds good ... but for me i think they need too make salvaging a worthwhile profession rather than a after a mission thing ... proper salvage sites would make sense and add rare salvage thats actually worth salvaging .. buffing the salvage in general would be nice too many metal scraps on wrecks...
Most of WH loot is from salvage. That is where this would see use. Also as an entry level ship in the profession like the Venture. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Melek D'Ivri
Propst Mining Services
33
|
Posted - 2014.02.24 18:46:00 -
[17] - Quote
Vesan Terakol wrote:- Anywhere you might need a salvaging frigate out of salvaging your own missions, you'll need one more thing - probes, so you can locate where the people, producing the things you want are..
Unless you work for Pro Synergy and have fields of wrecks at your disposal to salvage.
Ines Tegator wrote:Most of WH loot is from salvage. That is where this would see use. Also as an entry level ship in the profession like the Venture.
Exactly 
Loving the feedback everyone, hopefully it'll draw some attention from some Devs soon  |

Xe'Cara'eos
A Big Enough Lever
78
|
Posted - 2014.02.24 22:59:00 -
[18] - Quote
Jeanne-Luise Argenau wrote:Xe'Cara'eos wrote:Jeanne-Luise Argenau (was Jeanne-Lousie Argeneau already taken? You sure you don't want to go for Marguerite Argeneau?)
- Don't make it a ninja salvage boat
- It should have some bonus to tractors (particularly velocity), since you're tractoring wrecks you made/someone's abandoned
- Do tractors or salvagers use more cap? (when unbonussed) Whichever uses more cap should get the cap use bonus
2 things nah it wasnt already taken i just mistyped, 2nd i liked that character ^^ and for ms mama i believe she was already taken :P tbh i wanted to give the hull 2 boni and that was the best i could come up with because of change. And the idea would rly be ninja salvager, because it should be fast enough to work great with a mtu. but u can also make a suggestion how u would like a salvage frig to be.
fair enough fair enough, maybe they should make 2 salvage frigs, a dedicated ninja and a mini-noctis (but I still think that ORE shouldn't be about ninja.....) maybe while we're at it - make a T2 Lus for ninja salving, and a T2 venture for gas sucking but I'm getting off track |

Alvatore DiMarco
Capricious Endeavours Ltd
1798
|
Posted - 2014.02.25 00:55:00 -
[19] - Quote
Xe'Cara'eos wrote:and for the love of god - don't make it a ninja - that's not what ORE's about!
That's what the Venture is about, though.
|

Theris Akkad
Strike Knights Miners
1
|
Posted - 2014.02.25 01:10:00 -
[20] - Quote
I have one question, based off my EVE inexperience: what is the Ius? (and yes, I did google it)
EDIT: Ius, I googled it and still have nothing. |
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Jeanne-Luise Argenau
Cruis3r's Cr3w Inc.
77
|
Posted - 2014.02.25 15:22:00 -
[21] - Quote
Theris Akkad wrote:I have one question, based off my EVE inexperience: what is the Ius? (and yes, I did google it)
EDIT: Ius, I googled it and still have nothing.
tell me when u get an answer asked the same thing in my first post ^^
|

Melek D'Ivri
Propst Mining Services
34
|
Posted - 2014.02.25 17:15:00 -
[22] - Quote
Theris Akkad wrote:I have one question, based off my EVE inexperience: what is the Ius? (and yes, I did google it)
EDIT: Ius, I googled it and still have nothing.
Regoogle with Ius Primae Noctis I was thinking, "what in the world CCP," the first time I connected the dots, but was just continuing their theme for naming. I seriously doubt they ever would keep the name, but it's worth an attempt.
Jeanne-Luise Argenau wrote:tell me when u get an answer asked the same thing in my first post ^^
'Cause you ninja edited and I never went back and looked over stuff  |

Vesan Terakol
Sad Face Enterprises
43
|
Posted - 2014.02.25 18:45:00 -
[23] - Quote
I see how WH salvage might allow the idea to work, yet when you've already the producer of wrecks, the destroyer might still be a better bet.
Despite trying to shy away from the ninja loot/salvage, it might add a an interesting twist if we add something unique - maybe just enough to make it gamebreaking, but certainly enough to make it absolutely unique.
Role bonus - allow tractor beams to be engaged on wrecks not owned by the pilot. Tractoring a not owned wreck will give you suspect flag and is limited by the safety system.
Now, ORE guys aren't exactly law abiding citizens, if i recall the lore correctly, they are a bit of opportunists, so it does make sense to give it such a bonus lore wise.
Gameplay wise, it widens its scope of usefulness to low and null unauthorized cleanup ops, while not having free reign over the stuff from highsec mission runners. https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |

Theris Akkad
Strike Knights Miners
2
|
Posted - 2014.02.25 19:06:00 -
[24] - Quote
Melek D'Ivri wrote:Regoogle with Ius Primae Noctis  I was thinking, "what in the world CCP," the first time I connected the dots, but was just continuing their theme for naming. I seriously doubt they ever would keep the name, but it's worth an attempt.
'The French expression Droit du seigneur roughly translates as "right of the lord", but native French prefer the terms droit de jambage ("right of the leg") or droit de cuissage ("right of the thigh"), in reference to the exercise of this supposed right. The term is often used synonymously with ius primae noctis (English pronunciation /-Æ-îs -êpra+¬mi-É -ên+Ækt+¿s/),[1] which is Latin for "right of the first night".'
From Wikipedia
Certainly strange but the article is of the opinion that it never actually happened and was merely an excuse for another tax. History is weird. Back on topic, I think this is a great idea, a dedicated ninja salvager would add a lot to the game. |
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