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March rabbit
Ganse Shadow of xXDEATHXx
36
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Posted - 2011.11.11 08:54:00 -
[1] - Quote
Jenshae Chiroptera wrote:No matter the changes, high sec people chose the safest.
You can take away their "ISK faucets" Make huge taxes for staying in high sec too long Split the trade hubs with low sec in between and you will just have four economies and four high sec regions. These players won't move from one of them to another. You can stand on your head and play a piano upside down
... but you will never get those core high sec players to move. The only result you can get is for them to be sick of it and quit.
seems like the most possible return.... 
Jenshae Chiroptera wrote: Null sec does need work.
Firstly it needs: - Covert POS in anomalies, cloak is disrupted every time someone leaves or enters it. - Local removed. - NPC reports removed. - Player owned gates (need to disable or destroy someone else's to stop them jumping into your system) Why does it need changes like this? So that small alliances and corps can survive out there and be a thorn in big alliance's sides.
problem is: some of "high-sec type" people is in 0.0 sov space already( "renters", "citizens", "pets", you name it) . This is because of NAPs, blues and big-lazy alliances. All of it make 0.0 boring (yes) and safer for casual player like me (i really think i'm high-sec style player but i found place in 0.0 for myself). If you remove this safety i will need to decide if i still want to stay here or time has come. Removing local is the worst idea i have heard yet.
But who cares about me personally? Well. I think i'm not only one who will move to high-sec if 0.0 will become more danger and empty. So i suppose your ideas about 0.0 will move more people to high-sec  |

March rabbit
Ganse Shadow of xXDEATHXx
36
|
Posted - 2011.11.11 15:40:00 -
[2] - Quote
Famble wrote:Time.
There's no place for a casual player in null. None.
LIE |

March rabbit
Ganse Shadow of xXDEATHXx
36
|
Posted - 2011.11.11 17:09:00 -
[3] - Quote
Famble wrote:March rabbit wrote:Famble wrote:Time.
There's no place for a casual player in null. None.
LIE I've seen the light! You recruiting? I only have an hour or two most weeknights. "What's that? You need us all online next Wednesday at 10?" Oh there's an emergency and you need me to come right now? "Sorry brotini, I'd love to but no can do." Or: "Ok, I'm here let's do this!" 5 minutes later"Dudes, sorry but I gotta go! Something came up!" our corp is exactly this type  me personally log on every day for like 1-2 hours to do my PI mega-project. - "Hi there! What's new?" - "Come on TS, Incoming neurals!" - "oh.... it's too lazy..... say to those guys "get out" =)" - "Ok :D" ... some time after - "I'm off to Fallout 3. Good luck! :D" - "see you"

but i'm sorry mate. I only recruit people who already have RL friend in corp. I'm too lazy to do full recruiting investigation.... |

March rabbit
Ganse Shadow of xXDEATHXx
43
|
Posted - 2011.11.22 11:05:00 -
[4] - Quote
Freya Gleamingstar wrote:Staying constructive, would not moving all Level 4 Combat mission resource into Lowsec be in general beneficial for the community?
- a lot less loot and minerals from reprocessed loot in market - a lot less incoming ISKies from bounties - a lot less LPs for fractions - some decreasing in player count
Yes. Maybe this will benefit the game.
Freya Gleamingstar wrote: Earlier posts are right, there is a distinct lack of "Security" in Lowsec. We shouldnt be relying on NPC security in Lowsec anyway beyond ineffectual gateguns. Thriving mission areas (imagine 200 people from Umokka being in a Lowsec system, perhaps 150 genuine people, and a handful of traders and outlaws). The beauty of Lowsec would be the community being able to police it itself. Definitely an EvE style Wild West - everyone has a gun, most people willing to use it for the greater good if necessary. Might work, might not, who can say?
Could mean a new lease of life for Bandit Cartels and Anti-Pirate/Security Corporations, and perhaps encourage corps to branch out into Lowsec.
problem is: gun of pirate and gun of a mission runner is a very different guns. Let's say with fit for lvl4 you have no chance in pvp. And with pvp fit you will have no success in regular lvl4. So you simply give pirates free targets.
So at the end i you are right about bandit cartels. But there will be no Wild West at all.
Freya Gleamingstar wrote:As it stands, theres little incentive to move from Highsec, when its so comfortable :) And removing lvl4s from high-sec will not make a difference.
Your idea can work only if there is changes to lvl4s to make it near to pvp style. So mission runner will use the same tactics and fitting for mission as he will need to use for defense from pirates. |
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