
JetStream Drenard
EVE University Ivy League
35
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Posted - 2014.02.27 16:06:00 -
[1] - Quote
From a philosophical standpoint, I really do not understand the purpose for these types of posts. Each race and weapon system has strengths and weakness, which have been pointed out throughout this thread. For the most part, when CCP buffs or nerfs a racial hull or weapon system, it usually serves to homogenize game play, which in the end most players do not appreciate or care for. Maybe some people want to jump in any ship and have it go toe to toe with any other similar sized ship, but this is rather unrealistic. I say no. I want the game to be hard and challenging. I want to have to build the knowledge and skill base of any real world military professional. Fighter pilots and naval commanders spend most of each week studying strengths and weakness of both enemies and friendlies, trying to maximize their advantage and stay sharp with the equipment they have to work with.
Homogenization also defeats, to a greater or lesser extent, the purpose of doctrines and tactics. Every doctrine fit has a hard counter whether solo or in a group and it is up to the individual or FC to determine if they should take the fight. Every weapon system has its most useful range and tracking characteristics which is why range control and radial velocity control is the most important aspect of pvp, most especial in solo and small gang work, but still useful to larger fleets. Know thy enemy and know thy self.
Perhaps the biggest reason why this is a never ending cycle of game ruination is this... The logical conclusion to buff lasers is to buff / nerf the rest so they are all equal in terms of damage, range, etc. This is the only logical conclusion to these arguments because then other players would want their hull or weapon of choice to receive the same treatment. Furthermore, each race has two main and one minor weapon type that can be used depending on the specific hull. The end result is that it is not very difficult, but does take planning to get into the skill level 4, meta 4 variety of each variety. And no race optimizes for two different types of turrets, meaning turret, missile and drone support skills are important for every race. Therefore switching between races to counter others doctrines and fits is not as hard as many people seem to think. Get the basics down and the rest follows naturally.
I say stop trying to make the game uniform as it oversimplifies the game. Instead, make it all more pigeon holed and more complicated. This improves the game by requiring knowledge and creativity and therefore challenging game play. Even the drake of old, was not end endgame ship.
I hope more people draw this line in the sand, stand up and say CCP please do not make the game more simple but more complicated. Philosophical musing complete. |