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Stephanie Rosefire
One Man Solo Industry
11
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Posted - 2014.02.23 21:38:00 -
[1] - Quote
Tl;DR: T2 ventures that are immune to Interdiction bubbles (like interceptors)
obviously there will have to be some balancing, but im pretty sure most of us would rather have bubble immunity then a +2 warp core. |

Karen Avioras
Blue Republic RvB - BLUE Republic
255
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Posted - 2014.02.23 21:48:00 -
[2] - Quote
How original! |

admiral root
Red Galaxy Disband.
876
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Posted - 2014.02.23 21:50:00 -
[3] - Quote
And the reason we need this is...? No, your rights end in optimal+2*falloff |

Stephanie Rosefire
One Man Solo Industry
11
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Posted - 2014.02.23 21:52:00 -
[4] - Quote
admiral root wrote:And the reason we need this is...?
simple. +2 warp core stab is useless against bubbles. and ventures were designed to be used in areas where bubbles are used. |

Catherine Laartii
Providence Guard Templis CALSF
77
|
Posted - 2014.02.23 21:56:00 -
[5] - Quote
I'm in factional warfare, and they have become a plague. Farmers use them exclusively now because of their ability to avoid getting caught, and they are a pox on our warzone.
That being said, I would actually like to see t2 versions of the logi frigs and this one. Perhaps have it be a dedicated gas miner? I could see that being extremely useful, and one of the few reasons I would support having such a bonus. Having the option of solo/small gang mining in null with these things would be wonderful! |

Anhenka
Native Freshfood Minmatar Republic
170
|
Posted - 2014.02.23 21:58:00 -
[6] - Quote
If there was a t2 venture, what would it's target audience be?
We can start out with the assumption that anyone able to fly a t2 venture is already capable of affording and flying mining barges.
We can also assume that even a t2 venture will not be able to mine as much as a mining barge would, and that even for mining in potentially hostile areas, a t2 venture is likely to be a poor choice for ore mining due to the small income.
In which case, the t2 venture would essentially be a straight upgrade to the purpose of gas mining.
That being said, between the plus two warp core and interdiction nullification, I prefer the current warp core version.
This is because a venture hauls ass. From the moment a fleet and sabre land on a group of ventures and deploys a bubble, that fleet only has a few seconds to get as many points of scrams on as many ventures as they can because any venture not afk is likely going 3.7m/sec and has anywhere from +2 to +4 points of scram resistance in several directions. Since it only takes 4-5 seconds from full stop to clear a bubble anyway, a ventures main concern is getting away from enough points of scramming to warp.
Even in WH's, jumping a large group of ventures by surprise typically only results in a few kills because so many of them burn out of bubble and warp before points and webs can be applied. They are slippery buggers.
I'm not necessarily opposed to a t2 venture, I'm just not sure how it would fit into the current venture use as an improvement, which I do not view interdiction nullification instead of +2 warp core as improving. |

Stephanie Rosefire
One Man Solo Industry
11
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Posted - 2014.02.23 22:08:00 -
[7] - Quote
Anhenka wrote:If there was a t2 venture, what would it's target audience be?
We can start out with the assumption that anyone able to fly a t2 venture is already capable of affording and flying mining barges.
We can also assume that even a t2 venture will not be able to mine as much as a mining barge would, and that even for mining in potentially hostile areas, a t2 venture is likely to be a poor choice for ore mining due to the small income.
In which case, the t2 venture would essentially be a straight upgrade to the purpose of gas mining.
That being said, between the plus two warp core and interdiction nullification, I prefer the current warp core version.
This is because a venture hauls ass. From the moment a fleet and sabre land on a group of ventures and deploys a bubble, that fleet only has a few seconds to get as many points of scrams on as many ventures as they can because any venture not afk is likely going 3.7m/sec and has anywhere from +2 to +4 points of scram resistance in several directions. Since it only takes 4-5 seconds from full stop to clear a bubble anyway, a ventures main concern is getting away from enough points of scramming to warp.
Even in WH's, jumping a large group of ventures by surprise typically only results in a few kills because so many of them burn out of bubble and warp before points and webs can be applied. They are slippery buggers.
I'm not necessarily opposed to a t2 venture, I'm just not sure how it would fit into the current venture use as an improvement, which I do not view interdiction nullification instead of +2 warp core as improving.
i see your point. however, barges do not have any hope of getting out of a bubble. so high sec miners looking to get the better quality ores, will NEVER use barges. and yes, i can understand that ventures are fast, but if you are solo, and you just want to mine, getting caught at gate bubbles, then later getting podded because you cant get out, is a real pain in the ass. if you remove the +2 warp core stab, it would only require a disruptor. its a trade off, being able to get through bubbles, but being EXTREMELY easy to point. |

Anhenka
Native Freshfood Minmatar Republic
170
|
Posted - 2014.02.23 22:17:00 -
[8] - Quote
Stephanie Rosefire wrote:
i see your point. however, barges do not have any hope of getting out of a bubble. so high sec miners looking to get the better quality ores, will NEVER use barges. and yes, i can understand that ventures are fast, but if you are solo, and you just want to mine, getting caught at gate bubbles, then later getting podded because you cant get out, is a real pain in the ass. if you remove the +2 warp core stab, it would only require a disruptor. its a trade off, being able to get through bubbles, but being EXTREMELY easy to point.
Is a tradeoff of debatable improvement really worthy of a new ship with an increase in ship tech level? I'm still not seeing any compelling argument for introducing another ship.
And frankly, if you are mining in a venture in hostile space without a POS or station, and randomly warping to gates with hostiles in system while not having eyes on gate, then you deserve to be be a Darwin. |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 22:21:00 -
[9] - Quote
Anhenka wrote:Stephanie Rosefire wrote:
i see your point. however, barges do not have any hope of getting out of a bubble. so high sec miners looking to get the better quality ores, will NEVER use barges. and yes, i can understand that ventures are fast, but if you are solo, and you just want to mine, getting caught at gate bubbles, then later getting podded because you cant get out, is a real pain in the ass. if you remove the +2 warp core stab, it would only require a disruptor. its a trade off, being able to get through bubbles, but being EXTREMELY easy to point.
Is a tradeoff of debatable improvement really worthy of a new ship with an increase in ship tech level? I'm still not seeing any compelling argument for introducing another ship. And frankly, if you are mining in a venture in hostile space without a POS or station, and randomly warping to gates with hostiles in system while not having eyes on gate, then you deserve to be be a Darwin.
maybe not a T2 variant, but another T1 variant. like there are multiple T1 barges, could have multiple T1 mining frigs.
the point of a venture is to be fleeting. you can bounce off planets (i do) and such, but people are smart, some gates will be prepared for that.
|

Anhenka
Native Freshfood Minmatar Republic
170
|
Posted - 2014.02.23 22:33:00 -
[10] - Quote
Stephanie Rosefire wrote:
maybe not a T2 variant, but another T1 variant. like there are multiple T1 barges, could have multiple T1 mining frigs.
the point of a venture is to be fleeting. you can bounce off planets (i do) and such, but people are smart, some gates will be prepared for that.
A change as drastic as introducing another nearly identical ship just to have a slightly different bonus needs an equally drastic driving force which just is not present here.
In any case, you should not be mining in hostile space, especially not in a venture, you should absolutely not be warping to potentially hostile gates without a gate tactical instead of going to a safe spot and cloaking.
Asking CCP to change ship bonuses or add new ships just so you can be slightly safer when making what just about everyone knows are near suicidal actions is not the way to go. |
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Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 22:43:00 -
[11] - Quote
"The Venture is a Frigate designed for mining in hostile environments." https://wiki.eveonline.com/en/wiki/Venture
it seems to me like the venture was designed to mine in hostile space... and, look at the barges. they are slightly different. and like i said in my original post, other balances would be needed. |

Anhenka
Native Freshfood Minmatar Republic
170
|
Posted - 2014.02.23 22:49:00 -
[12] - Quote
Stephanie Rosefire wrote:"The Venture is a Frigate designed for mining in hostile environments." https://wiki.eveonline.com/en/wiki/Ventureit seems to me like the venture was designed to mine in hostile space... and, look at the barges. they are slightly different. and like i said in my original post, other balances would be needed.
And they gave you a very fast, very agile, high cargohold frigate with a built in warp core stabilization bonus. Sounds like a ship for mining in semi-hostile space to me.
They did not however make a frig with the stated purpose of "Prevents effects of stupid decisions like (intentionally or because of carelessness) warping towards easy to avoid hostile camps of people who want to kill you." |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 22:58:00 -
[13] - Quote
Anhenka wrote:Stephanie Rosefire wrote:"The Venture is a Frigate designed for mining in hostile environments." https://wiki.eveonline.com/en/wiki/Ventureit seems to me like the venture was designed to mine in hostile space... and, look at the barges. they are slightly different. and like i said in my original post, other balances would be needed. And they gave you a very fast, very agile, high cargohold frigate with a built in warp core stabilization bonus. Sounds like a ship for mining in semi-hostile space to me. They did not however make a frig with the stated purpose of "Prevents effects of stupid decisions like (intentionally or because of carelessness) warping towards easy to avoid hostile camps of people who want to kill you."
either you are trying to antagonize me, or you arent a miner. sometimes you cant avoid gate camps, and if you decide to not go through them you dont make a profit. im sorry to say, but not everything revolves around combat in EVE...
there will be very high demand for an alternate venture with bubble immunity. these ventures will excel in null sec and WH space, while the +2 warp core ones will excel in low sec/WT space. i can fly exhumers, and im telling you ventures are far better then exhumers when it comes to mining in dangerous systems. |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 22:59:00 -
[14] - Quote
and even if you do spy a gate camp. what happens when you want to go through it. |

Mike Voidstar
Voidstar Free Flight Foundation
402
|
Posted - 2014.02.23 23:09:00 -
[15] - Quote
Stephanie Rosefire wrote:and even if you do spy a gate camp. what happens when you want to go through it.
You hire mercenaries to fight them?
You get corpmates to help?
Mine in a Cov-ops, Interceptor or Prowler?
I hate gate camps as much as anyone, but a single individual does not get to thumb their nose at groups without making some sacrifices. |

Anhenka
Native Freshfood Minmatar Republic
170
|
Posted - 2014.02.23 23:11:00 -
[16] - Quote
Stephanie Rosefire wrote:and even if you do spy a gate camp. what happens when you want to go through it.
You don't go through it, just like all the other miners, haulers, people in PvE ships, and people in PvP ships who can't outshoot or outrun the camp.
There is nothing special about miners that gives them a right or reason to have ships with special capabilities currently restricted only to specialized role interceptors and custom built Tech 3 cruisers.
If you can't bypass the camp, get some friends and bust it down.
If you don't have enough friends and can't bust it down, dock, safe up, or log.
If you are not willing to put even most basic effort into keeping yourself alive necessary for operating in nullsec, then don't try and operate there, especially not in areas controlled by hostile groups.
Stephanie Rosefire wrote: either you are trying to antagonize me, or you arent a miner. sometimes you cant avoid gate camps, and if you decide to not go through them you dont make a profit. im sorry to say, but not everything revolves around combat in EVE...
I'm not a miner. I realized that was mostly a dead end path years ago. And while only the vast majority of EVE revolves around combat, the parts that are left don't get a free pass for things like stupidly operating in hostile space and then expecting to sail through entrenched and fortified chokepoints. |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 23:28:00 -
[17] - Quote
i understand that. how ever, the combat side has very specialized ships. the industrial, not so much, other then gallente and minmatar haulers.
and mining isnt a dead end path. industry is what makes the game continue. cant have capital ships without large scale industry getting the mats to build them. |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 23:30:00 -
[18] - Quote
industry ships have always been at the mercy of combat ships. its time that industry can have a leg up on combat ships... its ridiculous that combat ships have all this technology, yet industry ships dont see any of it. |

Jaro Essa
Dahkur Forge
10
|
Posted - 2014.02.23 23:46:00 -
[19] - Quote
Anhenka wrote:We can also assume that even a t2 venture will not be able to mine as much as a mining barge would, and that even for mining in potentially hostile areas, a t2 venture is likely to be a poor choice for ore mining due to the small income.
In which case, the t2 venture would essentially be a straight upgrade to the purpose of gas mining. Indeed. Further specialising the Venture into gas harvesting (a niche not currently served by the mining barges) would be the logical progression for a T2 variant, and consistent with CCP's approach to T2 development. The question then becomes, I think, whether there's any real need for a more potent gas harvester, given how successful the Venture already is in that role. |

Anhenka
Native Freshfood Minmatar Republic
170
|
Posted - 2014.02.24 00:09:00 -
[20] - Quote
Jaro Essa wrote: Indeed. Further specialising the Venture into gas harvesting (a niche not currently served by the mining barges) would be the logical progression for a T2 variant, and consistent with CCP's approach to T2 development. The question then becomes, I think, whether there's any real need for a more potent gas harvester, given how successful the Venture already is in that role.
As someone who has harvested gas in highsec, harvested it in lowsec, harvested it in nullsec, and harvested it in WH's: No, not really. It's a damn good ship for the purpose. 5k m3 cargo in a frigate is very nice. Pre-Venture I used to have to harvest gas in a cargo fit Dominix and still couldn't reach the cargo size or harvesting rate of a Venture, much less the agility and WCS parts.
Stephanie Rosefire wrote:industry ships have always been at the mercy of combat ships. its time that industry can have a leg up on combat ships... its ridiculous that combat ships have all this technology, yet industry ships dont see any of it.
You mean besides stabbed and tanky Deep Space Transports, cloaked warping Blockade Runners, Massive capacity jumpdrive Jump Freighters, Jesus mode salvaging Noctis, agile, fast, and effective Venture, and moderately tanky high capacity high yield Exhumers?
Each of those gains abilities or tank from combat ships like Covops, Carriers, Marauders. Some of them have abilities like built in WCS's or salvaging speed that no combat ship naturally has.
A ship designed for industry will always be at a disadvantage to ships designed to combat when it comes to PvP. That is just the natural state of the game.
Neither will PvP ships compare favorably in PvE affairs. No natural combat ship can mine as much as an Exhumer can, no carrier can haul as much m3 as a JF can, and no combat ship will match a Noctis for salvage capabilities.
As for mining being a dead end, it is described as such because no matter how long you mine or how much SP you get in the skills, there is a very limited number of ships, and a very limited range of uses for those skills. You mine, you might refine, then you sell. The production side of industry is different and quite a bit wider in scope, but the mining profession itself, even at the highest SP levels, is much lower in variety, income, and general potential compared to the top level combat activities. |
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Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.24 00:13:00 -
[21] - Quote
theres one thing that makes all those ships you mentioned useless. bubbles. what good is a 200mil cloaky hauler if you get bubbled, and you get decloaked because you get bubbled. its stupid. |

Anhenka
Native Freshfood Minmatar Republic
170
|
Posted - 2014.02.24 00:25:00 -
[22] - Quote
Stephanie Rosefire wrote:theres one thing that makes all those ships you mentioned useless. bubbles. what good is a 200mil cloaky hauler if you get bubbled, and you get decloaked because you get bubbled. its stupid.
What good is it? Not a damn bit.
Endeavor to avoid situations where you run into bubbles in a ship that cannot get away.
The purpose of bubbles is to stop you, so that the person with the bubble can kill you. Accept this, understand this, then learn how to work around it.
Use fast, cheap, and disposable alts or disposable friends to scout ahead to make sure the way is clear. Fly to a nearby planet or moon and use D-scan to check the gates. Anything that creates a bubble will show up on a directional scan. Utilize intel channels in friendly areas to warn you of potential threats. Check Dotlan and Eve-Kill to see what that neutral in system likes to fly and if he has killed anyone in your system recently. The in game map has viewable slightly statistics for average ships in space, ship kills, NPC kills, pod kills, and many other things. Use it.
You have tons of methods of gathering intel to make yourself safer and your ships intact. The easiest is not to blindly fly around nullsec with local shut warping to 0 at each gate.
But you neither deserve nor will get a way to effortlessly bypass the best efforts of people to blockade a gate. Be smart, and you will most likely live. Sometimes you won't, but that's EVE. You will have lucky escapes when you should have died, unlucky deaths when you should have lived. Nothing is certain.
Be smart, cause you can't fix stupid. |

Xe'Cara'eos
A Big Enough Lever
76
|
Posted - 2014.02.24 02:31:00 -
[23] - Quote
for heaven's sakes! the venture has a 3rd highslot - USE IT FOR A CLOAK, then you can use your drones for defense against the rats, if there are any, and you can warp to your safe and cloaky up - the aggresssors will eventually leave... |

Stephanie Rosefire
One Man Solo Industry
12
|
Posted - 2014.02.24 02:40:00 -
[24] - Quote
Xe'Cara'eos wrote:for heaven's sakes! the venture has a 3rd highslot - USE IT FOR A CLOAK, then you can use your drones for defense against the rats, if there are any, and you can warp to your safe and cloaky up - the aggresssors will eventually leave...
ventures cant warp cloaked -_- and instalockers can get you np. cloaks on a venture is a terrible idea. terrible. |

Anhenka
Native Freshfood Minmatar Republic
172
|
Posted - 2014.02.24 02:42:00 -
[25] - Quote
Xe'Cara'eos wrote:for heaven's sakes! the venture has a 3rd highslot - USE IT FOR A CLOAK, then you can use your drones for defense against the rats, if there are any, and you can warp to your safe and cloaky up - the aggresssors will eventually leave...
But Xe, not being able to run through gatecamps with a venture obviously cuts into the ventures profit/time margin, and that is clearly something that should not be permitted, according to the OP. Plenty of common sense solutions have been suggested and then snubbed already in this thread.
Nothing but warp interdiction nullified ventures may be permitted, anyone saying otherwise is obviously a heartless cad with no soul and a worse idea of game balance and mechanics than a month old miner in a venture. Regardless of how many years they have played or ships they have killed and lost. |

Stephanie Rosefire
One Man Solo Industry
12
|
Posted - 2014.02.24 02:56:00 -
[26] - Quote
if there are any respectable industrial people looking at this thread, plz comment. i do not want any more combat-oriented people commenting on this post, because they have no idea what the needs are for industry, nor do they care. |

Johnny Aideron
Order of Rouvenor
51
|
Posted - 2014.02.24 03:02:00 -
[27] - Quote
I can see the OPs point. Bubble-immunity is for nullsec basically what free stabs are for highsec and lowsec. |

Stephanie Rosefire
One Man Solo Industry
12
|
Posted - 2014.02.24 03:07:00 -
[28] - Quote
aye ^.^ |

Xe'Cara'eos
A Big Enough Lever
76
|
Posted - 2014.02.24 07:28:00 -
[29] - Quote
as an industry based character (who occaisionally mines in WH's, used to mine in them a lot), if the enemy has brought something that can get a venture before it can warp - you weren't paying enough attention or they had a stealth bomber, everything else has a targetting delay after decloaking or can't warp when cloaked. >>> props to them
if they have an insta-locking stealth bomber, I think they'll probably have prior intel on you (someone who never decloaked)
otherwise, warp off, cloak up at a random point in space, not near a celestial, and watch them get bored and frustrated etc the venture has been carefully balanced already, getting through gatecamps is not what it is balalnced for - if you're going to null - well that was designed as high risk high reward (take note of the risk part)
PS - who says you need to warp cloaked?
Anhenka - I see your point..... Johnny - Aye, it is, but solo players probably shouldn't be playing in nullsec, it's mechanics are built around co-ordinated gangs/larger groups |

Lephia DeGrande
The Scope Gallente Federation
252
|
Posted - 2014.02.24 07:37:00 -
[30] - Quote
No, use Wormholes to bypass Nullsec Bubbles and you dont have any problems. |
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