| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bienator II
madmen of the skies
502
|
Posted - 2012.01.12 15:31:00 -
[1] - Quote
i like the idea of the contract system, however not necessarily as replacement for the current bounty mechanics.
as you pointed out current mechanics work like in the old wild west where death was obviously meaningfull, in eve it is not (why should you get the full bounty payout for killing someone in an empty clone? The bad guy does not care at all - he lost nothing). I would rather like to fix this first, make the bounty system eve-like. Contracts could be added on top of that - would be a really nice addition.
see my signature for a fixed, eve-like bounty system a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
503
|
Posted - 2012.01.12 18:37:00 -
[2] - Quote
Malcanis wrote:Bienator II wrote:i like the idea of the contract system, however not necessarily as replacement for the current bounty mechanics.
as you pointed out current mechanics work like in the old wild west where death was obviously meaningfull, in eve it is not (why should you get the full bounty payout for killing someone in an empty clone? The bad guy does not care at all - he lost nothing). I would rather like to fix this first, make the bounty system eve-like. Contracts could be added on top of that - would be a really nice addition.
see my signature for a fixed, eve-like bounty system Your idea for the bounty payout is essentially the same as mine, but it's open to the following simple exploit: (insurance exploit) this is already covered in the details section ( https://forums.eveonline.com/default.aspx?g=posts&m=359105#post359105 ). The proposal covers only the basic idea, there are corner cases which can be fixed using different approaches. I think its good enough for us to discuss those things and come to the conclusion "it will almost certainly work - there are no obvious show stoppers", the details are left to the game designers if they finally decide to fix bounties. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
503
|
Posted - 2012.01.12 18:44:00 -
[3] - Quote
Malcanis wrote: This is the problem: if you make the bounty high enough to be worth collected, then it's worth collecting with an alt. For bounties to have any meaning, you have to close the alt/friend loophole and restrict who can receive them.
no restrictions are needed.
the single mandatory requirement is: damage done - insurance > payout a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
503
|
Posted - 2012.01.13 00:22:00 -
[4] - Quote
well, again. you cant exploit it this way.
to exploit it you will use empty, platinum insured T1 ships. Since the insurance is subtracted from the payout you won't be able to reduce your bounty significantly. You will loose lots of money to get rid of the bounty. (if you do it its fine actually, it still hurts the bad guy at the end of the day... )
if you don't exploit (normal case), insurance subtraction does not matter at all since your ship fitting is in the calculation. It is so insignificant that it doesn't matter. And as soon you go expensive (those are the interesting scenarious for bounty hunters), platinium payouts decrease even more (faction ships, t2, t3).
Someone added samples to the discussion. Take a look at those. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
722
|
Posted - 2012.05.20 18:44:00 -
[5] - Quote
CCP has already everything needed after inferno. Costs of the whole kill (pod and ship). In fact the FW LP payout mechanic already works analogous to my bounty proposal (link below).
Contracts could be added on top of that once core mechanics are fixed. Thats fine since contracts are controled by players, so if a player makes a mistake and contracts the wrong guy it can be "exploited". However the bounty system itself should be un-exploitable. The same way as insurances are not exploitable. (more details in the link below) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
| |
|