Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Dr Vulix
Automata Labs
30
|
Posted - 2014.02.24 19:26:00 -
[1] - Quote
Just a quick question in thread title. I would love to play EVE Valkyrie, but I am hearing rumors that Rift will be required. This seems to be a bit strange, especially as I haven't heard of Rift being ported to consoles, so I just wanted to ask and clear it up. Thanks in advance. |

DaReaper
Net 7 The Last Brigade
182
|
Posted - 2014.02.24 20:32:00 -
[2] - Quote
Dr Vulix wrote:Just a quick question in thread title. I would love to play EVE Valkyrie, but I am hearing rumors that Rift will be required. This seems to be a bit strange, especially as I haven't heard of Rift being ported to consoles, so I just wanted to ask and clear it up. Thanks in advance.
why is this strange? Valkaryie will be on pc, not console. nothing strange at all.
No confirmation if rift is required, but some of the devs play it without one as an article in another thread posted. You will prolly just have to wait till fan fest to get the juicy details, as I am sure that is when we will get more info on it. Prolly during the CCP Presents/EVE Keynotes |

Vigilant
Vigilant's Vigilante's
12
|
Posted - 2014.02.26 02:33:00 -
[3] - Quote
The news announcement I read said "Rift Exclusive"...So, I would say you want to play, you are buying a Rift. |

Rakshasa Taisab
Sane Industries Inc.
1396
|
Posted - 2014.02.26 11:21:00 -
[4] - Quote
Vigilant wrote:The news announcement I read said "Rift Exclusive"...So, I would say you want to play, you are buying a Rift. The announcement said it was a Rift launch title... Nyan |

DaReaper
Net 7 The Last Brigade
192
|
Posted - 2014.02.26 20:32:00 -
[5] - Quote
"Rift Exclusive" doesn't nessicarily mean "can not play without rift" it just means "We are designed for the rift, if the magic box 3000* vr headset comes out... we still only work for the rift"
*Made up name |

Steven Alfrir
Republic University Minmatar Republic
15
|
Posted - 2014.02.28 08:37:00 -
[6] - Quote
Can a Dev please make a clarification post when they have more info?
|

DaReaper
Net 7 The Last Brigade
204
|
Posted - 2014.02.28 16:17:00 -
[7] - Quote
Steven Alfrir wrote:Can a Dev please make a clarification post when they have more info?
if you read other threads they have stated they are not ready to make any announcements at this time. So you will prolly not get any clarification. My guess is we will not hear anything substantial until fan fest.
Its pretty much a wait and see at this point. |

Tornii
Coreli Corporation Ineluctable.
75
|
Posted - 2014.05.20 18:25:00 -
[8] - Quote
I did not hear any clarification on this in Fanfest videos, but found a September 2013 interview with Hilmar that has this:
"CCP's sexy little Oculus Rift dogfighting game Eve: Valkyrie can be played without a virtual reality headset. People play it that way at the company's Icelandic HQ, CEO Hilmar Petersson told me - because there are only a few headsets to go around. 'So I mean it is possible,' he said.
It's also possible that Valkyrie could launch as a game that works both with and without VR. 'It could be a game like that, absolutely,' he nodded. And that theoretically opens it up to platforms other than Oculus Rift and PC - platforms like next-gen consoles (some of which are plotting their own VR headsets). 'We could do that, yes,' he smiled. 'That is a technical possibility.' Valkyrie's kind of quick-thrill multiplayer would work well there."
http://goo.gl/viwoJk Patience is a virtue. |
|

CCP Karuck
C C P C C P Alliance
249

|
Posted - 2014.05.21 08:19:00 -
[9] - Quote
We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR. - Senior Programmer on EVE: Valkyrie / @SiggiGG |
|

Lion Tevelanis
Boys in Plaid
0
|
Posted - 2014.05.23 10:28:00 -
[10] - Quote
CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR. bold given not many people will buy a vr headset given the prices and how useless the technology is at the moment. valkyrie will only succeed if its vr compatible not vr only, itll end up worse than dust given the player base will be unbelievably tiny |
|

Torlin Valric
Minmatar Mining Division
0
|
Posted - 2014.05.24 19:14:00 -
[11] - Quote
Lion Tevelanis wrote:CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR. bold given not many people will buy a vr headset given the prices and how useless the technology is at the moment. valkyrie will only succeed if its vr compatible not vr only, itll end up worse than dust given the player base will be unbelievably tiny
It may or may not succeed only time will tell.
I think you'll be surprised at how many people will buy one and it will be much more after the dk2 is released. It would be different if it would cost 1000 euros, but it's the price of a top grapics card , and people have no problem buying it.
But it all depends how many (and how good) the games are that support the oculus. |

Minxee
Perkone Caldari State
4
|
Posted - 2014.05.24 19:31:00 -
[12] - Quote
CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR.
Nothing personal then, but i ain't touching it until its playable on PC without the rift. |

Tornii
Red Federation RvB - RED Federation
75
|
Posted - 2014.05.26 14:03:00 -
[13] - Quote
CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR. Thanks for the info on this.
--
I will definitely be buying the Rift (unless it gets in the way of gaming in some way as a result its association with Facebook) if the game itself delivers in terms of being a bit more than space shooter. Patience is a virtue. |

Dr Vulix
Automata Labs
52
|
Posted - 2014.05.27 23:20:00 -
[14] - Quote
CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR.
This is going to keep a lot of people from playing Valkyrie on release, similar to how may wanted to play DUST514 but never got a PS3 to do so...Maybe Facebook will actually be useful in dropping the Oculust Rift price point down to a level where most people will consider buying it
Hope you guys have a successful launch! Cant wait to see how the EVE universe expands |

Mashie Saldana
BFG Tech
1083
|
Posted - 2014.05.28 13:02:00 -
[15] - Quote
Having it VR only will be a good thing.
If it is the main launch title for the Rift (as it seems to become) it should get a lot of new players joining the EVE universe one the retail Rifts are released. Mashie Saldana Dominique Vasilkovsky
|

Jade Blackwind
Alexylva Paradox Low-Class
33
|
Posted - 2014.05.29 10:22:00 -
[16] - Quote
Mashie Saldana wrote:Having it VR only will be a good thing.
If it is the main launch title for the Rift (as it seems to become) it should get a lot of new players joining the EVE universe one the retail Rifts are released. Just out of curiosity, what numbers of retail Rift sales you expect to see?
|

Nova Serine
Republic University Minmatar Republic
105
|
Posted - 2014.06.01 20:13:00 -
[17] - Quote
I will happily shell out for a Rift because the whole point of Valkyrie is to deliver a truly "next level" immersive experience. Without the Rift it's just another starfighter sim, albeit one with a pretty impressive pedigree. Two rolls of duct tape; one for my ship, and the other for unruly ride-alongs. |

Gel Musana
LOL a Sticky Situation
31
|
Posted - 2014.06.05 08:50:00 -
[18] - Quote
If Valkyrie goes FB-goggles-only it's all a win for FB and the losers are: WE who can't afford the FB goggles or plainly reject FB from intruding our lives and CCP who will see a very limited player base. I think both FB and CCP are grossly overestimating the potential player base, unless the price of the goggles comes down. If instead it supports both with and without-FB-goggles, then we are all winners.
Time will tell? You have no time.
Ideology -ás-h-i-t -álist https://gate.eveonline.com/Profile/Gel%20Musana
|

Gel Musana
LOL a Sticky Situation
31
|
Posted - 2014.06.05 08:51:00 -
[19] - Quote
Jade Blackwind wrote:Mashie Saldana wrote:Having it VR only will be a good thing.
If it is the main launch title for the Rift (as it seems to become) it should get a lot of new players joining the EVE universe one the retail Rifts are released. Just out of curiosity, what numbers of retail Rift sales do you expect to see?
Exactly. Ideology -ás-h-i-t -álist https://gate.eveonline.com/Profile/Gel%20Musana
|

Gel Musana
LOL a Sticky Situation
31
|
Posted - 2014.06.05 08:52:00 -
[20] - Quote
Nova Serine wrote:I will happily shell out for a Rift because the whole point of Valkyrie is to deliver a truly "next level" immersive experience. Without the Rift it's just another starfighter sim, albeit one with a pretty impressive pedigree.
Well I will not, although I would play it if it was FB Goggle-less. But you know, I am sure I represent 0.01% of the people out there.
Ideology -ás-h-i-t -álist https://gate.eveonline.com/Profile/Gel%20Musana
|
|

Zorrkinae vonHui
Gnostics of the Sense of Life Sectio Aurea.
17
|
Posted - 2014.06.06 17:05:00 -
[21] - Quote
CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR.
please keep on working.... for VR-less Valkyrie! I dont want them.... non of them...
maybe ccp should stick with a company designing holoscreen-walls or such stuff.... but no glasses please.... lonley sitting in small corners.... I like it big way  "there are million ways to death, but only one way leads to life" |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
280
|
Posted - 2014.06.17 15:40:00 -
[22] - Quote
Lion Tevelanis wrote:CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR. bold given not many people will buy a vr headset given the prices and how useless the technology is at the moment. valkyrie will only succeed if its vr compatible not vr only, itll end up worse than dust given the player base will be unbelievably tiny
You obviously haven't got the privilege of playing a game with the rift yet. I know this because if you did you would never use the word useless to describe it. The Occulus Rift is the most amazing piece of video game technology ever. Bethesda games are awesome with the rift.
Also the rift is cheap. The last developer kit was $350, the retail product probably won't be much more than that. The hard part will be finding one, since they will probably be all sold out at launch and post-launch.
Gel Musana wrote:Jade Blackwind wrote:Mashie Saldana wrote:Having it VR only will be a good thing.
If it is the main launch title for the Rift (as it seems to become) it should get a lot of new players joining the EVE universe one the retail Rifts are released. Just out of curiosity, what numbers of retail Rift sales do you expect to see? Exactly.
Well since over 80,000 rifts have already been sold, and the product isn't even retail yet, I am betting a lot. |

Gel Musana
LOL a Sticky Situation
31
|
Posted - 2014.06.17 20:11:00 -
[23] - Quote
Gel Musana wrote:Jade Blackwind wrote:Mashie Saldana wrote:Having it VR only will be a good thing.
If it is the main launch title for the Rift (as it seems to become) it should get a lot of new players joining the EVE universe one the retail Rifts are released. Just out of curiosity, what numbers of retail Rift sales do you expect to see? Exactly.
Well since over 80,000 rifts have already been sold, and the product isn't even retail yet, I am betting a lot.[/quote]
Where is the evidence of the 80K FB goggles sold? And will the final product be even compatible with those goggles? Hardware tends to become obsolete quickly. Also who says that all goggles users will play eve Valkyrie and will like it? In addition it might be that 80K is already the whole of the niche market, those who can afford to spend some much on an add-on of this kind.
You see, almost everybody has a PC but almost nobody has or is going to have FB goggles. Now you will want to tell me that FB users will be brainwashed into using FB goggles... maybe. But if you don't have the money to buy it, would you prefer having dinner or enjoying your VR soup? Ideology -ás-h-i-t -álist https://gate.eveonline.com/Profile/Gel%20Musana
|

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3469
|
Posted - 2014.06.19 12:07:00 -
[24] - Quote
Lucy Ferrr wrote: You obviously haven't got the privilege of playing a game with the rift yet. I know this because if you did you would never use the word useless to describe it.
Actually, I have. And it makes my head swim, it makes me dizzy and gives me headaches, it feels awkward sitting there and it messes with my periphery and real-world situational awareness. If someone's knocking on my door, or one of my cockatiels are having a nightfright or otherwise getting themselves injured, I'm not gonna know with this thing on.
On top of that, I'm autistic, and one of the wonderful things about autism can increased sensitivity in certain places to the point of having sensory overload. If I wear anything on my head or neck, it can cause me to have a massive sensory overload and freak me out.
At the end of the day, there are three games coming with similar themes. I'm interested in all of them, but I've only got time for one. For me, at the moment, Elite: Dangerous is already coming out on top over Star Citizen (and I've tried the dogfight module, I can see it being a great game for some, but not for me) and Valkyrie (which I haven't had the privilege of trying yet, but sincerely look forward to it - unless it can only be played on VR, then it goes into the "things that could have been cool" bin).
Elite doesn't require VR to play, which means I can play it now without having to buy new equipment I don't want. I don't think that making sure Valkyrie can be played without VR has to affect those that want to play it with VR, either, and I do want an opportunity to weight it up against its opponents, but if it's VR only, I won't even take a second look at it. You don't scare me. I've been to Jita.
[email protected] |

Gias Mohiam Oh'Mackey
Republic Military School Minmatar Republic
0
|
Posted - 2014.06.21 06:35:00 -
[25] - Quote
Well I know I'll be shelling out for VR, I just hope they get the mobius going I dont like FakeBook. And unfortunatly for all you anti-VR players out there CCP dont really care about making it easy to play, (cost of equipment) cause i've played Dust from the beggining and i'm only one of many MANY eve fans that shelled out $300 for a PS just to play Dust right away. CCP has record proof from Dust that eve fans will spend anything to play. Now im just speculating but ive read they are trying the mobius for the PlayStation&PC, which having it cross consol will guarantee CCP plenty of dedicated gamers for the VR universe to take off, especially since soo many other games will be available for the two consols on VR... I would much rather buy a sweet VR headset than one of thease new smart tvs...haha |

Jade Blackwind
Alexylva Paradox Low-Class
71
|
Posted - 2014.06.23 10:29:00 -
[26] - Quote
Gias Mohiam Oh'Mackey wrote:And unfortunatly for all you anti-VR players out there CCP dont really care about making it easy to play, (cost of equipment) cause i've played Dust from the beggining and i'm only one of many MANY eve fans that shelled out $300 for a PS just to play Dust right away. CCP has record proof from Dust that eve fans will spend anything to play. And yet, DUST is a failure in the long term. One can have that last bit of hope that a company can learn from its mistakes. |

DaReaper
Net 7 The Last Brigade
669
|
Posted - 2014.06.23 17:51:00 -
[27] - Quote
Jade Blackwind wrote:Gias Mohiam Oh'Mackey wrote:And unfortunatly for all you anti-VR players out there CCP dont really care about making it easy to play, (cost of equipment) cause i've played Dust from the beggining and i'm only one of many MANY eve fans that shelled out $300 for a PS just to play Dust right away. CCP has record proof from Dust that eve fans will spend anything to play. And yet, DUST is a failure in the long term. One can have that last bit of hope that a company can learn from its mistakes.
Dust problems were two fold, ofc minus the game play issues, 1) the integration to eve was half assed. So eve players did not give a crap about dust bunnies. You can't do that if you want them to be connected. It needs to be all or nothing.
and 2) though to a lessor degree, it as on a different platform entirely. This made things prolly a bit more difficult in terms of linking the games and updates. If it had been on pc and either stand alone, or funnly in the eve unverise, or just fully in eve, it might of done better. I don't personally think dust failed, I think it had a rocky and slow start, and would have taken way too long to gain tracton. not only that, but its cheaper for ccp to work on the game via a single platform (in this case with valk, morpheous can remain single player/multi player dog fights, and the rift version on pc can over time go full integration)
Valk either needs to be fully into eve so we care and walk to fork out for a rift (i'm going to anyway) or it needs to be stand alone so others can play and it can make money on its own.
I hope standalone, get the bugs out, then when they do the 3/1/1 and link it all together, it goes for full integration. 10 years of eve... yea i'm an addict |

Gias Mohiam Oh'Mackey
Republic Military School Minmatar Republic
0
|
Posted - 2014.06.24 09:21:00 -
[28] - Quote
I dont know how dust is a faliure there are just as many players on dust every day as on eve... So if a beta game is considered a falure for over 10k players a day they might as well as give up on the fully developed eve that took over 5 years to achieve that player volume. I think dust is one of their greatest flukes ever they doubled their fan base in 1 year with dust where eve couldnt hope to do that EVER no matter what updates they release for it. Eve players will always play eve thats why they created dust and now valk to attract the rest of the gamers out there. Ccp dont care about the eve players playing dust/valk CCP is already getting your money now they want everyone else's...lol |

Sinooko
Gespenster Kompanie Circle-Of-Two
62
|
Posted - 2014.07.04 10:53:00 -
[29] - Quote
CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR.
Please don't make a Dust style oops here! Long Live Eve Online! |

Debora Tsung
The Investment Bankers Guild
1164
|
Posted - 2014.07.04 12:37:00 -
[30] - Quote
Sinooko wrote:CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR. Please don't make a Dust style oops here!
But... that's what it was from the beginning... o_O
Nobody ever wanted something else from EVE-VR... Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |
|

deathforu
Intentionally Dense Easily Excited
0
|
Posted - 2014.07.24 19:47:00 -
[31] - Quote
You know, the funny thing is that everyone said that Dust would never do well. (including myself). I never could see the purpose in spending 300 on a crapstation 3. But yet dust is still going strong and has a loyal fanbase. I for one have purchased a rift headset and I'm looking forward to seeing this game. While I can understand the anti-VR people and why they are saying that Valkyrie will fail, they all have to understand and come to the same conclusion I did. We can sit here and bash a game and say that no one will play it but we all know the truth. Whatever CCP touches is good. I for one will wait for the release and hopefully be in the beta. |

Souxie Alduin
Anarchy in the Eve
121
|
Posted - 2014.07.27 02:06:00 -
[32] - Quote
Gias Mohiam Oh'Mackey wrote:I dont know how dust is a faliure there are just as many players on dust every day as on eve...
Not true. The "number of players online" you see in Dust includes Eve players. Eve has roughly ten times as many people online as Dust at any time, and that's not even counting the Chinese Eve server (which peaks at about 12K every day).
Dust peaks at just over 4000 players every day.
Have a look here for more truthful numbers (And don't ever trust CCP marketing/PR ): http://eve-offline.net/ |

deskchairlamp
The Red Circle Inc. Ministry of Inappropriate Footwork
0
|
Posted - 2014.07.28 13:02:00 -
[33] - Quote
There is no merit in comparing Valkyrie and the Rift with DUST and PlayStation.
IIRC, CCP had introduced DUST on the console for two reasons: to get some console programming experience, and to bring console players into the EVE universe. The target market was those with consoles that don't play EVE. If you play EVE and have a PS3, great. If you play EVE and don't have a PS3, then buy one if you'd like, but you're not the target market.
Valkyrie and the Rift is in no way similar. |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
49
|
Posted - 2014.07.28 20:23:00 -
[34] - Quote
CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR.
No TrackIR support? No multidisplay support? WTF kind of sh.. is that? Star Citizen and Elite Dangerous will have support for VR, single and MultiDisplays and TrackIR support.
That's a poor choice CCP. Im not spending money on VR to play this watered down game when I have 3 24in screens, head TrackIR, CH pedals, and a HOTAS. That is my VR. |

Beseiged
Defenders of Commerce Infinite Diversity in Infinite Combinations
0
|
Posted - 2014.08.19 05:17:00 -
[35] - Quote
Altirius Saldiaro wrote:CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR. No TrackIR support? No multidisplay support? WTF kind of sh.. is that? Star Citizen and Elite Dangerous will have support for VR, single and MultiDisplays and TrackIR support. That's a poor choice CCP. Im not spending money on VR to play this watered down game when I have 3 24in screens, head TrackIR, CH pedals, and a HOTAS. That is my VR.
It's PLAIN and simple. STOP TROLLING HERE. If you are one of those that are not going to play it, then YOU are not the target market. Period. Let those with the money for VR and what ever else is required to be the market. No one if holding a gun to your head and telling you that you have to play the game or buy anything. Geez...
|

Remiel Pollard
Shock Treatment Ministries
4259
|
Posted - 2014.08.27 06:32:00 -
[36] - Quote
CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR.
Well then, at least for the initial release, this is one game I won't be able to play, so it's not worth getting. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Remiel Pollard
Shock Treatment Ministries
4259
|
Posted - 2014.08.27 06:37:00 -
[37] - Quote
Beseiged wrote:Altirius Saldiaro wrote:CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR. No TrackIR support? No multidisplay support? WTF kind of sh.. is that? Star Citizen and Elite Dangerous will have support for VR, single and MultiDisplays and TrackIR support. That's a poor choice CCP. Im not spending money on VR to play this watered down game when I have 3 24in screens, head TrackIR, CH pedals, and a HOTAS. That is my VR. It's PLAIN and simple. STOP TROLLING HERE. If you are one of those that are not going to play it, then YOU are not the target market. Period. Let those with the money for VR and what ever else is required to be the market. No one if holding a gun to your head and telling you that you have to play the game or buy anything. Geez...
Target market =/= potential audience.
No one is trolling. CCP are restricting themselves in this, and unlike EVE, the argument here is definitive and demonstrable, because it's based on a direct statement. The limitation is the hardware, and people who don't WANT the hardware have to go without. I for one am not buying brand new hardware just for the sake of one game, even if I liked that hardware I wouldn't do that.
While we're on that matter, you say, "let those with the money... bla bla bla". You assume that just because someone has the money for VR that they want it and they're gonna get it. I don't think I've encountered someone as presumptuous as you yet today, congratulations on being the first. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

JC Anderson
State Protectorate Caldari State
1129
|
Posted - 2014.09.09 07:40:00 -
[38] - Quote
Gel Musana wrote:Gel Musana wrote:Jade Blackwind wrote:Mashie Saldana wrote:Having it VR only will be a good thing.
If it is the main launch title for the Rift (as it seems to become) it should get a lot of new players joining the EVE universe one the retail Rifts are released. Just out of curiosity, what numbers of retail Rift sales do you expect to see? Exactly. Well since over 80,000 rifts have already been sold, and the product isn't even retail yet, I am betting a lot.
Where is the evidence of the 80K FB goggles sold? And will the final product be even compatible with those goggles? Hardware tends to become obsolete quickly. Also who says that all goggles users will play eve Valkyrie and will like it? In addition it might be that 80K is already the whole of the niche market, those who can afford to spend some much on an add-on of this kind.
You see, almost everybody has a PC but almost nobody has or is going to have FB goggles. Now you will want to tell me that FB users will be brainwashed into using FB goggles... maybe. But if you don't have the money to buy it, would you prefer having dinner or enjoying your VR soup?[/quote]
Actually it was 45 thousand pre-orders left after the cancellation of orders of those who were upset about FB.
But after E3, quite a few more orders were placed bringing the total to around 60 thousand as of Late August. |

DaReaper
Net 7 The Last Brigade
926
|
Posted - 2014.09.09 16:55:00 -
[39] - Quote
JC Anderson wrote:Gel Musana wrote: Where is the evidence of the 80K FB goggles sold? And will the final product be even compatible with those goggles? Hardware tends to become obsolete quickly. Also who says that all goggles users will play eve Valkyrie and will like it? In addition it might be that 80K is already the whole of the niche market, those who can afford to spend some much on an add-on of this kind.
You see, almost everybody has a PC but almost nobody has or is going to have FB goggles. Now you will want to tell me that FB users will be brainwashed into using FB goggles... maybe. But if you don't have the money to buy it, would you prefer having dinner or enjoying your VR soup?
Actually it was 45 thousand pre-orders left after the cancellation of orders of those who were upset about FB. But after E3, quite a few more orders were placed bringing the total to around 60 thousand as of Late August. As of right now there is a fairly large waiting list for the DK2 due to the fact that far more people ordered them than expected. And this is AFTER they banned further sales to China due to the reseller problems coming out of there. The DK2 is intended for developers, and to be honest, I have been surprised with the sheer number of title demo's out there already. Far more than I had ever expected. Let alone the fact that support for the rift has already been put into the Unreal Engine, as well as Unity. And quite a few current games have added in support for it recently as well. War Thunder, Elite Dangerous, current Star Citizen build, among others. As for the money.. The developer models are $350.00 so they aren't that expensive. And the final consumer version has a target price between $300.00 and $350.00. They intend to sell them at cost.
300 is not bad, I was hoping around the 200-250 mark, but we will see OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

JC Anderson
State Protectorate Caldari State
1129
|
Posted - 2014.09.11 00:56:00 -
[40] - Quote
DaReaper wrote:JC Anderson wrote:Gel Musana wrote: Where is the evidence of the 80K FB goggles sold? And will the final product be even compatible with those goggles? Hardware tends to become obsolete quickly. Also who says that all goggles users will play eve Valkyrie and will like it? In addition it might be that 80K is already the whole of the niche market, those who can afford to spend some much on an add-on of this kind.
You see, almost everybody has a PC but almost nobody has or is going to have FB goggles. Now you will want to tell me that FB users will be brainwashed into using FB goggles... maybe. But if you don't have the money to buy it, would you prefer having dinner or enjoying your VR soup?
Actually it was 45 thousand pre-orders left after the cancellation of orders of those who were upset about FB. But after E3, quite a few more orders were placed bringing the total to around 60 thousand as of Late August. As of right now there is a fairly large waiting list for the DK2 due to the fact that far more people ordered them than expected. And this is AFTER they banned further sales to China due to the reseller problems coming out of there. The DK2 is intended for developers, and to be honest, I have been surprised with the sheer number of title demo's out there already. Far more than I had ever expected. Let alone the fact that support for the rift has already been put into the Unreal Engine, as well as Unity. And quite a few current games have added in support for it recently as well. War Thunder, Elite Dangerous, current Star Citizen build, among others. As for the money.. The developer models are $350.00 so they aren't that expensive. And the final consumer version has a target price between $300.00 and $350.00. They intend to sell them at cost. 300 is not bad, I was hoping around the 200-250 mark, but we will see
Yeah it will be nice if they can bring it down that far! I know they are still working on which components they will use for the CV1 so who knows.
I have to say, the DK2 is pretty awesome. They added head tracking so it no longer feels like you are on rails and it reacts to not only angle of head but if you are leaning as well.
I have yet to get VR sickness, but I do know of a bunch of people who are effected by it. It might end up being the one barrier for wide spread VR, unless they can figure out ways on the hardware side to minimize the effect for people overcome by it.
I think a lot of people are under the impression that it is just a screen in a headset. Which isn't the case at all. The 3d effect is convincing enough to make you reach out and try to grab things. The sense of presence in the environment is impressive to say the least.
I had to wait awhile for my DK2 due to the unexpected amount of orders they ended up receiving for them, but it was worth it. I received mine just over 3 months after ordering. They have been ramping up production on the DK2 though so people ordering now have expected shipping dates of late October.
They were going by how well the DK1 sold to determine production needs on the DK2, and that was a mistake. Even the DK2 pre-orders overtook what they received with the DK1. 9 thousand DK2 pre-orders were placed within only the first 24 hours. ;)
Now that Samsung has partnered with Oculus for their GearVR mobile, and leap motion has made a RIFT mount, we should start seeing a lot more interaction between devices available even prior to the consumer Rift release.
One thing that helps is the amount of attention it is getting in the press.
Wired magazine recently gave the rift the cover story with the title - About to change gaming, movies, TV, music, design, medicine, sec, sports, art, travel, travel, social networking, education and reality. The Oculus Rift is here, and it will blow your mind.
Still can't help but be annoyed that the inventor of the rift is a 21 year old kid. ;) Yes jealous, I'll admit it.
|
|

DaReaper
Net 7 The Last Brigade
937
|
Posted - 2014.09.11 01:07:00 -
[41] - Quote
now we just need a release date for both the rift and valk... OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

DaReaper
Net 7
1165
|
Posted - 2014.09.11 01:07:53 -
[42] - Quote
now we just need a release date for both the rift and valk...
OMG Comet Mining idea!!! Comet Mining!
|

Shalua Rui
Rui Freelance Mining
26214
|
Posted - 2014.09.11 22:34:00 -
[43] - Quote
DaReaper wrote:now we just need a release date for both the rift and valk... Try next summer... still, I'm quite glad I got the DK2 for Elite Dangerous alone... SC has no OR integration yet, though. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |

Shalua Rui
Rui Freelance Mining
26633
|
Posted - 2014.09.11 22:34:40 -
[44] - Quote
DaReaper wrote:now we just need a release date for both the rift and valk... Try next summer... still, I'm quite glad I got the DK2 for Elite Dangerous alone... SC has no OR integration yet, though.
"ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
|

Alexander Eisenhower
Gallente Rebels Inc. Villore Accords
34
|
Posted - 2014.09.24 16:32:00 -
[45] - Quote
I would love to and probably will eventually get a rift headset but it does not fit my usual playstyle very well which includes being semi-social with the wifey. If i dawn a face piece that cover 1/2 my face im pretty sure that will be interpreted as anti-social behavior. Unless of coarse i get her hooked on VR sims ..... hmmmm  |

Alexander Eisenhower
Gallente Rebels Inc. Villore Accords
36
|
Posted - 2014.09.24 16:32:42 -
[46] - Quote
I would love to and probably will eventually get a rift headset but it does not fit my usual playstyle very well which includes being semi-social with the wifey. If i dawn a face piece that cover 1/2 my face im pretty sure that will be interpreted as anti-social behavior. Unless of coarse i get her hooked on VR sims ..... hmmmm  |

Gel Musana
LOL a Sticky Situation
33
|
Posted - 2014.10.07 21:49:00 -
[47] - Quote
deathforu wrote:You know, the funny thing is that everyone said that Dust would never do well. (including myself). I never could see the purpose in spending 300 on a crapstation 3. But yet dust is still going strong and has a loyal fanbase. I for one have purchased a rift headset and I'm looking forward to seeing this game. While I can understand the anti-VR people and why they are saying that Valkyrie will fail, they all have to understand and come to the same conclusion I did. We can sit here and bash a game and say that no one will play it but we all know the truth. Whatever CCP touches is good. I for one will wait for the release and hopefully be in the beta.
A few corrections:
- I will never buy FB-(sh!te/spy)-Oculus, however I would buy the Sony VR goggles. Going towards support for Sony ones is a good move by CCP
- Whatever CCP touches could be good, however it must go through drama and personal suffering of the workers and players in order to get better. This process takes way too long. Just recruit the right guys and make the right decisions from day one
- VR will do great, just ensure that goggles are not required, also PC support is a must Ideology -ás-h-i-t -álist https://gate.eveonline.com/Profile/Gel%20Musana
|

Gel Musana
LOL a Sticky Situation
39
|
Posted - 2014.10.07 21:49:42 -
[48] - Quote
deathforu wrote:You know, the funny thing is that everyone said that Dust would never do well. (including myself). I never could see the purpose in spending 300 on a crapstation 3. But yet dust is still going strong and has a loyal fanbase. I for one have purchased a rift headset and I'm looking forward to seeing this game. While I can understand the anti-VR people and why they are saying that Valkyrie will fail, they all have to understand and come to the same conclusion I did. We can sit here and bash a game and say that no one will play it but we all know the truth. Whatever CCP touches is good. I for one will wait for the release and hopefully be in the beta.
A few corrections:
- I will never buy FB-(sh!te/spy)-Oculus, however I would buy the Sony VR goggles. Going towards support for Sony ones is a good move by CCP
- Whatever CCP touches could be good, however it must go through drama and personal suffering of the workers and players in order to get better. This process takes way too long. Just recruit the right guys and make the right decisions from day one
- VR will do great, just ensure that goggles are not required, also PC support is a must
Ideology -ás-h-i-t -álist
https://gate.eveonline.com/Profile/Gel%20Musana
|

thorgil
SnaiLs aNd FroGs
17
|
Posted - 2014.10.08 11:10:00 -
[49] - Quote
Quote: I will never buy FB-(sh!te/spy)-Oculus
Yeah ? Start by trying it before being such a hater. You'll be so amazed you'll lick the facebook blue from the ground.
And btw, it's pretty stupid to think Fb will do something bad with the oculus CV1 . Just take 5mn to get some information from oculus ( and some of the best engineers in the world that work with them) and you'll see that facebook has nothing to do with them right now: fb is focusing on the mobile-vr market right now ( samsung gear Vr), and they know a lot of gamers like you think they're pure evil ( and idk why facebook and not google or microsoft really, they are all selling your informations) so they have no interest to spy on you right now.
Tl,dr : The rift is an oculus product, not a facebook product. And if it wasn't an oculus product, it might be a samsung product. Fb has just provided money to recruit the best team they could do ( and they did) and is now waiting in darkness for the market to launch.
Btw, no news from morpheus since a good while. I guess they are waiting for oculus to do the hard work, like with their last prototype ;) |

thorgil
SnaiLs aNd FroGs
19
|
Posted - 2014.10.08 11:10:56 -
[50] - Quote
Quote: I will never buy FB-(sh!te/spy)-Oculus
Yeah ? Start by trying it before being such a hater. You'll be so amazed you'll lick the facebook blue from the ground.
And btw, it's pretty stupid to think Fb will do something bad with the oculus CV1 . Just take 5mn to get some information from oculus ( and some of the best engineers in the world that work with them) and you'll see that facebook has nothing to do with them right now: fb is focusing on the mobile-vr market right now ( samsung gear Vr), and they know a lot of gamers like you think they're pure evil ( and idk why facebook and not google or microsoft really, they are all selling your informations) so they have no interest to spy on you right now.
Tl,dr : The rift is an oculus product, not a facebook product. And if it wasn't an oculus product, it might be a samsung product. Fb has just provided money to recruit the best team they could do ( and they did) and is now waiting in darkness for the market to launch.
Btw, no news from morpheus since a good while. I guess they are waiting for oculus to do the hard work, like with their last prototype ;) |
|

DaReaper
Net 7 The Last Brigade
1076
|
Posted - 2014.10.08 20:03:00 -
[51] - Quote
thorgil wrote:Quote: I will never buy FB-(sh!te/spy)-Oculus Yeah ? Start by trying it before being such a hater. You'll be so amazed you'll lick the facebook blue from the ground. And btw, it's pretty stupid to think Fb will do something bad with the oculus CV1 . Just take 5mn to get some information from oculus ( and some of the best engineers in the world that work with them) and you'll see that facebook has nothing to do with them right now: fb is focusing on the mobile-vr market right now ( samsung gear Vr), and they know a lot of gamers like you think they're pure evil ( and idk why facebook and not google or microsoft really, they are all selling your informations) so they have no interest to spy on you right now. Tl,dr : The rift is an oculus product, not a facebook product. And if it wasn't an oculus product, it might be a samsung product. Fb has just provided money to recruit the best team they could do ( and they did) and is now waiting in darkness for the market to launch. Btw, no news from morpheus since a good while. I guess they are waiting for oculus to do the hard work, like with their last prototype ;)
The rift is merely a piece of hardware. Its like complaining that because sony made your television you won't buy it because they make crappy movies.
FB will make there money off VR on the back end. Just like google and apply do with there stores. The rift it's self won't data mine, the FB software might. But as oculus pretty much said they wanted it open source a while ago, it would be very easy for someone to write non FB code for a driver and software library. But honesty this panties in a twist crap is just amusing. It doesn't matter what you use, if you use a computer, surf the web, you are data mined. end of discusstion OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

DaReaper
Net 7
1165
|
Posted - 2014.10.08 20:03:33 -
[52] - Quote
thorgil wrote:Quote: I will never buy FB-(sh!te/spy)-Oculus Yeah ? Start by trying it before being such a hater. You'll be so amazed you'll lick the facebook blue from the ground. And btw, it's pretty stupid to think Fb will do something bad with the oculus CV1 . Just take 5mn to get some information from oculus ( and some of the best engineers in the world that work with them) and you'll see that facebook has nothing to do with them right now: fb is focusing on the mobile-vr market right now ( samsung gear Vr), and they know a lot of gamers like you think they're pure evil ( and idk why facebook and not google or microsoft really, they are all selling your informations) so they have no interest to spy on you right now. Tl,dr : The rift is an oculus product, not a facebook product. And if it wasn't an oculus product, it might be a samsung product. Fb has just provided money to recruit the best team they could do ( and they did) and is now waiting in darkness for the market to launch. Btw, no news from morpheus since a good while. I guess they are waiting for oculus to do the hard work, like with their last prototype ;)
The rift is merely a piece of hardware. Its like complaining that because sony made your television you won't buy it because they make crappy movies.
FB will make there money off VR on the back end. Just like google and apply do with there stores. The rift it's self won't data mine, the FB software might. But as oculus pretty much said they wanted it open source a while ago, it would be very easy for someone to write non FB code for a driver and software library. But honesty this panties in a twist crap is just amusing. It doesn't matter what you use, if you use a computer, surf the web, you are data mined. end of discusstion
OMG Comet Mining idea!!! Comet Mining!
|

Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
|
Posted - 2014.10.29 03:36:11 -
[53] - Quote
CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR.
By initially limiting this to VR only your massively limiting and hobbling your player base from the get go, not everyone wants/can afford a rift/morp/Insert xyz new VR system here, so tbt because your launching this as VR only at the begining, tbt I'm expecting this to be as fantastic a success for you as dust 514 has been.....
Whoever thought it was best to cater for the least number of your player base OVER the larger amount of your player base/potential additional customers really needs to stop smoking weed when making decisions like this. |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
417
|
Posted - 2014.10.29 10:03:22 -
[54] - Quote
Blastcaps Madullier wrote:By initially limiting this to VR only your massively limiting and hobbling your player base from the get go, not everyone wants/can afford a rift/morp/Insert xyz new VR system here, so tbt because your launching this as VR only at the begining, tbt I'm expecting this to be as fantastic a success for you as dust 514 has been.....
Whoever thought it was best to cater for the least number of your player base OVER the larger amount of your player base/potential additional customers really needs to stop smoking weed when making decisions like this.
Given the fact that this game is the launch title for the Rift means its doubley important to get the VR ui working first. Once the Rift/Morpheus storm has settled a bit, then that would be the time for the non-VR version to come out.
Blessed are those that carry the Empress' Light; with it they destroy the shadows
|

Pestilen Ratte
Artimus Ratte
0
|
Posted - 2014.10.29 11:39:47 -
[55] - Quote
Blastcaps Madullier wrote: Whoever thought it was best to cater for the least number of your player base OVER the larger amount of your player base/potential additional customers really needs to stop smoking weed when making decisions like this.
Regrettably, and without following the reckless slander of bud, I think Blastcaps has it right here. Maybe THE strongest feature of Eve is the scale, and that depends on having the most players in space at any given time.
Most of us have introduced folks to the game. Whether they like it and stay or not, everyone I have shown has been blown away by the depth. Heck, I get blown away by the depth on a regular basis, even now.
The depth comes from the player base. The NPCs and missions are cool, and so is the unbelievable depth of detail and options within the sandbox. Props to the code monkeys at CCP, for sure.
But what sets Eve apart is the tangible difference between care bear space and low/null sec. Once new players experience the thrill of hunting and being hunted, the game becomes incredibly vast.
On this basis, Blastcaps is right. Valkyrie risks being a footnote that pales in comparison to the real game. Imagine you spend a bunch of money on the headset, then find you are bored after three weeks, because it is just a video game, and not the Eve sandbox. I guess it will demonstrate the value of Eve.
So the ultimate challenge, and the thing everyone wants badly, is to have Valkyrie as part of Eve.
I was talking to some server nerds about this issue, and they think the solution is to integrate Eve and Valkyrie, and never mind the hardware requirements. They reason as follows:
1. You are never (not soon) going to push enough data through the interwebs to allow Valkyrie to mesh with Eve. There is too much going on.
2. You COULD push enough data around a hard wired LAN to keep perhaps 100 or 250 folks in a pretty good space fight.
3. CCP should create software that can be run on LANs of howsoever many puters, and that these "networked groups" could then operate within sub sandboxes of Eve. This already happens, with the rooms within rooms method. So basically players would have to physically gather in order to have battles. But if they did, those battles could happen in sync with the broader Eve verse. Everyone would fly into the Valkyrie room, and then the LAN would take over. The end result would then be updated to the game. So podded folks would reappear either in a clone vat bay, or perhaps back in Eve normal.
Obviously this would make Valkyrie sessions highly contrived and heavy planned affairs. Heck, Eve might even become a social pastime. A real one, with people meeting and talking and stuff.
Sure, it would be limited. But so is having a headset VR game that is entirely removed from the Eve verse.
The question becomes, which limitation is fatal?
A video game that is not synced with Eve verse is fatally floored. It is always going to depend on NPC scripting, which means it will get stale as fast as any other great game that isn't a sandbox. If you follow this reasoning, Valkyrie MUST be part of the verse in order for it to be something with life, something that can grow.
It is a big leap to expect folks to meet up and invest in powerful LANs in order to play Eve. But I have a Rift, yet I would love to meet up with folks in Melbourne who wanted to organize a Valkyrie battle in Eve. I would join their corp gladly, just to take part.
If local clubs could be formed for Valkyrie engagements, they could share headsets, offsetting the cost and making it affordable for all. A lot would depend on organization and leadership. Nevertheless, doesn't all alliance management in Eve rely upon these skill sets?
I believe the major corps are fiscally and practically capable of organising LANs to bring there corp wars to the next level. It is for CCP to do what they have always done, which is to whip their code monkeys back and forth until the code allows the players to build the content of the sandbox.
Valkyrie with VR is going to be new.
Valkyrie with VR integrated directly into the Eve verse will be mind blowing. It will shock and amaze. It will harness and showcase the wonder of Eve. Most everyone on earth will want to play it.
To make it happen, everyone from all the big corps will need to step up. CCP are leading the way. If the community does their bit, Valkyrie can become a part of Eve. |

R0mparkin
Caldari Provisions Caldari State
7
|
Posted - 2014.10.30 18:34:48 -
[56] - Quote
Lion Tevelanis wrote:CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR. bold given not many people will buy a vr headset given the prices and how useless the technology is at the moment. valkyrie will only succeed if its vr compatible not vr only, itll end up worse than dust given the player base will be unbelievably tiny again the truth is spoken. again ccp ignores. i would play it on pc but to plop out the vr money in first gen etc etc. not going to happen.
CCP listen to the players, they are the target audience. they are the ones spending |

R0mparkin
Caldari Provisions Caldari State
7
|
Posted - 2014.10.30 18:37:29 -
[57] - Quote
kind of like dust, you put it on a platform i will never use. i would have played it if it was on pc. but to spend 400 dollars to play a f2p game meh no!!!! |

DaReaper
Net 7
1178
|
Posted - 2014.10.30 21:45:27 -
[58] - Quote
R0mparkin wrote:Lion Tevelanis wrote:CCP Karuck wrote:We have already commented on this :) Valkyrie will be VR-only, at least for the initial release. It's simply too much work to design two version of a HUD and redesign features to support non-VR. bold given not many people will buy a vr headset given the prices and how useless the technology is at the moment. valkyrie will only succeed if its vr compatible not vr only, itll end up worse than dust given the player base will be unbelievably tiny again the truth is spoken. again ccp ignores. i would play it on pc but to plop out the vr money in first gen etc etc. not going to happen. CCP listen to the players, they are the target audience. they are the ones spending
except you are incorrect, most people who have played valk on the occulus pretty much agree they are gonna buy the damn occulus.
OMG Comet Mining idea!!! Comet Mining!
|

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
420
|
Posted - 2014.11.01 08:24:22 -
[59] - Quote
R0mparkin wrote:kind of like dust, you put it on a platform i will never use. i would have played it if it was on pc. but to spend 400 dollars to play a f2p game meh no!!!!
You think that Valkyrie is going to be the only game you ever play on the Rift? There are so many other games coming out for it in the near future that you will not be solely focused on Valkyrie. As I mentioned earlier, the VR only UI will more than likely be a non-VR brother. However just because it doesn't come with it at launch doesn't mean you need to dismiss the game entirely. I would welcome a version that doesn't have to use the Rift to play, however, some of the technical aspects of the game have been hardcoded to require it. That takes time to implement a new design so that you can compete against those that are using the VR system and it is better that CCP focus solely on one input method rather than forcing themselves to crush in another system.
Blessed are those that carry the Empress' Light; with it they destroy the shadows
|

Niding
CRY.NET Nihilists Social Club
49
|
Posted - 2014.12.11 10:28:50 -
[60] - Quote
Based on what Ive read about the physical scale of the OR I think Id rather put my money at CastAR;
http://technicalillusions.com/portfolio_page/castar-glasses/
You keep your sense of orientation with realworld around you, so Id say using mouse, keyboard and whatnot seems easier. Id freely admit Ive never tested OR or castAR, but castAR looks very promising to me atleast. And I like the minimalistic design.
If CastAR wont be supported, but only OR, then Ill stick to EVE Online.
And I use TrackIR, yoke and Rudderpedals for Elite Dangerous (got beta of SC too, but havent gotten around to play it o.0) |
|

omgitsbees Isayeki
State War Academy Caldari State
0
|
Posted - 2014.12.14 15:55:50 -
[61] - Quote
It feels like an odd decision to me to make Valkyrie VR exclusive to begin with and then have a 2D version later on. My thought process on this though was that there is probably something technical that makes it more viable to make it VR exclusive first rather then implement VR later on. Implementing VR later on would probably be a nightmare and not as good as what CCP wants, would be my guess. |

Opertone
Deep Core Mining Inc. Caldari State
315
|
Posted - 2014.12.14 20:25:45 -
[62] - Quote
I am sorry to state this
But truth is
Noone outside of US and Korea will buy this VR google set.
Expensive - yes, poor sales and distribution - yes. Grossly uncomfortable and eye hurting - up to you.
Ask yourselves - how many of the PC gamers world wide own a joystick? - very few, it has been around for 30 years.
VR must be sponsored by Samsung very hard, but the returns on the investment is possibly negligible (game sales for CCP) compared to money provided by the sponsor.
So, I conclude that Valkyrie is experimental working ground for future projects that will go with PC and Monitor.
How many people have bought multiple monitors and actively use that? How many people will care to buy VR diving mask gear, god forbid snorkels for food intake in between VR sessions
VR is one time wonder just like digital fish tank and LCD picture stands, count in microsoft smart house and TABLE tablet.
This post sums up why the 'best' work with DCM inc.
|

Opertone
Deep Core Mining Inc. Caldari State
315
|
Posted - 2014.12.14 20:58:50 -
[63] - Quote
The real point is
to play Valkyrie you will need.
A gaming grade PC - 2000 $ with capable video card and a monitor to run the shell (windows).
A VR google set - 300 $
A good internet connection - 300 $ Yearly
A subscription - not sure if one is needed, but ... how about the game price itself, like 10 $.
So many factors that cancel each other out...
If CCP can not port it to real PC, some crackers will.
This post sums up why the 'best' work with DCM inc.
|
|

CCP Karuck
C C P C C P Alliance
289

|
Posted - 2014.12.15 13:28:54 -
[64] - Quote
omgitsbees Isayeki wrote:It feels like an odd decision to me to make Valkyrie VR exclusive to begin with and then have a 2D version later on. My thought process on this though was that there is probably something technical that makes it more viable to make it VR exclusive first rather then implement VR later on. Implementing VR later on would probably be a nightmare and not as good as what CCP wants, would be my guess.
Correct, but it's also a game design choice.. to design the game for VR rather than bolt it on later. We have quite a few systems we have to change or "tone down" if we were ever to release a "2d version" of it.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
|
|

DaReaper
Net 7
1440
|
Posted - 2014.12.15 17:27:27 -
[65] - Quote
Opertone wrote:The real point is
to play Valkyrie you will need.
A gaming grade PC - 2000 $ with capable video card and a monitor to run the shell (windows).
A VR google set - 300 $
A good internet connection - 300 $ Yearly
A subscription - not sure if one is needed, but ... how about the game price itself, like 10 $.
So many factors that cancel each other out...
If CCP can not port it to real PC, some crackers will.
uh what? my gaming rig was $500. Plays anything I want to play with no real issues. I have a gaming laptop that cost me $1k, and a tablet that can do a lot of simple games fine, cost me 250.
People who will get valk already have all the above minus the Rift. What do you mean port to a real pc There is no porting, you just need the rift to play. But meh don't buy it if you don't want too, once the announce preorder ccp and occulus gets my money
OMG Comet Mining idea!!! Comet Mining!
|

deathforu
Intentionally Dense Easily Excited
3
|
Posted - 2014.12.15 18:12:37 -
[66] - Quote
Opertone wrote:I am sorry to state this
But truth is
Noone outside of US and Korea will buy this VR google set.
Expensive - yes, poor sales and distribution - yes. Grossly uncomfortable and eye hurting - up to you.
Ask yourselves - how many of the PC gamers world wide own a joystick? - very few, it has been around for 30 years.
VR must be sponsored by Samsung very hard, but the returns on the investment is possibly negligible (game sales for CCP) compared to money provided by the sponsor.
So, I conclude that Valkyrie is experimental working ground for future projects that will go with PC and Monitor.
How many people have bought multiple monitors and actively use that? How many people will care to buy VR diving mask gear, god forbid snorkels for food intake in between VR sessions
VR is one time wonder just like digital fish tank and LCD picture stands, count in microsoft smart house and TABLE tablet.
Hmm, last I heard and this is someone who develops software for Oculus. They sold over 80,000 units and rising. There is a definite interest in the hardware and technology. I also have multiple monitors and use all three mainly because I am a programer/Web developer\gamer. As to your question on how many PC gamers own a joystick, more than you would think. As to your assumption that VR is a one time wonder goes to show just how in the dark you are about VR. My advice is to do more research on the subject of VR before you make a statement on how VR is a one time wonder. If that was the case then VR would've went out when nintendo gave it a shot. |

Opertone
Deep Core Mining Inc. Caldari State
315
|
Posted - 2014.12.15 18:27:12 -
[67] - Quote
Imagine that you have a console and want to play VR... you will need a PC.
There is no 500 bucks PCs, other than second hand. The cheapest display alone costs 300 USD. A decent video costs 500 USD. Add some 300 $ motherboard, 300$ CPU, another 300$ for so so memory and sound card, finally extra 300 for powers supply and casing.
A console owner needs 2000 to buy a half-as PC set, to get something close to what he has on his console. (cheap and playable)
People with spare time to play games usually have limited money.
Okay, I'll tag along with the happy band wagon. Everybody likes VR devices, I will wear diving gear on my face, please add snorkel to sweeten the deal. And flippers so I clap harder and express my VR submersion joy.
This post sums up why the 'best' work with DCM inc.
|

deathforu
Intentionally Dense Easily Excited
3
|
Posted - 2014.12.15 18:27:48 -
[68] - Quote
Opertone wrote:The real point is
to play Valkyrie you will need.
A gaming grade PC - 2000 $ with capable video card and a monitor to run the shell (windows).
A VR google set - 300 $
A good internet connection - 300 $ Yearly
A subscription - not sure if one is needed, but ... how about the game price itself, like 10 $.
So many factors that cancel each other out...
If CCP can not port it to real PC, some crackers will.
dude go back to school and learn more about computers and math. I built mine and paid $700 for the rig which has 32gig of mem and a 2 gig vid card. I paid another 200 for my keyboard mouse and gamerpad. Logitech G19s, G13 and rollerball mouse and another 500 for three 24' monitors and stand. I paid 350 for the headset (which i develop programs for it) and your way off on the internet connection. which I pay $744 per year because its a 1gig connection. I have no clue about the game but I know its not going to be $10. so all in all your way off. Not trying to put you down but definitely trying to make you see the reality of what computers truly cost. If you want to waste $2000 on an alienware, then not only will you be laughed at, but you will own an overpriced paperweight that only looks cool. |

deathforu
Intentionally Dense Easily Excited
3
|
Posted - 2014.12.15 18:33:21 -
[69] - Quote
Opertone wrote:Imagine that you have a console and want to play VR... you will need a PC.
There is no 500 bucks PCs, other than second hand. The cheapest display alone costs 300 USD. A decent video costs 500 USD. Add some 300 $ motherboard, 300$ CPU, another 300$ for so so memory and sound card, finally extra 300 for powers supply and casing.
A console owner needs 2000 to buy a half-as PC set, to get something close to what he has on his console. (cheap and playable)
People with spare time to play games usually have limited money.
Okay, I'll tag along with the happy band wagon. Everybody likes VR devices, I will wear diving gear on my face, please add snorkel to sweeten the deal. And flippers so I clap harder and express my VR submersion joy.
Dear god man! Where do you get your prices. I paid 600 total for my pc and that has 32 Gig of mem, 2 gig of video mem, and 2 2TB hard drives. Its not second hand and all parts were purchased from newegg.com. My three monitors cost me about 150 each and they are 24'. for a total of 450. So the computer w/monitors cost me a little over $1000 and that's not including the keyboard mouse and gamerpad which still brings the total cost of the computer under $1500. I think you need to educate yourselves on the true cost of things. |

Opertone
Deep Core Mining Inc. Caldari State
315
|
Posted - 2014.12.15 18:42:14 -
[70] - Quote
Do you live in Emirates or the USA?
The rest of the world does not enjoy the equal quality and prices. I live in the nether regions of the black bum opening. I speak on behalf of Glorious Nation of Kazakhstan (remember Borat?) and the rest of Soviet Pact/CSI.
And yes the iphone price historically stayed around 1000-2000 USD for us, bums.
This post sums up why the 'best' work with DCM inc.
|
|
|

CCP Karuck
C C P C C P Alliance
293

|
Posted - 2014.12.15 23:25:23 -
[71] - Quote
Opertone wrote:Imagine that you have a console and want to play VR... you will need a PC.
This is not correct, Valkyrie will also be available on Playstation 4 with the Morpheus VR headset. Please read a bit before stating incorrect facts ;)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
|
|

DaReaper
Net 7
1441
|
Posted - 2014.12.16 00:38:30 -
[72] - Quote
Opertone wrote:Imagine that you have a console and want to play VR... you will need a PC.
There is no 500 bucks PCs, other than second hand. The cheapest display alone costs 300 USD. A decent video costs 500 USD. Add some 300 $ motherboard, 300$ CPU, another 300$ for so so memory and sound card, finally extra 300 for powers supply and casing.
A console owner needs 2000 to buy a half-as PC set, to get something close to what he has on his console. (cheap and playable)
People with spare time to play games usually have limited money.
Okay, I'll tag along with the happy band wagon. Everybody likes VR devices, I will wear diving gear on my face, please add snorkel to sweeten the deal. And flippers so I clap harder and express my VR submersion joy.
Yea... you are so way off. my 24" moniter was a whopping 99. my pc I built myself was $500...
so.. yea.. what?
OMG Comet Mining idea!!! Comet Mining!
|

DaReaper
Net 7
1441
|
Posted - 2014.12.16 00:39:22 -
[73] - Quote
Opertone wrote:Do you live in Emirates or the USA?
The rest of the world does not enjoy the equal quality and prices. I live in the nether regions of the black bum opening. I speak on behalf of Glorious Nation of Kazakhstan (remember Borat?) and the rest of Soviet Pact/CSI.
And yes the iphone price historically stayed around 1000-2000 USD for us, bums.
Ah that's your problem right there.
Then don't buy a rift?
OMG Comet Mining idea!!! Comet Mining!
|

Nicen Jehr
Brave Newbies Inc. Brave Collective
409
|
Posted - 2014.12.16 04:49:38 -
[74] - Quote
How about the just-released Oculus Gear VR Innovator Edition? the one that you stick a Galaxy 4 into?
Little Things to improve GëíGïüGëí-á| My Little Things posts
|

Darragh MacIomhair
Criterion Inc.
0
|
Posted - 2014.12.16 11:29:26 -
[75] - Quote
Samsung have released a headset for their Galaxy note 4 that does occulus
will this be a supported hardware type?
this will be great as i intend to use this set up for my drone camera work also
http://www.techradar.com/reviews/gaming/gaming-accessories/samsung-gear-vr-1263308/review
|

Darragh MacIomhair
Criterion Inc.
0
|
Posted - 2014.12.16 11:34:26 -
[76] - Quote
Darragh MacIomhair wrote:
opps just seen the last post |
|

CCP Karuck
C C P C C P Alliance
293

|
Posted - 2014.12.16 15:27:57 -
[77] - Quote
Darragh MacIomhair wrote:Samsung have released a headset for their Galaxy note 4 that does occulus
will this be a supported hardware type?
For Valkyrie? No. Mobile phones don't exactly have the processing power of a modern PC or PS4 ;)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
|
|

Nicen Jehr
Brave Newbies Inc. Brave Collective
409
|
Posted - 2014.12.16 19:06:37 -
[78] - Quote
CCP Karuck wrote:Darragh MacIomhair wrote:Samsung have released a headset for their Galaxy note 4 that does occulus
will this be a supported hardware type?
For Valkyrie? No. Mobile phones don't exactly have the processing power of a modern PC or PS4 ;)
Damn, I was hoping there was a way to use the phone screen as a display from a linked PC. the note 4 does have widi to broadcast its screen to another device but AFAIK it can't receive...
Little Things to improve GëíGïüGëí-á| My Little Things posts
|
|

CCP Karuck
C C P C C P Alliance
293

|
Posted - 2014.12.18 17:07:16 -
[79] - Quote
Nicen Jehr wrote:CCP Karuck wrote:Darragh MacIomhair wrote:Samsung have released a headset for their Galaxy note 4 that does occulus
will this be a supported hardware type?
For Valkyrie? No. Mobile phones don't exactly have the processing power of a modern PC or PS4 ;) Damn, I was hoping there was a way to use the phone screen as a display from a linked PC. the note 4 does have widi to broadcast its screen to another device but AFAIK it can't receive...
That is a very interesting idea! But it would probably introduce additional latency, which we don't want for VR :)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
|
|

Rain6636
Perkone Caldari State
2556
|
Posted - 2014.12.19 05:28:05 -
[80] - Quote
Something about ARM processors not being able to handle the same types of things as conventional CPUs....
You'd have to develop a client specifically for ARM processors/ it's not a simple porting issue.
#1 Fan of the Commissar Kate Fanclub || Rainf1337 on Twitch
|
|

Solops Crendraven
Solops Inc
70
|
Posted - 2015.01.27 00:39:57 -
[81] - Quote
VR Only? I cant Afford This! There Goes my Delusions Of Grandeur
Check Me Out!!! On Twitch Tv 24/7 Coming soon! Hug a Suicide Stealth Bomber Pilot Today!! enter link description here
|

XeX Znndstrup
Federal Navy Academy Gallente Federation
62
|
Posted - 2015.02.22 12:29:47 -
[82] - Quote
CCP Karuck wrote:Correct, but it's also a game design choice.. to design the game for VR rather than bolt it on later. We have quite a few systems we have to change or "tone down" if we were ever to release a "2d version" of it. Eve Online players will be the first costumers because they want to have this additionnal experience. Expecting that Eve Valkyrie would (should) be linked with Eve Online.
Oculus VR costs more than 300 $ today. That will stop a lot of players.
A "2D version" would help them to test it and love it. So that they would after accept to pay this price to live the best experience. An Oculus VR only first release is an expensive market model. It may kill the launch of the game.
We love Eve. For your first fans, try to think about this.
Thanks and best regards.
"Long is the way, and hard, that out of hell leads up to light".
John Milton, Lost Paradise.
|

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
505
|
Posted - 2015.02.25 10:35:00 -
[83] - Quote
XeX Znndstrup wrote:CCP Karuck wrote:Correct, but it's also a game design choice.. to design the game for VR rather than bolt it on later. We have quite a few systems we have to change or "tone down" if we were ever to release a "2d version" of it. Eve Online players will be the first costumers because they want to have this additionnal experience. Expecting that Eve Valkyrie would (should) be linked with Eve Online. Oculus VR costs more than 300 $ today. That will stop a lot of players. A "2D version" would help them to test it and love it. So that they would after accept to pay this price to live the best experience. An Oculus VR only first release is an expensive market model. It may kill the launch of the game. We love Eve. For your first fans, try to think about this. Thanks and best regards.
I 'd thought I'd try and answer this as best as I can:
Valkyrie is a 3D dimensional space-shooter, outside of the traditional sense and if you let me explain I will say how. Games that declare themselves to have "3D Combat" do so knowing that there will be one or two points in the game that will require the player to look either a little bit higher or lower than themselves, and maybe a bit to the left or right. Having someone firing down on your position is still a little "new" to the gaming world, as being shot from a position that you are not aware is somehow "cheating".
Valkyrie is a truely 3D game (and in some ways 4D if you take into effect some basic aspects of velocity). You can be shot from your blind spot behind, above and below you. Having it work via a VR system will limit the impact that a few of those angles of attack can be made - for example you can actually look behind you and see who is currently introducing your ship's hull to the vaccum. This is also a method of how the weapon systems work (at least missiles) - you have to actively acquire your targets to kill them.
This is the other rub - you cannot do this in a 2D user interface whilst there are people playing with the VR system. It would give those that have it an unbelieveable advantage over those players that do not, as they could quite easily engage you without threat that they themselves are being locked by you (since you cannot be as visually aware with a mouse/kb). Now, you could quite rightly say that it should segregate those that use it vs. those that don't, but then that would require coding to detect whether you have the OR plugged in at point of launch, and it would be impossible to stop someone joining a 2D match and then using the OR the second the match started.
Now with the pricing of the OR, which you set as $300, I think that value is too high. For the DevKit 2, that would be an accurate cost, but the release version will be cheaper - I would be surprised if it sold for more than $200. Whilst that is still quite expensive for a piece of computer tech with, admittedly, a limited use, you still get people buying a PS4/XBOne for $350..
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
|

XeX Znndstrup
Federal Navy Academy Gallente Federation
64
|
Posted - 2015.02.25 12:44:58 -
[84] - Quote
Arline Kley, thanks for your post.
For the technical aspect, i am ok with you.
But the true question is : do we want Eve Valkyrie for Oculus VR, because it would be a space shooter or because it would be linked with EVE Online ?
My answer would be the third point. Because CCP only can do this. For the two other points, any other game company will be (is) able to do it.
For the financial aspect, ok if you buy a PS4. But do you think that Eve Valkyrie on PS4 would be a better investment than Dust 514 on PS3 ? I prefer to think only about PC. In this case, 200 $, it's actually a lot only for a shooter.
I think it's a mistake to try to make a "woop woop" with Oculus VR when an additionnal feature on the main game would win a true big "woop woop" from the current community (ready to pay a little more for this if necessary).
Best regards.
The Law Organization
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
|

Jallukola
42
|
Posted - 2015.02.27 22:36:58 -
[85] - Quote
CCP Karuck wrote:omgitsbees Isayeki wrote:It feels like an odd decision to me to make Valkyrie VR exclusive to begin with and then have a 2D version later on. My thought process on this though was that there is probably something technical that makes it more viable to make it VR exclusive first rather then implement VR later on. Implementing VR later on would probably be a nightmare and not as good as what CCP wants, would be my guess. Correct, but it's also a game design choice.. to design the game for VR rather than bolt it on later. We have quite a few systems we have to change or "tone down" if we were ever to release a "2d version" of it. "Tone down" appears to be subjective if I understand it correctly. What exactly do you have change in the game mechanics to make headcam bindable to a key instead being automated? Unless of course, CCP is taking the ******-route and not giving the game KBM support.
I'm willing to wait for standard monitor version yes, but only if it recieves the same treatment as its VR counterpart, because the only way I'll ever touch Facebook cancer, is by jailbreak.
Leo Moracchioli - All About That Bass
Leo Moracchioli - Shake It Off
|

DaReaper
Net 7
1814
|
Posted - 2015.02.28 00:14:51 -
[86] - Quote
Jallukola wrote:CCP Karuck wrote:omgitsbees Isayeki wrote:It feels like an odd decision to me to make Valkyrie VR exclusive to begin with and then have a 2D version later on. My thought process on this though was that there is probably something technical that makes it more viable to make it VR exclusive first rather then implement VR later on. Implementing VR later on would probably be a nightmare and not as good as what CCP wants, would be my guess. Correct, but it's also a game design choice.. to design the game for VR rather than bolt it on later. We have quite a few systems we have to change or "tone down" if we were ever to release a "2d version" of it. "Tone down" appears to be subjective if I understand it correctly. What exactly do you have change in the game mechanics to make headcam bindable to a key instead being automated? Unless of course, CCP is taking the ******-route and not giving the game KBM support. I'm willing to wait for standard monitor version yes, but only if it recieves the same treatment as its VR counterpart, because the only way I'll ever touch Facebook cancer, is by jailbreak.
i doubt you will ever see a 2d version. You might see if expand to other headsets, but non VR.. i doubt its gonna happen.
OMG Comet Mining idea!!! Comet Mining!
|

Cafe Bustelo
University of Caille Gallente Federation
1
|
Posted - 2015.03.03 16:11:28 -
[87] - Quote
As enticing as VR sounds... wearing something that blocks my ability to look at the keyboard is a no no!! Lol! I need to see where my keys are so any type of VR headset I can't use. Perhaps only to watch movies/videos... but that's it!
So if it REALLY needs a RIFT, then I am sticking to Star Citizen or Elite Dangerous for my non EVE shenanigans! |

DaReaper
Net 7
1817
|
Posted - 2015.03.03 20:22:51 -
[88] - Quote
Cafe Bustelo wrote:As enticing as VR sounds... wearing something that blocks my ability to look at the keyboard is a no no!! Lol! I need to see where my keys are so any type of VR headset I can't use. Perhaps only to watch movies/videos... but that's it!
So if it REALLY needs a RIFT, then I am sticking to Star Citizen or Elite Dangerous for my non EVE shenanigans!
yes it needs a rift. its been said 10000000000000000000000 times. Valk will need a rift.
OMG Comet Mining idea!!! Comet Mining!
|
|

CCP Karuck
C C P C C P Alliance
318

|
Posted - 2015.03.04 09:35:27 -
[89] - Quote
Cafe Bustelo wrote:As enticing as VR sounds... wearing something that blocks my ability to look at the keyboard is a no no!! Lol! I need to see where my keys are so any type of VR headset I can't use.
But why do you need a keyboard to play a VR game? How about just using your hands or a joystick? Don't get me wrong, I'm a PC mouse+keyboard kinda guy, but those peripherals are far from ideal when in VR.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
|
|

Sentient Blade
Crisis Atmosphere
1487
|
Posted - 2015.03.04 09:51:06 -
[90] - Quote
CCP Karuck wrote:But why do you need a keyboard to play a VR game?
Because http://www.embraerexecutivejets.com/nva/img/old/jets/legacy/Legacy_Executive_Aircraft_Cockpit.jpg
Coming from spending a lot of time on flight sims in my younger days, flexibility requires more buttons than a typical joystick has. |
|

Darkblad
Hilf Dir selbst in EVE
775
|
Posted - 2015.03.04 10:04:27 -
[91] - Quote
Sentient Blade wrote:Coming from spending a lot of time on flight sims in my younger days, flexibility requires more buttons than a typical joystick has. How good are you at hitting the correct keys on a keyboard in a combat situation with your eyes closed? Ten finger typing might help a little when you stick to keyboard control alone. But once you move your hands away from the keyboard you might end up being pretty much lost.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
|
|

CCP Karuck
C C P C C P Alliance
318

|
Posted - 2015.03.04 11:04:51 -
[92] - Quote
Valkyrie isn't a full flight sim ;) We are designing the controls to be intuitive enough that a gamepad is enough.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
|
|

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
514
|
Posted - 2015.03.04 11:13:47 -
[93] - Quote
CCP Karuck wrote:Valkyrie isn't a full flight sim ;) You know you want to make a full flight sim game with EVE related stuff :P
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
|

Sentient Blade
Crisis Atmosphere
1487
|
Posted - 2015.03.04 11:22:25 -
[94] - Quote
Darkblad wrote:Sentient Blade wrote:Coming from spending a lot of time on flight sims in my younger days, flexibility requires more buttons than a typical joystick has. How good are you at hitting the correct keys on a keyboard in a combat situation with your eyes closed? Ten finger typing might help a little when you stick to keyboard control alone. But once you move your hands away from the keyboard you might end up being pretty much lost.
Pretty good actually, I used a flight yoke with 6 axis, 5 or 6 buttons, and except for when I was using the throttle controller I almost always kept my left hand on the keyboard and knew where things were by muscle memory. |
|
|
|
Pages: 1 2 3 4 :: [one page] |