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Guth
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Posted - 2006.04.17 11:29:00 -
[1]
Its been pointed out Ad Nauseam the flaws in the bounty system and war system. I wont go into details about whats wrong, just mention the two best known complaints.
- You can "hide" in npc corps, as they cant be war-decced - Bounties can be claimed by anyone, and thus are useless more or less.
So instead of using thousands of words on whining again and again about this, do anyone have any constructive suggestions on FIXING THIS?
I dont. I just want it fixed, so that - people can place bounties and not have the targets buddy split the bounty money with the target while they laugh - scammers/corp thieves/farmers cant hide in NPC corps all day long, ruining things for others without other being able to do anything back.
Who got any good suggestions! raise your hands people 
Factoid: Something fictitious that is presented as fact, devised especially to gain publicity and accepted because of constant repetition |

Kilo Paskaa
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Posted - 2006.04.17 11:53:00 -
[2]
Well i saw some topics about this some time ago. "You can dec single person in noobcorp after month" idea was best imo. Also make the bounty system similar to escrow. You can give someone rights to claim the bounty. --------
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TuRtLe HeAd
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Posted - 2006.04.17 12:27:00 -
[3]
Heres what I suggested.
After 3 months of nOOb Corp you have to leave. and you enter NO CORP at all.
If your in NO CORP you get no protection from Any policing force Whatsoever.
You can also never return to an NPC corp.
Your not open to war dec, but then Anyone can kill you in any sec space.
It stops people running to NPC corps from war decs, it stops capital ship pilots hiding in an NPC corp |

Guth
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Posted - 2006.04.17 13:36:00 -
[4]
Originally by: TuRtLe HeAd Heres what I suggested.
After 3 months of nOOb Corp you have to leave. and you enter NO CORP at all.
If your in NO CORP you get no protection from Any policing force Whatsoever.
You can also never return to an NPC corp.
Your not open to war dec, but then Anyone can kill you in any sec space.
It stops people running to NPC corps from war decs, it stops capital ship pilots hiding in an NPC corp
I like it.
Factoid: Something fictitious that is presented as fact, devised especially to gain publicity and accepted because of constant repetition |

Hunters Presence
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Posted - 2006.04.17 13:44:00 -
[5]
Edited by: Hunters Presence on 17/04/2006 13:43:53
Quote: Your not open to war dec, but then Anyone can kill you in any sec space.
So after three months, you force a player to join a corporation or die constantly? That's a major loss of freedom... Also I can see people making 'death corps' (coined here first) where you join a corp, get booted out and then get blasted by the owner and his friends. -----
Lead Games Programmer | Quasit-Rushyo Games | I'm oh so sorry that my image was less than 500 bytes over the limit. |

Deja Thoris
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Posted - 2006.04.17 14:01:00 -
[6]
Originally by: TuRtLe HeAd
Your not open to war dec, but then Anyone can kill you in any sec space.
I'm not a carebear but even I fall over laughing when I read unbalanced **** like this.
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Slink Grinsdikild
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Posted - 2006.04.17 14:06:00 -
[7]
Edited by: Slink Grinsdikild on 17/04/2006 14:06:57 EVE needs 'newbie zones' like they have in other MMOs. If we had a cluster of say 5 systems which were offlimits to non-starter corp players, where CONCORD sanctioned wars were impossible, with limited belts/agent rewards to combat macro'ing and encourage people not to huddle there forever..
Then Turtle Head's idea would work. We need a buffer zone of some sort between 'total NPC corp safety' and 'join a corp or die'.
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Nyabinghi
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Posted - 2006.04.17 14:26:00 -
[8]
I've made a suggestion re Bounty Hunting before.
1st as an attack against citizens in any of the four empires should concern the empire it happened in I believe that NPC security agents should be able to set up bounties against player pirates in the form of offers. Furthermore I think bounty hunting should be a viable career choice with skills and bonuses much like trading has skills and bonuses. NPC created bounties could be made 1st available to only skilled and trained Bounty Hunters, with the highest sec rated Bounty Hunters getting 1st notice. Offers can be created on the fly as a player pirate is reported being within 2 jumps of the station the NPC security agent resides. Of course alts, fellow corp members, allide members to and of the pirate bountied cannot recieve a bounty contract on said pirate.
Additionally I think it would be cool if any loot picked up by the bounty hunter after destroying the pirate can be sold at a premium price to the NPC agent and the proceeds of which go to the pirate's last X number of victums.
Players can make their own bounties against other players but only contracts against low sec rated players will be recognized and sanctioned by NPC security agents. Sanctioned bounties placed by players will be added to the existing NPC created bounties and allocated via NPC offers. It could be made possible that the empire the piracy is happening in would match ISK for ISK the player placed bounty amount.
Anyhow, a rough sketch of how I believe Bounty hunting can be improved.
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Yarek Balear
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Posted - 2006.04.17 14:41:00 -
[9]
Edited by: Yarek Balear on 17/04/2006 14:42:49 Dunno about the hiding in Noob corp problem - I can see any solution fraught with problems.
As far as the bounty system is concerned, I saw an excellent suggestion a week or two ago where the Bounty system is removed completely and Kill-right can be bought instead. I guess this would work a little something like this...
1. Player A attacks Player B, giving Player B kill rights. 2. Player B is too weak to attack Player A but wants revenge. 3. Player B then submits a bounty request - with kill-rights transferred for X isk to Concord. 4. Player C accepts contract, paying Y isk to Concord for kill-right. If kill is successful, Player C receives X isk back from Concord. If unsuccessful they lose their Y isk and the bounty request goes back into the pool for hunters to claim.
Whether this works or not depends on the Y amount and should probably be variable depending on some factors.
Cheers, Yarek.
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Kaaii
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Posted - 2006.04.17 15:02:00 -
[10]
Originally by: Slink Grinsdikild Edited by: Slink Grinsdikild on 17/04/2006 14:06:57 EVE needs 'newbie zones' like they have in other MMOs. If we had a cluster of say 5 systems which were offlimits to non-starter corp players, where CONCORD sanctioned wars were impossible, with limited belts/agent rewards to combat macro'ing and encourage people not to huddle there forever..
Then Turtle Head's idea would work. We need a buffer zone of some sort between 'total NPC corp safety' and 'join a corp or die'.
See I liked this idea too..
I suggested using the old cluster as sort of a mini EVE. Set it up with a dozen or so systems. Add all sec status systems too btw. That way, young pirates can get a taste of whats its like, BASIC skills(?) (allowing you to train what you have but not buy more maybe?), traders, miners, missions runner all have the low sec/high sec flavor. Make "everything"(?) avaiable in pratice, just scaled back a huge degree.
You can have nice belts of ore, deadspace missions, agents, bpos, for ppl to practice research and production etc. This would be the "newbe grounds".
Now, once you are in these systems a certain amount of time (re"Played time" not calendar time), you are asked if you are ready for the big universe. So off you go to the ONE - WAY jumpgate into the starter system of your race specific 1.0 constellation. Theres no going back, so if you don't have the hang of it, you are allowed to stay, but you get no more skill progession. Oh and you don't get to take anything with you, other than the skills you have, and maybe a little (capped?) money. 1 mill?
Once you do make the leap, you are "given" corp management skill, allowing you to create your own corp. No more newbe corps.
Think if it as in a RP prespective. You are entering into the business world. In this world you are not allowed to "work" without a "license/permit" (re: corperation). So this would allow you access to all the unversal skills/BPOS/ships etc.
I belive this would solve the learning curve for newbes without coddling them, yet protect them enough to keep them from getting discouraged.
No more alts hiding in untochable corps No more 1 day old alt escrow abusers etc, etc, etc...
I don't see a problem with this "world".
Kaaii
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
Tradeing 101 |

Deja Thoris
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Posted - 2006.04.17 15:27:00 -
[11]
Originally by: Nyabinghi I've made a suggestion re Bounty Hunting before.
1st as an attack against citizens in any of the four empires should concern the empire it happened in I believe that NPC security agents should be able to set up bounties against player pirates in the form of offers. Furthermore I think bounty hunting should be a viable career choice with skills and bonuses much like trading has skills and bonuses. NPC created bounties could be made 1st available to only skilled and trained Bounty Hunters, with the highest sec rated Bounty Hunters getting 1st notice. Offers can be created on the fly as a player pirate is reported being within 2 jumps of the station the NPC security agent resides. Of course alts, fellow corp members, allide members to and of the pirate bountied cannot recieve a bounty contract on said pirate.
Additionally I think it would be cool if any loot picked up by the bounty hunter after destroying the pirate can be sold at a premium price to the NPC agent and the proceeds of which go to the pirate's last X number of victums.
Players can make their own bounties against other players but only contracts against low sec rated players will be recognized and sanctioned by NPC security agents. Sanctioned bounties placed by players will be added to the existing NPC created bounties and allocated via NPC offers. It could be made possible that the empire the piracy is happening in would match ISK for ISK the player placed bounty amount.
Anyhow, a rough sketch of how I believe Bounty hunting can be improved.
EvE is made around player content. Every second word in your ideas is npc's.
Npc's to set up bounties. Npcs to buy loot at cool prices blah blah. Why dont you try aligning your ideas with the ideals within EvE?
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Eviljohn
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Posted - 2006.04.17 15:33:00 -
[12]
as heads are worthless make it so u can place bountys on ship loss u pop a targets battleship u get 30 mill or hac and get 70 or what ever is placed
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Agricola Augusta
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Posted - 2006.04.17 16:08:00 -
[13]
I agree with idea of Bounty hunting skills, maybe a skill that allows you to get constant updates from the locator agent? However you only can get updates from one agent at a time and on one bounty at a time. And have the updates last for a set amount of time (longer per level of bounty hunting skill), say a max of 1 hour? The higher your skill the more frequent/accurate the updates and the longer they last for. As for people hiding in NPC corps I can't think of a change that griefers couldn't exploit.
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0August0
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Posted - 2006.04.17 19:32:00 -
[14]
Originally by: Deja Thoris
Originally by: Nyabinghi I've made a suggestion re Bounty Hunting before.
1st as an attack against citizens in any of the four empires should concern the empire it happened in I believe that NPC security agents should be able to set up bounties against player pirates in the form of offers. Furthermore I think bounty hunting should be a viable career choice with skills and bonuses much like trading has skills and bonuses. NPC created bounties could be made 1st available to only skilled and trained Bounty Hunters, with the highest sec rated Bounty Hunters getting 1st notice. Offers can be created on the fly as a player pirate is reported being within 2 jumps of the station the NPC security agent resides. Of course alts, fellow corp members, allide members to and of the pirate bountied cannot recieve a bounty contract on said pirate.
Additionally I think it would be cool if any loot picked up by the bounty hunter after destroying the pirate can be sold at a premium price to the NPC agent and the proceeds of which go to the pirate's last X number of victums.
Players can make their own bounties against other players but only contracts against low sec rated players will be recognized and sanctioned by NPC security agents. Sanctioned bounties placed by players will be added to the existing NPC created bounties and allocated via NPC offers. It could be made possible that the empire the piracy is happening in would match ISK for ISK the player placed bounty amount.
Anyhow, a rough sketch of how I believe Bounty hunting can be improved.
EvE is made around player content. Every second word in your ideas is npc's.
Npc's to set up bounties. Npcs to buy loot at cool prices blah blah. Why dont you try aligning your ideas with the ideals within EvE?
Looks to me like that's exactly what he is doing. Interacting with NPC's in their various forms and flavors are half the game of Eve. . . . Regards, August Soldier of the Gooch |

Vampirate
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Posted - 2006.04.17 20:12:00 -
[15]
...remove them.
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Nyabinghi
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Posted - 2006.04.17 20:35:00 -
[16]
Well obvious to me is that the current system in place for placing and collecting bounties is not working. Furthermore from what I've herd there's not enough incentive for players to take on the roll of a Bounty Hunter full time.
Certainly Concord is not sufficient to keep player pirates and murderers in check. So just as player pirates make EVE dangerous so should player Bounty Hunters and/or a player privatized police forces make EVE safer. I suggest that NPC Agents take some control over bounties so that they can be properly regulated and administered. As well the four empires, the storyline should take a more vested interest in what players do and I suppose this is what the Faction Wars is gonna be at least partially about.
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Zhartan
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Posted - 2006.04.17 20:36:00 -
[17]
Edited by: Zhartan on 17/04/2006 20:37:22 Edited by: Zhartan on 17/04/2006 20:36:40
Originally by: Yarek Balear Edited by: Yarek Balear on 17/04/2006 14:42:49 Dunno about the hiding in Noob corp problem - I can see any solution fraught with problems.
As far as the bounty system is concerned, I saw an excellent suggestion a week or two ago where the Bounty system is removed completely and Kill-right can be bought instead. I guess this would work a little something like this...
1. Player A attacks Player B, giving Player B kill rights. 2. Player B is too weak to attack Player A but wants revenge. 3. Player B then submits a bounty request - with kill-rights transferred for X isk to Concord. 4. Player C accepts contract, paying Y isk to Concord for kill-right. If kill is successful, Player C receives X isk back from Concord. If unsuccessful they lose their Y isk and the bounty request goes back into the pool for hunters to claim.
Whether this works or not depends on the Y amount and should probably be variable depending on some factors.
Cheers, Yarek.
Won't work. Player C is Player A's friend or alt. |

Deja Thoris
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Posted - 2006.04.17 20:56:00 -
[18]
Originally by: 0August0
Npc's to set up bounties. Npcs to buy loot at cool prices blah blah. Why dont you try aligning your ideas with the ideals within EvE?
Looks to me like that's exactly what he is doing. Interacting with NPC's in their various forms and flavors are half the game of Eve.
No, you dont get npc's involved in player retribution and revenge. Thats just silly.
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Cummilla
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Posted - 2006.04.17 21:23:00 -
[19]
Noobs\carebears hiding in start corps is the least of the problems with the war dec system! The much more effective counter for the carebear with a yellow streak running down their stomach, is to join an alliance(or form their own) and have the deccer be forced to either pay bigtime isks to continue said war or call it off.
It's ridiculous. Carebears with iskies to burn can exploit game mechanics to avoid valid wars in the above fashion.
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Nyabinghi
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Posted - 2006.04.17 21:58:00 -
[20]
I do feel that n00b corps i.e. NPC corps should put out bounties on player pirates that attack the players that reside within that n00b/NPC corp. No corp, either player or NPC, would logically want their new recruits destroyed and looted.
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