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Cantus Firmus
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Posted - 2006.04.17 15:56:00 -
[1]
Apart from Engineering and Adv. Weapon Upgrades. Are there any skills that up the pg of a ship?
I'm trying to fit my punisher and I'm sitting at 68.75pg (including a MAPC), I am currently using 58pg. I would love to drop the MAPC and fit a heatsink but I need .25 more pg.
I have Eng. 5 already so I can't get anymore pg from that. According to my calculations I need to train Weapons Upgrades 2-5 then Adv. Weapons Upgrades 0-2 to get the required .25pg. I mean I need to train those up anyways but is there another skill that would help me with pg?
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Cavy Dan
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Posted - 2006.04.17 16:46:00 -
[2]
Short Answer: No.
Longer, not totally relevant answer: Shield Upgrades lower the PG requirement for Shield Upgrades, like extenders and such, but you're flying amarr, so it doesn't apply. ----------------------------------------------- My Band's new Demo: Linkage to Torrent |

Emperor D'Hoffryn
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Posted - 2006.04.17 23:43:00 -
[3]
look at the mods you are fitting, then look at the skills those mods require, then read the skill descriptions. the skills the mods require sometimes have bonuses like less cpu, less pg, or less cap use per level for mods needing that skill.
then there is named, and faction mods that have better fitting needs.
There are implants that boost pg and cpu of the ship, but I think these are kinda pricey.
after that, you are done. show info on your guns and noses and check the variations tab, and search for easier to fit versions, but they will be more expensive. fit a smaller version of that class of gun (mediums instead of heavies for instance) this is the art of fitting.
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us 
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Hon Kovell
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Posted - 2006.04.18 00:49:00 -
[4]
You could also use a Power Diagnostic Unit instead of the MAPC. That at least gives you cap and shield bonuses along with increased grid (59).
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