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I Riven I
Hedion University Amarr Empire
0
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Posted - 2014.02.27 11:42:00 -
[1] - Quote
Enemy:
tracking speed :0.7 rad/sec orbiting at: 12,000m optimal: 12,000m
You: signature radius: 100m
At what speed should you be moving to dodge all the enemys firing?
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Victor Andall
Complexes and Abaddons
197
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Posted - 2014.02.27 11:53:00 -
[2] - Quote
I Riven I wrote:Enemy:
tracking speed :0.7 rad/sec orbiting at: 12,000m optimal: 12,000m speed: 250m/s
You: signature radius: 100m
At what speed should you be moving to dodge all the enemys firing?
Depends on the enemy's relative position to you.
If he's right behind you, your speed doesn't matter at all because your angular velocity is 0. I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |
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ISD LackOfFaith
ISD Community Communications Liaisons
1246

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Posted - 2014.02.27 16:50:00 -
[3] - Quote
I Riven I wrote:Enemy:
tracking speed :0.7 rad/sec orbiting at: 12,000m optimal: 12,000m speed: 250m/s
You: signature radius: 100m
At what speed should you be moving to dodge all the enemys firing? You're missing some info:
- Enemy's guns' signature resolution
- What direction you're (going to) moving in, relative to his orbit
Also, you need to consider the effect of moving quickly on the trajectory of the ship orbiting you. If it has to play "catch-up" to try to keep up with you, it will no longer technically be orbiting. It will be doing something like approaching as you move away, which greatly helps its tracking.
Lastly, 0.7 rad/s is enormous tracking! It's approximately the tracking of a Dramiel (tracking-bonused) with 125mm autocannons! That sort of tracking is hard to avoid even at short range and in a tiny ship, so I'm afraid that at 12 km it may be impossible to dodge without breaking Eve's physics engine by going too fast. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
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Pew Terror
Green Associates
95
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Posted - 2014.02.27 17:04:00 -
[4] - Quote
If those guns are medium guns you would need to go about 24k/sec (orbit speed, given values are transversal velocity) to mitigate 99.99% of all damage. Around 72k/sec if its small guns. |

Tippia
Sunshine and Lollipops
19678
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Posted - 2014.02.27 17:11:00 -
[5] - Quote
If we, as you've done, taken optimal range out of the equation, the limit for when you are next to impossible to hit is when:
(transversal +ù signature resolution) / ( range +ù tracking speed +ù signature radius) > 2.
With your numbers, we reach that when ( x -¦ [0GÇô250] ) +ù signature resolution > 1,680,000.
That first factor depends on your relative transversal speed: are you flying in line with or against his travel vector, or on some angle in-between? Also, note that there is always a chance for a wrecking hit. GÇ£Next to impossibleGÇ¥ in this context means that tracking you is as difficult as it it would be if you sat still at 2+ù falloff. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Erotica 1
Krypteia Operations CODE.
3901
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Posted - 2014.02.27 17:15:00 -
[6] - Quote
I just throw stuff together on my ships and go have fun. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

I Riven I
Hedion University Amarr Empire
0
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Posted - 2014.02.27 17:28:00 -
[7] - Quote
Erotica 1 wrote:I just throw stuff together on my ships and go have fun.
I know what youre saying ;) but this is for a different thing. |

BeBopAReBop RhubarbPie
The Scope Gallente Federation
267
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Posted - 2014.02.27 19:02:00 -
[8] - Quote
Erotica 1 wrote:I just throw stuff together on my ships and go have fun. I tried that, but then an incursus 3v1'ed my entire gang. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
5140
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Posted - 2014.02.27 19:58:00 -
[9] - Quote
I Riven I wrote:Enemy:
tracking speed :0.7 rad/sec orbiting at: 12,000m optimal: 12,000m speed: 250m/s
You: signature radius: 100m
At what speed should you be moving to dodge all the enemys firing?
Given this info, I should anything over 1000m/s ought let you dodge *nearly* all the enemy's firing.
0.7 rad/sec tracking at 12km screams small pulse lasers to me, and that means short falloff. If he's only going 250 m/s, 1000 m/s should take you out of falloff pretty quickly, although you only need to exceed 250 to eventually get away.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Unsuccessful At Everything
The Troll Bridge
10492
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Posted - 2014.02.27 20:03:00 -
[10] - Quote
BeBopAReBop RhubarbPie wrote:Erotica 1 wrote:I just throw stuff together on my ships and go have fun. I tried that, but then an incursus 3v1'ed my entire gang... Twice.
What if the Incursus pilot just threw it together and went and had fun....
Mind = Blown. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
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