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Flash Landsraad
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Posted - 2006.04.19 12:27:00 -
[1]
Edited by: Flash Landsraad on 19/04/2006 12:29:00 Is it me or are T2 missile launcher skill trees highly unfair towards gunnery pilots?
If I want to use for example T2 large pulse lasers I have to train:
Small Energy Turret lvl 5 Motion Prediction lvl 3 Small Pulse Laser Specialisation lvl 4 Medium Energy Turret lvl 5 Motion Prediction lvl 4 Medium Pulse Laser Specialisation lvl 4 Large Energy Turrey lvl 5 Motion Prediction lvl 5 Large Energy Turret Specialisation lvl 1
If someone wants to use T2 siege launchers they have to train:
Torpedos lvl 5 Missile Launcher Operation lvl 4 Torpedo Specialisation lvl 1
I seem to be missing something here - how is that fair?
If someone could please enlighten me I would be very greatful. And to the missile users out there please no flaming - I am looking for an explanation not an insult slugging fest resulting in a locked topic.
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Eyeshadow
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Posted - 2006.04.19 12:30:00 -
[2]
tech2 turrets were out for ages before tech2 launchers were released. I can only sumise that they wanted the missile users to catch up to the turret users quickly.
I dont like it but they aint gonna change it now
My Latest Vid (18/04/06) |

smallgreenblur
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Posted - 2006.04.19 12:37:00 -
[3]
Yeah, seems like every noob can use t2 missiles now. Couple that with the fact t2 precision = win vs frigs. Ah well.
Maybe the anti-nos people can start threads against precision cruise? Would be a better use of their time :)
sgb
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twit brent
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Posted - 2006.04.19 12:42:00 -
[4]
Does kinda screw up newer turret users doesnt it. Im just glad i got my new alt as a missile user.
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HippoKing
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Posted - 2006.04.19 12:43:00 -
[5]
it is a bit silly... i have lights and heavies t2 anyway though 
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron RAWR!11 Sig Hijack!11 - Imaran |

Flash Landsraad
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Posted - 2006.04.19 12:46:00 -
[6]
I could understand where you're coming from Eyeshadow if you had to train a support skill for each launcher type like you do with turrets. For example Target Navigation Prediction lvl 5 for T2 Siege and Missile Bombardment for T2 Cruise or something like that. But you don't need a single support skill to use T2 launchers. You don't even need Missile Launcher Operation 5 to use T2 Siege!
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Karl Mattar
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Posted - 2006.04.19 13:15:00 -
[7]
Look on the bright side. It's not like T2 launchers provide anywhere near the ROI as T2 turrets do anyway.
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Kakita J
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Posted - 2006.04.19 13:18:00 -
[8]
Edited by: Kakita J on 19/04/2006 13:20:50 If you only want one specific missile spec, you're better off than turret users. In your example, you could now use small, medium and large T2 pulse lasers, where the other guy can only use T2 torps and nothing else.
Say you want to train ALL laser specs (pulse and beam). The missile guy wants to train ALL missile specs.
Turret guy needs following lvl 5 skills (x Rank): small turret (x1) medium turret (x3) large turret (x5) motion pred (x2) sharpshooter (x2) gunnery (x1) ----------------- total: rank 13, effectively (plus 2 small specs (x3) and 2 med specs (x5) at lvl 4)
Missile guy needs the following at lvl 5: cruise (x5) torp (x4) heavy(x3) standard (x2) rockets (x1) missile ops (x1) -------------- total: rank 16
Factor in the fact that missile support skills have (slightly) higher rank than turret support skills and it doesn't sound so much in missile user's favor, eh? And btw, it's not like you wouldn't train the missile support skills because you don't technically _need_ them to fit modules.
edit: forgot gunnery
"They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
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inSpirAcy
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Posted - 2006.04.19 13:24:00 -
[9]
Edited by: inSpirAcy on 19/04/2006 13:24:25 I never quite understood the whole specialization thing, personally.
If I want to specialize in a particular class of gun (I'm interested in medium beams), why do I have to specialize in small beams first? Doesn't that kind of defeat the whole purpose of specialization? 
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smallgreenblur
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Posted - 2006.04.19 13:25:00 -
[10]
Originally by: Kakita J Edited by: Kakita J on 19/04/2006 13:20:50 If you only want one specific missile spec, you're better off than turret users. In your example, you could now use small, medium and large T2 pulse lasers, where the other guy can only use T2 torps and nothing else.
Say you want to train ALL laser specs (pulse and beam). The missile guy wants to train ALL missile specs.
Turret guy needs following lvl 5 skills (x Rank): small turret (x1) medium turret (x3) large turret (x5) motion pred (x2) sharpshooter (x2) gunnery (x1) ----------------- total: rank 13, effectively (plus 2 small specs (x3) and 2 med specs (x5) at lvl 4)
Missile guy needs the following at lvl 5: cruise (x5) torp (x4) heavy(x3) standard (x2) rockets (x1) missile ops (x1) -------------- total: rank 16
Factor in the fact that missile support skills have (slightly) higher rank than turret support skills and it doesn't sound so much in missile user's favor, eh? And btw, it's not like you wouldn't train the missile support skills because you don't technically _need_ them to fit modules.
edit: forgot gunnery
uh... not really... you need the specialist skills for small and med to train large. You've pointed this out but not included it in your maths. The end result would be 16 rank 5s for missiles and 30 for gunnery. So yes, it still looks unbalanced to me.
sgb
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Kakita J
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Posted - 2006.04.19 13:32:00 -
[11]
Edited by: Kakita J on 19/04/2006 13:32:37
Originally by: smallgreenblur Edited by: smallgreenblur on 19/04/2006 13:25:58 uh... not really... you need the specialist skills for small and med to train large. You've pointed this out but not included it in your maths. The end result would be 16 rank 5s for missiles and 30 for gunnery. So yes, it still looks unbalanced to me.
sgb
Level 5 takes about 5 times as long as lvl 4, so I usually neglect lvl 4s in comparison. But even if you count them in, Missile guy needs to train additional 3 ranks to lvl 5, whereas turret guy needs to train an effective rank 16 to lvl 4 (small + med specs). Pretty much the same thing. I'm just saying it's not that terribly unbalanced as it sounds on first glance.
edit: Oh, and then missile guy doesn't even have the spec skills yet, whereas turret guy has them at lvl 4 for small and meds.
"They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
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Jim McGregor
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Posted - 2006.04.19 14:59:00 -
[12]
Originally by: Flash Landsraad Edited by: Flash Landsraad on 19/04/2006 12:29:00 Is it me or are T2 missile launcher skill trees highly unfair towards gunnery pilots?
If I want to use for example T2 large pulse lasers I have to train:
Small Energy Turret lvl 5 Motion Prediction lvl 3 Small Pulse Laser Specialisation lvl 4 Medium Energy Turret lvl 5 Motion Prediction lvl 4 Medium Pulse Laser Specialisation lvl 4 Large Energy Turrey lvl 5 Motion Prediction lvl 5 Large Energy Turret Specialisation lvl 1
If someone wants to use T2 siege launchers they have to train:
Torpedos lvl 5 Missile Launcher Operation lvl 4 Torpedo Specialisation lvl 1
I seem to be missing something here - how is that fair?
If someone could please enlighten me I would be very greatful. And to the missile users out there please no flaming - I am looking for an explanation not an insult slugging fest resulting in a locked topic.
You need Missile Launcher Operation 5 to actually be able to use a tech 2 torpedo. Its no good just being able to use the launcher. =)
For me, it has taken almost 5 days for Missile Launcher Operation and it will probably take another 20 or so for Cruise Missile 4 to 5. Then i want Torpedoes to 5, where im looking at another 16 days to go from 4 to 5.
Im not sure if it makes up for it, but as a missile user you really want both Torpedoes and Cruise to be at 5 which is lots and lots of training.
--- "2006.04.15 05:48:19 notify Ditrigonal Thermal Barrier Crystallization I is already modifyActiveShieldResonanceAndNullifyPassiveResonance." |

Krulla
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Posted - 2006.04.19 16:04:00 -
[13]
Originally by: Jim McGregor
Im not sure if it makes up for it, but as a missile user you really want both Torpedoes and Cruise to be at 5 which is lots and lots of training.
Oh poooor poooor you.
Let's see what skills I trained to use both tech II long and short range hybrids?
Large hybrids 5 - Large railguns 4 - Large blasters 4 med hybrids 5 - Medium Railguns 4 - Med Blasters 4 small hybrids 5 - Small railguns 4 - Small blasters 4 Sharpshooter 5 - Motion prediction 5
Let's see what you trained for tech II long and short range missiles?
Torpedoes 5 - Torpedo spec 4 Cruise missiles 5 - Cruise spec 4
Ohnoes! Poor missile users!
Respect the Domi. Or else.
SIG HIJACK!!11 RAWRR!!1- IMMY
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Jim McGregor
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Posted - 2006.04.19 16:13:00 -
[14]
Originally by: Krulla
Originally by: Jim McGregor
Im not sure if it makes up for it, but as a missile user you really want both Torpedoes and Cruise to be at 5 which is lots and lots of training.
Oh poooor poooor you.
Let's see what skills I trained to use both tech II long and short range hybrids?
Large hybrids 5 - Large railguns 4 - Large blasters 4 med hybrids 5 - Medium Railguns 4 - Med Blasters 4 small hybrids 5 - Small railguns 4 - Small blasters 4 Sharpshooter 5 - Motion prediction 5
Let's see what you trained for tech II long and short range missiles?
Torpedoes 5 - Torpedo spec 4 Cruise missiles 5 - Cruise spec 4
Ohnoes! Poor missile users!
Yep, its not fair. Its only understandable that you cry a little about it.
--- "2006.04.15 05:48:19 notify Ditrigonal Thermal Barrier Crystallization I is already modifyActiveShieldResonanceAndNullifyPassiveResonance." |

Tinknadel
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Posted - 2006.04.19 17:40:00 -
[15]
On the same note, Large T2 Guns get boni from small , medium and large specialization, as the guns require all three.
So in the end guns will do more damage due to this extra bonus on just a skill bonus level. Personally, I'd rather have something similar with missiles that require lower missile specializations to train higher ones.
It's a tradeoff in what I see as getting more by requiring more skills, or just getting the base specialization. You get what you pay for (train for in this case)
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BootStrap
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Posted - 2006.04.19 18:17:00 -
[16]
Originally by: Tinknadel On the same note, Large T2 Guns get boni from small , medium and large specialization, as the guns require all three.
I believe this is incorrect, if you are using, say, large T2 lasters you only get the damage bonus from the large blaster spec skill. If you got a damage bonus from the small and medium spec skills too the damage would be huge.
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Shaemell Buttleson
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Posted - 2006.04.19 18:27:00 -
[17]
Yeah your right it is easier to train for T2 missiles.
If someone just trains the skills you said though to use torps or cruise though they may as well use the snowball launcher we were all given for a pressie by CCP last Xmas for all the damage they can do.
In short they will be owned by anyone who has invested the time to use gun turrets.
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Jim Raynor
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Posted - 2006.04.19 19:11:00 -
[18]
You are forgetting the requirements on the actual "missile" too.
Siege Launcher Req: Missile Launcher Op IV Torpedoes V Heavy Missiles III Standard Missiles III
Javelin Torpedo: Torpedoes V Missiles Launcher Op V
Granted, if you want to use one type of missile period, it does not take long to train quickly for that t2 missile variant but the missile skill tree doesn't work exactly like the gunnery one.
You don't have to train for pulse lasers and then beam lasers but for missiles there is a rocket and light missile skill, torpedoes and cruise missiles again must train both. Some of the missile secondary skills (which while not are requirements for t2 stuff ARE defidently needed to be effective) are higher multipliers than gunnery secondary skills.
For example, warhead upgrades is a mult of 5, surgical strike is a mult of 4 and you get more results from surgical strike, 1% more dmg per level trained.
Some of the secondary missile skills are rank 5 actually, most of the gunnery ones are rank 2..
It does balance out a bit.
------
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L33t Sphere
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Posted - 2006.04.19 19:58:00 -
[19]
Generally missle users also use guns. For example, the Apoc can fit 8 t2 guns. The raven can only fit 6 t2 missles, leaving 2 highslots for....guns. Usually. So they also have to train turret skills.
That's not even talking about minmatar, who are basically required to train both.
This coming from a Gallente user.
It's not that big of a deal.
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Matoxic
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Posted - 2006.04.19 20:02:00 -
[20]
Edited by: Matoxic on 19/04/2006 20:02:47 Shhhhhhh !!!! please don't argue i dont want a nerf its bad enough me thinkin training rocket an missiles to lvl 5, to use t2 launchers, please dont get this nerfed   
edit - spelling msitake
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Mjala
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Posted - 2006.04.19 20:04:00 -
[21]
not another post where some people think they can learn faster missile skills then turret skills.
yes its true, you can learn for only one missile kind, because missiles are a second weapons.
but not one person have read the details, the payoff for a missile spezialisation is higher then one turret spezialisation.
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Scipio Primipilus
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Posted - 2006.04.19 22:41:00 -
[22]
I have close to 11m Sp's in missiles, on my alt I have close to 11m sp's in gunnery. They both specialise in highend T2... Seems pretty fair to me.
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Hamatitio
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Posted - 2006.04.19 22:49:00 -
[23]
YOU ARE BEATING A DEAD HORSE.
GFG.
someone post the pic please. ---
Originally by: Wrangler ...why do you people always have to verbally assault each other over things that doesn't matter anyway?
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