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Ven Chorus
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Posted - 2006.04.21 05:25:00 -
[1]
Edited by: Ven Chorus on 21/04/2006 05:41:00 Anybody have suggestions for a Maulus setup? The little thing has a nice amount of CPU- what is the best way to put it to use for support in a frigate fleet?
Thanks!
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Ras Blumin
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Posted - 2006.04.21 05:54:00 -
[2]
2 guns, remote rep 2-3 damps cap relays
you might want a cap mod in 3rd mid if you want to run guns+damps indefinately.
A dirty job - Released 2006.01.02 |

Phaese
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Posted - 2006.04.21 06:30:00 -
[3]
Edited by: Phaese on 21/04/2006 06:31:02 Maulus is a sweet frig, I've found two great uses for it... The first is mining; though you have to time the lasers right (no cap bonus), the Maulus can fit 2x Miner IIs on it nicely, and is an effective miner if you're can mining (Maulus cargo hold isn't too hot). My other use of the Maulus is as a survey ship; it can fit a probe launcher and some other mods nicely, and I used it to scan moons (industrial + 0.0 blockade = wasn't happening).
Plus it looks damn sexy.
(edit) Right, a fleet. Damps as above. :P
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Ven Chorus
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Posted - 2006.04.21 18:47:00 -
[4]
I've come up with the following "Total EW" setup. Keep in mind that I will be with up to 10 other tech1 frigates.
High- 2x 150mm Carbide Rails/iron ~ 27k effective range Medium- Target Painter, Sensor Damp, Tracking Disruptor Low- Sensor Booster (passive), Cap Relay
This ship really needs 1 Hi slot moved to a Low for a 2:3:3. I am struggling to find something decent for my last High slot. I have loads of CPU to spare.
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Ernest Graefenberg
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Posted - 2006.04.21 18:56:00 -
[5]
You also haven't found anything decent for your 3 mids o_O
First reply here had it down pretty much. If you're going with only 2 damps then run an MWD, but 3 damps is pretty much the way to go - and theres absolutely no reason you'd want to run your guns constantly anyway. You hardly want to bother using them anyway, except maybe to steal final blows.
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Ven Chorus
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Posted - 2006.04.21 19:07:00 -
[6]
Why do I want 3 damps- opponents will still be able to target our close range fighters. I am new to EW so I may be completely missing the point. Please teach me 
1 Damp protects softer "snipers" and forces longer lock time 2nd Damp .. ? 3rd Damp .. ?
Painter increases Gang DPS. Disruptor lowers opponent DPS.
The guns are not very useful- really only there for emergency/fun.
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Foulis
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Posted - 2006.04.21 19:30:00 -
[7]
Originally by: Ras Blumin 2 guns, remote rep 2-3 damps cap relays
you might want a cap mod in 3rd mid if you want to run guns+damps indefinately.
QFT, I use that layout when I'm feeling cheap. ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Pettu
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Posted - 2006.04.21 19:38:00 -
[8]
Originally by: Ven Chorus Why do I want 3 damps-
1 Damp protects softer "snipers" and forces longer lock time 2nd Damp .. ? 3rd Damp .. ?
1st Damp - Protection from 1 sniper, heŚll take a long time locking anybody 2nd Damp - Protection from 2nd sniper, heŚll take a long time locking anybody 3rd Damp - Protection from 3rd sniper, he'll take a long time locking anybody
or
3x damp - against one ship, heŚll be dead before he even gets a lock on anybody.
or
1-3damps on a inty to prevent it from scrambling your gangmates.
My Setup was along these lines: MID: 2x Damp, 1x tracking disruptor LOW: 1x Cap Relay, 1xSensor boost HIGH: 1x Small Remote Armor Rep, 2x Guns you can fit
Guns are your latest concern, fit whatever you can after fitting everything else. And there's usually some BC or Cruiser with a Target Painter T2, so why bother. If i knew no one else had a TP I fitted one instead of the tracking disruptor.
www.kaosempire.org Recruiting video |

Segmentor
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Posted - 2006.04.21 21:52:00 -
[9]
Originally by: Pettu
Originally by: Ven Chorus
My Setup was along these lines: MID: 2x Damp, 1x tracking disruptor LOW: 1x Cap Relay, 1xSensor boost HIGH: 1x Small Remote Armor Rep, 2x Guns you can fit
Sensor boosters are a Mid Slot mod. 
My setup: HI 2x 125mm 1x Small NOS MID 1x SB 2x Damp LO 2x CPR
1x Warriors
If you get locked, youre dead before you can say "Giant Butterfly".
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Yojiritsu
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Posted - 2006.04.21 22:46:00 -
[10]
Never heard of low slot sensor enhancers ?
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Ernest Graefenberg
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Posted - 2006.04.21 23:09:00 -
[11]
Edited by: Ernest Graefenberg on 21/04/2006 23:12:05
Originally by: Ven Chorus Why do I want 3 damps- opponents will still be able to target our close range fighters. I am new to EW so I may be completely missing the point. Please teach me 
1 Damp protects softer "snipers" and forces longer lock time 2nd Damp .. ? 3rd Damp .. ?
Painter increases Gang DPS. Disruptor lowers opponent DPS.
The guns are not very useful- really only there for emergency/fun.
The extra damps spike lock times to all crap, or allow you to damp multiple smaller targets (cruisers/frigs need only 1 max 2 to be effectively disabled). Dampening is ironically completely worthless against snipers, because you neither have the optimal nor lockrange to deal with them - but it is very effective at shutting ships down, particularly with multiple damps.
Triple damps can completely disable anything except double or triplesensorbooster BS, which are pretty exclusively snipers anyway (ie nothing to worry about once you're in range). Most cruisers with 2 damps on them will have lockranges well below 10k and fairly horrendous locktimes - if the fight isn't over by the time they could technically acquire a single lock on a target within range, its still entirely reliant on the target never leaving that tiny range for an instant.
In other words, even if you're hitting the target shortrange, dampening is excellent. Worst case you MWD in and out of his lockrange for an instant if the fight is really taking that long (ie you're ganging up a tanked HAC with t1 friggys).
Edit : And painters are bad m'kay, since they'll only make a significant impact vs small targets - who are usually reliant on being webbed to actually take damage, +3m of sig radius or no (thats well under a percent of a battleship cannon sigresolution). Tracking disruptors are fine, but might as well use a crucifier for them - plus Sensor Damps are alot less conditional, ie 3 damps will always disable a target, wether its using missiles and drones or not.
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Waragha
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Posted - 2006.04.22 00:22:00 -
[12]
High: who cares youre a EW frig Mid: Mwd for empire possibly ab for 0.0? Depending on what you're doing. Damps Low: Plate, cap relay ?
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