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Teri Cox
Center for Advanced Studies Gallente Federation
13
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Posted - 2014.03.05 16:24:00 -
[1] - Quote
Some of the command ships are not really usefull since the changes, its time for some tweaks
Absolution: I rarely see this ship, i think its because of the cab bonus for energy turrets, remove it and add cap to compensate. Eos: needs to remove the tracking bonus for hybrid turrets and make the dronetracking boni work for all size Claymore: dual rof bonus sucks, ends with INSANE ammo use Sleipnir: good as it is Astarte: good as it is Nighthawk: since changes not really useful anymore(reason is the kinetic damage bonus) Vulture: damage low for a t2 bc, and the dual range bonus is too OP, with 250mm railguns it can reach 60km easly with antimatter. damnation: needs to get the hp bonus into hull
and the sleipnir, absolution, astarte and nighthawk will get +.25 to warpspeed
Absolution: replace the cap bonus to a 7.5% bonus to optimal range for medium energy turrets +500 cap -15s cap recharge time +15 m/s speed +1 med slot
Eos: replace the hybrid tracking bonus to a drone control rage bonus change the 7.5% drone bonus to make it work for all size of drones +150 m3 dronebay +10 m/s speed +1 med slot +1 turret hardpoint +5 missile hardpoints
claymore: Minmatar battlecruiser bonus: 7.5% to missile damage(was rof) 7.5% to shield boost amount
command ships: 7.5% to missile rate of fire(+2.5%) 5% bonus to explosive velocty of missiles
+1 low slot
Astarte: +20 m/s speed +1 med slot +50 cap
Sleipnir: +25 m/s speed +1 med slot +20 m3 dronebay
vulture: replace one of the range bonus with an additional 10% to hybrid damage bonus +1 med slot +4 m/s speed +25m3 dronebay +200pg +20 cpu +100 cap -20s cap recharge time
nighthawk: +20 m/s speed - 100000kg mass +400 cap +1 med slot make the kinetic damage bonus work for all types of damage
damnation: +2350 armor hp +1 low slot
replace armor hp bonus with a 2nd 10% missile damage bonus
tweak for the paladin: +1875 cap replace the 5% cap bonus to a 7.5% large energy turret tracking bonus
tweak for the zealot:
replace the cap bonus for weapons and replace it with a tankbonus add cap to compensate
let me know, what you think about this |

Batelle
HOMELE55
2085
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Posted - 2014.03.05 16:35:00 -
[2] - Quote
eos is a heavy drone ship. Flying minmatar and caring about ammo? I don't think so... Nighthawk has been sad for a long time. Kinetic is one culprit, but its still bad. Its bad because it has 5 mids and 5 lows instead of 6/4. I don't know how it came out of rebalancing with 5/5 still. Its so bad.
+0.25 warpspeed to 1 of each race is exactly the kind of difference that CCP wanted to eliminate when they got rid of the fleet/combat distinction.
lol you're adding slots to ships willy-nilly. Nice try. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Harvey James
The Sengoku Legacy
657
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Posted - 2014.03.05 17:30:00 -
[3] - Quote
i agree with the vulture not needing 2 optimal bonuses .. a ROF or damage bonus instead would be preferred. The absolution does need something over the damnation as atm there is no reason to use it instead..
perhaps when they get around to a missile rebalance it will help... as a HAM range nerf will happen as having the torp(bs) range is OP Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Perkone Caldari State
2973
|
Posted - 2014.03.05 17:56:00 -
[4] - Quote
Harvey James wrote:perhaps when they get around to a missile rebalance it will help... as a HAM range nerf will happen as having the torp(bs) range is OP I'm not sure about the tweaks, but I think every race should have at least one command ship with a +50% shield or armor bonus. I am currently away, traveling through time and will be returning last week. |

Batelle
HOMELE55
2091
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Posted - 2014.03.05 18:01:00 -
[5] - Quote
Arthur Aihaken wrote:Harvey James wrote:perhaps when they get around to a missile rebalance it will help... as a HAM range nerf will happen as having the torp(bs) range is OP I'm not sure about the tweaks, but I think every race should have at least one command ship with a +50% shield or armor bonus.
that would mean you would have tanky and non-tanky command ships. Instead of the primary distinction being the weapon system. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Arthur Aihaken
Perkone Caldari State
2973
|
Posted - 2014.03.05 18:07:00 -
[6] - Quote
Batelle wrote:that would mean you would have tanky and non-tanky command ships. Instead of the primary distinction being the weapon system. They could all have it as far as I'm concerned. Not entirely sure why the Damnation is unique in this respect... I am currently away, traveling through time and will be returning last week. |

Pew Terror
Green Associates
104
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Posted - 2014.03.05 18:18:00 -
[7] - Quote
Quote:Sleipnir: +25 m/s speed +1 med slot +20 m3 dronebay
I spilled some coffee laughing here... |

Vesan Terakol
Sad Face Enterprises
47
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Posted - 2014.03.05 18:51:00 -
[8] - Quote
So, for the Vulture, you want to remove the ability t use your strongest ammo to insane ranges and instead, you want to use weaker ammo with a damage bonus... I don't really get it.
The command ships might face further iterations, but they don't need changes as drastic as the ones you're listing. Most of your demands come from your inability to grasp the intended role and potential of each ship. https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
84
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Posted - 2014.03.05 19:00:00 -
[9] - Quote
Or you almost never see them because they are very skill intensive ships? The main change I would like to see to Command Ships is have the Vulture exchange one of its optimal bonuses for a +10% Shield HP per level. This makes it similar to the Damnation as a result.
And if CCP says that they can't do that because that is effectively a double bonus to shield (it increases shield recharge rate indirectly) then they should follow their own logic and remove it from the Tengu Subsystem.
Basically I think the Vulture needs a Shield HP bonus. The other Command Ships are in a good place at the moment in my opinion. -Bl+¦d |

Gizznitt Malikite
Agony Unleashed Agony Empire
3596
|
Posted - 2014.03.05 19:15:00 -
[10] - Quote
Make Command processors a Rig instead of a midslot item!
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Lina Theist
Rosendal Research and Development
55
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Posted - 2014.03.05 20:12:00 -
[11] - Quote
with these changes I'd never fly anything but a vulture |

Zan Shiro
Alternative Enterprises
389
|
Posted - 2014.03.05 23:04:00 -
[12] - Quote
Vesan Terakol wrote:So, for the Vulture, you want to remove the ability t use your strongest ammo to insane ranges and instead, you want to use weaker ammo with a damage bonus... I don't really get it.
some like to get close and personal. TBH I used to want my rokh to lose some range for more damage. Then I saw over time the ability to dance in the other sides falloff (if lucky even out of that) had its benefits. Its not high damage output but...if you had the damage output to use it you are creeping into ranges where the enemy hurts you more. If I had the need to run vulture I'd basically run it like a rokh, why the reference. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2534
|
Posted - 2014.03.05 23:14:00 -
[13] - Quote
Isn't a rate of fire bonus actually better than a damage bonus? |

Arthur Aihaken
Perkone Caldari State
2980
|
Posted - 2014.03.06 00:24:00 -
[14] - Quote
Danika Princip wrote:Isn't a rate of fire bonus actually better than a damage bonus? Depends on the weapon. For rapid launchers, no. I am currently away, traveling through time and will be returning last week. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2535
|
Posted - 2014.03.06 00:28:00 -
[15] - Quote
Arthur Aihaken wrote:Danika Princip wrote:Isn't a rate of fire bonus actually better than a damage bonus? Depends on the weapon. For rapid launchers, no.
But for HAMs or HMLs? |

Last Wolf
Umbra Wing
6
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Posted - 2014.03.06 01:06:00 -
[16] - Quote
ROF is always better. 5% ROF per level is effectively a 33% increase in damage at level V(1/.75)=1.33 Granted you go through more ammo, but you do more dps. Vacuums suck. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2857
|
Posted - 2014.03.06 05:08:00 -
[17] - Quote
Oh nevermind, misunderstood the post. Oh god. |

Gustav Mannfred
the bring back canflipping corp
92
|
Posted - 2014.03.08 10:47:00 -
[18] - Quote
I support some of the changes
especially the dual rof bonus on the claymore, when using rlml or hams, the rof may can fall under 1.8s, causing a laggy client, this can happen on the astarte too.
i know, that rof is better, but with the balance on the claymore with 7.5 rof and 7.5 damage, it will do 10% more damage as it does right now.
i can also agree, that most of the commandships, exept the sleipnir and astarte are useless, before the changes, the nighthawk was nice too, but as its kinetic damage bonus got increased to 7.5%, i just sold it and got a sleipnir.
and about the .25 warpspeed, this wont change anything, as cs and cruisers accelerating almost identically (cruiser needs 8s for accerelation and 24 for deacceleration, a command ships needs 8.8 and 26 sec, so just a few sec longer warp, if you want to know better, the accelerationtime is 24/warpspeed of the ship, deac is 3x acceleration time)
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |

Nevyn Auscent
Broke Sauce
1129
|
Posted - 2014.03.08 11:14:00 -
[19] - Quote
Gizznitt Malikite wrote: Make Command processors a Rig instead of a midslot item!
This is pretty much the only thing needed. You never see CS because they are all in safes boosting from off grid like they should be in the current rules set. If you see them, they are either undocking, or roaming as part of a small gang where their DPS is needed on grid. Any other roles they should be off grid. |

Gustav Mannfred
the bring back canflipping corp
92
|
Posted - 2014.03.09 16:43:00 -
[20] - Quote
Nevyn Auscent wrote:Gizznitt Malikite wrote: Make Command processors a Rig instead of a midslot item!
This is pretty much the only thing needed. You never see CS because they are all in safes boosting from off grid like they should be in the current rules set. If you see them, they are either undocking, or roaming as part of a small gang where their DPS is needed on grid. Any other roles they should be off grid.
but command ships are not ONLY for boosting, they should be more like assault battlecruisers with 2 utility hi-slots for boosting modules, like the t1 bcs too, they can be used for off grid boosting or just for combat, but the command processor rig looks nice i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
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