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Doireen Kaundur
110
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Posted - 2014.03.07 02:34:00 -
[1] - Quote
Why not just do it all with ISK? What is the purpose of having another currency? Minimizing the cost of replacing implants.
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Pix Severus
School of Applied Knowledge Caldari State
417
|
Posted - 2014.03.07 02:39:00 -
[2] - Quote
It was introduced as a way to enable microtransactions in the game.
It wasn't well received by the community. |

Scipio Artelius
The Vendunari End of Life
522
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Posted - 2014.03.07 02:50:00 -
[3] - Quote
Pix Severus wrote:It wasn't well received by the community.
But it was going to be gold for CCP, until they realised it was really quartz after all.
I hear even Hilmar says Grr Goons now.
eve-bazaar- Discount prices on ships and PLEX. Real savings drives your ISK further. |

Unsuccessful At Everything
The Troll Bridge
10648
|
Posted - 2014.03.07 02:56:00 -
[4] - Quote
Scipio Artelius wrote:I hear even Hilmar says Grr Goons now.
Grrrrrrrrr Hilmar's Grrrrrrrrrrring of goons. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

GreenSeed
957
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Posted - 2014.03.07 02:58:00 -
[5] - Quote
the golden ammo wasn't well received, the microtransactions are fine, and will be back shortly with the new paint jobs.
hopefully we can eventually get a working store and a QA pipeline set up to have a player studio of sorts, like the one DOTA and PS2 have.
player designed ships are awesome, and having "civilian" ships with unique models would be worth the PLEX. if only to ship spin or RP being a space trucker.
also, targets. |

ACE McFACE
IronClad Victory Slightly Sexual
1766
|
Posted - 2014.03.07 03:09:00 -
[6] - Quote
GreenSeed wrote:the golden ammo wasn't well received, the microtransactions are fine, and will be back shortly with the new paint jobs. hopefully we can eventually get a working store and a QA pipeline set up to have a player studio of sorts, like the one DOTA and PS2 have. player designed ships are awesome, and having "civilian" ships with unique models would be worth the PLEX. if only to ship spin or RP being a space trucker.also, targets. There was never any ccp statement about introducing 'golden ammo' what people were mad about was the fact that a monocle cost $70. You should be notified if someone quotes your post so you can continue the argument! |

GreenSeed
957
|
Posted - 2014.03.07 03:19:00 -
[7] - Quote
ACE McFACE wrote:GreenSeed wrote:the golden ammo wasn't well received, the microtransactions are fine, and will be back shortly with the new paint jobs. hopefully we can eventually get a working store and a QA pipeline set up to have a player studio of sorts, like the one DOTA and PS2 have. player designed ships are awesome, and having "civilian" ships with unique models would be worth the PLEX. if only to ship spin or RP being a space trucker.also, targets. There was never any ccp statement about introducing 'golden ammo' what people were mad about was the fact that a monocle cost $70. no.
the store was merely polemic, the **** hit the fan over a month afterwards when constant DTs, bugs, performance issues and ill temper was added to the "leak" of the internal magazine that presented the idea of introducing AUR for items and services that would break the sandbox, such as standings, ammo, ships, etc.
the myth that it was the microtransactions needs to die. |

Scipio Artelius
The Vendunari End of Life
523
|
Posted - 2014.03.07 03:21:00 -
[8] - Quote
GreenSeed wrote:the myth that it was the microtransactions needs to die. I agree. Let's keep repeating it till it does...
Microtransactions was always the wrong term. Not only were they potentially sanbox breaking, but they were never micro. It was macrotransactions all the way. eve-bazaar- Discount prices on ships and PLEX. Real savings drives your ISK further. |

Tippia
Sunshine and Lollipops
19853
|
Posted - 2014.03.07 03:27:00 -
[9] - Quote
ACE McFACE wrote:There was never any ccp statement about introducing 'golden ammo' GǪaside from in their internal publications and in the form of the very first thing they tried to introduce (the IshuScorp) until people pointed out to them that what they were trying to do was sheer idiocy.
Quote:what people were mad about was the fact that a monocle cost $70. Not really, no. That was just something that unequivocally drove the point home that CCP was trying to dabble in a business model that they were utterly clueless about and that they had lost every last bit of touch with the community. The monocles simply became the symbol of their absolute ignorance. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Crasniya
Strange Energy Gentlemen's Agreement
434
|
Posted - 2014.03.07 03:29:00 -
[10] - Quote
You don't want your microtransaction currency to be the same as your in-game currency, because the issue is that PLEXs and AUR can be introduced without flooding the ISK economy of EVE. If you let players directly inject their accounts with ISK from Account Management, it would mess up the economic balance of the game.
Microtransactions are the direction the gaming industry is going.
If you want to talk about pay-to-win macrotransactions, Blizzard is introducing a feature next expansion where you can pay $60 to jump a character straight up to level 90. ;) Meanwhile, people whine about $2 to paint their ship and not affect game balance at all. |

Solhild
Republic Military School Minmatar Republic
1366
|
Posted - 2014.03.07 06:06:00 -
[11] - Quote
I for one would be happy to see aurum go. No problem with BPC for paint jobs, from mission rewards, loot drops, LP & isks. |

Nyla Skin
Caldari Provisions Caldari State
297
|
Posted - 2014.03.07 08:05:00 -
[12] - Quote
GreenSeed wrote:the microtransactions are fine
CCP has not really offered enough of what people would have wanted from the nex. In addition to uselessness of avatar stuff because of non-existent avatar gameplay (and badly designed clothes on top of that). In after the lock :P -á - CCP Falcon www.nizkor.org/features/fallacies |

Beekeeper Bob
Beekeepers Anonymous
1112
|
Posted - 2014.03.07 08:07:00 -
[13] - Quote
Pix Severus wrote:It was introduced as a way to enable microtransactions in the game.
It wasn't well received by the community.
It was only a matter of time before they decided to try again....
CCP: "We know what's best for the game, so you can't have any options....." |

Lipbite
Express Hauler
1788
|
Posted - 2014.03.07 08:26:00 -
[14] - Quote
Artificial currencies are used for cash shop to ensure actual cash injections + to confuse players with "complicated" math into spending more cash i.e. "1800 abstract units" price for single-use frigate skin seems low/acceptable compared to "$10.50".
Note: EVE's cash exchange is the most tender variant compared to other games. However the most interesting "real-virtual" cash variant is in Neverwinter - it allow to build very effective forex schemes. |

Wacktopia
Noir. Noir. Mercenary Group
627
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Posted - 2014.03.07 10:13:00 -
[15] - Quote
Pix Severus wrote:It was introduced as a way to enable microtransactions in the game.
No. Microtransactions would and could be possible using PLEX.
AUR was introduced to allow CCP to control the price and exchange rate for CQ goods independently of ISK / PLEX. They control both the price of AUR and the exchange rate with ISK/PLEX.
Forums are playing EVE too. Fact. |

Victor Andall
Complexes and Abaddons
222
|
Posted - 2014.03.07 10:15:00 -
[16] - Quote
The existence of Aurum has absolutely no bearing on your playing the game. It does not "need to go". You need to ignore it. I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4976
|
Posted - 2014.03.07 11:03:00 -
[17] - Quote
Tippia wrote:ACE McFACE wrote:what people were mad about was the fact that a monocle cost $70. Not really, no. That was just something that unequivocally drove the point home that CCP was trying to dabble in a business model that they were utterly clueless about and that they had lost every last bit of touch with the community. The monocles simply became the symbol of their absolute ignorance.
I don't see it that way. It seems to me that the monocle has become adopted for exactly the purpose it was designed: space peen.
Here's what the fracas was about:
- The promise through Fearless that CCP was going to introduce "Power Items"
- The lack of development on flying in space, and the promise of no development for 18 months
- The poorly delivered Incarna, which gave us "Walking in shoebox" rather than "walking in stations", melted players' GPUs, and provided no significant gameplay other than sitting on a couch or standing on a balcony watching your ship spin itself
- The perceived exorbitant pricing of Noble Exchange items despite CCP positioning the item store as an exclusive luxury store selling the right to lift your nose at the hoi polloi.
- The community's failure to understand the message behind the "thousand dollar jeans" statement
- CCP's arrogance in forcing players to use captain's quarters
- The removal of ship spinning from the game
In the fallout, the monocle has become the literal "in your face" reminder to some folks, the ultimate trolling tool, and the ultimate accessory for the fashionable super-space-rich elite.
CCP knew what they were doing, it's just that the community had suckled at the teat of free-to-play games for so long that they expected all virtual item stores to be selling cheap disposable crap.
The part where CCP messed up was not expanding on walking in stations to allow the super-expensive and ugly clothes to have a purposed (i.e.: to show other people how fashionable and rich we are). Day 0 advice for new players: Day 0 Advice for New Players |

voetius
BITB Support Services
194
|
Posted - 2014.03.07 11:12:00 -
[18] - Quote
Doireen Kaundur wrote:Why not just do it all with ISK? What is the purpose of having another currency?
Gamasutra on monetization and currencies
http://www.gamasutra.com/view/feature/134959/the_design_of_freetoplay_games_.php?print=1
Item-Purchasing
The Principle
This is the main revenue source of free-to-play games -- between 50 and 90 percent. A F2P game uses two types of currency: a so-called soft currency, and a hard one. The former is earned in-game by completing tasks, but the latter can only be obtained by spending real money -- dollars, euros, whatever.
Why two currencies? The main reason is that it allows the game publisher to control the monetization of the game. If any item could be bought with money earned in-game, players could eventually buy the whole game without spending a dime. Another advantage of this dual-money system is that it gives a premium value to whatever can only be bought with hard money.
Note that in many games, there is some gateway to convert between the two currencies, allowing players with different resources (time and cash) to exchange them. |

Senfora Anophis
An Errant Venture
0
|
Posted - 2014.03.07 12:48:00 -
[19] - Quote
CCP Was ahead of their time. If the NeX hadn't come in right at the same time that WiS (with an engine that most PCs couldn't handle even with a single character) had showed up I suspect there wouldn't have been the same outrage.
You bring up the Ish Scorp? That's exactly what CCP is proposing with ship paints. I was never familiar with anyone from CCP wanting to do any golden ammo/power ships--IMO that's apocryphal unless someone has a link they can point to.
Personally, I've never spent a single Aurum, and would have gladly spent it on my soon-to-be flashy woop woop Comets, except they're going to be LP store.
I get to go around flying random patterns while screaming like a siren on comms again!
Plus it's got the little cylon light.
I, for one, welcome our new Aurum overlords. |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
49
|
Posted - 2014.03.07 13:25:00 -
[20] - Quote
Crasniya wrote: If you want to talk about pay-to-win macrotransactions, Blizzard is introducing a feature next expansion where you can pay $60 to jump a character straight up to level 90. ;) Meanwhile, people whine about $2 to paint their ship and not affect game balance at all.
At the end of the day, you can buy 600m isk for $20, with which you can then buy ships, weapons ..... even skills essentially, via the char bazaar. We have legitimised macrotransactions, the playerbase has long since accepted it.
Adding microtransiactions of pointless cosmetic stuff really isn't going to make any difference.
|

seth Hendar
I love you miners
491
|
Posted - 2014.03.07 13:31:00 -
[21] - Quote
ACE McFACE wrote:GreenSeed wrote:the golden ammo wasn't well received, the microtransactions are fine, and will be back shortly with the new paint jobs. hopefully we can eventually get a working store and a QA pipeline set up to have a player studio of sorts, like the one DOTA and PS2 have. player designed ships are awesome, and having "civilian" ships with unique models would be worth the PLEX. if only to ship spin or RP being a space trucker.also, targets. There was never any ccp statement about introducing 'golden ammo' what people were mad about was the fact that a monocle cost $70. actually, there was some line about CCP plans to introduce ships and weapons with better than normal stats, available only from next store / aurum.
AND the 70$ crap.
overpriced items + incarna get players really mad, but the thing wich transformed it in the shitstorm that hit jita and the following mass unsub was the paper leaked drom CCP office about gold ammo/ship / mods etc....
i myself, like many other, am against any gold items, however, i've no issue at all with CCP selling paintjob or whetever ingame item that doesn't have any advantage over what can be acquired by regular players
you want a pink megathron fo 100$? sure, as long as it does have the same stats than a regular megathron or navy mega, if ppl are dumb enought to buy those, hell CCP would be dumb not to sell those!
i just hope that this will not divert ressources from much needed game improvement, like pos and all the broken things CCP need to fix |

Willmahh
5
|
Posted - 2014.03.07 14:02:00 -
[22] - Quote
MonkeyMagic Thiesant wrote:Crasniya wrote: If you want to talk about pay-to-win macrotransactions, Blizzard is introducing a feature next expansion where you can pay $60 to jump a character straight up to level 90. ;) Meanwhile, people whine about $2 to paint their ship and not affect game balance at all.
At the end of the day, you can buy 600m isk for $20, with which you can then buy ships, weapons ..... even skills essentially, via the char bazaar. We have legitimised macrotransactions, the playerbase has long since accepted it. Adding microtransiactions of pointless cosmetic stuff really isn't going to make any difference.
Except your NOT buying 600m isk. your buying a card that someone can buy from you with in-game isk.
Plex doesnt create isk; it moves it around. |

Grymmstorm
Brutor Tribe Minmatar Republic
8
|
Posted - 2014.03.07 14:09:00 -
[23] - Quote
I don't mind the Aurum, although I have to wonder about the fact that it has long been a claim to fame for EVE that anything you can get in-game can be produced by the players. Adding stuff that can't be produced by players kind of breaks that. With the lack of actual WiS and any type of WiS interaction, the items are extremely overpriced and very few people care about them. Were CCP to actually fix that aspect, the perceived value of the items would go up, and that would make the items more in line with what they should be: Luxury items to show off.
My issue was with the travesty that was Incarna, which locked me out of being able to play EVE, and CCP's general lack of fucks to give when it came to that issue. This on TOP of the fact that there were (And are) still major issues with gameplay itself that have never been addressed, and they added faux-WiS and over-priced Lux, with no purpose. That was my issue with the debacle. |

Pak Narhoo
Splinter Foundation
1372
|
Posted - 2014.03.07 14:11:00 -
[24] - Quote
Senfora Anophis wrote:You bring up the Ish Scorp? That's exactly what CCP is proposing with ship paints. I was never familiar with anyone from CCP wanting to do any golden ammo/power ships--IMO that's apocryphal unless someone has a link they can point to.
At first the isuscorp was coming out of thin air. No ship(s) where manufactured you just went to the NEX paid with AUR and tada a ishuscorp was waiting for you in your hangar.
I didn't dig too deep but here's a start link for you: http://oldforums.eveonline.com/?a=topic&threadID=1538783
|

Kire Erquilenne
Olide Trading Company
0
|
Posted - 2014.03.07 19:03:00 -
[25] - Quote
Why do we have PLEX, can't we just use Aurum? |

DaReaper
Net 7 The Last Brigade
233
|
Posted - 2014.03.07 19:44:00 -
[26] - Quote
I'll toss in my .02 isk.
I was inactive during incarna's roll out (wife had a kiddo yay me) anyway, I heard about all the crap through the grape vine and was a tad disappointed that they killed WiS delvopment. But was happy they were going to fix space side.
As already said, Aurum is just so you can split between game money and real money. Otherwise you would toss the econmy out of whack.
I personally have no issues with the $70 monacal, or paint jobs, or clothing. TBH, I think CCP would take a small batch of devs and rework the nex store, give us MORE stuff to play with, that doesn't effect game play what so ever, and then see if people want it for a cycle. Because, it could honestly pay for the development of WiS without taking anything from other teams doing space stuff. It would in essence be a win win. Esp because you have that other hyped game that a lot of random eve players, who know nothing about why a lot of us remain here, are foaming at the mouth over. If ccp put in stuff they currently have, set better pricing, let plays play Space Barbie, they could in essence get the money to hire a few devs to work just on WiS. And in a few development cycles we could see the damn door open. And then that would be something else to tell people who they start rambling about that other game that's not even alpha yet.
Then you can still play in space, you subscription funds that, and the Aurum sells fund WiS. Both could be developed easily, but ccp needs to not do stupid crap like give you a better ship for Aurum, or this ammo that will melt shelds in one shot via any ship. or something. They already have things, just add them to nex, revamp it, and see. if people pay for the clothes and things, then it means we want MORE WiS.
just tossing that out there, I for one want the damn door open, and will gladly toss a plex at aurum to help make that **** happen |

Tippia
Sunshine and Lollipops
19857
|
Posted - 2014.03.07 19:55:00 -
[27] - Quote
Senfora Anophis wrote:You bring up the Ish Scorp? That's exactly what CCP is proposing with ship paints. I was never familiar with anyone from CCP wanting to do any golden ammo/power ships--IMO that's apocryphal unless someone has a link they can point to.
No, the ship paints is how the IshuScorp should have been done, but the NeX is incapable of doing so. I say GÇ£isGÇ¥ rather than GÇ£wasGÇ¥ because until I actually see it dispensing attributed items, I have no reason to think that it's not still the incomplete and alpha-state piece of f+ªces it always was.
Read the link Pak Narhoo provided. Check how utterly useless the NeX is at doing any of the things it needs to do to work in EVE. The IshuScorp was just the more boneheaded version of golden ammo, but the Fearless newsletter amply demonstrated that they were thinking about bringing more conventional types in.
Mara Rinn wrote:I don't see it that way. It seems to me that the monocle has become adopted for exactly the purpose it was designed: space peen. [GǪ] In the fallout, the monocle has become the literal "in your face" reminder to some folks, the ultimate trolling tool That's all true, but what you're saying is exactly the same thing I'm saying so I don't quite get how you GÇ£don't see it that wayGÇ¥. The anger was not about the cost of the monocle GÇö the monocle simply became the symbol of the whole mismanaged mess. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lina Theist
Rosendal Research and Development
55
|
Posted - 2014.03.07 20:02:00 -
[28] - Quote
GreenSeed wrote:the golden ammo wasn't well received, the microtransactions are fine, and will be back shortly with the new paint jobs. hopefully we can eventually get a working store and a QA pipeline set up to have a player studio of sorts, like the one DOTA and PS2 have. player designed ships are awesome, and having "civilian" ships with unique models would be worth the PLEX. if only to ship spin or RP being a space trucker.also, targets.
If eve becomes like dota/tf2 where they introduce new **** all the time to cash in at a steady pace, then count me out. I don't want that **** to ruin eve. In its current iteration where you buy blueprints for specific ship paint jobs it is pretty uninteresting. |

Willmahh
5
|
Posted - 2014.03.07 20:03:00 -
[29] - Quote
DaReaper wrote:I'll toss in my .02 isk.
I was inactive during incarna's roll out (wife had a kiddo yay me) anyway, I heard about all the crap through the grape vine and was a tad disappointed that they killed WiS delvopment. But was happy they were going to fix space side.
As already said, Aurum is just so you can split between game money and real money. Otherwise you would toss the econmy out of whack.
I personally have no issues with the $70 monacal, or paint jobs, or clothing. TBH, I think CCP would take a small batch of devs and rework the nex store, give us MORE stuff to play with, that doesn't effect game play what so ever, and then see if people want it for a cycle. Because, it could honestly pay for the development of WiS without taking anything from other teams doing space stuff. It would in essence be a win win. Esp because you have that other hyped game that a lot of random eve players, who know nothing about why a lot of us remain here, are foaming at the mouth over. If ccp put in stuff they currently have, set better pricing, let plays play Space Barbie, they could in essence get the money to hire a few devs to work just on WiS. And in a few development cycles we could see the damn door open. And then that would be something else to tell people who they start rambling about that other game that's not even alpha yet.
Then you can still play in space, you subscription funds that, and the Aurum sells fund WiS. Both could be developed easily, but ccp needs to not do stupid crap like give you a better ship for Aurum, or this ammo that will melt shelds in one shot via any ship. or something. They already have things, just add them to nex, revamp it, and see. if people pay for the clothes and things, then it means we want MORE WiS.
just tossing that out there, I for one want the damn door open, and will gladly toss a plex at aurum to help make that **** happen
going a little off topic, but...
A real measure of the desire of WIS would be to use kickstarter where:
- CCP sets a development goal. e.g. 10 million USD
- CCP rewards backers with something that would be available in station (but available to everyone at create cost in ISK) once released. e.g. custom office, custom hangar, meeting room, etc...
The Players of EVE who want WIS most would be funding it (and im sure there would be enough to achieve the goal) and no one could complain that their monthly sub finances something they think no one wants.
I for one would back a project like that. |

Caviar Liberta
Moira. Villore Accords
483
|
Posted - 2014.03.07 20:26:00 -
[30] - Quote
ACE McFACE wrote:GreenSeed wrote:the golden ammo wasn't well received, the microtransactions are fine, and will be back shortly with the new paint jobs. hopefully we can eventually get a working store and a QA pipeline set up to have a player studio of sorts, like the one DOTA and PS2 have. player designed ships are awesome, and having "civilian" ships with unique models would be worth the PLEX. if only to ship spin or RP being a space trucker.also, targets. There was never any ccp statement about introducing 'golden ammo' what people were mad about was the fact that a monocle cost $70.
The "Greed is good" in office mail didn't help either. |
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