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Alvatore DiMarco
Capricious Endeavours Ltd
1883
|
Posted - 2014.03.07 22:59:00 -
[1] - Quote
Came expecting "line costs are too high".
Left somewhat confused by OP's poor choice of wording.
Anyway, +1 to this. Nerf the attractiveness of NPC lines and promote Outpost/POS lines instead. |

Kaarous Aldurald
ROC Deep Space The ROC
2991
|
Posted - 2014.03.07 23:02:00 -
[2] - Quote
+1.
The way things ought to work is Player Infrastructure > NPC Infrastructure. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Nevyn Auscent
Broke Sauce
1126
|
Posted - 2014.03.07 23:17:00 -
[3] - Quote
As long as this cost happens across all levels of security it's good. Null Industrial Outposts have a bonus in time on certain items which means higher line costs will make it slightly advantageous to leverage those time bonuses, but not totally destroy the market.
However if this is intended as a just high sec thing, no, & hell no. |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
190
|
Posted - 2014.03.07 23:33:00 -
[4] - Quote
This seems really well thought out and reasonable. Take my +1 sir. |

Andreus Ixiris
Duty. DARKNESS.
4282
|
Posted - 2014.03.07 23:42:00 -
[5] - Quote
5/10 for choice of wording, could be better.
11/10 for idea. Fully supported. Mane 614
|

Nevyn Auscent
Broke Sauce
1126
|
Posted - 2014.03.07 23:49:00 -
[6] - Quote
Oh wait, he's already said in another thread that this is just a nerf high sec idea. Yea. No real understanding of the economy, and simply a Nullbear hating on highsec.
-1 as a result. |

Rowells
Unknown Soldiers Fidelas Constans
288
|
Posted - 2014.03.07 23:55:00 -
[7] - Quote
Wouldn't it be preferable to buff POS S&I/manufacturing in tandem with an NPC station line nerf? and a little less on the amount of nerf. !00 times more exspensive? that seems a bit much without gaining anything in return. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3615
|
Posted - 2014.03.08 01:28:00 -
[8] - Quote
Nevyn Auscent wrote:Oh wait, he's already said in another thread that this is just a nerf high sec idea. Yea. No real understanding of the economy, and simply a Nullbear hating on highsec.
-1 as a result.
This is a nerf NPC S&I stations to make POS S&I more attractive. This isn't a black and white nerf highsec to boost nullsec situation, but it has layered levels of benefits.
Everywhere POS manufacturing becomes more competitive with NPC Station manufacturing, no matter the sec status.
In Sov Nullsec, where POS manufacturing gains the benefits of cheaper fuel costs, you get a compounded boost to manufacturing, although the truth is this is that shipping costs will still outweigh most of these benefits.
I would like to see more implemented to boost nullsec industry, but I'm leaving those ideas for another thread. |

Daichi Yamato
Xero Security and Technologies
1156
|
Posted - 2014.03.08 01:36:00 -
[9] - Quote
Make player assets better than npc assets?
Yes please. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Gizznitt Malikite
Agony Unleashed Agony Empire
3615
|
Posted - 2014.03.08 01:45:00 -
[10] - Quote
Rowells wrote:Wouldn't it be preferable to buff POS S&I/manufacturing in tandem with an NPC station line nerf? and a little less on the amount of nerf. !00 times more exspensive? that seems a bit much without gaining anything in return.
The 100 times more expensive brings the cost of using POS's on the same order of magnitude as using Station lines.
Using specific numbers, after this price increase, a toon with 10 lines running will spend 8m isk a day in line costs. A small POS costs about 4m isk a day to operate, but is also fairly limited by CPU in the number of S&I facilities it can utilize. Medium POS's run 8m a day, and its 16m isk a day for larges. Given the extra risk and effort required to setup and operate from a POS, I thought these values were reasonable.
We can refine the line costs some, but even at the proposed 100 fold increase, things work out alright.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
3615
|
Posted - 2014.03.08 01:46:00 -
[11] - Quote
Andreus Ixiris wrote:5/10 for choice of wording, could be better.
11/10 for idea. Fully supported.
Thank you for the props.
Can you give some wording suggestions, so I can accurately articulate what the thread is about? |

Rowells
Unknown Soldiers Fidelas Constans
289
|
Posted - 2014.03.08 02:12:00 -
[12] - Quote
Gizznitt Malikite wrote:The 100 times more expensive brings the cost of using POS's on the same order of magnitude as using Station lines.
Using specific numbers, after this price increase, a toon with 10 lines running will spend 8m isk a day in line costs. A small POS costs about 4m isk a day to operate, but is also fairly limited by CPU in the number of S&I facilities it can utilize. Medium POS's run 8m a day, and its 16m isk a day for larges. Given the extra risk and effort required to setup and operate from a POS, I thought these values were reasonable.
We can refine the line costs some, but even at the proposed 100 fold increase, things work out alright.
Well I mention this because depending on which modules you use POS towers also offer better research times than a normal station. So It's not always convenience that people use their own POSes for research theres a practical reason as well. When it comes down to it, time is money. So messing with the costs wont make POSes more favorable to those who dont see the necessity. Doing more in the same amount of time will be. So doing jobs in a station is still reasonable, but it would be more economical for serious researchers to upgrade to a POS. If you want to make POSes more attractive, buff them. God knows they need some good lovin. |

Zifrian
Licentia Ex Vereor Black Core Alliance
1407
|
Posted - 2014.03.08 02:29:00 -
[13] - Quote
Markets will adapt. Same with PI taxes for instance.
But overall, you aren't nerfing S&I slots really, you are buffing POS production, which currently can't really compete IPH wise with NPC stations. I for instance don't use a pos for anything and do fine with T2 production.
If this change went through I'd either move to a POS or just adapt as long as the IPH was good enough to outweigh the hassle of using a POS. But right now, I don't see the point in producing at a POS if you are in highsec.
The only issue I see with this is new industry players, which you mention as well. Today I had a chat with someone in Jita that thought 400k was a lot of isk for an Ammo BPO.
That is an unintended consequence of production. You don't get people interested in industry by requiring them to start out with massive fees they can't afford just to build stuff most of us wouldn't waste our time on. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Aliventi
Southern Cross Empire Flying Dangerous
657
|
Posted - 2014.03.08 02:56:00 -
[14] - Quote
33000isk/hr is far to low to many any meaningful difference. You need to make it 500,000-1 mil isk/hr to achieve the proper effect of making highsec production less profitable than nullsec production. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Gizznitt Malikite
Agony Unleashed Agony Empire
3615
|
Posted - 2014.03.08 03:34:00 -
[15] - Quote
Aliventi wrote:33000isk/hr is far to low to many any meaningful difference. You need to make it 500,000-1 mil isk/hr to achieve the proper effect of making highsec production less profitable than nullsec production.
I'm not trying to make Highsec production more profitable than Nullsec Production.
I'm attempting to make POS production on par or better than NPC station production.
Believe it or not, this is also the first step needed to balance nullsec and highsec industry. Nullsec stations have a very limited number of manufacturing slots, and any serious production needs to be supplemented by POS structures.
|

Aliventi
Southern Cross Empire Flying Dangerous
657
|
Posted - 2014.03.08 04:13:00 -
[16] - Quote
Gizznitt Malikite wrote: I'm not trying to make Highsec production more profitable than Nullsec Production.
I'm attempting to make POS production on par or better than NPC station production.
Believe it or not, this is also the first step needed to balance nullsec and highsec industry. Nullsec stations have a very limited number of manufacturing slots, and any serious production needs to be supplemented by POS structures.
The following is a quote of most of the issues present in the balance of highsec and nullsec production and how to fix the overall problem of highsec production being too cheap. Costs must go up for highsec for station and POS production if we are to see any meaningful balance.
Quote:There are too many cheap manufacturing slots in highsec. Not only that highsec maufacturing POSes are virtually never attacked. Single systems in highsec have more manufacturing slots than some constellations in nullsec. They have an abundance of moons to anchor POS at. Why would I run industry in nullsec where my station (and all the slots) may be flipped from my control or use a POS to manufacture which can be RF'ed and destroyed easily when I could just do S&I in highsec safely and cheaply?
We need an incentive to do S&I in nullsec. There is no greater incentive than good old isk. Here is what needs to happen: 1. Make in station manufacturing slots in highsec cost 100-200+ times as much to use per hour. So instead of less than 5,000 isk/hr/slot you are paying 500k-1mil isk/hr/slot. (Makes highsec products more expensive to produce than nullsec. Price for safety.) 2. Make highsec POS fuel costs go up by driving up the cost and usage of the star base charters. (Again, makes highsec products more expensive to produce.) 3. Give nullsec station upgrades far more S&I slots. I am talking upwards of several hundred to a thousand slot per station. 4. Drive up the fuel cost of JFs. You should still be able to haul in what you can't get locally (Mainly T2 moon goo). It should be a last resort. 5. Bring in Ring Mining. Each rock is unique. have the ratios of mins based of of the exponential needs found in t1 productions. Solves the low ends issue. 6. Put moon goo in the asteroids in the rings and take it off the moons. Allows the people doing the industry to source they need themselves. 7. Destroy mineral compression. No more single JFs holding enough mins to produce several capital ships.
Optional ideas: 8. Don't give a materials bonus to production in nullsec stations, but a time bonus. This will prevent the cost of minerals plummeting through less use, but boost the isk/hour for the slots. Isk is the greatest incentive. 9. Allow more than 1 station to be constructed in a system. Perhaps a limit of 3? Each station has a different useful S&I bonus. No reason you shouldn't be able to have one of each or double up on a particularly useful one. 10. Allow stations to be destroyed. 11. Allow stations to be converted from one type to another for a cost. 12. (This is maybe good. Maybe very bad.) If you take control of a station you should be able to loot it. Anything inside is now yours. To the victor goes the spoils. This would include everything up on market orders. 13. Drastically reduce the number of S&I slots found in highsec.
Now it is easier to get everything you need to build things in nullsec, you have the slots to do it, it is very challenging to import what you can't source. Not only that, highsec manufacturing and importing ships and such from highsec is more expensive than producing what you need locally.
Like it or not your solution doesn't provide enough meaningful incentives to move production outside of station. Trivial amounts of isk more will never accomplish your goal. Do it right or don't do it at all. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2866
|
Posted - 2014.03.08 05:11:00 -
[17] - Quote
Seems like it could take veteran players out of the stations to leave more room for newer players getting into industry, which is something I feel is pretty important. I like this idea. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2866
|
Posted - 2014.03.08 05:16:00 -
[18] - Quote
Zifrian wrote:The only issue I see with this is new industry players, which you mention as well. Today I had a chat with someone in Jita that thought 400k was a lot of isk for an Ammo BPO. I think this idea helps new players in the long run. Older, established industrialists are probably the types who take profit margins quite seriously, so when a cheaper option for manufacturing becomes available outside of stations, it should make getting a station slot much less competitive (right now, a new player might have to wait 20 days just to experiment with a BPC to figure out how industry works). This idea gives a better incentive for older players to use POSes, but like the other guy said, the incentive might not be great enough to convince people it's worth the hassle. Oh god. |

GizzyBoy
Aperture Harmonics No Holes Barred
93
|
Posted - 2014.03.08 06:38:00 -
[19] - Quote
pos's are a nightmare. |

mynnna
GoonWaffe Goonswarm Federation
3074
|
Posted - 2014.03.08 07:03:00 -
[20] - Quote
Nevyn Auscent wrote:As long as this cost happens across all levels of security it's good. Null Industrial Outposts have a bonus in time on certain items which means higher line costs will make it slightly advantageous to leverage those time bonuses, but not totally destroy the market.
However if this is intended as a just high sec thing, no, & hell no.
You know, it feels like it's been awhile since I've beat up on someone for posting something like this, so I'm going to go ahead and list all the ways in which you are flatly and hilariously wrong.
- Shipping costs are a thing. This is true even if we pretend enough mining actually happens in nullsec for me to build with minerals mined out there, instead of importing. For example, if I'm building battleships, I can fit 60 battleships worth of minerals into a single JF trip in compressed form, but those 60 hulls would take ten trips to move back to highsec. Assuming I'm flying a Nomad, I'll burn 160m isk worth of fuel, or about 2.66m per hull. At 3h20m to build (PE5 research), that's the equivalent of 800k per hour in "build costs". This extends to other ship classes as well - 33 cruisers per trip round trip costing 15.9m isk is ~480k per hull or about 216k/hr. Twice as many frigates with exactly half the build time per frigate gives you the same 216k/hr.
- If I can't get enough minerals locally, I have to import them. Those 60 BS can be moved in a single JF if I do the compression right, but it's still another 80k per hull in build costs; I'm up to 880k for the battleships, I won't belabor the point by extending it to other hulls.
- If I'm importing compressed minerals, I'm building the guns in empire, which means I'm subject to those fees anyway. 5500 railguns with PE20 is about 593.66 hours of build time, or about 19.8m isk at the proposed 33.3k/hour build cost. That's another ~329,500 isk to my build cost per ship, bringing me to about 1.21m per hour - nearly forty times the 33.3k/hr price point. At this point, even if for some completely idiotic reason there were NPC fees on my player built outpost's slots, they'd be negligible compared to what I'd already paid.
- And finally, a bonus to time doesn't necessarily mean I'm capable of undercutting you, it just means I'm building a bit more product. Too bad that even if we ignore the above three points, that's FAR more than counterbalanced by the presence of eleventy billion drooling industrialists who, when not busy driving anything worth building to razor thin margins, shriek about any potential nerf to their meager livelihood without actually stopping to think about it for a minute or two. Makes it kinda hard to "totally destroy the market" when my output, time bonuses aside, is still a tiny fraction of the market, doesn't it?
/rant Member of the Goonswarm Economic Warfare Cabal |

Storm Novah
Yada Industries
23
|
Posted - 2014.03.08 07:35:00 -
[21] - Quote
Riot Girl wrote:Seems like it could take veteran players out of the stations to leave more room for newer players getting into industry, which is something I feel is pretty important. I like this idea. How do you get that idea? It's just going to make vet players hoard the station slots that are currently available which will make it even more difficult for new players to try and get into the industrial side of the game. They have already done polls on these issues and I for one sincerely hope they intend to expand the number of slots in public stations for all the different forms of S&I. Maybe raising the costs would be a good isk sink but other than that I don't see a valid reason to further restrict what is already very difficult to get access to right now. Also... being a member of a corp that has a pos doesn't guarantee that any one person is going to get access to the industry modules. Just my thoughts. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2869
|
Posted - 2014.03.08 07:43:00 -
[22] - Quote
Storm Novah wrote: It's just going to make vet players hoard the station slots that are currently available which will make it even more difficult for new players They already hoard the station slots, don't they? I'm not sure how encouraging veteran players to set up their own manufacturing operation is going to make it harder for new players to manufacture in stations. How is making stations less inviting going to make them even more populated?
Oh god. |

Rivr Luzade
Coreli Corporation Ineluctable.
259
|
Posted - 2014.03.08 07:51:00 -
[23] - Quote
How is this going to "even the manufacturing playfield" across space? 00 stations request 0 ISK for manufacturing, low sec stations have always free slots, high sec stations around hubs are always congested and you need to travel around to find a freeer station, and WH put the extra price for their tower fuel cost onto the T3 prices anyways.
What it does is promoting the use of a system, which is broken beyond repair. What it does is only reducing already meager margins even further. What it does is requiring to grind missions and stay in high sec in order to place POS in relatively save territory. I don't see myself bring billions upon billions in materials to low sec to produce there in a POS that can be shot at another person's whim. What it does is punishing small people over large entities. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3618
|
Posted - 2014.03.08 07:56:00 -
[24] - Quote
Aliventi wrote:Gizznitt Malikite wrote: I'm not trying to make Highsec production more profitable than Nullsec Production.
I'm attempting to make POS production on par or better than NPC station production.
Believe it or not, this is also the first step needed to balance nullsec and highsec industry. Nullsec stations have a very limited number of manufacturing slots, and any serious production needs to be supplemented by POS structures.
Like it or not your solution doesn't provide enough meaningful incentives to move production outside of station. Trivial amounts of isk more will never accomplish your goal. Do it right or don't do it at all.
You grossly underestimate the value of this proposal. One character Manufacturing at a station (10 lines) would spend 8m isk / day on line fees. Alternatively, you could operate a Medium POS for the same amount of isk, build all your stuff 25% faster, and have enough lines to support several characters with on demand private access for production. That is a huge amount of incentive, and if you don't grasp this, I highly doubt you actually partake in Manufacturing.
Quote:There are too many cheap manufacturing slots in highsec. Not only that highsec maufacturing POSes are virtually never attacked. Single systems in highsec have more manufacturing slots than some constellations in nullsec. They have an abundance of moons to anchor POS at. Why would I run industry in nullsec where my station (and all the slots) may be flipped from my control or use a POS to manufacture which can be RF'ed and destroyed easily when I could just do S&I in highsec safely and cheaply?
A.) Highsec manufacturing is generally done in NPC station slots, much moreso than at POS's. Research POS's are far more common, and they are regularly attacked. too, although I'll admit they can be made difficult to take down. Truth is, once you move away from the trade hubs, it is trivial to find open and available manufacturing, PE, and Invention slots in highsec. As such, there is generally no reason to use a POS for these forms of industry. My change insures the POS S&I is actually better than station S&I. No matter if you are a highsec, lowsec, WH, or nullsec industrialist, this is a good thing! This is only a bad thing if you don't have access to a POS.
B.) Nullsec systems may not have as many moons on average as highsec, but they typically have more than enough moons to setup a sizeable manufacturing system via POS's. This changes helps that.
C.) QQ, nullsec isn't safe. I'm sorry, but I'm calling out your bullshit on this point. First off, nullsec residents regularly have massive amounts of wealth in their nullsec stations, and I don't believe for a moment that they are too risk adverse to manufacture there. Generally, it is the travel costs of moving goods to/from markets that hinder significant nullsec production.
With this in mind, lets examine your list:
1.) My proposal addresses the Price vs Effort/Risk of POS manufacturing. Why do you care if it is in highsec or nullsec!
2.) Nullsec Sov already reduce the fuel costs of utilizing a POS. You don't need to jack up the cost of charters, although a small increase would be alright.
3.) Swap manufacturing in Highsec stations to nullsec stations? HTFU, nullsec stations are not risky to use!
4.) While I have a lot of mixed feelings on JF usage, increasing fuel cost and removing mineral compression will do NOTHING to help nullsec industry. If you want to help nullsec industry, you need to reduce the transportation costs, which are the main reason nullsec industry cannot compete with highsec. Alternatively, you could bump all production in highsec by some significant amount, but I honestly am not addressing that here. Here I am balancing POS vs Station S&I.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
3618
|
Posted - 2014.03.08 08:13:00 -
[25] - Quote
Rivr Luzade wrote:How is this going to "even the manufacturing playfield" across space? 00 stations request 0 ISK for manufacturing, low sec stations have always free slots, high sec stations around hubs are always congested and you need to travel around to find a freeer station, and WH put the extra price for their tower fuel cost onto the T3 prices anyways.
What it does is promoting the use of a system, which is broken beyond repair. What it does is only reducing already meager margins even further. What it does is requiring to grind missions and stay in high sec in order to place POS in relatively save territory. I don't see myself bring billions upon billions in materials to low sec to produce there in a POS that can be shot at another person's whim. What it does is punishing small people over large entities.
1.) Nullsec stations have an extremely limited number of slots available. ONE toon can consume the entire capacity of a nullsec outpost.
2.) This proposal makes POS manufacturing cheaper and more productive than NPC station manufacturing. This will be true even if slots are available.
3.) POS's will eventually be re-done. This proposal encourages the use of POS's, and that doesn't change if/when POS's get rebalanced.
4.) The profitability of manufacturing really depends on what you are manufacturing. If you aren't happy with your profit margins, that's your own problem. This will increase your profits if you adapt, and if you can't, find another profession.
5.) There are services you can utilize to get your POS anchored without grinding missions. And operating in lowsec with billions in assets is not the disaster you make it out to be. There are options for you.
6.) How does this punish small people? I know many indy corps that have a POS for only a few toons. If/when conflict happens over POS spaces, you are right that a bigger group has more ability to defend themselves, but so what. That's no different than it is now, the only change is that POS's become more desirable, and perhaps bigger highsec conflict drivers. |

mynnna
GoonWaffe Goonswarm Federation
3077
|
Posted - 2014.03.08 08:15:00 -
[26] - Quote
Rivr Luzade wrote:How is this going to "even the manufacturing playfield" across space? 00 stations request 0 ISK for manufacturing, low sec stations have always free slots, high sec stations around hubs are always congested and you need to travel around to find a freeer station, and WH put the extra price for their tower fuel cost onto the T3 prices anyways.
What it does is promoting the use of a system, which is broken beyond repair. What it does is only reducing already meager margins even further. What it does is requiring to grind missions and stay in high sec in order to place POS in relatively save territory. I don't see myself bring billions upon billions in materials to low sec to produce there in a POS that can be shot at another person's whim. What it does is punishing small people over large entities.
Your extra cost would get passed on to the consumer. The consumer would pay about 120k extra for a battleship hull and so not even notice. Member of the Goonswarm Economic Warfare Cabal |

Omnathious Deninard
Novis Initiis
2222
|
Posted - 2014.03.08 08:20:00 -
[27] - Quote
mynnna wrote:Rivr Luzade wrote:How is this going to "even the manufacturing playfield" across space? 00 stations request 0 ISK for manufacturing, low sec stations have always free slots, high sec stations around hubs are always congested and you need to travel around to find a freeer station, and WH put the extra price for their tower fuel cost onto the T3 prices anyways.
What it does is promoting the use of a system, which is broken beyond repair. What it does is only reducing already meager margins even further. What it does is requiring to grind missions and stay in high sec in order to place POS in relatively save territory. I don't see myself bring billions upon billions in materials to low sec to produce there in a POS that can be shot at another person's whim. What it does is punishing small people over large entities. Your extra cost would get passed on to the consumer. The consumer would pay about 120k extra for a battleship hull and so not even notice. But dont you have some 45b in outpost costs to make up to manufacture in 00 on top of Sov costs also? I would hardly call outpost manufacturing free. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2222
|
Posted - 2014.03.08 08:21:00 -
[28] - Quote
OP I agree, but not until POSes are overhauled and arrays are improved. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1501
|
Posted - 2014.03.08 08:22:00 -
[29] - Quote
Maby 
What about outposts. |

Rivr Luzade
Coreli Corporation Ineluctable.
259
|
Posted - 2014.03.08 08:38:00 -
[30] - Quote
mynnna wrote: Your extra cost would get passed on to the consumer. The consumer would pay about 120k extra for a battleship hull and so not even notice.
Of course, because this change worked so well with the Odyssey and Inferno patch already. 
Quote:1.) Nullsec stations have an extremely limited number of slots available. ONE toon can consume the entire capacity of a nullsec outpost.
2.) This proposal makes POS manufacturing cheaper and more productive than NPC station manufacturing. This will be true even if slots are available.
3.) POS's will eventually be re-done. This proposal encourages the use of POS's, and that doesn't change if/when POS's get rebalanced.
4.) The profitability of manufacturing really depends on what you are manufacturing. If you aren't happy with your profit margins, that's your own problem. This will increase your profits if you adapt, and if you can't, find another profession.
5.) There are services you can utilize to get your POS anchored without grinding missions. And operating in lowsec with billions in assets is not the disaster you make it out to be. There are options for you.
6.) How does this punish small people? I know many indy corps that have a POS for only a few toons. If/when conflict happens over POS spaces, you are right that a bigger group has more ability to defend themselves, but so what. That's no different than it is now, the only change is that POS's become more desirable, and perhaps bigger highsec conflict drivers.
1) Then that should be changed, but as no one wants to see 00 production take off, it's unlikely to happen. 2) It doesn't. It just increases the cost for other means. 3) Eventually... how many years is CCP talking about it now? Until then it's just a terrible system that should be used as little as possible. 4) This only increases my margins and profits it the market adapts, which it usually does not. Prices are constantly crushed by trolls or by patches. Even higher manufacturing prices only make these problems more severe. 5) These services are expensive. And you need them every time you have to anchor a POS, if you get wardec'd regularly, for instance. This increases the production cost even further, until you can anchor your POS on your own in high sec. Which options are you talking about? 6) Every time their POS gets attacked, they cannot produce any more. Every time their POS gets attacked, they have to hire someone to protect them, in case they have the money (as if freighter ganking wasn't costly enough already). if you as a small industrialist gets wardec''d, you cannot produce for at least an entire week. This drives production costs even further and smaller industrialists out of the business. What do we need high sec conflicts for? Is it not desired to drive people out of high sec and not bring those, who already left HS for LS and 00S back? This is flawed beyond being funny. |
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