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Chaddy
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Posted - 2006.04.23 12:16:00 -
[1]
Isnt it great with maintence, you can post alot on the forum, huh? Anyways. I have the pleasure, of flying an Caracal. Atm. it's fitted with 5 Heavy Missiles Launchers I, Shield Harderner, Shield Booster. I have read a bit about the topic, and found out that people talk about heavy missiles not being able to hit fast targets.
What kind of fittings would be best(Without having to buy crazy expensive equipment), for an allround ship(Mostly pve, as my account is just a few months old, so i would get wtfpwned by all of you pirates )
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Jon Hawkes
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Posted - 2006.04.23 12:33:00 -
[2]
For PvE, a Caracal is easy to set up
Highs 5 x Heavy Launchers or 3 x Heavy & 2 x Assault Launchers if there are a lot of frigates
Mids 2 x Active Hardeners (rat specific) 1 x Invulnerability Field 1 x Sensor Booster 1 x Large Shield Extender (tech II if possible)
Lows 2 x BCU
Personally, I never bother with a shield booster, as the capacitor simply can't keep it going for long enough. Just stay at range and rely on resistances and shield HP for any ships that do manage to get you into range.
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Justin Cody
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Posted - 2006.04.23 13:57:00 -
[3]
don't fly the caracal right now...
I'm sorry to say that I think its the worst caldari cruiser right now. yes even worse than the osprey for combat because the caracal actuyally makes a pretense that it can fight. CAracal's drop severely fast and while they do dish out good damage, a pilot in another ship who has some idea of how to fly will beat it down. I'm speaking from experience. I fly caracals and I fly many other ships as well. It used to be good when I could sling torps from it back in the day and it was even ok before the missile nerf. But now its useless against frigs without assualt launchers and useless gainst cruisers without heavies...and doesn't have the resources to fit T2 launchers properly to use precision ml's.
CAracal needs a slight boost imo..maybe to cap.
I suggest that if you want to deal with fast targets you fly either an assault frigate or an arbitrator or vexor since their drones get good bonuses and the ship bonuses are interesting as well. Check em out.
not all caldari ships are poo btw: but for solo work the blackbird is probably the most annoying and cheapest pirate ship out there ;)
fly safe... Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques |

Gronsak
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Posted - 2006.04.23 14:00:00 -
[4]
for ratting,
fit a sensor booster get them skills up, warp in at 40km, allign for an object start killing [most crusier size and lower will not be able to hit u from that distance] then when ur tank gets low warp out, rep back in
its a great pvp crusier though :P
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

twit brent
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Posted - 2006.04.23 14:01:00 -
[5]
Originally by: Justin Cody don't fly the caracal right now...
I'm sorry to say that I think its the worst caldari cruiser right now. yes even worse than the osprey for combat because the caracal actuyally makes a pretense that it can fight. CAracal's drop severely fast and while they do dish out good damage, a pilot in another ship who has some idea of how to fly will beat it down. I'm speaking from experience. I fly caracals and I fly many other ships as well. It used to be good when I could sling torps from it back in the day and it was even ok before the missile nerf. But now its useless against frigs without assualt launchers and useless gainst cruisers without heavies...and doesn't have the resources to fit T2 launchers properly to use precision ml's.
CAracal needs a slight boost imo..maybe to cap.
I suggest that if you want to deal with fast targets you fly either an assault frigate or an arbitrator or vexor since their drones get good bonuses and the ship bonuses are interesting as well. Check em out.
not all caldari ships are poo btw: but for solo work the blackbird is probably the most annoying and cheapest pirate ship out there ;)
fly safe...
A well setup carcal will beat most tech 1 cruisers frigs and assault frigs prety easily.
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Grifter Treysik
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Posted - 2006.04.23 14:04:00 -
[6]
Originally by: Justin Cody don't fly the caracal right now...
I'm sorry to say that I think its the worst caldari cruiser right now. yes even worse than the osprey for combat because the caracal actuyally makes a pretense that it can fight. CAracal's drop severely fast and while they do dish out good damage, a pilot in another ship who has some idea of how to fly will beat it down. I'm speaking from experience. I fly caracals and I fly many other ships as well. It used to be good when I could sling torps from it back in the day and it was even ok before the missile nerf. But now its useless against frigs without assualt launchers and useless gainst cruisers without heavies...and doesn't have the resources to fit T2 launchers properly to use precision ml's.
CAracal needs a slight boost imo..maybe to cap.
I suggest that if you want to deal with fast targets you fly either an assault frigate or an arbitrator or vexor since their drones get good bonuses and the ship bonuses are interesting as well. Check em out.
not all caldari ships are poo btw: but for solo work the blackbird is probably the most annoying and cheapest pirate ship out there ;)
fly safe...
This is not a serious post, is it?
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Dark Shikari
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Posted - 2006.04.23 14:37:00 -
[7]
Edited by: Dark Shikari on 23/04/2006 14:37:39
Originally by: Justin Cody don't fly the caracal right now...
I'm sorry to say that I think its the worst caldari cruiser right now. yes even worse than the osprey for combat because the caracal actuyally makes a pretense that it can fight. CAracal's drop severely fast and while they do dish out good damage, a pilot in another ship who has some idea of how to fly will beat it down. I'm speaking from experience. I fly caracals and I fly many other ships as well. It used to be good when I could sling torps from it back in the day and it was even ok before the missile nerf. But now its useless against frigs without assualt launchers and useless gainst cruisers without heavies...and doesn't have the resources to fit T2 launchers properly to use precision ml's.
CAracal needs a slight boost imo..maybe to cap.
I suggest that if you want to deal with fast targets you fly either an assault frigate or an arbitrator or vexor since their drones get good bonuses and the ship bonuses are interesting as well. Check em out.
not all caldari ships are poo btw: but for solo work the blackbird is probably the most annoying and cheapest pirate ship out there ;)
fly safe...
I really hope you're joking--the Caracal is without a doubt the most or at least close to the most powerful cruiser in EVE, and can shred most other cruisers/AFs with relative ease.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig. RAWR!11 Sig Hijack!11 - Imaran |

Chaddy
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Posted - 2006.04.23 14:53:00 -
[8]
What kind of ship would you suggest me to go for? I cant quite afford a Battlecruiser yet(Will take me quite some months, i believe).
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Dark Shikari
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Posted - 2006.04.23 14:58:00 -
[9]
Originally by: Chaddy What kind of ship would you suggest me to go for? I cant quite afford a Battlecruiser yet(Will take me quite some months, i believe).
Caracal, of course.
Heavy launchers + large shield extenders = win.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig. RAWR!11 Sig Hijack!11 - Imaran |

Cade Morrigan
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Posted - 2006.04.23 15:01:00 -
[10]
What are you using the ship for, missions or low sec ratting or what?
-= Save the Gila! Fix its grid and cpu! =-
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Chaddy
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Posted - 2006.04.23 15:05:00 -
[11]
Originally by: Cade Morrigan What are you using the ship for, missions or low sec ratting or what?
I would like to do both. I have no problems with .5. But .4 is killing me.
The one's in .5 dosent drop anything good(In my experience).
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Dark Shikari
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Posted - 2006.04.23 15:15:00 -
[12]
Edited by: Dark Shikari on 23/04/2006 15:15:15
Originally by: Chaddy
Originally by: Cade Morrigan What are you using the ship for, missions or low sec ratting or what?
I would like to do both. I have no problems with .5. But .4 is killing me.
The one's in .5 dosent drop anything good(In my experience).
2x large shield extender (preferably T2) + heavy missiles + hardeners --> win in everything down to 0.1 easy.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig. RAWR!11 Sig Hijack!11 - Imaran |

Chaddy
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Posted - 2006.04.23 15:18:00 -
[13]
Originally by: Dark Shikari Edited by: Dark Shikari on 23/04/2006 15:15:15
Originally by: Chaddy
Originally by: Cade Morrigan What are you using the ship for, missions or low sec ratting or what?
I would like to do both. I have no problems with .5. But .4 is killing me.
The one's in .5 dosent drop anything good(In my experience).
2x large shield extender (preferably T2) + heavy missiles + hardeners --> win in everything down to 0.1 easy.
Really? Thanks, ill give it a try!
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Malthros Zenobia
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Posted - 2006.04.23 15:44:00 -
[14]
Originally by: Justin Cody CAracal needs a slight boost imo..maybe to cap.
Its primary weapon doesn't even use cap, why would it get a cap boost? Their cap seems just fine...
Originally by: Dark Shikari Istvaan Shogaatsu's ego, when combined with a veldspar asteroid, would create 500 titans. Too bad he's never mined.
RAWR!11 Sig Hijack!11 - Imaran |

Malthros Zenobia
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Posted - 2006.04.23 15:46:00 -
[15]
Once you can use T2 heavies, and you get the spec up, throw on an AB and BCU IIs and you'll be able to kite BS spawns in 0.0 as well if you really want to try it, but they'll take some time to kill.
You'll want a sensor booster too since you can get 100km+ range in a caracal iirc.
Originally by: Dark Shikari Istvaan Shogaatsu's ego, when combined with a veldspar asteroid, would create 500 titans. Too bad he's never mined.
RAWR!11 Sig Hijack!11 - Imaran |

Chaddy
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Posted - 2006.04.23 15:56:00 -
[16]
Originally by: Malthros Zenobia Once you can use T2 heavies, and you get the spec up, throw on an AB and BCU IIs and you'll be able to kite BS spawns in 0.0 as well if you really want to try it, but they'll take some time to kill.
T2 heavies, as in T2 Heavy missiles? Or?
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Cade Morrigan
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Posted - 2006.04.24 00:33:00 -
[17]
Originally by: Malthros Zenobia
Originally by: Justin Cody CAracal needs a slight boost imo..maybe to cap.
Its primary weapon doesn't even use cap, why would it get a cap boost? Their cap seems just fine...
Actually, if you run an afterburner, sensor booster and a shield hardener, your cap sits at about 50-60%. Thirty seconds of medium shield booster spells empty cap. It's not a "problem" but the caracal sure doesn't have any cap to spare.
-= Save the Gila! Fix its grid and cpu! =-
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Dark Shikari
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Posted - 2006.04.24 00:36:00 -
[18]
Originally by: Cade Morrigan
Originally by: Malthros Zenobia
Originally by: Justin Cody CAracal needs a slight boost imo..maybe to cap.
Its primary weapon doesn't even use cap, why would it get a cap boost? Their cap seems just fine...
Actually, if you run an afterburner, sensor booster and a shield hardener, your cap sits at about 50-60%. Thirty seconds of medium shield booster spells empty cap. It's not a "problem" but the caracal sure doesn't have any cap to spare.
Then passive tank it, like its supposed to be...
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig. RAWR!11 Sig Hijack!11 - Imaran |

Cade Morrigan
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Posted - 2006.04.24 00:46:00 -
[19]
My fittings skills are pretty good:
> [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay
> [ 50 | 25] 10MN Afterburner I > [ 1 | 10] Sensor Booster I > [ 0 | 0] Empty Slot > [ 0 | 0] Empty Slot > [ 0 | 0] Empty Slot
> [ 1 | 35] Ballistic Control System I > [ 1 | 35] Ballistic Control System I
This very strong gank setup only has 110 grid left, not enough for even a single Large Shield Extender. You don't passive tank when you fit for serious gank at extended range. You also don't beat Illegal Activity and Tech Secrets if you don't set up for serious gank at 100km. Sure the Caracal can passive tank well enough but it loses a lot of firepower in the process.
-= Save the Gila! Fix its grid and cpu! =-
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Dark Shikari
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Posted - 2006.04.24 00:48:00 -
[20]
Originally by: Cade Morrigan My fittings skills are pretty good:
> [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay
> [ 50 | 25] 10MN Afterburner I > [ 1 | 10] Sensor Booster I > [ 0 | 0] Empty Slot > [ 0 | 0] Empty Slot > [ 0 | 0] Empty Slot
> [ 1 | 35] Ballistic Control System I > [ 1 | 35] Ballistic Control System I
This very strong gank setup only has 110 grid left, not enough for even a single Large Shield Extender. You don't passive tank when you fit for serious gank at extended range. You also don't beat Illegal Activity and Tech Secrets if you don't set up for serious gank at 100km. Sure the Caracal can passive tank well enough but it loses a lot of firepower in the process.
My passive tank can fit one BCS on it--the extra BCS doesn't do much more, and it completely gimps the setup. Its not like the enemies tank very well.
I have 5 heavy IIs, a BCS I, and two large shield extender IIs--its much more effective.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig. RAWR!11 Sig Hijack!11 - Imaran |
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Cade Morrigan
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Posted - 2006.04.24 01:01:00 -
[21]
Edited by: Cade Morrigan on 24/04/2006 01:04:22 Yes the added BCU does plenty more damage, the stacking penalty is not severe for a second BCU. Anyway, I'd have to drop both BCUs in favor of an RCU and a PDS to match your setup so I'll stick with my 100km dps setup. If you have maxed fitting skills you should do the noobs a favor and let them know your setup isn't something they can do a week after they've earned their first Caracal.
-= Save the Gila! Fix its grid and cpu! =-
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CardboardSword42
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Posted - 2006.04.24 01:06:00 -
[22]
5 Heavy Launcher IIs 2 Large Shield Extender IIs, Hardener (EM or Invuln), Web, Warp Disruptor RCU II, BCS
I'm Ex-Biomass, that makes me cool
This sig is yellow - Ductoris |

Karch
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Posted - 2006.04.24 07:36:00 -
[23]
Edited by: Karch on 24/04/2006 07:38:18 PvE
5x Heavy Missile Launchers (best you can get).
2x LSE II 1x Invul Field 1x EM Hardener (though rat specific) 1x Target Painter
2x Ballistic Control
WTF do you people need a Sensor Booster for in PvE? Get those missile skills higher or get closer. :) ---------
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Quurst
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Posted - 2006.04.24 09:12:00 -
[24]
Originally by: Karch Edited by: Karch on 24/04/2006 07:38:18 WTF do you people need a Sensor Booster for in PvE? Get those missile skills higher or get closer. :)
The great thing about the Caracal is that you can 'tank' by attacking 85+ km away and never get hit. You need a sensor booster to get a lock at that range though :)
For BS spawns that can hit you at that range I use a comedy setup with two webbers and no tank. Just snipe the support at max range and warp back in as close as possible. Orbit at 3 km, keep both webbed and you can get one BS down before the other gets out of web range. If anything goes wrong you'll die, but every spawn you take out will pay for two new ships.
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Gunstar Zero
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Posted - 2006.04.24 09:20:00 -
[25]
The trick with a Caracal is that it can do full damage @ 124k
Range tank
Nano + Mwd + Sensor Boosters + Heavies
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Kat Ragnarr
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Posted - 2006.04.24 09:55:00 -
[26]
3x assault + 2x heavy + 2 Large Shield Extenders + 2x hardeners In missions like Technological Secrets I just stand in the middle... Don't fit 5x heavyes for lvl 2 missions
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Chaddy
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Posted - 2006.04.24 12:52:00 -
[27]
Edited by: Chaddy on 24/04/2006 12:54:50 I tried to work something out today. The Large Shield Extender takes up waaaayy too much powergrid. I might just need some skills, to boost my powergrid.
Some people says that i need 2/3x Heavy launchers, and 2/3x Assualt launchers. What should i go for?
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Dark Shikari
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Posted - 2006.04.24 13:04:00 -
[28]
Originally by: Chaddy Edited by: Chaddy on 24/04/2006 12:54:50 I tried to work something out today. The Large Shield Extender takes up waaaayy too much powergrid. I might just need some skills, to boost my powergrid.
Some people says that i need 2/3x Heavy launchers, and 2/3x Assualt launchers. What should i go for?
Use RCUs in lows and the heavy launchers should fit with the two extenders.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig. RAWR!11 Sig Hijack!11 - Imaran |

Foulis
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Posted - 2006.04.24 14:21:00 -
[29]
Originally by: twit brent
Originally by: Justin Cody ...blah...
A well setup carcal will beat most tech 1 cruisers frigs and assault frigs prety easily.
Tech 1 cruisers and frigs, sure. Interceptors? Probably if he has assaults. AFs? Won't break their tank. Combination of low sig, high(er) speed and strong resists make them really difficult for a caracal to break. ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Ryan Seacrest
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Posted - 2006.04.24 14:34:00 -
[30]
Originally by: Grifter Treysik
Originally by: Justin Cody don't fly the caracal right now...
I'm sorry to say that I think its the worst caldari cruiser right now. yes even worse than the osprey for combat because the caracal actuyally makes a pretense that it can fight. CAracal's drop severely fast and while they do dish out good damage, a pilot in another ship who has some idea of how to fly will beat it down. I'm speaking from experience. I fly caracals and I fly many other ships as well. It used to be good when I could sling torps from it back in the day and it was even ok before the missile nerf. But now its useless against frigs without assualt launchers and useless gainst cruisers without heavies...and doesn't have the resources to fit T2 launchers properly to use precision ml's.
CAracal needs a slight boost imo..maybe to cap.
I suggest that if you want to deal with fast targets you fly either an assault frigate or an arbitrator or vexor since their drones get good bonuses and the ship bonuses are interesting as well. Check em out.
not all caldari ships are poo btw: but for solo work the blackbird is probably the most annoying and cheapest pirate ship out there ;)
fly safe...
This is not a serious post, is it?
of course its serious
I take down caracals in t1 BC's under fire from sentry guns and my fellows who piots rax's take down caracals just as easy while still under fire from gate guns. The extender will just mean it takes longer to die.
Caracal's are fleet ships for the most part like most caldari ships. You can try and solo PvP in them, but I can promise you that you won't down my retribution with one (possibly my hawk, but not my harpy).
Come find me in our caracal, I will beat it 100% of the time in an equal sized or smaller ship.
thx bye
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Justin Cody
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Posted - 2006.04.24 14:37:00 -
[31]
whoops alt post haha
Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques |

Justin Cody
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Posted - 2006.04.24 14:43:00 -
[32]
Originally by: Dark Shikari Edited by: Dark Shikari on 23/04/2006 14:37:39
Originally by: Justin Cody don't fly the caracal right now...
I'm sorry to say that I think its the worst caldari cruiser right now. yes even worse than the osprey for combat because the caracal actuyally makes a pretense that it can fight. CAracal's drop severely fast and while they do dish out good damage, a pilot in another ship who has some idea of how to fly will beat it down. I'm speaking from experience. I fly caracals and I fly many other ships as well. It used to be good when I could sling torps from it back in the day and it was even ok before the missile nerf. But now its useless against frigs without assualt launchers and useless gainst cruisers without heavies...and doesn't have the resources to fit T2 launchers properly to use precision ml's.
CAracal needs a slight boost imo..maybe to cap.
I suggest that if you want to deal with fast targets you fly either an assault frigate or an arbitrator or vexor since their drones get good bonuses and the ship bonuses are interesting as well. Check em out.
not all caldari ships are poo btw: but for solo work the blackbird is probably the most annoying and cheapest pirate ship out there ;)
fly safe...
I really hope you're joking--the Caracal is without a doubt the most or at least close to the most powerful cruiser in EVE, and can shred most other cruisers/AFs with relative ease.
don't get me wrong its great for PvE, but it does not have the staying power, at least in a 1v1 fight to defeat that many cruisers. Heck I'll take out an arbitrator vs a caracal and bet on the arbitrator.
In fleet combat it is very powerful, it does deal lots of damage at range, but so far I have not seen a setup that can adequately hold a target in place while you kill him. If you are depending on tacklers to do this for you then thats fine, but the caracal alone is not the powerhouse you claim (for 1v1 at least)
/challenges Dark Shikari for official forum warrior status

Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques |

Raeff
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Posted - 2006.04.24 14:57:00 -
[33]
Originally by: Justin Cody
Originally by: Dark Shikari Edited by: Dark Shikari on 23/04/2006 14:37:39
Originally by: Justin Cody don't fly the caracal right now...
I'm sorry to say that I think its the worst caldari cruiser right now. yes even worse than the osprey for combat because the caracal actuyally makes a pretense that it can fight. CAracal's drop severely fast and while they do dish out good damage, a pilot in another ship who has some idea of how to fly will beat it down. I'm speaking from experience. I fly caracals and I fly many other ships as well. It used to be good when I could sling torps from it back in the day and it was even ok before the missile nerf. But now its useless against frigs without assualt launchers and useless gainst cruisers without heavies...and doesn't have the resources to fit T2 launchers properly to use precision ml's.
CAracal needs a slight boost imo..maybe to cap.
I suggest that if you want to deal with fast targets you fly either an assault frigate or an arbitrator or vexor since their drones get good bonuses and the ship bonuses are interesting as well. Check em out.
not all caldari ships are poo btw: but for solo work the blackbird is probably the most annoying and cheapest pirate ship out there ;)
fly safe...
I really hope you're joking--the Caracal is without a doubt the most or at least close to the most powerful cruiser in EVE, and can shred most other cruisers/AFs with relative ease.
don't get me wrong its great for PvE, but it does not have the staying power, at least in a 1v1 fight to defeat that many cruisers. Heck I'll take out an arbitrator vs a caracal and bet on the arbitrator.
In fleet combat it is very powerful, it does deal lots of damage at range, but so far I have not seen a setup that can adequately hold a target in place while you kill him. If you are depending on tacklers to do this for you then thats fine, but the caracal alone is not the powerhouse you claim (for 1v1 at least)
/challenges Dark Shikari for official forum warrior status

(pointed toward the arbitrator comment)
yup, been there done that .. never lost to a caracal while flying a vexor or arbitrator .. even was jammed twice the whole fight
dont get me wrong though, caracal is a GREAT ship
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Lickety
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Posted - 2006.04.24 15:01:00 -
[34]
Edited by: Lickety on 24/04/2006 15:02:45
Originally by: Chaddy Edited by: Chaddy on 24/04/2006 12:54:50 I tried to work something out today. The Large Shield Extender takes up waaaayy too much powergrid. I might just need some skills, to boost my powergrid.
Some people says that i need 2/3x Heavy launchers, and 2/3x Assualt launchers. What should i go for?
If for PvE (i.e. L2 missions) try this rather unorthodox fit. It's not for everyone, but it's an easier fit IMHO.
Highs: 5x Assault Launchers Meds: 1x AB, 3x rat specific hardeners, 1x Med Shield Booster II Lows: 2x PDS/BCU/Shield Power Relay, take your pick.
This isn't a kiting setup, it's a "warp in, kill 'em fast" setup.
It can be risky, but it's more fun and exciting.
For the Tech Secrets 3/3 mission, unless you have 35km range on your light missiles, you'll need to swap out for 1x or 2x heavy launchers.
/disclaimer This will totally suck for PvP
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Nova Incantus
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Posted - 2006.04.24 15:10:00 -
[35]
Edited by: Nova Incantus on 24/04/2006 15:10:39
Originally by: Lickety Edited by: Lickety on 24/04/2006 15:02:45
Originally by: Chaddy Edited by: Chaddy on 24/04/2006 12:54:50 I tried to work something out today. The Large Shield Extender takes up waaaayy too much powergrid. I might just need some skills, to boost my powergrid.
Some people says that i need 2/3x Heavy launchers, and 2/3x Assualt launchers. What should i go for?
If for PvE (i.e. L2 missions) try this rather unorthodox fit. It's not for everyone, but it's an easier fit IMHO.
Highs: 5x Assault Launchers Meds: 1x AB, 3x rat specific hardeners, 1x Med Shield Booster II Lows: 2x PDS/BCU/Shield Power Relay, take your pick.
This isn't a kiting setup, it's a "warp in, kill 'em fast" setup.
It can be risky, but it's more fun and exciting.
For the Tech Secrets 3/3 mission, unless you have 35km range on your light missiles, you'll need to swap out for 1x or 2x heavy launchers.
/disclaimer This will totally suck for PvP
sounds like my original Caracal Setup
5x Malkuth Assault Launchers (bloodclaw) 1x 10mn AB 2x Large Extender I 1x named sheild regen 1x shield resist amps
1x BCU 1x Warp Stab (yeah its pretty useless kept it there cause it looked nice and "just in-case" cause alot of my missions were 0.4 couier when they weren't kill orders)
---------------------- If you build it, they will come and attack it.
Nova Incantus - [SAK] |

Teles666
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Posted - 2006.04.24 15:24:00 -
[36]
The ships bonuses give a clue as to what you should be doing with this - the poor tank confirms it in my opinion.
That said - who says you have to hold someone to win a 1v1? If they warp off you've won - right?
I have to say a fleet consisting of Ravens and Caracals would be a formidable foe, not that anyone bothers with mixed fleets :(
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Larshus Magrus
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Posted - 2006.04.24 16:16:00 -
[37]
The caracal Pve Lv2 2 missions is, quite possibly, the fastest kilelr out there. Warp in, spam missiles, everything dies. fast. For fun last night I tried a lvl 2 mission fitted with heavies/active tank (havent done a mission in 9+ months) to see how long it would take now that my skills are "good". Took me eactly 27 seconds to finish the mission. Granted it was a "kill teh boss" mission. Still lock, 2 salvoes of scourgaes, mission over.
I then targeted everything (since it was all agroed to me at that point anyways) and proceeded to kill it all before they even made it to me. I dont think i was hit once, except by teh sentry gun.. which did pathetic damage.
The point is, with good skills, the caracal is a mean lvl 2 killer. Its overkill really.
PvP is a different story. The caracal is a poor solo pvp ship. Its an EXCELLENT pvp group ship. Solo it doesnt have the cap and tank to fit a web/scrambler and hold a ship close range.
Fleet is a different story. You can go assault or heavies. Assault lets you get in closeish and chews up inties and frigs. Laugh all you want but with skills an assault caracal WILL break any AF's tank. Your job here wont be to hold the af down.. you are pure damage.
Fit heavies and sensor boosters for range fleet. You'll do nice damage to cruisers on up, and still will slaughter t1 frigs. Ceptors will be a problem since at speed yopu'll hit them but not do much damage. Same kinda problem with af's. Although if an AF cant get above the precision velocity with its mwd on, its gonna get stung bad. Interceptors easily get above the velocity thus negating any mwd damage you'd do to it.
Basicly the caracal is a pure damage boat. In pve you can warp in at range and jsut own everything. In pvp you need to dictate the range since you dont tank (well). If something gets in on your range you pray you can kill it before it breaks you tank.. so don't let it get in range.
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Dark Shikari
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Posted - 2006.04.24 16:22:00 -
[38]
Edited by: Dark Shikari on 24/04/2006 16:25:10
I laugh at the people who say "OMG the caracal can't break an AF's tank" or "OMG caracal is useless except in fleet setup."
I will continue to offer 50 million ISK to anyone who can beat my caracal in a smaller ship without jamming/dampening/etc me. Of course, you pay me the same 50 million if you lose. If you want to take me up on my offer, EVEmail me ingame.
If you want to fight me in a cruiser, I will do that also. However, the "bet" I'm willing to take on will depend on the ship, as there are setups I know of that can in fact defeat me. However, these setups are very rarely used.
From experience I can say that the Caracal is without a doubt the best solo PvP cruiser in EVE. It tanks very well while being agile and dealing monstrous damage with high alpha strike, while being versatile enough to kill both frigates and cruisers. It is also completely immune to NOS.
I beat Orc A's duramaller yesterday in my Caracal. I love my Caracal 
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig. RAWR!11 Sig Hijack!11 - Imaran |

Karch
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Posted - 2006.04.24 16:24:00 -
[39]
Quote: Come find me in our caracal, I will beat it 100% of the time in an equal sized or smaller ship.
Think a Caracal can take down a Thorax, even with the nerfed Blasters they use now?
I think not. And that is assuming you have all heavy missiles, not these 3x Heavy/2x Assault setups that people are talking about.
Caracal in Fleet = ftw Caracal in Solo = you will die to a LOT ---------
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Dark Shikari
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Posted - 2006.04.24 16:25:00 -
[40]
Edited by: Dark Shikari on 24/04/2006 16:26:07
Originally by: Karch
Quote: Come find me in our caracal, I will beat it 100% of the time in an equal sized or smaller ship.
Think a Caracal can take down a Thorax, even with the nerfed Blasters they use now?
I think not. And that is assuming you have all heavy missiles, not these 3x Heavy/2x Assault setups that people are talking about.
Caracal in Fleet = ftw Caracal in Solo = you will die to a LOT
Have you checked the FIX killboard?
I have never lost to a Thorax, ever, and I never fly a Caracal anything but solo.
I have killed many, many thoraxes with relative ease 
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig. RAWR!11 Sig Hijack!11 - Imaran |
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Epsilon 1
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Posted - 2006.04.24 16:47:00 -
[41]
Originally by: Dark Shikari Edited by: Dark Shikari on 24/04/2006 16:26:07
Originally by: Karch
Quote: Come find me in our caracal, I will beat it 100% of the time in an equal sized or smaller ship.
Think a Caracal can take down a Thorax, even with the nerfed Blasters they use now?
I think not. And that is assuming you have all heavy missiles, not these 3x Heavy/2x Assault setups that people are talking about.
Caracal in Fleet = ftw Caracal in Solo = you will die to a LOT
Have you checked the FIX killboard?
I have never lost to a Thorax, ever, and I never fly a Caracal anything but solo.
I have killed many, many thoraxes with relative ease 
Just calculate how much dmg you'll be doing to an AF orbiting at 600m/s with a sig radius of 30m and lowest armor resist = 60%.
Precisions are getting sorted 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Dark Shikari
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Posted - 2006.04.24 17:28:00 -
[42]
Edited by: Dark Shikari on 24/04/2006 17:28:15
Originally by: Epsilon 1
Originally by: Dark Shikari
Originally by: Karch
Quote: Come find me in our caracal, I will beat it 100% of the time in an equal sized or smaller ship.
Think a Caracal can take down a Thorax, even with the nerfed Blasters they use now?
I think not. And that is assuming you have all heavy missiles, not these 3x Heavy/2x Assault setups that people are talking about.
Caracal in Fleet = ftw Caracal in Solo = you will die to a LOT
Have you checked the FIX killboard?
I have never lost to a Thorax, ever, and I never fly a Caracal anything but solo.
I have killed many, many thoraxes with relative ease 
Just calculate how much dmg you'll be doing to an AF orbiting at 600m/s with a sig radius of 30m and lowest armor resist = 60%.
Precisions are getting sorted 
1) Precision heavies aren't being nerfed, I believe that's precision torps that are. At least from what I've heard. If they get nerfed, its not like it'll be much harder--they're not going to make them useless. It'll just take 5 volleys instead of 3...
2) AFs don't have 30m sig radius, IIRC.
3) Guided Missile Precision.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig. RAWR!11 Sig Hijack!11 - Imaran |

Epsilon 1
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Posted - 2006.04.24 23:34:00 -
[43]
Originally by: Dark Shikari Edited by: Dark Shikari on 24/04/2006 17:28:15
Originally by: Epsilon 1
Originally by: Dark Shikari
Originally by: Karch
Quote: Come find me in our caracal, I will beat it 100% of the time in an equal sized or smaller ship.
Think a Caracal can take down a Thorax, even with the nerfed Blasters they use now?
I think not. And that is assuming you have all heavy missiles, not these 3x Heavy/2x Assault setups that people are talking about.
Caracal in Fleet = ftw Caracal in Solo = you will die to a LOT
Have you checked the FIX killboard?
I have never lost to a Thorax, ever, and I never fly a Caracal anything but solo.
I have killed many, many thoraxes with relative ease 
Just calculate how much dmg you'll be doing to an AF orbiting at 600m/s with a sig radius of 30m and lowest armor resist = 60%.
Precisions are getting sorted 
1) Precision heavies aren't being nerfed, I believe that's precision torps that are. At least from what I've heard. If they get nerfed, its not like it'll be much harder--they're not going to make them useless. It'll just take 5 volleys instead of 3...
2) AFs don't have 30m sig radius, IIRC.
3) Guided Missile Precision.
Retribution - 30m sigradius, Ishkur - 31m, Enyo - 33m, Hawk - 32, Wolf - 28 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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