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Swiftstrike1
Swiftstrike Incorporated
533
|
Posted - 2014.03.09 13:12:00 -
[1] - Quote
I have often thought about this myself and would like to know others' opinions on the subject. Why is it that Titans and Black Ops can create a "bridge" with only 1 end? Surely a real bridge requires 2 ends, otherwise it doesn't go anywhere does it.
How would it affect the game if Jump Bridges needed 2 bridge capable ships at either end to make them work? Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Dave Stark
4478
|
Posted - 2014.03.09 13:13:00 -
[2] - Quote
it does have 2 ends, but that doesn't stop a road with 2 ends being a 1 way road. |

Lephia DeGrande
Luxembourg Space Union
278
|
Posted - 2014.03.09 13:19:00 -
[3] - Quote
I do support what OP want to suggsest but this change would only support in one Hand the more Alt mechanic and on the other would be simply annoying to left something expensive behind. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2552
|
Posted - 2014.03.09 13:43:00 -
[4] - Quote
Swiftstrike1 wrote:
How would it affect the game if Jump Bridges needed 2 bridge capable ships at either end to make them work?
All of a sudden, the only people using bridges would be the biggest groups. |

Rendiff
Funk Soul Brothers Bloodline.
60
|
Posted - 2014.03.09 13:46:00 -
[5] - Quote
How would get the second bridge ship into the system in the first place, and how would you get it out? |

Dave Stark
4480
|
Posted - 2014.03.09 13:47:00 -
[6] - Quote
Rendiff wrote:How would get the second bridge ship into the system in the first place, and how would you get it out? jump to a cyno. |

M1k3y Koontz
Thorn Project Surely You're Joking
550
|
Posted - 2014.03.09 13:50:00 -
[7] - Quote
Rendiff wrote:How would get the second bridge ship into the system in the first place, and how would you get it out?
Seems like the idea is to prevent instant power projection. Either jump your titan into a system where a fight will occur or jump to a titan a few jumps away and fly in via gates.
Unless there is some fundamental flaw I'm missing I don't dislike the idea, other than it seriously hurts lowsec alliances who do not have swaths of renter space or regions full of R64s to afford an armada of titans. How much herp could a herp derp derp if a herp derp could herp derp. |

Dave Stark
4480
|
Posted - 2014.03.09 13:56:00 -
[8] - Quote
M1k3y Koontz wrote:Rendiff wrote:How would get the second bridge ship into the system in the first place, and how would you get it out? Seems like the idea is to prevent instant power projection. Either jump your titan into a system where a fight will occur or jump to a titan a few jumps away and fly in via gates. Unless there is some fundamental flaw I'm missing I don't dislike the idea, other than it seriously hurts lowsec alliances who do not have swaths of renter space or regions full of R64s to afford an armada of titans.
other than jumping 1 titan in first, then a few seconds later your whole fleet follows it through. nothing changes.
also the fundamental flaw is that now small entities (not just low sec entities) will have a harder time keeping up with big ones because they now need two titans to bridge a fleet, not just one. |

Malcanis
Vanishing Point. The Initiative.
14025
|
Posted - 2014.03.09 14:05:00 -
[9] - Quote
Danika Princip wrote:Swiftstrike1 wrote:
How would it affect the game if Jump Bridges needed 2 bridge capable ships at either end to make them work?
All of a sudden, the only people using bridges would be the biggest groups.
Unlike the rich political mosiac we have today?
1 Kings 12:11
|

Damien White
Sonnenlegion Shadow Cartel
182
|
Posted - 2014.03.09 14:10:00 -
[10] - Quote
This is actually a neat little idea.
Yes, smaller groups would be having a hard time but at the same time larger ones would have to field their titans in open space making them vulnerable and thus, maybe, reducing their numbers in total. 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |

M1k3y Koontz
Thorn Project Surely You're Joking
550
|
Posted - 2014.03.09 14:14:00 -
[11] - Quote
Malcanis wrote:Danika Princip wrote:Swiftstrike1 wrote:
How would it affect the game if Jump Bridges needed 2 bridge capable ships at either end to make them work?
All of a sudden, the only people using bridges would be the biggest groups. Unlike the rich political mosiac we have today?
While you have a point, there are more things than just titan bridges maintaining the 3 coalition rule of nullsec. The main concern of nerfing titan bridges (which I do support as long as it is done responsibly) is that it hurts smaller null and lowsec alliances moreso than the massive power blocks of nullsec.
Goonswarm Federation just told its members to start training for titans if they can. Requiring two titans to make a bridge instead of one would hurt smaller alliances that are less able to afford 250b more than the establishment. I can't believe I just made an argument against nerfing power projection...
I like this idea, but there is probably better solution out there. I'm rather partial to the idea of having a fleet "moor" onto a titan, then the titan jumps to the cyno, bringing the fleet with it. It has the same impact, forcing people to risk their titans, but doesn't double the amount of isk needed to bridge. How much herp could a herp derp derp if a herp derp could herp derp. |

Rendiff
Funk Soul Brothers Bloodline.
60
|
Posted - 2014.03.09 14:21:00 -
[12] - Quote
Dave Stark wrote:Rendiff wrote:How would get the second bridge ship into the system in the first place, and how would you get it out? jump to a cyno.
Oh right there's still jump drives.... It might be too early for me to be on the forums.  |

Dave Stark
4480
|
Posted - 2014.03.09 14:35:00 -
[13] - Quote
Rendiff wrote:Dave Stark wrote:Rendiff wrote:How would get the second bridge ship into the system in the first place, and how would you get it out? jump to a cyno. Oh right there's still jump drives.... It might be too early for me to be on the forums. 
don't worry, you should see some of my early morning posting. |

Swiftstrike1
Swiftstrike Incorporated
533
|
Posted - 2014.03.09 14:43:00 -
[14] - Quote
M1k3y Koontz wrote:I'm rather partial to the idea of having a fleet "moor" onto a titan, then the titan jumps to the cyno, bringing the fleet with it. It has the same impact, forcing people to risk their titans, but doesn't double the amount of isk needed to bridge. That's a very cool idea. +1
I sympathise with concerns that certain changes would impact smaller entities more than it would the big power blocs, but isn't that always the case? And even if there was a way to nerf large entities without nerfing smaller ones, would it be fair or balanced to penalise players for creating large-scale organisations? Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Lephia DeGrande
Luxembourg Space Union
278
|
Posted - 2014.03.09 14:53:00 -
[15] - Quote
I know i will drop a bomb but could someone please Tell me what is the Problem with "Power Projection" i know sorry i am dumb but anyone pls? |

Swiftstrike1
Swiftstrike Incorporated
533
|
Posted - 2014.03.09 14:57:00 -
[16] - Quote
Lephia DeGrande wrote:I know i will drop a bomb but could someone please Tell me what is the Problem with "Power Projection" i know sorry i am dumb but anyone pls? The problem is that it's too quick to move 1,000 players in whatever ships from point A to point B that might be 50+ jumps away by stargate. This makes it possible for a coalition to mass all of their assets in one place (making it nigh impregnable) while still having the ability to deploy an overwhelming force on the other side of New Eden ridiculously quickly.
For the sake of a real world analogy, it's like the US being able to put a million boots on the ground anywhere in the world within an hour. Terrifying and more than a little broken. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Silvetica Dian
Manson Family Advent of Fate
785
|
Posted - 2014.03.09 15:07:00 -
[17] - Quote
Lephia DeGrande wrote:I know i will drop a bomb but could someone please Tell me what is the Problem with "Power Projection" i know sorry i am dumb but anyone pls?
People make a 2000 man fleet. Fight a battle vs 500 and then 2 hours later can fight another 500 3 regions away with little to no gate to gate jumping. Being able to teleport '000's of ships favours massive blocks and tends to a tripolar world much akin to that in the novel 1984. If a way was found to nerf power projection then people postulate that many smaller entities could rise up and take constellations without the fear that people living 3 regions away would bring their whole coalition and take it away again. Whether this is true or not i don't know. But if a way could be found to make smaller groups more relevant within small areas of space many people would be happy. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

M1k3y Koontz
Thorn Project Surely You're Joking
551
|
Posted - 2014.03.09 15:15:00 -
[18] - Quote
Swiftstrike1 wrote:M1k3y Koontz wrote:I'm rather partial to the idea of having a fleet "moor" onto a titan, then the titan jumps to the cyno, bringing the fleet with it. It has the same impact, forcing people to risk their titans, but doesn't double the amount of isk needed to bridge. That's a very cool idea. +1 I sympathise with concerns that certain changes would impact smaller entities more than it would the big power blocs, but isn't that always the case? And even if there was a way to nerf large entities without nerfing smaller ones, would it be fair or balanced to penalise players for creating large-scale organisations?
Not my original idea, I'm sure there've been several post proposing it before me. It is the best idea I've heard on reducing the power of titans though.
Silvetica Dian wrote:Being able to teleport '000's of ships favours massive blocks and tends to a tripolar world much akin to that in the novel 1984.
The CFC is blue with -A-, therefore the CFC has always been blue with -A-. +1 for the 1984 reference it really is the best way to sum up nullsec politics, a three coalitions, constantly backstabbing each other, and as soon as one dies a new one rises in its place. How much herp could a herp derp derp if a herp derp could herp derp. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2556
|
Posted - 2014.03.09 18:40:00 -
[19] - Quote
Malcanis wrote:Danika Princip wrote:Swiftstrike1 wrote:
How would it affect the game if Jump Bridges needed 2 bridge capable ships at either end to make them work?
All of a sudden, the only people using bridges would be the biggest groups. Unlike the rich political mosiac we have today?
At least it's remotely possible to drop on fleets these days. Pipebombing, ratter ganking, catching stragglers, they'd all ceaseto exist if you needed to jump in a titan to bridge. |

Abrazzar
Vardaugas Family
2690
|
Posted - 2014.03.09 18:45:00 -
[20] - Quote
Danika Princip wrote:At least it's remotely possible to drop on fleets these days. Pipebombing, ratter ganking, catching stragglers, they'd all ceaseto exist if you needed to jump in a titan to bridge. These only cease to exist when you are operating in a larger area than you can project your power in. It would then be restricted to areas where you have a presence. You are basically explaining why current magnitude of power projection is a issue. Sovereignty and Population New Mining Mechanics |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2556
|
Posted - 2014.03.09 18:56:00 -
[21] - Quote
Abrazzar wrote:Danika Princip wrote:At least it's remotely possible to drop on fleets these days. Pipebombing, ratter ganking, catching stragglers, they'd all ceaseto exist if you needed to jump in a titan to bridge. These only cease to exist when you are operating in a larger area than you can project your power in. It would then be restricted to areas where you have a presence. You are basically explaining why current magnitude of power projection is a issue.
Would you care to explain how one could hotdrop a ratter in Deklein if doing so required putting at least a black ops on the field before you could do anything? |

Abrazzar
Vardaugas Family
2690
|
Posted - 2014.03.09 19:00:00 -
[22] - Quote
Danika Princip wrote:Would you care to explain how one could hotdrop a ratter in Deklein if doing so required putting at least a black ops on the field before you could do anything? Not at all. Hotdropping random ratters shouldn't be possible without some planning for a trap or having a presence in the area beforehand. Sovereignty and Population New Mining Mechanics |

Anhenka
Native Freshfood Minmatar Republic
326
|
Posted - 2014.03.09 19:41:00 -
[23] - Quote
Abrazzar wrote:Danika Princip wrote:Would you care to explain how one could hotdrop a ratter in Deklein if doing so required putting at least a black ops on the field before you could do anything? Not at all. Hotdropping random ratters shouldn't be possible without some planning for a trap or having a presence in the area beforehand.
I think I and a hell of a lot of other people are going to have to disagree with that one. Given the intel provided by local, the only ratters that get caught are those that
A: Continue ratting when nuets come into system because they are not paying attention. B: Rat with a cloaky camper in local. C: Quickly go back to the same site after a gang/scout has passed through.
The very last thing ratters need is significant nerfs to Blops to make their intel rich ratting environment even easier, even safer, and less risky to do things like go afk.
As for the initial idea, I'm against that as well. Huge coalltiions can still afford to form massive travel chains with hundreds of people, caps and subcaps to move titans along with the moving force with relative safety. Small groups cannot.
It also has major issues with enforing blueballing any fight you might potentially lose, since cynoing in and losing the fight also means losing a 100+ bil titan, and no sane fleet will enter through a heavily camped gate with an enemy fleet at their optimal. To quote myself from another thread with similar intended effects:
Anhenka wrote:Cyno or capital changes that prevent another fleet from entering a camped system with ease in a non cynojammed system result in fights that don't happen, because the logistical inability to quickly get enough people into system to have a reasonable fight means that you either need to try and form up hours and hours in advance to make sure you are first in system (completely unfun) or don't form up at all (no fun there, for either side).
This is a game, the PvP'rs are here to PvP. Changes without clear purpose that deter fighting on a large scale due to giving one side an overwhelming advantage, or because the logistical effort required to get a fleet into a system multiplying by a factor of 10 or more, are inherently toxic to the game, especially to smaller groups without dozens of titans.
|

Kapytul Gaynez
Hedion University Amarr Empire
11
|
Posted - 2014.03.10 00:01:00 -
[24] - Quote
A simple start would be requiring Titans to be X meters away from any structures before being able to open a bridge.
Otherwise, the ship mooring for a "fleet jump" is kinda cool and I would be for it. Something like all subcaps can moor to a titan, Cruisers and below can moor to Carriers/Super Carriers and Recons/Bombers/CovOps can moor to a BlOps. It could atleast be an interesting option to look at. |

Alvatore DiMarco
Capricious Endeavours Ltd
1893
|
Posted - 2014.03.10 05:00:00 -
[25] - Quote
Any titan that opens a bridge should absolutely be required to go through that bridge. |

Lucine Delacourt
The Covenant of Blood
102
|
Posted - 2014.03.10 19:38:00 -
[26] - Quote
Alvatore DiMarco wrote:Any titan that opens a bridge should absolutely be required to go through that bridge.
I was all for this at first. It was pointed out to me though, the actual effect this would have is ruinous. People wouldn't bridge fleets unless they had the system the Titan would end up in completely secure, but if the system is secure why would they need to bridge in a subcap fleet? The end result is that people would end up using jump gates for subcap fleets and Sov warfare would return to "whoever gets their guys in system first wins". Any Titan balance has to bear in mind how risk averse corps are with their titans. Finding a balance between reasonable safety but still getting people to get their titans all the way out of the forcefield is always going to be hard. |

Swiftstrike1
Swiftstrike Incorporated
535
|
Posted - 2014.03.10 19:56:00 -
[27] - Quote
Lucine Delacourt wrote:Alvatore DiMarco wrote:Any titan that opens a bridge should absolutely be required to go through that bridge. I was all for this at first. It was pointed out to me though, the actual effect this would have is ruinous. People wouldn't bridge fleets unless they had the system the Titan would end up in completely secure, but if the system is secure why would they need to bridge in a subcap fleet? The end result is that people would end up using jump gates for subcap fleets and Sov warfare would return to "whoever gets their guys in system first wins". Any Titan balance has to bear in mind how risk averse corps are with their titans. Finding a balance between reasonable safety but still getting people to get their titans all the way out of the forcefield is always going to be hard. There is no balance between "reasonable safety" and getting the titan out of the POS. If a change to bridging mechanics makes it so that people are too afraid to bridge at all, those who take the risk and do bridge will have a massive advantage over those who don't. That's a perfectly reasonable state of play to aim for. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Kapytul Gaynez
Hedion University Amarr Empire
14
|
Posted - 2014.03.10 20:32:00 -
[28] - Quote
Swiftstrike1 wrote:Lucine Delacourt wrote:Alvatore DiMarco wrote:Any titan that opens a bridge should absolutely be required to go through that bridge. I was all for this at first. It was pointed out to me though, the actual effect this would have is ruinous. People wouldn't bridge fleets unless they had the system the Titan would end up in completely secure, but if the system is secure why would they need to bridge in a subcap fleet? The end result is that people would end up using jump gates for subcap fleets and Sov warfare would return to "whoever gets their guys in system first wins". Any Titan balance has to bear in mind how risk averse corps are with their titans. Finding a balance between reasonable safety but still getting people to get their titans all the way out of the forcefield is always going to be hard. There is no balance between "reasonable safety" and getting the titan out of the POS. If a change to bridging mechanics makes it so that people are too afraid to bridge at all, those who take the risk and do bridge will have a massive advantage over those who don't. That's a perfectly reasonable state of play to aim for.
Forcing the Titan to warp with the subcap fleet will result in no one doing it. So no one will get a "Massive Advantage". It is adding risk with no gain and no reasonable way to mitigate the risks. |

Pew Terror
Green Associates
113
|
Posted - 2014.03.10 21:10:00 -
[29] - Quote
Kapytul Gaynez wrote:Swiftstrike1 wrote:Lucine Delacourt wrote:Alvatore DiMarco wrote:Any titan that opens a bridge should absolutely be required to go through that bridge. I was all for this at first. It was pointed out to me though, the actual effect this would have is ruinous. People wouldn't bridge fleets unless they had the system the Titan would end up in completely secure, but if the system is secure why would they need to bridge in a subcap fleet? The end result is that people would end up using jump gates for subcap fleets and Sov warfare would return to "whoever gets their guys in system first wins". Any Titan balance has to bear in mind how risk averse corps are with their titans. Finding a balance between reasonable safety but still getting people to get their titans all the way out of the forcefield is always going to be hard. There is no balance between "reasonable safety" and getting the titan out of the POS. If a change to bridging mechanics makes it so that people are too afraid to bridge at all, those who take the risk and do bridge will have a massive advantage over those who don't. That's a perfectly reasonable state of play to aim for. Forcing the Titan to warp with the subcap fleet will result in no one doing it. So no one will get a "Massive Advantage". It is adding risk with no gain and no reasonable way to mitigate the risks.
Adding a risk to a riskless endevour kinda entails the unmitigatable risk. Bububut i wanna keep my titan 100% safe in this POS isnt a really good counterargument. |

Batelle
HOMELE55
2185
|
Posted - 2014.03.10 21:15:00 -
[30] - Quote
Swiftstrike1 wrote:I have often thought about this myself and would like to know others' opinions on the subject. Why is it that Titans and Black Ops can create a "bridge" with only 1 end? Surely a real bridge requires 2 ends, otherwise it doesn't go anywhere does it.
Jump to beacon. open a bridge to where you came from.
Quote:How would it affect the game if Jump Bridges needed 2 bridge capable ships at either end to make them work?
It would result in a lot more titan/blops deaths, or just a lot less bridging. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
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