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Thread Statistics | Show CCP posts - 5 post(s) |

THX-1138 4EB
Deep Core Mining Inc. Caldari State
14
|
Posted - 2014.03.11 00:07:00 -
[1] - Quote
1. Magnetic storms - or some equivalent. There are dozens of hazards in (real) space that could wreak havoc on inter-system travel. What would also make things similar to magnetic storms interesting - a player or corp could use one to some tactical advantage to conceal themselves from predators or prey.
2. Things that no one can explain. Why is it that in the known universe every station, every asteroid field, every NPC, is 'known' and categorized? Part of the excitement of (Internet) space travel is seeing things that no one can explain. A little randomness could go a long way.
3. Ships I can 'add' volume or size to as I increase my mastery or train for new modules. If variants could be built and customized that you can actually 'see' instead of just different guns and 'fittings' that no one ever sees...
4. Paperwork. Yes, paperwork. I want to be able to store/share/steal/sell/destroy 'paperwork' (digital docs) IN the game.
5. Why doesn't my ship require 'fuel' or a fuel cell or something? Something that decays, something that runs out, something I can build and sell or steal, etc. What could be a huge driver of potential conflict and commerce is completely absent.
Let us be thankful we have commerce. Buy more. Buy more now. Buy. And be happy.-á |

Hasikan Miallok
Republic University Minmatar Republic
408
|
Posted - 2014.03.11 00:32:00 -
[2] - Quote
THX-1138 4EB wrote:1. Magnetic storms - or some equivalent. There are dozens of hazards in (real) space that could wreak havoc on inter-system travel. What would also make things similar to magnetic storms interesting - a player or corp could use one to some tactical advantage to conceal themselves from predators or prey.
2. Things that no one can explain. Why is it that in the known universe every station, every asteroid field, every NPC, is 'known' and categorized? Part of the excitement of (Internet) space travel is seeing things that no one can explain. A little randomness could go a long way.
3. Ships I can 'add' volume or size to as I increase my mastery or train for new modules. If variants could be built and customized that you can actually 'see' instead of just different guns and 'fittings' that no one ever sees...
4. Paperwork. Yes, paperwork. I want to be able to store/share/steal/sell/destroy 'paperwork' (digital docs) IN the game.
5. Why doesn't my ship require 'fuel' or a fuel cell or something? Something that decays, something that runs out, something I can build and sell or steal, etc. What could be a huge driver of potential conflict and commerce is completely absent.
This is more a F&I thread not GD but meh ....
1. Well they exist in missions, Recon for example. But not in real space.
2. There are of course anomalies and WHs popping up randomly everywhere, not to mention incursions.
3. Well i never look at my ships but yeah I can see some people would like this.
4. Ummh paperwork for what ? PLEX takes teh form of paperwork and you can sure steal that if someoen is silly enough to try and move it around.
5. Cyno ships do need fuel and so do POS and people fight wars over it. Don't forget all your ancillary reppers etc chew through cap charges and nanites. In fact some ships have almost no cargo space left by the time you load the consumables (ammo cap charges etc) that are in game already without adding fuel for subcaps. |

Scipio Artelius
The Vendunari End of Life
558
|
Posted - 2014.03.11 00:41:00 -
[3] - Quote
THX-1138 4EB wrote:Why is it that in the known universe every station, every asteroid field, every NPC, is 'known' Well if it's in the known universe and its part of what we know, then it's known.
The introduction of wormholes provided some unknowns for a while, so it is something CCP has done in the past.
We currently have a huge unknown about the future where our only certainty is there's no going back. So assuming the path continues as explained so far, new areas of space may be discoverable in the near'ish future.
Quote:5. Why doesn't my ship require 'fuel' or a fuel cell or something? Something that decays, something that runs out, something I can build and sell or steal, etc. What could be a huge driver of potential conflict and commerce is completely absent.
To be honest, none of my ships ever last long enough to approach anything near an empty fuel tank, but aside from that our ships aren't fueled in a fossil fuel way.
They are fueled in more of a nuclear submarine way, which can last up to 30 years on a single fuel load (not the same way, that's just an analogy).
Given that capsuleer technology was only introduced 11 years ago, even an original ship never destroyed wouldn't be getting close to needing a new power plant at this point (if it ever does need it at some point). eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Doireen Kaundur
161
|
Posted - 2014.03.11 00:47:00 -
[4] - Quote
I would like to be able to orbit a planet or moon. Minimizing the cost of replacing implants.
|

Abrazzar
Vardaugas Family
2703
|
Posted - 2014.03.11 00:48:00 -
[5] - Quote
I wish they would finish what they started, expand on what they finished and stop adding new stuff that never gets anywhere. Sovereignty and Population New Mining Mechanics |

Remiel Pollard
Stirling Iron Society A Rather Intimidating Group of Individuals
2682
|
Posted - 2014.03.11 00:48:00 -
[6] - Quote
THX-1138 4EB wrote:1. Magnetic storms - or some equivalent. There are dozens of hazards in (real) space that could wreak havoc on inter-system travel. What would also make things similar to magnetic storms interesting - a player or corp could use one to some tactical advantage to conceal themselves from predators or prey.
2. Things that no one can explain. Why is it that in the known universe every station, every asteroid field, every NPC, is 'known' and categorized? Part of the excitement of (Internet) space travel is seeing things that no one can explain. A little randomness could go a long way.
3. Ships I can 'add' volume or size to as I increase my mastery or train for new modules. If variants could be built and customized that you can actually 'see' instead of just different guns and 'fittings' that no one ever sees...
4. Paperwork. Yes, paperwork. I want to be able to store/share/steal/sell/destroy 'paperwork' (digital docs) IN the game.
5. Why doesn't my ship require 'fuel' or a fuel cell or something? Something that decays, something that runs out, something I can build and sell or steal, etc. What could be a huge driver of potential conflict and commerce is completely absent.
Please stop trying to turn EVE into X-Afterbirth. Thankyou. You don't scare me. I've been to Jita. |

Hesod Adee
Kiwis In Space
292
|
Posted - 2014.03.11 00:49:00 -
[7] - Quote
THX-1138 4EB wrote:2. Things that no one can explain. Why is it that in the known universe every station, every asteroid field, every NPC, is 'known' and categorized? Part of the excitement of (Internet) space travel is seeing things that no one can explain. A little randomness could go a long way. Wormholes were like that upon release. Players were interested in them, so they examined them. Then they explained them.
That is what happens to the unexplained. |

Real Serious PVPer
Imperial Academy Amarr Empire
8
|
Posted - 2014.03.11 01:09:00 -
[8] - Quote
I wish there were more serious pvpers in the game. In space, there're is only and ever will be -PVP. -áSerious about being serious- Putting the "P "into PVP one fight at a time. Available for consultations or limitied engagements |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1373
|
Posted - 2014.03.11 01:10:00 -
[9] - Quote
The oldschool "cop car" Comet..... oh, wait.
:) That moment when you realize the crazy lady with all the cats was right... |

Hasikan Miallok
Republic University Minmatar Republic
408
|
Posted - 2014.03.11 01:15:00 -
[10] - Quote
Jarod Garamonde wrote:The oldschool "cop car" Comet..... oh, wait.
:)
About the only new skin I would consider buying :D |

Unsuccessful At Everything
The Troll Bridge
10746
|
Posted - 2014.03.11 01:34:00 -
[11] - Quote
The thing I wish was in Eve was the MS Office Paperclip.
"It looks like you are proposing an Idea and/ or Feature. Would you like to post that in Features & Ideas?" Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Felicity Love
Caldari Provisions Caldari State
1571
|
Posted - 2014.03.11 02:29:00 -
[12] - Quote
... would love that ships needed "fuel"... and would get endless chuckles watching people run out and crying for "gas" in Local.
Also, the HUD would need a "Fuel Gauge"... with a big, red "E" that blinked like a painful strobe...
... and I was just saying the other day, "Damn, I miss Soundwave"....
|

Ole Gato
Republic Military School Minmatar Republic
2
|
Posted - 2014.03.11 04:37:00 -
[13] - Quote
Why does a shuttle only carry one person?
How am I ever going to be able to set up a local Taxi Service when none of the ships can carry a passenger?
Ole Gato |

Baneken
Arctic Light Inc. Arctic Light
157
|
Posted - 2014.03.11 07:29:00 -
[14] - Quote
Ole Gato wrote:Why does a shuttle only carry one person?
How am I ever going to be able to set up a local Taxi Service when none of the ships can carry a passenger?
Ole Gato
You really want to step in a taxi where the driver does it only for the thrills of killing his passengers as messy as possible ?  |

Ralph King-Griffin
Var Foundation inc.
351
|
Posted - 2014.03.11 09:04:00 -
[15] - Quote
Quote:Magnetic storms - or some equivalent. There are dozens of hazards in (real) space that could wreak havoc on inter-system travel. What would also make things similar to magnetic storms interesting - a player or corp could use one to some tactical advantage to conceal themselves from predators or prey.
In missions
Quote:2. Things that no one can explain. Why is it that in the known universe every station, every asteroid field, every NPC, is 'known' and categorized? Part of the excitement of (Internet) space travel is seeing things that no one can explain. A little randomness could go a long way.
The monoliths
Quote:3. Ships I can 'add' volume or size to as I increase my mastery or train for new modules. If variants could be built and customized that you can actually 'see' instead of just different guns and 'fittings' that no one ever sees...
T3's (not linking this cos it's obvious)
Quote:4. Paperwork. Yes, paperwork. I want to be able to store/share/steal/sell/destroy 'paperwork' (digital docs) IN the game.
This is eve....( again seriously)
Quote:5. Why doesn't my ship require 'fuel' or a fuel cell or something? Something that decays, something that runs out, something I can build and sell or steal, etc. What could be a huge driver of potential conflict and commerce is completely absent.
Jump drives If in doubt...do...excessively. |

ShiroOokami
Wing Born Echos
10
|
Posted - 2014.03.11 09:36:00 -
[16] - Quote
THX-1138 4EB wrote:5. Why doesn't my ship require 'fuel' or a fuel cell or something? Something that decays, something that runs out, something I can build and sell or steal, etc. What could be a huge driver of potential conflict and commerce is completely absent.
Honestly, the amount of natural steller materials there are in space, the ships we fly could be fueled off them, hell I would be more surprised if they WEREN'T powered off natural stellar gases and materials present in space, certainly saves time and is a renewable and probably far simpler source of power then inventing some stupid reactor that is guarenteed to run out of fuel at some point. |

Doireen Kaundur
164
|
Posted - 2014.03.11 09:44:00 -
[17] - Quote
Unsuccessful At Everything wrote:The thing I wish was in Eve was the MS Office Paperclip.
"It looks like you are proposing an Idea and/ or Feature. Would you like to post that in Features & Ideas?"
MS Office paperclip
Minimizing the cost of replacing implants.
|

I Riven I
Hedion University Amarr Empire
4
|
Posted - 2014.03.11 10:28:00 -
[18] - Quote
I wish we could build 1 startgate (ONE ONLY) in wormhole space, linking to a system we of our choice (whoever builds the stargate)
or jump bridge but this would require sov, which would be awseome to have in wh space too |

Spurty
V0LTA Triumvirate.
1250
|
Posted - 2014.03.11 10:58:00 -
[19] - Quote
I Riven I wrote:I wish we could build 1 startgate (ONE ONLY) in wormhole space, linking to a system we of our choice (whoever builds the stargate)
or jump bridge but this would require sov, which would be awseome to have in wh space too
How confusing when you all like to the same location. 2500 entries to Jita am I doing this right? *signature is not allowed on the EVE Online forums* |

Hasikan Miallok
Republic University Minmatar Republic
409
|
Posted - 2014.03.11 11:25:00 -
[20] - Quote
What the game really needs is more llamas. |

Delt0r Garsk
Shits N Giggles
91
|
Posted - 2014.03.11 11:35:00 -
[21] - Quote
OMG Pony's! |

Ralen Zateki
Nexis. League of Infamy
102
|
Posted - 2014.03.11 11:40:00 -
[22] - Quote
Bikes with playing cards in their spokes. Homer Simpson voice over alerts for shield/ armor fail. Fat Hello Kitty shoelaces for my 3rd person walk abouts.
Uh... let's see....
Hotdogs. Race cars.
Aaaaannnd....
Side & local audio chat so I can spam "Gangnam Style" and annoy everyone. |

Chaz Tivianne
The Ghost Brigades Explicit Advisory
0
|
Posted - 2014.03.11 15:53:00 -
[23] - Quote
In EVE time, technology must already exist that allows ships to not need "fuel" in the sense that we think of it.
Current (real life) technology makes a fuel-driven spacecraft impossible, you can't hold enough fuel to go anywhere very far, definitely not out of the solar system. A more realistic option (I use the term "realistic" loosely), is to have solar sails that can also be powered by lasers.
Imagine how crazy (and cool) the ships in EVE would look with massive solar sails. |

Salvos Rhoska
Pator Tech School Minmatar Republic
218
|
Posted - 2014.03.11 15:56:00 -
[24] - Quote
Chaz Tivianne wrote:Imagine how crazy (and cool) the ships in EVE would look with massive solar sails.
Yeah, would be pretty crazy having a solar sail several kilometers in area. Not to mention acceleration and de-acceleration would be a nightmare. |

Nuela
Beacon Light Corporation Beacon Light Alliance
233
|
Posted - 2014.03.11 16:39:00 -
[25] - Quote
I want the Space Whales that were discussed on these forums a few years ago.
Now THAT was out of the box thinking! |

embrel
BamBam Inc.
130
|
Posted - 2014.03.11 16:47:00 -
[26] - Quote
I'd like planets to orbit the suns. or not as dev time is for sure better wasted elsewhere. |

Chaz Tivianne
The Ghost Brigades Explicit Advisory
0
|
Posted - 2014.03.11 16:56:00 -
[27] - Quote
Salvos Rhoska wrote:Chaz Tivianne wrote:Imagine how crazy (and cool) the ships in EVE would look with massive solar sails. Yeah, would be pretty crazy having a solar sail several kilometers in area. Not to mention acceleration and de-acceleration would be a nightmare.
Right, much easier for the designers to deal with it as they have done, and just say, "Well, in EVE universe we have ships that don't need refueling or sails or whatever, because the technology in EVE doesn't require those things."
If anyone has a link to any EVE lore that specifically addresses this topic, that would be cool. I'd like to read it. |

ViolentDesire
School of Applied Knowledge Caldari State
3
|
Posted - 2014.03.11 17:11:00 -
[28] - Quote
* No gates * Free warp |

Serene Repose
Saanen Freight Service
1002
|
Posted - 2014.03.11 17:17:00 -
[29] - Quote
Let me guess. A miner that grew weary of perusing Facebook and decided to think. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Khergit Deserters
Crom's Angels
2857
|
Posted - 2014.03.11 18:00:00 -
[30] - Quote
I want to be able to build and place a giant statue of myself. Here's how it would work: -Use the character creator to design your full-body 3d model. Or actually, I'd prefer my statue to be a bust, just like my current avatar. -Pay 100bil isk to have the model made into a statue. -Haul your statue to some anchoring site. General POS anchoring rules apply. But you have to have 30 standing with a faction to anchor your statue in empire space. -Your statue is destructible. Better put POS shields and guns around it and never forget to keep it fueled or it could end up on somebody's KB. |
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