| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jim McGregor
|
Posted - 2006.04.25 06:50:00 -
[1]
Instead of just subtracting a certain percentage of speed from the ship when using cargo expanders, i think it would be better if the speed was calculated taking weight into account.
So with cargo expanders and no cargo, ship would go normal speed. With cargo expanders and fully loaded, the speed penalty would be calculated from how much cargo the ship holds.
Flame away.
--- pwned |

Kel Shek
|
Posted - 2006.04.25 06:55:00 -
[2]
I imagine it'd be far harder to calculate that.
if the ship is going to be empty one direction why not fit nanofibers and bring the expanders in cargo, then refit to the expanders when you load up?
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Dimitri Chandler
|
Posted - 2006.04.25 07:09:00 -
[3]
You don't get 'weight' in space. One of the boffin type lot will be along shortly to say something about 'inertia' or other such waffle.
Exiles recruiting
Nope :) -Capsicum |

Shodai
|
Posted - 2006.04.25 07:32:00 -
[4]
Originally by: Dimitri Chandler You don't get 'weight' in space. One of the boffin type lot will be along shortly to say something about 'inertia' or other such waffle.
Inertia. Apple cinnamon waffles. :) ___________ shodai. |

Sovy Kurosei
|
Posted - 2006.04.25 07:42:00 -
[5]
If this was implemented I would feel very, very sorry for the guy that gets stuck transporting battleship armor plates.
------------- Rules for ship combat.
1) Bring a ship. 2) Bring all your friends in ships. 3) Bring ammo. Bring the right ammo. Bring lots of it. |

Splagada
|
Posted - 2006.04.25 09:35:00 -
[6]
inertia isnt correctly implemented, constant acceleration should allow to get way faster!
and the guy transporting plates would be long to accelerate but then would be unstoppable :p -
Member of [AAST] |

KenchaSha
|
Posted - 2006.04.25 09:39:00 -
[7]
Originally by: Splagada inertia isnt correctly implemented, constant acceleration should allow to get way faster!
and the guy transporting plates would be long to accelerate but then would be unstoppable :p
/me avoids the obvious Armageddon with unstoppable penetration jokes.
Ramming speed!
|

Tachy
|
Posted - 2006.04.25 09:46:00 -
[8]
*remembers JumpGate* Ship handling and acceleration changed depending on the complete ship's mass. Hull, modules, ammunition, cargo, ... everything had full influence. You could 'feel' your ship handling change when you launched a volley of missiles. Transport ships with uranium or copper took ages to accelerate and deccelerate - and to change course - and woe to the pilot who ran out of afterburner fuel when aligning with the station's docking tube.
Yes, it was a game where your ship went boom if you hit a jumpgate, a roid or the station above minimal speed.
Riding your ship's thrusters instead of EVE's flight on rails was interesting and allowed for tactical use of many objects in space. Leading an opponent's missiles into his ship was only one of them. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Gerbil Intaki
|
Posted - 2006.04.25 09:56:00 -
[9]
yeah I dont quite inderstand why in a virtually frictionless environment I decelerate so quickly.
maybe I subconciusly fire the aft thrusters (or the like)
|

Valium Summer
|
Posted - 2006.04.25 10:00:00 -
[10]
This game isn't complicated enough already?
I have seen the Arctic Circle... And it is round. |

Sovy Kurosei
|
Posted - 2006.04.25 10:05:00 -
[11]
Maybe there is a mysterious, invisible ether that ships have to swim through, which would explain why ships slow down and have a max speed.
Erm, yeah. A wizard gone and done it. 
------------- Rules for ship combat.
1) Bring a ship. 2) Bring all your friends in ships. 3) Bring ammo. Bring the right ammo. Bring lots of it. |

Ralus
|
Posted - 2006.04.25 10:09:00 -
[12]
I made up a fancy story in the eve library section to try to explain the strange motion the eve ships take.
It mostly got flamed for having bad grammer and working to a dodgy timeline but I thought it was quite clever at least 
|

Splagada
|
Posted - 2006.04.25 10:33:00 -
[13]
Originally by: Valium Summer This game isn't complicated enough already?
bah it would be more realistic
you only add complication when there is something that doesnt match anything you know or could "feel" :p
-
Member of [AAST] |

Fester Addams
|
Posted - 2006.04.25 10:41:00 -
[14]
First things first, Ships in eve are damn slow and that includes everything from the fastest frigg to the slowest cargoship.
The reason for this is that there is no friction to speak of in space and thus the only value you have to overcome to accelarate is inertia, in reality even a geostationary satelite is moving faster than most fast friggs in eve and it dosnt even have an engine.
As for how to implement speed modifications based on modules, personally Im no fan of using percentages, the main reason for this is that its harder to balance and you can easilly get cascading effects however as it has been like this since day 1 and that while there have been a few issues with suprisingly fast and painfully slow ships most kinks seem to have been worked out.
I do agree that the cargo weight should affect acceleration, however not top speed as that is a completely fictional value implemented for balance reasons.
|

Dark Shikari
|
Posted - 2006.04.25 10:48:00 -
[15]
Edited by: Dark Shikari on 25/04/2006 10:48:34
Almost all modern space games treat space as if it was filled with water. This means there's a max speed.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig. RAWR!11 Sig Hijack!11 - Imaran |

Asestorian
|
Posted - 2006.04.25 11:05:00 -
[16]
/me opens bag of generic replies
"Realism and EVE are two very different things and should not have overly much to do with each other for the sake of fun"
/me closes bag
---
---
|

Kunming
|
Posted - 2006.04.25 11:05:00 -
[17]
Originally by: Dark Shikari Edited by: Dark Shikari on 25/04/2006 10:48:34
Almost all modern space games treat space as if it was filled with water. This means there's a max speed.
There was this game called Independance War or something with almost real physics, it was quite fun feeling the real emptiness of space for once.. this would LAG EVE to hell and back though, probably
|

Hon Kovell
|
Posted - 2006.04.25 12:36:00 -
[18]
I like the idea. It's not going to happen until the weight of cargo starts being taken into account but I think it will be a great refinement.
Good thinking.
|

Corunna ElMan
|
Posted - 2006.04.25 12:52:00 -
[19]
Originally by: Splagada inertia isnt correctly implemented, constant acceleration should allow to get way faster!
Your ship has inertial dampeners. It's what allows acceleration to warp speeds, and it's also what keeps you from being reduced to a fine paste on the inside of your capsule from the unbelievable G's your ship pulls. - - - - - "Never offend people with style when you can offend them with substance." - Sam Brown |

Jobie Thickburger
|
Posted - 2006.04.25 13:26:00 -
[20]
Originally by: Kunming
There was this game called Independance War or something with almost real physics, it was quite fun feeling the real emptiness of space for once.. this would LAG EVE to hell and back though, probably
OMG I remember that game.... I stared at it and it never made sense. Was to hard for me to figure out the controls.... I wonder if it will play on xp, would be neat to try it again.
Eve's Water style physics are hard enough to gain control of as it is, Imagine if you had to figure things out w/ true space graphics...
Ship: Iteron MK III Cargo: 100 Sm Iron Charges, 100k Veldspar Acceleration: 1m/s Deceleration: .25m/s
So there you are, Hauling your jumbo load of veldspar back to home for refining... you come out of warp, and have a constant speed of 1km/s, 15m from station. You turn on the breaks, Try to turn around and use main engines to get away..... You crash into the station, The head of the iteron come off...
Bye bye Veldspar.... Then the pod, being thrown out of the ship, Flys and smacks onto the control tower of the station.
All in all it would be to complex for the Average player to grasp, and Hard for the more advanced players...
Now.. Off to find a copy of Iwar....
|

Splagada
|
Posted - 2006.04.25 14:18:00 -
[21]
Iwar totally rocks
i really recommend the intro video btw, it takes a full CD hehe -
Member of [AAST] |

Tachy
|
Posted - 2006.04.25 14:22:00 -
[22]
Jobie: That's exactly how JumpGate works. It takes most pilots 1-2 hours of flight training until they can fly their ships okay - and months to refine your piloting skills to mastership. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Miss Overlord
|
Posted - 2006.04.25 14:24:00 -
[23]
good idea for corp PVP tourney - hauler wars.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |