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eLLioTT wave
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Posted - 2006.04.25 14:08:00 -
[1]
RL fighter jets (similar to some ships in eve) can be target jammed, they can have their radar all messed up and their missiles will have all sorts of issues.
HOWEVER they still have that big mean cannon on the front attached to a trigger which they can shoot at anything with. No lock needed, no fancy guidance systems, no nothing.
So i propose something along the lines of if you are jammed you can switch to MANUAL mode and fire your guns where you think the ship is going to go. Some people might even prefer this mode normally! (obviously lag might suck but its a lot better than sitting there not being able to do anything twiddling your thumbs waiting to warp off in your pod :P)
No idea how to implement it, or how to balance it or anything like that, so please...
DISCUSS! |

Ediz Daxx
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Posted - 2006.04.25 14:09:00 -
[2]
No
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Jobie Thickburger
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Posted - 2006.04.25 14:18:00 -
[3]
Edited by: Jobie Thickburger on 25/04/2006 14:18:59 Manuverability in EVE < that required for manual targeting.
If you wanna do that, play Freelancer.
(edited self for possible flaming)
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Swethren
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Posted - 2006.04.25 14:19:00 -
[4]
FoF missiles are the next best thing. Drones work too, would be nice to have something for turrets, but I have to agree, NO.
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Alliaanna Dalaii
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Posted - 2006.04.25 14:20:00 -
[5]
A more constructive idea would be a module which allows your crew to manually operate the guns
Stupid Manual Targetting Device I
When equiped allows ship to fire while target jammed.
Penalities - -50% tracking
Or something along those lines. the op's point is unfeasable 
Alliaanna
Official Follower of =-= Royal Hiigaran Navy =-= |

Alliaanna Dalaii
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Posted - 2006.04.25 14:22:00 -
[6]
oh and just to put it in line with FoF....
"added module description"
Your crew are thick minnie slaves...
Chance of shooting at Concord vessals / sentry guns / random objects 25% 
Alliaanna
Official Follower of =-= Royal Hiigaran Navy =-= |

Gun Rush
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Posted - 2006.04.25 14:24:00 -
[7]
Well something needs to be done because sitting there not being able to fire a single shot while you get ganked is a bit lame. |

Ediz Daxx
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Posted - 2006.04.25 14:26:00 -
[8]
Warp out?
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B0rn2KiLL
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Posted - 2006.04.25 14:26:00 -
[9]
train teh raven, train teh cruise, train teh fof. sitback, f1f2f3f4f5f6, watch scorp die. ---
new sig, Hijack it and ill eat u. |

eLLioTT wave
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Posted - 2006.04.25 14:26:00 -
[10]
Originally by: Alliaanna Dalaii A more constructive idea would be a module which allows your crew to manually operate the guns
Stupid Manual Targetting Device I
When equiped allows ship to fire while target jammed.
Penalities - -50% tracking
Or something along those lines. the op's point is unfeasable 
Alliaanna
Something like that would be better than current. Everything in eve has a counter except atm ECM it is a "win button" (if it works) for small gangs and 1v1 (in most cases).
Im not whining about ECM or wanting to nerf it (although i think pre cold war was better) but a module that would let guns counter it would be good (even if its sucky like FoF its better than not being able to fight) |

Gun Rush
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Posted - 2006.04.25 14:30:00 -
[11]
Originally by: Ediz Daxx Warp out?
Scrambled as well as jammed nice! |

Kalaan Oratay
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Posted - 2006.04.25 14:36:00 -
[12]
Its a shame you cant manually 'fire across the bows' of someone you've got double webbed. That's the only reason I'd want it implimented 
---
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eLLioTT wave
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Posted - 2006.04.25 15:24:00 -
[13]
Originally by: B0rn2KiLL train teh raven, train teh cruise, train teh fof. sitback, f1f2f3f4f5f6, watch scorp die.
Honestly only having one ship / module combo to counter something is a bit crappy.
ECM is the ONLY thing where your only option is to eject / drop a can.... use the scanner....u get the idea.
Every other form of EW you can go down fighting, ECM you go down without a fight.... its not fun for anyone |

Jobie Thickburger
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Posted - 2006.04.25 15:28:00 -
[14]
Edited by: Jobie Thickburger on 25/04/2006 15:32:21
Originally by: eLLioTT wave
ECM is the ONLY thing where your only option is to eject / drop a can.... use the scanner....u get the idea.
ECCM anyone? I happen to have 4 of these lying in my hanger right now.
Oh and a side note,
If you allow manual fire when jammed what happens? You are able to fire w/o a target lock. DO you realize how many Pirates would love this! The ability to attack anyone, anywhere, without tripping the autolock (bye bye passive targeter)! This would be insane, and tip the hat in the favor of the agressor. If you don't realize the person is a pirate (-.3 to me isn't an auto-pie number) then they don't lock untill after your fired upon, thats madness.
They offer counters to ECM, their called ECCM, Stop trying to make it easier to Gank me, I can only replace my BCs so fast!
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Subaru Yakamitsukamosuki
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Posted - 2006.04.25 16:27:00 -
[15]
Great I want one.
Training Accidentally Shoot Your Mate/Gate/Station/Concord lvl5 right now
OH FORGET IT |

eLLioTT wave
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Posted - 2006.04.25 17:00:00 -
[16]
Originally by: Jobie Thickburger Edited by: Jobie Thickburger on 25/04/2006 15:32:21
Originally by: eLLioTT wave
ECM is the ONLY thing where your only option is to eject / drop a can.... use the scanner....u get the idea.
ECCM anyone? I happen to have 4 of these lying in my hanger right now.
Oh and a side note,
If you allow manual fire when jammed what happens? You are able to fire w/o a target lock. DO you realize how many Pirates would love this! The ability to attack anyone, anywhere, without tripping the autolock (bye bye passive targeter)! This would be insane, and tip the hat in the favor of the agressor. If you don't realize the person is a pirate (-.3 to me isn't an auto-pie number) then they don't lock untill after your fired upon, thats madness.
They offer counters to ECM, their called ECCM, Stop trying to make it easier to Gank me, I can only replace my BCs so fast!
ECCM is bjorked with the chance based jamming they brought in |

Ediz Daxx
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Posted - 2006.04.25 17:14:00 -
[17]
Originally by: Gun Rush
Originally by: Ediz Daxx Warp out?
Scrambled as well as jammed nice!
Stabs? You know.. for every modul in the game there is a counter to it..
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Lucian Corvinus
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Posted - 2006.04.25 17:16:00 -
[18]
Originally by: eLLioTT wave
ECCM is bjorked with the chance based jamming they brought in
ehhh.. no they actually work quite fine...
and I also want missiles to go like a gazillion m/s like turret ammo because I can't be a sniper in my missile boat
perhaps we should only have one damage system, then some of the whining would stop... missiles and turrets are 2 differet damage systems, they both have cons and pluses.. get used to it
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Sral TBear
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Posted - 2006.04.25 17:52:00 -
[19]
Well. When i startet out in this game, i thought EW was the way for me to go. So i did the BB and finaly i was able to use the scorpion. But after a few lost ships (lotto jammer) i stoped EW and whent for the raven instead.
Multi spec TECH II is almost as bad is the standard ones, if im lucky they work 70% of the time. But then something interesting happend
Me and a m8 attacked a dominix, and for ones i had raceual jammers fittet. first encounter they kinda whent "lotto" on me and i got out with 2% armour left. But whent in again at 40K and they worked all the time, yes...no break no nothing a constant jam on the dude.
Im not a experienced pvp Fr so i was pretty "kicked" about it. But now im kinda split in half. Yes a jammer is great, and a scorp and another ship is great for killing, But the dude didnt have a chance. I have tryed that my self and your kinda goto...where can i pick up a new ship feeling (checking market when hull is dying)
Yes it realy sux to be in the reciving end of a jammer been there my self, but im a amaar dude, and i fly the scorpion, the skills aint that bad to train up, a scorpion + fitting is fairly cheap so everyone can have one of them and toy around. Combat is not only big guns, a few covops and a scorpion can do the trick. I think the jammer anti-talk is for them who simply doent want to train it up them self. You enter a system and start kill everything, what do you think...that they will come in BS`s that can match you??? no they will come with ships that can handle you.....if i se a scorp warping in....and i doent have same as backup...im out of there.....
Use the stuff the game gives you, doent think like a race, think to win....and that will meen you have to use the japanese cowboy tricks your self
TBear
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Jobie Thickburger
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Posted - 2006.04.25 17:59:00 -
[20]
Originally by: Sral TBear Me and a m8 attacked a dominix, and for ones i had raceual jammers fittet. first encounter they kinda whent "lotto" on me and i got out with 2% armour left. But whent in again at 40K and they worked all the time, yes...no break no nothing a constant jam on the dude.
TBear
I've noticed this to, Was having a frig fight w/ a friend. Myself in a condor, Him in a Rifter.
Mounted a jammer that had 7.2 STR vs (whatever minmintar use). The rifter had a power of 8.
My plan was to get in close, Up the transversal w/ an AB, NOS, JAM and Slowly shoot him down. At a range of 20k, I had him jammed, when I got in 10k, no prob, when I got in closer I hit about 1/8 failed to jam. Eneded up losing my Condor b/c the jam broke on me twice in a row. It may have something to do w/ range, I'm not sure, but Plan to work on that some more later
New Sig Coming soon, Hopefully to awnser the questions about my name.... |

Antiochus
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Posted - 2006.04.25 18:21:00 -
[21]
flying my harpy last night
15 strength sensors
came across a blackbird. he had 4 named tech1 multipecs. with skills around 5 jam strength.
so each has a 1/3 chance to jam me. but he had 4 of them.
sometimes it didnt jam me, but id say that maybe 1 in 20 it would fail (he had all 4 running at same time) so when it failed i had 20 secs to do damage, then 4 1/3 rolls, and usually jammed again.
i usually come across the same thought everytime tho, that its lame. its boring. and while eccm is not 'broken' per se, its underpowered now in comparison. course, you can argue that 4 med slot items on a cruiser should be powerful against a frigate class chip, and sure, I guess. But in the end it just ends up as one of those lame aspects of gameplay that just annoys.
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Locke DieDrake
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Posted - 2006.04.25 18:36:00 -
[22]
The current ECM system is awesome.
The current ECCM system is messed up IMHO. And the current warp jamming/webbing system broken also.
ECCM should be a large boost to your sensor strength. 50% or better for good modules. This has a huge affect on people that jam.
Warp jamming and webbing should work exactly like ECM. Jam strength vs. Propulsion strength for a percentile chance to jam. This would require changing the point system currently in use to more reflect each ships warp drive. Even class base would work. Frigs have 4 strength warp drive while a BS has 2. WCS's add 1 each, and warp scramblers do anywhere from 1 to 3.
IE if your AF has 1 scrambler for strength 2, you have a 100% chance to scram a BS. While you only have a 50% chance to scram another AF. Also, the cycle time on scrams would need to be 45 seconds or so.
And webs should be jam strength (currently a percent, make it a number instead) VS. Propulsion strength = percent of total speed lost.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

eLLioTT wave
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Posted - 2006.04.25 18:41:00 -
[23]
all im asking for is SOMETHING to do while being scrambled webbed and jammed.
scrambled and webbed i can still shoot back (doesnt matter if im screwed it feels like im going down fighting!)
jammed i cant even fire! i cant go down fighting. Even if i could just fire guns at random with a 2% chance of hitting anyone itd be better than twiddling thumbs waiting to die. |

turnschuh
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Posted - 2006.04.25 18:47:00 -
[24]
actually optimal range is mutch more important then ever before on ECM module.
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