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Pruzkumnik
Pruzkumnik

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Posted - 2003.09.19 22:13:00 - [31]

Yes as usual CCP going from wall to wall. Nanofibers were good before now are useless. Why someone will bother use nanos on frigate which is agile as hell without them?

Actually I'd test Internal Nanofibers on my Dominix and 1 to 7 of them ahve same effect on ship as I wear no one of them. So as someone did say it doesn't work at all. Yes I'd report it as bug but I guess our bug reports going to toilet like my report of unlock target bug when target move out of targeting range is imposible to unlock target. This bug I does reporting from beta and it's still not fixed.

FYI: Overdrive doesn't give negative agility too. So I think agility is now for modules completely ignored at all.


Pruzkumnik
Pruzkumnik
Amarr

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Posted - 2003.09.19 22:13:00 - [32]

Yes as usual CCP going from wall to wall. Nanofibers were good before now are useless. Why someone will bother use nanos on frigate which is agile as hell without them?

Actually I'd test Internal Nanofibers on my Dominix and 1 to 7 of them ahve same effect on ship as I wear no one of them. So as someone did say it doesn't work at all. Yes I'd report it as bug but I guess our bug reports going to toilet like my report of unlock target bug when target move out of targeting range is imposible to unlock target. This bug I does reporting from beta and it's still not fixed.

FYI: Overdrive doesn't give negative agility too. So I think agility is now for modules completely ignored at all.


Ana Khouri
Ana Khouri

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Posted - 2003.09.19 22:36:00 - [33]

Quote:
Most likely, this would never have been noticed by the devs except some 'users' mentioned it in the forums about making battleships 'highly maneuverable' with 3 nano's.

Sorry folks, they shot you in the foot, and now you noticed your limping. Talk to the 'mouthy mothers' instead of whining.

All the agility mods were not adding their boosts right. Turns out they were giving a straight # add instead of the percentage. Thus 3 could make a battleship do things its base 1x agility should have made impossible.

Indy's, on the other hand, has the wrong agility base to start with.


Yes, I mentioned it. So what? Nanos had a too big effect previously and since I want things to be balanced and not lobbying my favourite setup I nudged TomB about it. Doubt he didn't knew it already, though.

Of cource, I expected of him to fix/balance them, and not breaking them. I repoted that right after the change on chaos, too. That was at least a week before patchday.

@Johnson McCrae: Nanos are not working with frigs, too.

free speech not allowed here
Ana Khouri
Ana Khouri
Caldari
Doomheim

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Posted - 2003.09.19 22:36:00 - [34]

Quote:
Most likely, this would never have been noticed by the devs except some 'users' mentioned it in the forums about making battleships 'highly maneuverable' with 3 nano's.

Sorry folks, they shot you in the foot, and now you noticed your limping. Talk to the 'mouthy mothers' instead of whining.

All the agility mods were not adding their boosts right. Turns out they were giving a straight # add instead of the percentage. Thus 3 could make a battleship do things its base 1x agility should have made impossible.

Indy's, on the other hand, has the wrong agility base to start with.


Yes, I mentioned it. So what? Nanos had a too big effect previously and since I want things to be balanced and not lobbying my favourite setup I nudged TomB about it. Doubt he didn't knew it already, though.

Of cource, I expected of him to fix/balance them, and not breaking them. I repoted that right after the change on chaos, too. That was at least a week before patchday.

@Johnson McCrae: Nanos are not working with frigs, too.

free speech not allowed here
Bambi
Bambi

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Posted - 2007.06.27 14:31:00 - [35]

I may be stupid (well I know I am) but if a nanofiber mod gives you a speed increase when you use an AB or MWD why doesnt it when you are just going full speed? Seems to make FA snese to me....

For example
Occy with no nanos' 140m/s fire up AB it does 300m/s (as an example)
Fit a nano, Occy does 140m/s fire up AB it does 330m/s so 30m.s increase..

Now if this boost from AB is increased due to loss of mass, why dont normal engines have increased speed due to loss of mass? Just not logical.....

bear in mind my speeds are fictional.


Huitzilopochtli Tlaloc
Huitzilopochtli Tlaloc
Forum Moderator
Interstellar Services Department



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Posted - 2007.06.27 14:41:00 - [36]

this is a necro and therefore im locking it to avoid confusion
- Thanks Hutch.
____


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