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| Author | Thread Statistics | Show CCP posts - 2 post(s) |
![]() Pruzkumnik |
Posted - 2003.09.19 22:13:00 -
[31] Yes as usual CCP going from wall to wall. Nanofibers were good before now are useless. Why someone will bother use nanos on frigate which is agile as hell without them? Actually I'd test Internal Nanofibers on my Dominix and 1 to 7 of them ahve same effect on ship as I wear no one of them. So as someone did say it doesn't work at all. Yes I'd report it as bug but I guess our bug reports going to toilet like my report of unlock target bug when target move out of targeting range is imposible to unlock target. This bug I does reporting from beta and it's still not fixed. FYI: Overdrive doesn't give negative agility too. So I think agility is now for modules completely ignored at all. |
Pruzkumnik Amarr |
Posted - 2003.09.19 22:13:00 -
[32] Yes as usual CCP going from wall to wall. Nanofibers were good before now are useless. Why someone will bother use nanos on frigate which is agile as hell without them? Actually I'd test Internal Nanofibers on my Dominix and 1 to 7 of them ahve same effect on ship as I wear no one of them. So as someone did say it doesn't work at all. Yes I'd report it as bug but I guess our bug reports going to toilet like my report of unlock target bug when target move out of targeting range is imposible to unlock target. This bug I does reporting from beta and it's still not fixed. FYI: Overdrive doesn't give negative agility too. So I think agility is now for modules completely ignored at all. |
![]() Ana Khouri |
Posted - 2003.09.19 22:36:00 -
[33]
Yes, I mentioned it. So what? Nanos had a too big effect previously and since I want things to be balanced and not lobbying my favourite setup I nudged TomB about it. Doubt he didn't knew it already, though. Of cource, I expected of him to fix/balance them, and not breaking them. I repoted that right after the change on chaos, too. That was at least a week before patchday. @Johnson McCrae: Nanos are not working with frigs, too. free speech not allowed here |
Ana Khouri Caldari Doomheim |
Posted - 2003.09.19 22:36:00 -
[34]
Yes, I mentioned it. So what? Nanos had a too big effect previously and since I want things to be balanced and not lobbying my favourite setup I nudged TomB about it. Doubt he didn't knew it already, though. Of cource, I expected of him to fix/balance them, and not breaking them. I repoted that right after the change on chaos, too. That was at least a week before patchday. @Johnson McCrae: Nanos are not working with frigs, too. free speech not allowed here |
Bambi |
Posted - 2007.06.27 14:31:00 -
[35] I may be stupid (well I know I am) but if a nanofiber mod gives you a speed increase when you use an AB or MWD why doesnt it when you are just going full speed? Seems to make FA snese to me.... For example Occy with no nanos' 140m/s fire up AB it does 300m/s (as an example) Fit a nano, Occy does 140m/s fire up AB it does 330m/s so 30m.s increase.. Now if this boost from AB is increased due to loss of mass, why dont normal engines have increased speed due to loss of mass? Just not logical..... bear in mind my speeds are fictional. |
Huitzilopochtli Tlaloc Forum Moderator Interstellar Services Department |
Posted - 2007.06.27 14:41:00 -
[36] this is a necro and therefore im locking it to avoid confusion - Thanks Hutch. ____ forum rules | [email protected] | ME They call me Hutch. I have forgotten why |
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