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SavX
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Posted - 2003.09.18 16:44:00 -
[1]
Before the patch, there was some bugs and stuff that people wanted fixed. Fair enough, fix those bugs, change whatever you have to to do so. But why change things like channel name list, and eve-mail screen? You are changing things that are perfectly in tact and people LIKE THEM. If people don't complain, don't change it. You've just created another 2 bugs where it could have been avoided. Change it back.
Don't Kill The Corp.. Kill the Suppliers. |

Skel
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Posted - 2003.09.18 16:48:00 -
[2]
I personally would like them to fix the crappy warp drive stuck on a rock garbage.
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Rathas
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Posted - 2003.09.18 16:49:00 -
[3]
*wonders if ccp has ever heard the phrase "if its not broken dont fix it" * BSC, Chief Tactical Officer
"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time" - Lt Gen Lewis B. Puller |

Veruna Caseti
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Posted - 2003.09.18 17:03:00 -
[4]
Sweet merciful Jesus enough with the "if it ain't broke don't fix it" ****. It's been said 3,000 times and it doesn't even apply in this situation.
Let me explain something to you: 1) Certain things need changing even if they're not broken.
2) On a software development team not everyone knows everything about ever facet of the software. This means that certain portions of the team will be swamped with bugs, while others are working on "adjustments" instead of bug fixes. This is the reason certain changes/tweaks get implemented while bugs go unfixed. It's not that hard to figure out.
I've said it before and I'll say it again, if you can't deal with a changing environment, don't play an online game.
Veruna Caseti Ishukone |

Chucky
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Posted - 2003.09.18 17:18:00 -
[5]
Oh so the new bugs are features and the mouse overs were "exploits"? That explains it all
Changes are expected yes, but changes for the better. If it was only new content was bugged it would be understandable, but breaking things that did work does not bod well for new content coming in a timely manner
... you will see more and more marketing which in turn will bring you more players to torture. |

Nupraptor
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Posted - 2003.09.18 17:40:00 -
[6]
Quote: Before the patch, there was some bugs and stuff that people wanted fixed. Fair enough, fix those bugs, change whatever you have to to do so. But why change things like channel name list, and eve-mail screen? You are changing things that are perfectly in tact and people LIKE THEM. If people don't complain, don't change it. You've just created another 2 bugs where it could have been avoided. Change it back.
SavX what are these 2 bugs? im guessing the ammount of cash and skill points u have as ur sig? or is that geuneuine(bad spelling i know).
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Veruna Caseti
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Posted - 2003.09.18 17:41:00 -
[7]
Quote: If it was only new content was bugged it would be understandable, but breaking things that did work does not bod well for new content coming in a timely manner
This makes no sense at all. There are two types of changes in a game: (a) totally new content, and (b) adjustments/tweaks to old content.
Both are equally subject to becoming buggy when new code is added.
Breaking something that used to work is not the unforgivable sin you people seem to want to make it out to be. If you've ever written software you would know it is absolutely par for the course - making changes to things (yes, even aesthetics) can have unexpected consequences.
So... find something else to ***** about.
Veruna Caseti Ishukone |

Moph
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Posted - 2003.09.18 17:54:00 -
[8]
lubarsky's cybernetic law: "There's always one more bug"

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