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Tabius
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Posted - 2003.09.18 16:48:00 -
[1]
Here's a very simple idea to fix all of the lag problems coming out of warp at belts and jumpgates... thus fixing many many problems and issues at once.
All CCP has to do is this...
Instead of the 'accurate looking' warp graphics which actually shows suns and planets going by. They could kill that. and show some preloaded warp graphic. And use that warp time to start preloading the exit point information.
Boom... fixed.
The small amount of inaccurate timing, like the fact that short and long warps being the same 10 seconds would be overwhelmingly compensated for by the benefits of loosing all the load lag.
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Bobby Wilson
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Posted - 2003.09.18 16:57:00 -
[2]
Alternately, as in some online games, you would not actually appear until your client has fully loaded the environment. Pretty much from the start PvP in EVE has been as much a tactical exercise in lag exploiting (or useage, whatever) as it has been a matter of manoever, numbers and load-out. The guy warping in and the guy already there should see each other simultaneously, and the 10 second rule could be entirely dropped'. Then we'll see how much use your Harvesters do in combat.....
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Vendora
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Posted - 2003.09.18 16:59:00 -
[3]
Why not just make sure the arrival point for jumps is at least 100km from all objects?
This would only be to compensate for the loading times and would restrict lag from drones, containers etc.
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Erty
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Posted - 2003.09.18 17:21:00 -
[4]
No, that wouldn't work. There is something called cheats, you know.
What really needs to be done is the thing Bobby says.
This is my signature. |

Moph
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Posted - 2003.09.18 17:50:00 -
[5]
It must be done in sucha way - So the server knows by itself that the player's client has already loaded all informations; and it must be done without receiving any network packet from the client.
Otherwise there will be room for cheats.
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