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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1067
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Posted - 2014.03.18 03:46:00 -
[1] - Quote
Their range baffles me. Capital weapon range is shorter than battleship range for the most part, though it's not an even trend. Citadel torpedoes do have significantly longer range than battleship torpedoes though that isn't saying much.
I don't understand why they have such a short range, to the extent that there are people complaining about shooting a POS in falloff at point-blank range. Would it spoil some vast eternal plan if dreadnoughts were a bitty bit long range? (stolen line from Fiddler on the Roof) Is there a reason capital weapons need to not have a long range? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Paikis
Sky Fighters Sky Syndicate
1112
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Posted - 2014.03.18 03:54:00 -
[2] - Quote
Reaver Glitterstim wrote:I don't understand why they have such a short range, to the extent that there are people complaining about shooting a POS in falloff at point-blank range.
They have short range because you're using short range weapons with range penalised ammo.
Make better decisions. |

Suitonia
Path of Radiance HYDRA RELOADED
210
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Posted - 2014.03.18 07:43:00 -
[3] - Quote
Extra Large guns do actually have more base range on the guns than the large versions, but the range discrepancy is because there are no T2 Dreadnought guns, so therefore they do not have access to Null L / Scorch L / Barrage L etc. |

Luwc
Easy Co. Fatal Ascension
73
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Posted - 2014.03.18 09:54:00 -
[4] - Quote
Reaver Glitterstim wrote:Their range baffles me. Capital weapon range is shorter than battleship range for the most part, though it's not an even trend. Citadel torpedoes do have significantly longer range than battleship torpedoes though that isn't saying much.
I don't understand why they have such a short range, to the extent that there are people complaining about shooting a POS in falloff at point-blank range. Would it spoil some vast eternal plan if dreadnoughts were a bitty bit long range? (stolen line from Fiddler on the Roof) Is there a reason capital weapons need to not have a long range?
Naglfar with 3x Tracking computers . EMP XL and in Siege can hit out to 100km with auto cannons.
are you ******** ? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1145
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Posted - 2014.03.18 11:11:00 -
[5] - Quote
The ranges are much too high, for Moros and Naglfar anyway. The Moros can use antimatter against a large POS at 35 km. That's absurd, that sort of job should be the forte of the Revelation and lasers - this is one of the reasons why the Rev is worthless, because it has no DPS-at-range advantage over blasters and ACs. |

Hatsumi Kobayashi
Origin. Black Legion.
461
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Posted - 2014.03.18 11:43:00 -
[6] - Quote
Homogeneization of XL turret ranges was one of the worst pass of game balance for capitals. No sig. |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
86
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Posted - 2014.03.18 13:15:00 -
[7] - Quote
WTB Scorch Revelation.. I'd like to make use of my Gun 5 / Dread 5 skills for it.. -Bl+¦d |

Lucine Delacourt
The Covenant of Blood
106
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Posted - 2014.03.18 18:13:00 -
[8] - Quote
Blodhgarm Dethahal wrote:WTB Scorch Revelation.. I'd like to make use of my Gun 5 / Dread 5 skills for it..
T2 missiles might help those phoenix pilots actually hit moving titans. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1068
|
Posted - 2014.03.18 18:22:00 -
[9] - Quote
Lucine Delacourt wrote:T2 missiles might help those phoenix pilots actually hit moving titans. I looked up the missile damage formula. According to my maths, it's virtually impossible for a citadel torpedo to not do max damage to a supercarrier. In EFT I gave a Nyx an officer afterburner, overdrive injectors, skirmish ganglinks, and the missiles were still doing "160%" damage. Granted, I didn't try it on a Hel and I didn't give it pirate implants, but I don't think even that would have been enough to reduce the damage significantly.
Now that's a supercarrier, not a titan. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1148
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Posted - 2014.03.18 20:53:00 -
[10] - Quote
Yeah, the "supercaps can speed-tank citadel missiles" is an old myth that many people haven't noticed is no longer true, because nobody actually flies a Phoenix or gets shot by one. 
The application of GMP to citadel missiles and removal of the explosion velocity penalty to siege mode basically fixed it. The problem with the Phoenix is lack of flexibility and lack of damage. |
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ISD Ezwal
ISD Community Communications Liaisons
1012

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Posted - 2014.03.18 20:57:00 -
[11] - Quote
Now that the OP has reverted his initial statement and therefore the premise of this thread is no longer valid, it gets a lock.
The rules: 22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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