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Thread Statistics | Show CCP posts - 24 post(s) |

GreasyCarl Semah
A Game as Old as Empire
42
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Posted - 2014.03.20 19:42:00 -
[1] - Quote
Right now there is no mining to speak of in null sec outside of the null sec power blocs. And I got a pile of ISK that says that long after this change is made there will still be no mining in null sec. CCP's long term goal is to have an economy in null sec that isn't on life support. They have already made changes to ore yield to entice people to mine in null and that didn't work. Now we buff refining to try to do the same thing. You can dangle that carrot in front of the horse from now until doomsday and I hate to tell you guys but the horse just isn't going to bite. However, you can guarantee that large organized groups of players will take full advantage to wreck the economy at every opportunity. Is more market collusion and manipulation really what this game needs?
There are a lot of good ideas in this blog. I can see the changes to refining to stress reprocessing skills, as those skills are basically useless at the moment. The batch volume changes to ore make sense. Disabling the mechanic that people use for compression makes sense and there should be an in game solution that takes the place of that mechanic. Making the Rorqual better has been needed for a long, long time. But buffing null/low sec refining is the dumbest idea I have heard in a long, long time. And that says a lot because I read this forum every day. |

GreasyCarl Semah
A Game as Old as Empire
44
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Posted - 2014.03.20 19:52:00 -
[2] - Quote
Dinsdale Pirannha wrote:Anhenka wrote:Dinsdale Pirannha wrote: It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market.
Same thing that happens whenever another shiney new game comes along. A lot of the old bittervets will dissapear for a few weeks, then reappear again. It happens for EVER SINGLE new good looking multiplayer game. But we have been playing this game for years already, we will return, as always. Yup, keep believing that. One day, they might not come back.
I just like how Dinsdale, labeled a fruitcake by many, turns out to be right more often than not. Here we are again, with CCP catering to the null sec groups. Meanwhile the null babies cry about "carebears" ruining the game. I love it. |

GreasyCarl Semah
A Game as Old as Empire
44
|
Posted - 2014.03.20 20:03:00 -
[3] - Quote
Grookshank wrote:What I am implying it, that this is a serious nerve to wreck loot - mostly for new players who miss the skills to blitz. Blitzing is already more efficient than looting/salvaging. So once you have the skills, you won't touch wrecks anyways. The people who are hit are players who rely on salvage/looting. Miners will profit since their efficiency is compensated and the demand will less be filled by loot/salvage. So in the end, the afk-miner profits. This is not a high/low/null thing, but a general change. I don't get what positive this part of the change does. It basically rewards afk-gaming.
Interesting point here. The price of rig salvage has already been crushed thanks to exploration. So now we are going to reduce the minerals you get from reprocessing the modules too? Why even have wrecks in missions any more? |

GreasyCarl Semah
A Game as Old as Empire
44
|
Posted - 2014.03.20 20:06:00 -
[4] - Quote
Rukoro Okagima wrote:Oh so now High/low sec (and btw I no longer mine or produce but I know many who do) miners shouldn't rely on there own stocks they should buy there minerals from there null sec overlords. Bows to the CFC
As a pubbie sh#tlord, you are only allowed to kiss Mittani's left butt cheek. The right is reserved specifically for his friends on the CSM. |

GreasyCarl Semah
A Game as Old as Empire
48
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Posted - 2014.03.20 21:06:00 -
[5] - Quote
Malcanis wrote:Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec?
Why should refining in nullsec be better than anywhere else?
Nullsec already has better: Ratting, Rocks, Anomalies, Missions, PI, etc, etc. I'm not real sure how anyone can say that risk out there isn't rewarded. |

GreasyCarl Semah
A Game as Old as Empire
48
|
Posted - 2014.03.20 21:12:00 -
[6] - Quote
baltec1 wrote:So miners and re-processors shouldn't be rewarded for taking more risk?
They aren't rewarded already with belts and belts of mid grade ores? |

GreasyCarl Semah
A Game as Old as Empire
51
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Posted - 2014.03.20 21:21:00 -
[7] - Quote
TigerXtrm wrote:Sany Saccante wrote:Any chance to add mineral compression?
It could solve problem with moving minerals to null. I get a feeling part of this change is to encourage local industry in null sec blocs. What is happening right now is that there are insanely huge power blocks that have 90% of their production in high sec or are relying on imported minerals to build stuff locally. Entire Titan fleets being built with minerals that were mined in a 1.0 system while the rock fields in the systems the Titans are being built are untouched. Does that make sense? No it doesn't. As such, mineral compression as a mechanic is probably being left out very much on purpose. Just like loot reprocessing is being nerfed to **** for the same reason.
This is indeed the problem. So why can't the null sec power blocks HTFU and provide security for a mining operation in their systems? Or is it easier just to elect one of your ranks to the CSM and have that person fly to Iceland to cry all over the conference room table until you get what you want? |

GreasyCarl Semah
A Game as Old as Empire
51
|
Posted - 2014.03.20 21:23:00 -
[8] - Quote
baltec1 wrote:Krom Thomson wrote: you do get more reward you guys get the better rocks and bigger rocks
Refining is 100% and most rocks can be found in high sec in large quantities where they can be mined in near perfect safety. Null has nothing to offer in terms of mining or processing those minerals.
More lies. Anomalies in high sec are mined out very quickly. There is system after system of belts in null sec with great ore that you guys can't seem to figure out how to take safely. Either that or you are too lazy to take it. |

GreasyCarl Semah
A Game as Old as Empire
53
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Posted - 2014.03.20 21:29:00 -
[9] - Quote
baltec1 wrote:We gain nothing over mining the same stuff in high sec. Why would we not mine it in high sec?
Obviously you have a problem with math and I am not going to educate you.
Someone please get ballic1 a third grade math primer. |

GreasyCarl Semah
A Game as Old as Empire
55
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Posted - 2014.03.20 21:38:00 -
[10] - Quote
Vladimir Norkoff wrote:GreasyCarl Semah wrote:So why can't the null sec power blocks HTFU and provide security for a mining operation in their systems? Or is it easier just to elect one of your ranks to the CSM and have that person fly to Iceland to cry all over the conference room table until you get what you want? Yeah I think we get that you are super-jelly of nullsec. That's cool. (Not really.) I spend my time hanging out in hi-sec as well, so I can kinda see where you are coming from. (Again, not really.) But you gotta remember that industrialist in null have ALOT more risks than empire-dwellers. Let's just ignore the fact that being an industrialist in null is currently rather pointless (other than supercap production obviously). It's stupid, but they are still there. And even with all their scout info channels and other nullsec silliness they still have a huge risk - the fact that at anytime somebody can come along and take their POSes, their stations, and their space. All their stuff? Locked away. Never to be seen again. So yeah, they do deserve a few benefits for that risk.
And they already have those benefits. I have produced a huge amount of stuff in null sec so hump someone else's leg.
Industry out there doesn't need a buff beyond maybe making low grade minerals more available. If you can't make things out there then you are just lazy and no amount of CCP changes will change that. |

GreasyCarl Semah
A Game as Old as Empire
55
|
Posted - 2014.03.20 21:43:00 -
[11] - Quote
Alp Khan wrote:Please dispense with your tin foil hat, this is not some Goon conspiracy. Being able to mine in our sov has never been a problem. Rather, the problem with mining in null sov is the inherent nightmare of logistics that's associated with carrying that ore and refining it efficiently (currently can only be done in empire).
In other words, laziness. |

GreasyCarl Semah
A Game as Old as Empire
56
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Posted - 2014.03.20 21:58:00 -
[12] - Quote
Alp Khan wrote:No.
Rather it takes too much time and effort to be even remotely profitable. I can, for instance go kills rats in null anomalies in the same time that takes for me to mine, carry the ore to the empire where I can refine it efficiently and make more ISK.
And CCP has come up with a hilariously unwise 'fix' to that by choosing to capitalize on this problem by making refining a bigger time sink then it was before, equally in empire and in null.
Do you really think this will effect any serious null dweller negatively? Because your average null dweller in a good organization can make ISK more easily than pretty much anybody else, and I don't know many seasoned null dwellers that only keep a single character. Most, if not all, have an army of alts.
I was busting your chops with my first reply, you do have a point about the refining.
And your point about null dwellers is something we agree on. They have the best access to ISK. So do they need BETTER refining? They don't. I agree that they should have 100% refining ability in sov space. But an advantage over high sec just makes the mentality of null vs. high that is currently at work in this game even worse. |

GreasyCarl Semah
A Game as Old as Empire
67
|
Posted - 2014.03.21 04:31:00 -
[13] - Quote
Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time.
Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields?
I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium.
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GreasyCarl Semah
A Game as Old as Empire
72
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Posted - 2014.03.21 12:02:00 -
[14] - Quote
mynnna wrote: - it's got everything to do with mining simply not being a worthwhile task. \
Admitting that you and your friends are too lazy or self important to actually mine the asteroids in your space isn't much of an attack on my premise. Neither is admitting that in an alliance with 20,000 or more members you can't arrange or force your new members to take up the task of mining for the almighty alliance. That sounds like a problem with logistics and leadership, not with game design.
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GreasyCarl Semah
A Game as Old as Empire
75
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Posted - 2014.03.21 14:32:00 -
[15] - Quote
Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there...
Oh Daniel, you don't believe their lies about how null sec belts work either? These guys act like no one can fly out there and see system after system of rocks that have sat for YEARS. They act like the respawn rate of the rocks has anything to do with the fact that they can't be bothered to mine themselves or compel their members to mine for them.
I figure once this new change fails to generate any significant amount of mining in null sec (outside of attempts to manipulate markets of course) that the Goons will just ask CCP to bypass all the other game mechanics that they can't be bothered to use and just put Supercaps directly in their hangars. |

GreasyCarl Semah
A Game as Old as Empire
75
|
Posted - 2014.03.21 14:38:00 -
[16] - Quote
Batelle wrote:Daniel Plain wrote: i understand risk versus reward very well, thank you very much. the fact of the matter is that in deep sov 0.0, mining is arguably more safe than in hisec. and no, the investment it took to take the space does not count because you already have it, be it for ratting, moon mining, PI or just for epeen. the space is already there, you just want it to be even more profitable than it already is at the cost of people who prefer to play in a way different from yours.
This has nothing to do with mining and everything to do with manufacturing. If you're a highsec miner that wants to sell to nullsec, you will now compress the ore directly and it will get shipped to those nice shiny refineries. Thus your product is not disadvantaged at all. The buff to nullsec refining means that there's a reward, not entirely for the risk, but also for the unavoidable costs of doing manufacturing in nullsec. This change basically gives null a better stake in t1 manufacturing. The more I think about these changes the more awesome I think they are in every way.
This is a brilliant analysis, all of high sec selling compressed ore to null sec for refining. What could go wrong? |

GreasyCarl Semah
A Game as Old as Empire
75
|
Posted - 2014.03.21 14:48:00 -
[17] - Quote
Querns wrote:[quote=GreasyCarl Semah]You are adorable. Please keep posting this weird tangent.
Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss.
Oh dear, a member of the Turdswarm "economic cabal" can't refute what I have to say so we get a cutesy post.
Obviously they set the bar quite low for that particular brain trust.
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GreasyCarl Semah
A Game as Old as Empire
75
|
Posted - 2014.03.21 14:53:00 -
[18] - Quote
Kuni Oichi wrote:GreasyCarl Semah wrote:mynnna wrote: - it's got everything to do with mining simply not being a worthwhile task. \ Admitting that you and your friends are too lazy or self important to actually mine the asteroids in your space isn't much of an attack on my premise. Neither is admitting that in an alliance with 20,000 or more members you can't arrange or force your new members to take up the task of mining for the almighty alliance. That sounds like a problem with logistics and leadership, not with game design. A leadership that forces new players to mine is far more problematic than one that doesn't.
And that is your problem exclusively. |

GreasyCarl Semah
A Game as Old as Empire
75
|
Posted - 2014.03.21 14:56:00 -
[19] - Quote
Querns wrote:GreasyCarl Semah wrote:Querns wrote:[quote=GreasyCarl Semah]You are adorable. Please keep posting this weird tangent.
Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss. Oh dear, a member of the Turdswarm "economic cabal" can't refute what I have to say so we get a cutesy post. Obviously they set the bar quite low for that particular brain trust. Read back half a dozen pages or so; I've laid out why your posts are terrible and wrong.
Oh thanks for the primer on rock size and spawn rates. That completely explains why you can't seem to get in a mining ship and mine. |

GreasyCarl Semah
A Game as Old as Empire
78
|
Posted - 2014.03.21 15:58:00 -
[20] - Quote
Querns wrote:Because even if we did, there would not be enough lowend minerals to make anything of worth. This is by design; highsec is supposed to supply the lowends; nullsec, the highends. The whole "rock size and spawn rates" was supposed to speak to this, but apparently I needed to break it down even more for the eve-o crowd.
Using the whip and enslaving all of our members to mine a pittance of ore at terrible isk/hr would not even begin to provide the minerals we need.
Obviously an across the board 14.4% advantage in refining changes this situation of "no low end minerals" dramatically.
Of course by "dramatically" I mean not at all and I can't figure out why you are so dense that you just tried to offer that as a point.
At some point, you or your members are going to have to get in a ship and mine if you want to build things. You know...."HTFU!" and play the game if you want the shiny toys. Even after this patch goes live you will have to do that.
Furthermore, if you would take your own advice and "read back a few pages" you will plainly see that I pointed out that I have lived in null sec and know how the asteroids work just fine. It might just save you some typing next time. Apparently I also did the impossible while I was out there... since I ran a mining and manufacturing operation. All of my trit and pyerite came right off the market at less than Jita prices thanks to those annoying hauler spawns in neighboring NPC null. |
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