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Ti anna
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Posted - 2006.04.30 09:55:00 -
[1]
First of all, I left EVE for about a year and a half. I came back just prior to the cold-war patch because there were OFFICIAL posts saying Tech 2 battleships would be in the next comtent patch (after CW). Well, RMR came and went without them being integrated into the game.
At the time, many of us posted asking why. We were told that they had to be pushed off due to time constraints. When asked if they would be in Kali, we were told officially that they would be. We had a many page post that had many gold border replies and we talked about many things, but the Tech 2 Battleships were specifically addressed (unfortunately I did not bookmark it and can not find it. When I use the spiffy new search function to try, it times out on every attempt).
Now Kali has no mention whatsoever of them. In fact, the general consensus seems to be that they will never actually be released.
Please, let us know. Tech 2 BS's are the main reason I came back. Sure carriers are intriguing, dreadnaughts are useless for most occasions, and HAC's could be fun, but, I want my Tech 2 Battleship.
P.S. I know there are those that do not want Tech 2 BS's to ever be released, I have read their reasons and find their logic flawed. If you are one of these people, please do not flame in this thread, it is a genuine plea for information, nothing more. This is not a demand that they be included or I will quit post.
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Gronsak
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Posted - 2006.04.30 10:02:00 -
[2]
too many people complained that they would be omfg uber ***** game destroying ships
which is not even close to the truth
what they did was look at a t1 kitted sub skilled thorax pilot and compair the damage to a t2 kitted high sp deimos pilot and deduce that if a t2 BS was ever released it would do 200-300% more dmaage which is retarded, its only gona do 25% more dmaage max
the only thing t2 BS will have that t1 dont:
25% more damage one more non damage bonous like tracking/falloff/speed ect 3 built in hardenrs [and today killing a BS in sub 30sec, those 3 hardeners is just gona raise that to 60sec, big deal
also they will not get many more slots.
too many people with no brains cried so ccp for some reason thought its best not to release them -------------------Sig-----------------------
Nerf the Blasterthron its too dam powerfull :/ |

Eximius Josari
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Posted - 2006.04.30 10:06:00 -
[3]
I want my Tech2 BS...I dont care if it has insane sp requirements that would make a Command Ship look like light training.
Sov 2.1 T3 BS |

HippoKing
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Posted - 2006.04.30 10:15:00 -
[4]
they weren't realise because the devs couldn't find a role which they were happy with them in.
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Ti anna
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Posted - 2006.04.30 20:54:00 -
[5]
So, this still does not answer if they will ever be released. I would really like to know. Frankly, I could care less if they had any more damage, I just would like them to be more resistant than the current BS's in the game.
The main problem I see with EVE is that battles are way too short. If the Tech 2 BS's has the resists comparable to HAC's and maybe one more slot I would be very happy.
You know there is a big disparity in power currently between the Tech 2 Frigs, Cruisers and the Tech 1 BS's. I can do most of the Level 4 agent missions in an Assault frigate easier than I can in a BS (raven excluded). This I feel is not as it should be. When I can take an AF into a deadspace with 8+ BS's and many cruisers all attacking me and not have to worry about dying if I am careful to maintain traverse speed, there is obviously an imbalance.
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Jenny Spitfire
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Posted - 2006.04.30 20:58:00 -
[6]
Originally by: HippoKing Edited by: HippoKing on 30/04/2006 10:16:12 they weren't released because the devs couldn't find a role which they were happy with them in.
Here is a thought. Maybe give them the role of battlefield artilleries. Need 5 T2 BSes in gang to merge so one powerful weapon can be fired.  ---------------- May 1st - We love Khatred day. RecruitMe@NOINT! |

LWMaverick
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Posted - 2006.04.30 21:10:00 -
[7]
Originally by: Jenny Spitfire
Originally by: HippoKing Edited by: HippoKing on 30/04/2006 10:16:12 they weren't released because the devs couldn't find a role which they were happy with them in.
Here is a thought. Maybe give them the role of battlefield artilleries. Need 5 T2 BSes in gang to merge so one powerful weapon can be fired. 
/me thumbs up
Spirits in the night! Allll Niiight!! |

JasonH2
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Posted - 2006.04.30 21:12:00 -
[8]
Dev's are too small minded for that, it'd be too much work.
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Tenchu Migoto
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Posted - 2006.04.30 21:12:00 -
[9]
Originally by: LWMaverick
Originally by: Jenny Spitfire
Originally by: HippoKing Edited by: HippoKing on 30/04/2006 10:16:12 they weren't released because the devs couldn't find a role which they were happy with them in.
Here is a thought. Maybe give them the role of battlefield artilleries. Need 5 T2 BSes in gang to merge so one powerful weapon can be fired. 
/me thumbs up
I'd say this is the exact reason they were put off 
As I recall, the Devs want T2 BSes in a logistics and fleet command role, not a Battlefield "omgwtfpwn" button of doom role... 
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Mr Cleann
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Posted - 2006.04.30 21:13:00 -
[10]
In my opinon (atm anyways lol) T2 battleships have already been introduced in the form of faction ships that you can only buy in escrow or obtain by completing complexes. They are more powerful that the majority of bs's that are available in the marketplace and cost about 3x as much as a tech 1 bs......
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Sarmaul
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Posted - 2006.04.30 21:15:00 -
[11]
give them:
interceptor t2 resists no extra damage mods built-in jump-drive skills to increase the range and reduce the fuel needed for jump drives
and I'll be happy. they have a proper role (mobile strike force that can jump in from anywhere), no omfg damage and no omfg resistances. ______________________________________________________ Account Reactivated  |

Jerick Ludhowe
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Posted - 2006.04.30 21:42:00 -
[12]
Ballancing Tech 2 Battleships is going to take allot work and testing. If they simply make them battle ship sized hacs then yes, they will be overpowerd however I think you can avoid that issue easily. I personally think that they need to have less resists than a Field Command ship and only a small amount more hp than thier tech 1 cousin. As for the bonusses, I think one should be group orietned, and I think one should make it a more specialized version of its parent tech 1 ship. I personally don't think any of the ships should get a 5% damge or 5% rof per level. If the ship is going to get a second damage bonuss I think 3% would be more than enough.
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Eximius Josari
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Posted - 2006.04.30 21:58:00 -
[13]
If BS Sized HACs would be overpowered, what are HACs?
Sov 2.1 T3 BS |

Jerick Ludhowe
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Posted - 2006.04.30 22:00:00 -
[14]
Originally by: Eximius Josari If BS Sized HACs would be overpowered, what are HACs?
Overpriced Nos victims.
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Eximius Josari
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Posted - 2006.04.30 22:03:00 -
[15]
Originally by: Jerick Ludhowe
Originally by: Eximius Josari If BS Sized HACs would be overpowered, what are HACs?
Overpriced Nos victims.
They are one of the most popular ship types ingame. So I'm reluctant to believe they are so powerless.
Sov 2.1 T3 BS |

Copine Callmeknau
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Posted - 2006.04.30 22:31:00 -
[16]
At the current T2 prices (vagas, Deimos etc.) you can assume the price of a T2 raven or T2 Tempest to be around 6-7.5 billion ISK. 
Please bring these ships into game, so that we may zerg them up and laugh 
-------
With five million sheep in this army I seem to be the only one fit to command
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HippoKing
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Posted - 2006.04.30 22:32:00 -
[17]
Originally by: Eximius Josari If BS Sized HACs would be overpowered, what are HACs?
beatable by BSs
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Eximius Josari
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Posted - 2006.04.30 22:33:00 -
[18]
Originally by: Copine Callmeknau At the current T2 prices (vagas, Deimos etc.) you can assume the price of a T2 raven or T2 Tempest to be around 6-7.5 billion ISK. 
Please bring these ships into game, so that we may zerg them up and laugh 
Tech 2 BCs arent very pricey, and if the T2 BSes are even more skill intensive, they won't be overly pricey either. I figure something around 1-1.5 BN after the 'OMGWTFBBQ its a Tech 2 BS!' hype wears off.
Sov 2.1 T3 BS |

HippoKing
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Posted - 2006.04.30 22:34:00 -
[19]
Originally by: Jenny Spitfire
Originally by: HippoKing they weren't released because the devs couldn't find a role which they were happy with them in.
Here is a thought. Maybe give them the role of battlefield artilleries. Need 5 T2 BSes in gang to merge so one powerful weapon can be fired. 
requires skill "power rangers"?
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Nafri
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Posted - 2006.04.30 22:34:00 -
[20]
thy will probably follow the field command line
Summertime - Campingtime!
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Eximius Josari
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Posted - 2006.04.30 22:35:00 -
[21]
Originally by: HippoKing
Originally by: Eximius Josari If BS Sized HACs would be overpowered, what are HACs?
beatable by BSs
So are Command Ships
Are you saying nothing could beat a SHABS (Super Heavy Assault BS)? How would that change much from the way BSes are now?
And just so its known, I wouldnt mind if the dmg wasnt much different from t1 to t2, I just want the other good parts.
Sov 2.1 T3 BS |

Sarmaul
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Posted - 2006.04.30 22:35:00 -
[22]
Originally by: Eximius Josari
Originally by: Jerick Ludhowe
Originally by: Eximius Josari If BS Sized HACs would be overpowered, what are HACs?
Overpriced Nos victims.
They are one of the most popular ship types ingame. So I'm reluctant to believe they are so powerless.
besides the vagabond, every hac has a battleship equivilant. it's just hacs are far more fun to fly ______________________________________________________ Account Reactivated  |

Jenny Spitfire
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Posted - 2006.04.30 22:36:00 -
[23]
Originally by: HippoKing
Originally by: Jenny Spitfire
Originally by: HippoKing they weren't released because the devs couldn't find a role which they were happy with them in.
Here is a thought. Maybe give them the role of battlefield artilleries. Need 5 T2 BSes in gang to merge so one powerful weapon can be fired. 
requires skill "power rangers"?
 ---------------- May 1st - We love Khatred day. RecruitMe@NOINT! |

Tenchu Migoto
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Posted - 2006.04.30 22:37:00 -
[24]
Originally by: HippoKing
Originally by: Jenny Spitfire
Originally by: HippoKing they weren't released because the devs couldn't find a role which they were happy with them in.
Here is a thought. Maybe give them the role of battlefield artilleries. Need 5 T2 BSes in gang to merge so one powerful weapon can be fired. 
requires skill "power rangers"?
pfft!!! VOLTRON!!! 
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Jenny Spitfire
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Posted - 2006.04.30 22:38:00 -
[25]
Originally by: Tenchu Migoto
Originally by: HippoKing
Originally by: Jenny Spitfire
Originally by: HippoKing they weren't released because the devs couldn't find a role which they were happy with them in.
Here is a thought. Maybe give them the role of battlefield artilleries. Need 5 T2 BSes in gang to merge so one powerful weapon can be fired. 
requires skill "power rangers"?
pfft!!! VOLTRON!!! 
Robots in disguise.  ---------------- May 1st - We love Khatred day. RecruitMe@NOINT! |

ParMizaN
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Posted - 2006.04.30 22:44:00 -
[26]
Think battleships with jump drives.
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

Tenchu Migoto
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Posted - 2006.04.30 22:46:00 -
[27]
Edited by: Tenchu Migoto on 30/04/2006 22:47:22
Originally by: ParMizaN Think battleships with jump drives.
I'd think it a waste of time... can you even make Cynosural fields in secure space?
...WAIT A MINUTE!!! Robots in disguise?!?! BURN!! FIRES!!
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Nafri
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Posted - 2006.04.30 22:52:00 -
[28]
But more I would like the following ships:
Tech2 Scorpion: Seagull
6/8/5
Caldari BS boni: 20% EW range/5% EW strenght Apperatus boni: 5% EW strenght/10% Hybrid range
5 Guns/4 Launchers
A Ship Designed for the fleet
Tech2 Raven: canard
8/7/5
Caldari BS boni:10% Missle Speed/5% Rof Apperatus boni:7.5% Rage Torpedo Sig Resolution & Explosion Radius/5% Reduction on Range Torpedo Cap penalty
6 Launchers/4 Guns
A Ship designed to perform with those Rage Torpedos. With Max skills you should get something like 750 Sig Resoltion und 135 m/s explosion velocity on those Rage. Your cap penalty should be only about 10% or so then.
Tech2 Typhoon: Favonian
8/5/7
Matari BS boni: 5% Missle ROF/5% Projectile ROF Apperatus boni: 5% Speed/projectile damage
5 guns/4 Turrets
A bigger vagabond
Tech2 Tempest: Foehn
8/6/6
Matari BS boni: 5% proj ROF/5% proj damage Apperatus boni: 5% Tracking/10% proj Range
7 Guns/4 Missles
Summertime - Campingtime!
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Cinnander
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Posted - 2006.04.30 22:55:00 -
[29]
Couldn't find a role for them?
How about a scaled up version of the logistics cruisers, with a bit more bite?
8 high slots, 5 weapon hardpoints. Remote Armor/shield/cap/tracking/sensor bonii. Improved resists.
There, that's one side of the coin.
(Don't ask me about the "fighty" version, I don't have a clue, but I don't think "HABS" is a good idea, fights are over quick enough as it is, and if any more range is added we'll need CCP to implement code to allow fighting across different nodes. ) |

Tenchu Migoto
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Posted - 2006.04.30 22:59:00 -
[30]
Originally by: Cinnander Couldn't find a role for them?
How about a scaled up version of the logistics cruisers, with a bit more bite?
8 high slots, 5 weapon hardpoints. Remote Armor/shield/cap/tracking/sensor bonii. Improved resists.
There, that's one side of the coin.
(Don't ask me about the "fighty" version, I don't have a clue, but I don't think "HABS" is a good idea, fights are over quick enough as it is, and if any more range is added we'll need CCP to implement code to allow fighting across different nodes. )
Well, that's just it, I believe they were sort of aiming for a bigger version of the Command Ships... something that can run Warfare modules and by being on the battlefield, other ships inherently get bonuses... "Flagships" was the name that was being toyed around with way back when, if I'm not mistaken...
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