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Anaka Saoi
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Posted - 2006.05.01 04:23:00 -
[1]
Okay, so yesterday I finally got around to Battlecruiser I/Amarr Cruiser III. With the information I'd gathered I'd be able to do level 3 missions, I'd have some trouble and have to warp in/out a few times on some of them, but they would be doable.
Thus far this has proven mostly true... mostly.
The thing is that I've actually lost two Prophecys in just two days, both times because when my tank failed and I went to warp I would simply sit there. This last time I thought I had plenty of time left, began warping with armor at 25% (two plates + resists and two med reppers) but as soon as something busted through my armor my warp meter went to 100% and nothing happened.
Normally when you hit 75% on the meter, or 80%, whatever it is... you go. The only thing I can think of is that there's some sort of penalty time for warping or you can't warp within a certain time of taking structure damage or... I dunno.
I suppose the core of my question is 'What are the situations that come up that would make it take an excessively long time to warp?'
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Xori Ruscuv
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Posted - 2006.05.01 04:38:00 -
[2]
I'll throw out a couple of ideas here.
1. There IS a known bug where warping won't happen even though you are aligned and hitting max speed. It has only happened to me once. It isn't very common.
2. While you were just flying, are you sure that you ship had aligned with what you were warping to? You can hit max speed even, and if you are not aligned, you will not warp. Since you have two plates on (I'm assuming 2x 1600s or 800s?) you probably have the agility of several pregnant yakks. This might be something to think about.
3. Were you scrambled?
Unsolicited advice: You really don't need the plates for PVE. Dual reppers don't hurt, but you really don't even need that. Between your high base resists (to help this, get your BC to 4 asap ) and your naturally high armor, 3 or 4 armor hardeners and a single tech 2 medium armor rep should do the job for you.
Gotcha! I bet that got ya all hot under the collar, didn't it?  |

Anaka Saoi
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Posted - 2006.05.01 06:09:00 -
[3]
The missing reporters 3/3. Not really that tough of an engagement, my skills are a bit lower than they prolly should be (tech 1 equipment with 3 levels in pretty much everything that makes a difference, 4 in several) which is why I accepted that I would have to warp. What I rapidly decided I didn't like about the Prophecy is that you can't use hardeners on it because of the bonus... means BC 4 is going to be a must have instead of a would be nice.
I'm not 100% sure that I was aligned because at that point the structure damage fireball had pretty much occluded my ship, so I couldn't see whether the trails were still turning or not... don't see how it could possibly take that long (over 25 seconds) to get lined up though.
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Shin Ra
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Posted - 2006.05.01 06:36:00 -
[4]
When your doing those missions, make sure you align for a planet when you start fighting. If you are aligned in the other direction, have an afterburner on and perhaps a plate or two, then it can take a very long time to turn around. Furthermore, if you get webbed before your turn around, it will take even longer to turn.
Remember, if there is any remote chance of danger, align to a plant or station. That way, if it goes bad, just select the planet and click warp and you warp instantly.
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Xoexxi
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Posted - 2006.05.01 06:46:00 -
[5]
Use a damage control in your setup to get away.
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Anaka Saoi
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Posted - 2006.05.02 03:02:00 -
[6]
As a ninja miner by trade I'm ashamed of the fact that I hadn't bothered to make sure I was aligned beforehand, never even crossed my mind because I'm too used to fighting in frigs and cruisers, no mobility issues to speak of. This in and of itself might be enough of an idea to get me by. Preciate it.
As far as the damage controls go my understanding is that the damage control modules are just slight resist boosts to all categories, they're pretty much worthless on a Prophecy because you're automatically stacking any resist mod you fit. Is my understanding correct?
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Kel Shek
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Posted - 2006.05.02 03:34:00 -
[7]
Originally by: Anaka Saoi
As far as the damage controls go my understanding is that the damage control modules are just slight resist boosts to all categories, they're pretty much worthless on a Prophecy because you're automatically stacking any resist mod you fit. Is my understanding correct?
your forgetting the 50%+ STRUCTURE/Hull resists to ALL damage types they give as well as the small resist bonuses to shield and armor types.
Tech 1 plain damage control 1 gives 50%... the best named go up to like 58% I think hull resists....
for 1 cap every 30 seconds or something like that
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Teibidh Saoi
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Posted - 2006.05.02 03:54:00 -
[8]
Well, **** :P
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LinBadar
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Posted - 2006.05.02 04:39:00 -
[9]
Not sure if this is still a feature....but were you getting spammed by missiles? they used to knock you out of alignment slightly and if you were webbed and getting hit by a continual stream of missiles it took ages to warp.....i lost a cyclone or two to guristas from that scenario. |

Teibidh Saoi
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Posted - 2006.05.02 05:38:00 -
[10]
I wouldn't say spammed, but there were a couple of Omens that were chucking missiles. Wasn't really paying attention at the time to what was causing the problem as much as I was the problem itself.
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Baraak Tizhaan
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Posted - 2006.05.02 09:56:00 -
[11]
Originally by: Anaka Saoi As far as the damage controls go my understanding is that the damage control modules are just slight resist boosts to all categories, they're pretty much worthless on a Prophecy because you're automatically stacking any resist mod you fit. Is my understanding correct?
No. Stacking penalties only occur when fitting multiple modules of the same type. They do not include skill or ship bonuses.
Fit those armour hardeners instead of plates and best to fit according to npc damage for a more efficient tank.
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Tehyarec
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Posted - 2006.05.02 10:14:00 -
[12]
Edited by: Tehyarec on 02/05/2006 10:14:45 Ah yes, the "takes-insanely-long-to-warp" problem. I've had more than my share of it in the short time I've played. During Sunday it nearly cost me my first (and at that moment uninsured - yes, stupid to fly uninsured, I know) Megathron in level 3 Massive Attack when basically every enemy in stage 3 decided to aggro me at once for some reason. I was prealigned, going full speed and all that, yet it took 30+ seconds to warp out even though I had two nanofibers installed, precisely to help with faster warping (whether it made any sense otherwise is another thing, it was a makeshift fitting at best). Escaped with 26% structure if I remember correctly.
Really, in general warping takes insanely long. And for that matter, since we warp through planets etc anyway (and even if we wouldn't), there should be an "emergency warp" option that would warp at least a few thousand kilometers to wherever your ship is pointing. I guess some will argue that this makes escaping way too easy, and maybe it does, but it's also realistic, not to mention better than futile waiting of warp for no reason.
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Deathbarrage
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Posted - 2006.05.02 10:29:00 -
[13]
Originally by: Anaka Saoi The missing reporters 3/3. Not really that tough of an engagement, my skills are a bit lower than they prolly should be (tech 1 equipment with 3 levels in pretty much everything that makes a difference, 4 in several) which is why I accepted that I would have to warp. What I rapidly decided I didn't like about the Prophecy is that you can't use hardeners on it because of the bonus... means BC 4 is going to be a must have instead of a would be nice.
I'm not 100% sure that I was aligned because at that point the structure damage fireball had pretty much occluded my ship, so I couldn't see whether the trails were still turning or not... don't see how it could possibly take that long (over 25 seconds) to get lined up though.
Ehm dude, since when can't you use hardeners on a prophecy? with BC4 and 3 passive hardeners you get all your resists at 75% or something
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smallgreenblur
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Posted - 2006.05.02 10:48:00 -
[14]
Edited by: smallgreenblur on 02/05/2006 10:49:11 Couple of things. Firstly plates in PvE is bad. It's about sustainability, not about soaking up damage. Fit 2 or 3 rat specific hardners and you shouldn't have any trouble getting over 80% resistances on a proph. Where the hell do you get the idea that having inbuilt bonuses means you can't fit hardners? Did you even try it?
Anyway, secondly plates make aligning insanely long on BCs. This is because the % of mass they add is considerably more than on BS. So a Proph with 2 plates is likely to take 15-20 seconds to warp, from a sitting start. If you are currently moving in another direction if I were you I would go afk for a few mins while you warp off, cos you're gonna get bored sitting there.
That should solve your problems. No idea why you haven't looked at the setup threads for prophs either, might be worth a try eh?
sgb
Edit: Seriously, wtf are you on about with the no hardners thing?
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Shardrael
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Posted - 2006.05.02 12:42:00 -
[15]
hmm had a very similar problem to the op that cost me two cyclones and a caracal on tech secrets 1/3 and 3/3 lvl 3 a few days ago
was shield tanked so no plates and I even run with two nanos which expedites the alignment, same thing happened I realized my tank was going down hill so while I was just at the end of my shields I hit the warp and ship aligns fine and all and finishes alignment around when I get half way through armor then the bar goes to 100% and I get the joy of watching my beloved ship get toasted while I sit there and do nothing for what seems like an eternity
the most frustrating part is being fully aligned while still in armor and watching the rest of that as well as all of the structure just go bye bye.
I then tried to file a petition on the off chance I could get my ships back but low and behold the petition was bugged and would have an error when I tried to submit and then erased itself..... at this point I just accepted the loss and moved on.
btw the first cyclone went pop to this about a week ago and then a few days ago the second one did as well as the caracal all in the same mission serries(damn the minmatarr picking on their own ships) if this sounds like a known bug I may try repetioning and seeing if I can get it to work
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Degale
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Posted - 2006.05.02 13:02:00 -
[16]
This happens to me as well. Most of the time I get hung up on an object but sometimes its just no good reason. Its not that im being scrambled, I only do level 2 missions. And its not being plated/slow. I fly fast frigs only.
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