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SonShadowCat
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Posted - 2006.05.02 00:10:00 -
[1]
Wouldn't it be nice if CCP added joystick support? That would add a lot fun to piloting smaller chips( interceptors, frigs, cruisers, etc etc). It would be easier( for a skilled pilot) to keep his bearing and transversal velocity to an enemy ship with one. Not to mention the awesome acrobatic fights that would ensue between smaller ships.
What do you guys think?
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Hey You
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Posted - 2006.05.02 00:11:00 -
[2]
It's been said so many times.
No.
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SonShadowCat
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Posted - 2006.05.02 00:12:00 -
[3]
Oh, didn't see any other threads on it. Sorry.
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Nicholas Barker
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Posted - 2006.05.02 00:14:00 -
[4]
anybody not using a joystick has a massive advantage over sombody who is when in an interceptor fight. Only time this would be useful is for capital ships trying to make precise course alterations, and even then, some sort of device within the UI allowing you to change course be a few degrees on 2 axis would better suit this. -----------------
Where'd me pod go? |

Hey You
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Posted - 2006.05.02 00:15:00 -
[5]
Originally by: Altasticalyalty Lotsa threads recently. Probably alot in Features and Ideas section where this belongs anyway.
Dumb alts. ;-;
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Altasticalyalty
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Posted - 2006.05.02 00:15:00 -
[6]
Lotsa threads recently. Probably alot in Features and Ideas section where this belongs anyway.
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Valeo Galaem
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Posted - 2006.05.02 00:30:00 -
[7]
There's nothing very small or acrobatic about a fifty meter long war machine, especially if it is just made outa scrap metal and duct-tape. Keep in mind this is just a frigate.
Ideas like this remind me of how many times Gene Roddenberry must have rolled over in his grave when they did the "Riker Maneuver" in ST9, when that joystick came out of the floor in front of the captain's chair...
Regardless, it creates an unfair playing field in the game, between players that still have their '1337 skilz' and those that don't. Additionally, it is not feasible due to the networking model that CCP is using. To have it done, the entire game would have to be rewritten (client and server), new hardware bought to handle the ridiculous amount of new load, and the inevitable sharding of the game world.
In a short answer, probably never gonna happen. Though if it makes you happy, the Devs do think it would be fun to be able to fly the Fighters launched from the current Carriers. See what happens in a couple of years. _____________________________________________________________________ Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied! |

Nicholas Barker
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Posted - 2006.05.02 00:39:00 -
[8]
Edited by: Nicholas Barker on 02/05/2006 00:39:12 that image wins, i've been trying to figure out just how big they were compared to somthing i've seen irl.
edit - stick some turrets on it so you can see how god damn big they are. -----------------
Where'd me pod go? |

Valeo Galaem
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Posted - 2006.05.02 01:42:00 -
[9]
Edited by: Valeo Galaem on 02/05/2006 01:42:32
The pic isn't mine, just something I found on the forums a long time ago. That's a good point, though. Every one complains about how small the BS turrets look, when no one has actually tried to do any size comparison with them. My estimate is that the are roughly half the size of frigates or larger (so about a 3 meter cube!) That's actually pretty big, given even modern navel examples. _____________________________________________________________________ Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied! |

Kahani Lyn
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Posted - 2006.05.02 01:48:00 -
[10]
Originally by: Valeo Galaem it creates an unfair playing field in the game, between players that still have their '1337 skilz' and those that don't.
Err... aren't better players generally supposed to win at a game?
That's akin to saying the Olympics are unfair because some of the athletes are better at what they do.
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Pika Eadesso
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Posted - 2006.05.02 01:54:00 -
[11]
I remeber reading just arounf the time of RMR that joystick support MAY happen one day but ONLY for small fighters (wich at the mo are carrier/mothership things). All the other ships would still handle the same as they do now...
Ahh we can dream...
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Valeo Galaem
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Posted - 2006.05.02 01:57:00 -
[12]
Originally by: Kahani Lyn
Originally by: Valeo Galaem it creates an unfair playing field in the game, between players that still have their '1337 skilz' and those that don't.
Err... aren't better players generally supposed to win at a game?
That's akin to saying the Olympics are unfair because some of the athletes are better at what they do.
What I ment was that a change like this would redefine how players interact/compete in a way that was never intended by the Developers. The game would no longer favor those who are the most organized and knowledgeable when it come to combat. Instead, the focus would be switched to who has the twitchiest reflexes. And what about people who don't/can't use joysticks? EVE is a game that appeals to many different types of players, and at the moment the amount that would even stay after such a change, would it took place, is probably in the minority. _____________________________________________________________________ Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied! |

Angelic Resolution
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Posted - 2006.05.02 02:01:00 -
[13]
Originally by: Valeo Galaem Regardless, it creates an unfair playing field in the game, between players that still have their '1337 skilz' and those that don't. Additionally, it is not feasible due to the networking model that CCP is using. To have it done, the entire game would have to be rewritten (client and server), new hardware bought to handle the ridiculous amount of new load, and the inevitable sharding of the game world.
Not actually true. Client works on X Y Z co-ordinates and sends them to the server. It'd be exactly the same as the current system. However you are right, the client side would need the code added to work with the joystick.
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Hunters Presence
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Posted - 2006.05.02 02:02:00 -
[14]
Edited by: Hunters Presence on 02/05/2006 02:02:50
Quote:
Not actually true. Client works on X Y Z co-ordinates and sends them to the server. It'd be exactly the same as the current system. However you are right, the client side would need the code added to work with the joystick.
Except the current system doesn't have to calculate a constant vector for the alignment of the ship, merely store it and change it occasionally. -----
Lead Games Programmer @ Quasit-Rushyo Games | Me! |

Ore Liberator
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Posted - 2006.05.02 02:04:00 -
[15]
It would also suck if you lived far away from the server.. would be hard to control something when you have 1 second delays =p
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Valeo Galaem
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Posted - 2006.05.02 02:11:00 -
[16]
Edited by: Valeo Galaem on 02/05/2006 02:17:54
Originally by: Angelic Resolution
Originally by: Valeo Galaem Regardless, it creates an unfair playing field in the game, between players that still have their '1337 skilz' and those that don't. Additionally, it is not feasible due to the networking model that CCP is using. To have it done, the entire game would have to be rewritten (client and server), new hardware bought to handle the ridiculous amount of new load, and the inevitable sharding of the game world.
Not actually true. Client works on X Y Z co-ordinates and sends them to the server. It'd be exactly the same as the current system. However you are right, the client side would need the code added to work with the joystick.
Sure if you really want the current physics engine to be in there too. It's not even much of a physics engine at the moment anyway, more of just basic collision detection. I can see it now, people flying around with their sticks, bumping into each other, flying through each other...
For an actual working physics engine to be implemented, it would probably have to be on both the client and the server, which means a complete re-write of how player data is maintained and updated. X-Y-Z coordinates isn't even a sliver of what this would involve.
I also forgot to mention that the current network model currently has the client as more of a terminal. Other than the actual graphical representation you see, nothing is really being processed on your computer - its all server side to prevent hacking. Physics would have to be server side as well, with only a little bit done on the client to get an appropriate graphical representation via dead-reckoning and whatnot. The result - even more hardware and strain on the servers. _____________________________________________________________________ Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied! |

Sensor Error
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Posted - 2006.05.02 02:20:00 -
[17]
Captain William Riker, piloting the enterprise with a joystick is a fool.
Besides that, can you imagine the lag? This is a MMO with players from all over the world, and some players who play with lag of a few seconds. This game is more about tactics, cool thinking and experiance than it is about finger twitching and low latency... RABBLE RABBLE RABBLE!!!
------------------------------------------ Dev ARQ |

Crumplecorn
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Posted - 2006.05.02 11:26:00 -
[18]
Threads mentioning this idea should be locked and/or deleted on sight.
<rant> There is lag in the game when all you have to do is double-click, and people want to add realtime joystick support?
Not to mention, as mentioned above, that the game would no longer be abstract-skill based, but would in fact depend on how well you can manually pilot a ship, and how good your Internet connection was.
And all the other points that have been reiterated for people so many times....
Rabble Rabble! </rant> ---------- Sorry but that link contains nawty language. -wystler |

Ediz Daxx
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Posted - 2006.05.02 11:32:00 -
[19]
Edited by: Ediz Daxx on 02/05/2006 11:34:25
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Alpha Centauri
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Posted - 2006.05.02 12:49:00 -
[20]
Like some others said would cause far to much network traffic, at the moment the 'double-click to go' only needs to send a short message saying which direction was double clicked, if you add a joystick you would need to constantly send messages to update the server on which direction/speed you intend to go.
I dont agree it would make the game twitch based rather than skill based because the turrets/weapons would still do the thing they do on there own, which is again another good reason that adding joystick support would not really work very well.
If you want to play a twitch based space MMOG then check out some that are currently available.
A wise man can learn more from a foolish question than a fool can learn from a wise answer. - Bruce Lee |

Cavy Dan
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Posted - 2006.05.02 12:56:00 -
[21]
Regarding the size issue...
A Raven is 1 km from front to tail! (Roughly)
The Tempest and the Phoon Launches Projectiles which are at the size of a wolkswagen! ----------------------------------------------- My Band's new Demo: Linkage to Torrent |
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