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Skel
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Posted - 2003.09.19 14:10:00 -
[1]
Someone told me 9 or 19 which seems like an odd number. I researched to 20 and it will take me about 3 days. Wondering if thats too much or to little
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Lliad
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Posted - 2003.09.19 15:17:00 -
[2]
Why dont you just look at the wastage and decide if its acceptable for urself.
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Skel
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Posted - 2003.09.20 13:54:00 -
[3]
Ok let me ask another question then.
When someone says a Bp is Me 1 for example, does that mean the Bp is researched to mineral efficiency 1, 10, or 100? I figured its 10 because level 1 would be useless on blueprints i think and 100 would take a long time to do, but im still unclear on this.
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Badger
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Posted - 2003.09.20 16:09:00 -
[4]
Generally it is one research. I understand if you think it is a waste of time and no benfits to having just one mineral research. But, try building a cruiser or a battleship and that 1 me is real important.
To answer your first question, on all items, except ships, Id research to 25-50 me's.
On ships, its a play by ear and deciding how much wasteage you want to reduce. Generally 25 me's on a ship BP is good to work towards.
Badger
Admiral of Ethics Hadean Drive Yards
"Fear shouldn't hurt, just never put your hand into a bag of angr |
Tallinlen
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Posted - 2003.09.23 19:01:00 -
[5]
So, 1000 ME would be over kill then? I think i should head to my lab ----------------------------------------------- Life is a sexually transmitted disease. ---------------------------------------------- (\_/) (O.o) (> <) |
Falnaerith
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Posted - 2003.09.23 20:50:00 -
[6]
1000 ME is bragging rights, keep it up.
Wonder if CCP has a max amount you can have? ------------------- Basic truths? Idiots make us rich. - Some people are only alive because it is illegal to kill them. |
Dianabolic
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Posted - 2003.09.23 22:05:00 -
[7]
anything beyond ME20 on ammo / modules and me 5/10 on ships is overkill imo.
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Falnaerith
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Posted - 2003.09.24 15:22:00 -
[8]
You have to admit having a me level over 1000 is really funny. ------------------- Basic truths? Idiots make us rich. - Some people are only alive because it is illegal to kill them. |
Bobby Wilson
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Posted - 2003.09.24 17:41:00 -
[9]
at ME 1000 you're basically just keeping your lab slots reserved.
FYI, ME is a diminishing return, and ME 1 is the MOST important, as it is the one that cuts wastage in half. As noted, look at an unresearched cruiser or BS BP to see why this matters, both in terms of Trit volume and Megacyte values.
The fraction of wastage reduced is 1/X+2, with X being the lvl of ME the BP already has. (so that going from ME1 to ME2 cuts your existing wastage by 1/3) The only reason to go to high levels of ME is if by chance a significant mineral is close to the point where, with your level of production efficiency, it would need one less of that significant mineral (read Mega or Zyd).
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Kaylon Syi
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Posted - 2003.09.25 20:09:00 -
[10]
Basically, For battleships and Cruisers, Min Eff 5 on a BP can offset your prod eff if you only have it trained to lvl 4. You can possible get numbers that you would get from min eff 1 or 2 and prod eff 5 with only having prod eff 4 and min eff 5.
Its basically what you can afford in Time and Waiste. The higher the min eff of the BP usually cuts Trite Pyre needs but after a cetain min eff lvl... say 7 - 10... the others ores are not really affected to justify the time it takes to research some BPs....
Rule of thumb... if you need to do ammo go to 80 - 150... Guns 40 - 80 is fine... and Ships ... though the time it takes is ruff ... go to 5 - 10... 5 being the market sweet spot lately.
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Gantell
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Posted - 2003.10.02 02:16:00 -
[11]
My Simple rule of thumb answer is 10. At ten the waste is below 1% and it is an easy number to input, and remember. I like to research all BP's to 10 befor I use them. Then later if I have lab space and the BP is not busy I will do more.
Good Luck
http://www.taggarttransdimensional.com
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Zaphod Robotnik
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Posted - 2003.10.02 16:36:00 -
[12]
As another starship builder, we long identified what we believe to be the best initial level of research that should be put into a blueprint. This being Mineral Efficiency 10 and Production Efficiency 5.
Anything after that is really just killing time, IMHO. --
Zaphod "Zaprobo" Robotnik President, Royal Communication Department http://eve.britishspacecorps.co.uk/http://eve.britishspacecorps |
Mynobe Soletae
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Posted - 2003.10.05 23:41:00 -
[13]
Edited by: Mynobe Soletae on 05/10/2003 23:44:43 Some people say 10, others 20... Definitely 1000 is a waste, and even 1 helps.
It's because it's not a linear ratio, it's like stacking: decreasing return.
Starting at 1, and going one by one, the waste gets reduced to:
0.5, 0.3, 0.25, 0.20, 0.16, 0.14, 0.12, ...
Formula is waste = unresearched/(me+1)
Reason for 9 or 19 btw is that the result is then waste = unresearched/10 or /20, which gives a nice round number, such as 12.5 megacyte needed, instead of the 12.425236234623412 you get for ME 10 (which results in a division by 11).
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Archemedes
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Posted - 2003.10.06 06:38:00 -
[14]
One easy way to know if you need more research is to look at the BP. Under the listings for wasted minerals, see which ones are below 1.0 (which means no waste, I believe). If Tritanium is below 1.0, don't bother researching more because it's worthless (except for bragging rights ). If you're still losing any mega or zy (except maybe on ships) then CERTAINLY keep going.
It all comes down to when you look at the wastage and decide "I can live with that".
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