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Bach
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Posted - 2006.05.03 14:08:00 -
[1]
In previous threads some questions were assked about CC. I'll do my best to answer what I can.
What is the CC Policy for operations in Curse?
CC practice what some call the "NBSI" policy. Basically what this means is that a ship traveling in the zone that is not already on the NAP list is subject to agression without warning. The advantages of this are that its a simple method to allow a large field of combat pilots to operate with a large degree of freedom while still advancing towards the same goal. Simple and individual freedom being both desired qualities. The disadvantages are that its somewhat of a political nightmare to keep up with the standings lists and its reliance on the new comer to contact CC first and foremost prior to any form of tresspass. We know it ain't perfect and we're open to suggestions. There are those that travel the path quite freely and are NAP. Regretably they don't seem to feel the need to speak up in the forums so I think most believe we just shoot everyone.
Why are the CC at war with ISS?
I couldn't tell you who fired the first shot. Due to the above policy it was most likely CC. I can tell you who hired the first mercs and that would be ISS. It all matters very little now as the conflict has been brewing long enough to surpass any simple solutions of ship replacement and such. The only real issue now is the conflict itself and it will only end with some sort of fresh start. There are no diplomats working on this from either side to my knowledge and I'm pretty well informed. So I would say neither side really wishes it over at this time. It is now what it has become. Where it started matters not.
Why do CC attack IAC?
I have no idea what started this. Things used to be ok and at one point we even had a POS in they're space. Then things changed. What I can tell you is that CC strongly support our brothers in the CDC. As long as there is conflict between CDC and IAC there will be conflict between CC and IAC. The chance of an CC-IAC NAP under current conditions is absolutely 0%.
Why do CC fight LV/Chimera/-V-
To my understanding, at the time Northern Curse united LV/V/Chimera were hostile to CDC. This was worked out with V and I believe also Chimera but could not be resolved with LV. As such this became a problem for the united Northern Curse who would then end up in mixed gangs where LV would shoot at half the gang. An obvious problem. To further compound the issue RA went into unpopular but necessary NAP. In the end we didn't get to clear things up as LV declared hostilities against CC and insisted V and Chimera follow suit. They did and here with are with our old enemy RA as the only ones that were willing to see our side of things. I can guarantee you it was no easy task for RA to set us blue and a semi sizable fleet battle even occured that week by what I believe may have been RA pilots in protest. In any event we're where we are today. I don't feel we chose sides in any conflict. What we wanted was to find a way to declare our neutrality in it and things just got out of hand to fast. Was it a bad choice? Perhaps or perhaps not. But, you have to understand we live and fly beside CDC everyday. They are a great bunch of pilots and good friends. Good or bad there was only ever one choice for us to begin with.
What is your thoughts on MC?
Great bunch of guys. I got no problems with these guys at all or any methods by which they wage war. I'm glad to have them around as it will certainly sharpen our pilots skills much more than suicide T1 frig blobs.
How does a corp get permission to travel Curse or NAP? Contact: Raid - CC Gypsy Djinn - CDC
Be prepared to state your case and understand that it would have to be jointly approved by CC and CDC. This isn't to be difficult but its the mechanics of the situation. Having a NAP with only half of Northern Curse wont get you safe travel anywhere there.
Hope this helps 
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Lowa
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Posted - 2006.05.03 14:23:00 -
[2]
One question I would like to have answered that is not on there is: What time zone are you?
It seems like I always here about your fleets showing up on really odd times when we are not around due to the need to staying beutiful i.e. sleeping. Or making money i.e. working. 
Cheers, LOWA
NSN - Forcing EVE reviewers to mine since 2003! |

Lt Hole
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Posted - 2006.05.03 14:29:00 -
[3]
Originally by: Lowa One question I would like to have answered that is not on there is: What time zone are you?
It seems like I always here about your fleets showing up on really odd times when we are not around due to the need to staying beutiful i.e. sleeping. Or making money i.e. working. 
Cheers, LOWA
Bach tried to post some information about CC and you had to be a smart ass.
Nice work dip****.
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Keldareth
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Posted - 2006.05.03 14:36:00 -
[4]
Lowa,
Timezones are a wonderfully complex thing m8.
I can't say at exactly 04:00 EVE time we will be in XXX-XX. As I'm sure you can't say that of MC either.
I hope you didn't intend to be a smart a$$ and are just sincerely curious. This is a constructive thread, hopefully it stays that way.
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Raid
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Posted - 2006.05.03 14:36:00 -
[5]
Originally by: Lt Hole
Originally by: Lowa One question I would like to have answered that is not on there is: What time zone are you?
It seems like I always here about your fleets showing up on really odd times when we are not around due to the need to staying beutiful i.e. sleeping. Or making money i.e. working. 
Cheers, LOWA
*snip*
LT remove that before things turn ugly please.
Originally by: Bared Bel'Medar Its a rare dialect called "dou'chay'ba'gh"... frequently used by members of this forum community. I was under the assumption you spoke it
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Lt Hole
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Posted - 2006.05.03 14:44:00 -
[6]
Originally by: Raid
LT remove that before things turn ugly please.
Done.
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Lowa
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Posted - 2006.05.03 15:20:00 -
[7]
Edited by: Lowa on 03/05/2006 15:21:11
Originally by: Keldareth Lowa,
Timezones are a wonderfully complex thing m8.
I can't say at exactly 04:00 EVE time we will be in XXX-XX. As I'm sure you can't say that of MC either.
I hope you didn't intend to be a smart a$$ and are just sincerely curious. This is a constructive thread, hopefully it stays that way.
Absolutely not being a smarta$$, I was curious.  And please dont say 0400 EVE time, it would mean I have to be up in time to go to work and we cant have now can we? Being late is fashionable!
/LOWA
NSN - Forcing EVE reviewers to mine since 2003! |

Keldareth
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Posted - 2006.05.03 15:28:00 -
[8]
Fashionable to an extent :P
Being fired not so fashionable. I also am procluded from a lot of the stuff the alliance gets up to during the week.
Try to sneak on for an hour or so while the gf is at the gym after work. But that's usually all I can steal during the week.
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Ace Frehley
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Posted - 2006.05.03 16:23:00 -
[9]
change girlfriend or work :P. It can¦t be harder then that...  Text must be in english - Laqum http://img430.imageshack.us/img430/2280/acebar4xc.jpg
Signature filesize exceeds max limit of 24000 bytes and your signature is inappropriate for these forums. Mail us if you have questions -Eldo Davip
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Keldareth
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Posted - 2006.05.03 16:28:00 -
[10]
I use my GF's car to get to work. So changing one would mean changing another :P
Also living with ur GF makes the prospect of splitting up a little more terrifying. Her still in the house... hovering over u while you sleep with a pearing knife.... 
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Zooish
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Posted - 2006.05.03 16:32:00 -
[11]
Will CC ever move away from the NPC stations 
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Tyrian Solteuer
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Posted - 2006.05.03 16:58:00 -
[12]
Why should we? It provides a level of safety and security that are not easily provided by a POS network. How many alliances have we seen lose nearly every POS in their posession. We strongly believe that with POS's and outposts that it is only a matter of time...whereas the NPC stations are fixed. At least for now anyway. Not to mention the vast sea of dreadnaughts that our enemies have. It wouldn't be too prudent to stick our necks out like that now would it? 
On another note, we would have very much liked to remain friendly with LV, V, and Chimp. However, we had no assurances that they would come to our aid against ISS mercenaries. CDC are strong, admirable pilots who we respect greatly and were willing to stand by us when our "friends" were not. Its unfortunate, but as Bach said we didn't have much choice.
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Wwhisper
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Posted - 2006.05.03 17:26:00 -
[13]
Originally by: Lowa One question I would like to have answered that is not on there is: What time zone are you?
It seems like I always here about your fleets showing up on really odd times when we are not around due to the need to staying beutiful i.e. sleeping. Or making money i.e. working. 
Cheers, LOWA
oh a nice happy thread I'll try to stay happy on this one and work out my agressions on the other one.
LOWA, CC is made up a lot of different people from around the globe. It's actually very nice. As such, we often find ourselves playing at different times. That's why it is sometimes hard to respond to large fleet incursions.
By the time many incursions occur, many are already asleap, drunk, waking up or a combination of all three.
I might suggest calling ahead for an invasion appointment.
Ralph
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Murukan
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Posted - 2006.05.03 17:53:00 -
[14]
Originally by: Bach In previous threads some questions were assked about CC. I'll do my best to answer what I can.
What is the CC Policy for operations in Curse?
you should change the nbsi policy to include catch too, because you guys sure have operated plenty of gate camps in the catch pipe, one time so far as the R3 to misaba gate in providence. And you guys were definately shooting more than iss and iac. So please tell it like it is, you like easy ganks and free loot from unexpecting nuetrals. You are not some benevolent group fighting for your freedom. You are oppurtunists and pirates, just admit it. I mean CDC does and they sure as hell get more respect than you guys do
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Bach
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Posted - 2006.05.03 17:59:00 -
[15]
Lowa - I myself play EST mostly but in a fairly wide band. CC itself is spread all across the globe and so strengths at any given time do differ.
Zooish - Some of us have been kicking around the idea of building an outpost but nothing serious at this time we have just to many enemies at the moment. If we should then rest assured it wouldn't be in Curse and you could then come find us somewhere without NPC stations.
Butterdog - This is actually in answer to something you said on the hostile thread. You are ofcourse 100% right, to construct something like an outpost in 0.0 would greatly change the CC and modify its goals and ambitions. I don't think we're ready for this at this time.
CC pilots - excellent job keeping this thread informative and non-combative. <salute> to you all.
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Pattern Clarc
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Posted - 2006.05.03 18:10:00 -
[16]
Originally by: Tyrian Solteuer Why should we? It provides a level of safety and security that are not easily provided by a POS network. How many alliances have we seen lose nearly every POS in their posession. We strongly believe that with POS's and outposts that it is only a matter of time...whereas the NPC stations are fixed. At least for now anyway. Not to mention the vast sea of dreadnaughts that our enemies have. It wouldn't be too prudent to stick our necks out like that now would it? 
So basically, the only reason why you don't move out into real 0.0 is because your affraid to lose POS's?
I have even less respect for you guys now than I ever before.
The only, ONLY, difference between where you live now and empire is that concord won't spank you for being pimps.
And realise this, because everyone else does... You can never lose those systems, those stations, those npc's, and that territory, because you can never truely win or claim them.
You talk about the MC getting paid, in effect meaning that there loses don't mean as much as they would do to anyone else. I ask you this Curse Coalition (CDC too), besides a few ships, what do you actually have to lose of any value?
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Bach
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Posted - 2006.05.03 18:12:00 -
[17]
Murukan - It is ironic that you mention the "NBSI" policy scope. We have recently started our own discussion thread on it for just the reasons that you have mentioned. Where do those boundaries start, where do they end, proper game notification, is it accomplishing the goal, etc...
As for piracy/freedom fighter issue and what not I don't have any solution. We all view a situation from various points of view. One persons hero must inevitably be a villain to someone else. I do not consider myself a pirate though I am certain some see me as such. I do not see myself as a defender of freedom either but that is my choice. I am just a warrior looking for a cause I guess. Whom ever decides to shoot at us or just plain shoot back seems to provide that cause at the moment. Maybe its not all that noble or deep but it is what it is. Our situation is volitale and changing. I don't believe the CC has finished morphing into whatever its destined to be yet.
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Bach
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Posted - 2006.05.03 18:25:00 -
[18]
Pattern Clarc- We have no desire for POS's and it isn't due to any fear of losing them. Its the fear of having to feed them all the time. The CC is almost entirely made up of combat pilots. I don't think we could find anyone willing to put in the effort to maintain a POS without a culture change. As such the NPC stations of Curse provide the environment for PVP pilots that then answers your second question.
- Your right we have very little to lose using the NPC bases of Curse. Just ships for the most part and they are easily replaced in eve's current state. Logistically for a combat organization this is a good thing. Few weak spots to bother guarding. In fact there is nothing we need to guard at all. This allows for maximum mobility which again is a tactical advantage itself. With both sides having relatively little at risk compared to mutual wealth we (CC/ISS) have set up the makings of a perpetual conflict.
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Lowa
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Posted - 2006.05.03 19:02:00 -
[19]
Originally by: Wwhisper By the time many incursions occur, many are already asleap, drunk, waking up or a combination of all three.
That sounds awefully like a normal fleet composition on our side. With heavy leaning towards the drunk part.
I'll give you a quote to wonder on:
Soldier: Aerluem...arrwa. shootuthsh! Fleet command: Soldier! Can you fight?! Soldier: Ermphf...yesssh, I can warpsh to the gate! *warps to a random gate* Fleet command: Soldier, get back here! Soldier: Eeuw..im bash! Fleet command: You are ordered to logg off! NOW!
Cheers, LOWA
NSN - Forcing EVE reviewers to mine since 2003! |

Wwhisper
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Posted - 2006.05.03 19:02:00 -
[20]
So basically, the only reason why you don't move out into real 0.0 is because your affraid to lose POS's?
I have even less respect for you guys now than I ever before.
The only, ONLY, difference between where you live now and empire is that concord won't spank you for being pimps.
-sigh- so much for being a nice friendly thread. Leave it up to the ISS to lower the standards once again. I have got to stop forum whoring. It's just making my blood pressure rise.
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Evelgrivion
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Posted - 2006.05.03 19:27:00 -
[21]
Originally by: Bach The only real issue now is the conflict itself and it will only end with some sort of fresh start.
But what does conflict in Eve get? Due to the inability to really "kill" a player, all you can do is fight until youre blue in the face. The inability to destroy NPC stations and territories like that is also a hinderance to genuine interstellar conflict, and as a result, this war is only going to make people tired in the long run.
Anyone else feel this way? Thanks for your explanation though Bach :)
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Valkazm
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Posted - 2006.05.03 19:42:00 -
[22]
Originally by: Evelgrivion
Originally by: Bach The only real issue now is the conflict itself and it will only end with some sort of fresh start.
But what does conflict in Eve get? Due to the inability to really "kill" a player, all you can do is fight until youre blue in the face. The inability to destroy NPC stations and territories like that is also a hinderance to genuine interstellar conflict, and as a result, this war is only going to make people tired in the long run.
Anyone else feel this way? Thanks for your explanation though Bach :)
Perfect isnt is CC will always fight on 
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Mike Spike
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Posted - 2006.05.03 20:27:00 -
[23]
Originally by: Pattern Clarc
Originally by: Tyrian Solteuer Why should we? It provides a level of safety and security that are not easily provided by a POS network. How many alliances have we seen lose nearly every POS in their posession. We strongly believe that with POS's and outposts that it is only a matter of time...whereas the NPC stations are fixed. At least for now anyway. Not to mention the vast sea of dreadnaughts that our enemies have. It wouldn't be too prudent to stick our necks out like that now would it? 
So basically, the only reason why you don't move out into real 0.0 is because your affraid to lose POS's?
I have even less respect for you guys now than I ever before.
If ISS had to defend some valuable space against modern major pvp alliances, you'd maybe have a clue.
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Elenia Kheynes
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Posted - 2006.05.03 22:10:00 -
[24]
Originally by: Bach CC practice what some call the "NBSI" policy.
Each time people say "NBSI" they should pay Cartiff 10M isk Yes, it's a trademark, NBSIÖ 
Dear friendly customer... Can I have your money ?
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Tyrrax Thorrk
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Posted - 2006.05.04 01:27:00 -
[25]
I dunno why we're hostile to CC and CDC, but I'm very happy we are, wouldn't be any targets at all without you guys there 
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Tatsue Nuko
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Posted - 2006.05.04 03:26:00 -
[26]
Edited by: Tatsue Nuko on 04/05/2006 03:25:57 Heh, on the benefits of the Angel stations, you realize that they also mean that you'll never have a credible "claim" because you can't stop people from living there, right? 
It'll all be the old gank-some-for-some, which while it offers some good combat doesn't exactly serve much of a scheme.
Enjoyed the fight tonight though, more of that please, even the smack was marginally amusing. 
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Wwhisper
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Posted - 2006.05.04 03:48:00 -
[27]
Edited by: Wwhisper on 04/05/2006 03:50:11
Originally by: Tyrrax Thorrk I dunno why we're hostile to CC and CDC, but I'm very happy we are, wouldn't be any targets at all without you guys there 
Amen TYrrax Thorrk, You guys are always up for a good fight and make great opponents - <salute>
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Wwhisper
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Posted - 2006.05.04 03:49:00 -
[28]
Originally by: Tatsue Nuko Edited by: Tatsue Nuko on 04/05/2006 03:25:57 Heh, on the benefits of the Angel stations, you realize that they also mean that you'll never have a credible "claim" because you can't stop people from living there, right? 
It'll all be the old gank-some-for-some, which while it offers some good combat doesn't exactly serve much of a scheme.
Enjoyed the fight tonight though, more of that please, even the smack was marginally amusing. 
Yes, good fight. (salute to you too)
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Xaarist
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Posted - 2006.05.04 06:24:00 -
[29]
Originally by: Bach
What is the CC Policy for operations in Curse?
CC practice what some call the "NBSI" policy. Basically what this means is that a ship traveling in the zone that is not already on the NAP list is subject to agression without warning.
this means you are shooting neutrals in curse
Originally by: Bach
What we wanted was to find a way to declare our neutrality in it ...
this means you set us back to neutral
to sum it up - you declared you will shoot us in curse. don't try to make it look like you tried to stay "neutral". ---------------- (\_/) (O.o) (> <) This is an alien dressed as Bunny to secretly gain world domination. ...if you don't know Happy Tree Friends, just imagine Teletubbies on LSD... |

Chai N'Dorr
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Posted - 2006.05.04 09:11:00 -
[30]
For the sake of keeping things "nice" I shall attempt to leave any Freespace ideals out of this post. But I do have some questions:
In another post, in another thread Raid claimed the rocks, the Angels, the Non-Corp stations, and the Agents in those stations as "yours" (CC's). My moderately easy question is "Why are they yours?".
To a certain extend I can understand it about the roids, especially the high end ones. After they've been mined to dust, there isn't much control where they will respawn.
But the Angels are there in abundace and will just come back after someone shot them and there is no such thing here as limited loot (drops) that they will only leave behind once every nth kills, the Agents have work in abundance and their offers aren't limited by the afore mentioned method, and you cannot limit access very much to a Non-Corp station, nor can you reap any benefits from people doing their things there (as in refining/docking tax).
What reason can there possibly be for not allowing non-Curse folks access to those resources? _
Short Story: Planetside |
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