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Bron Dearg
Fianoglach
0
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Posted - 2014.03.27 15:32:00 -
[1] - Quote
We have 4 players, I am wondering what gang setup we should use ?
Opt 1) : 3 Hulks/Macks & 1 Orca (running links and ferrying ore back and forth)
Opt 2) : 3 Hulks/Macks & 1 Orca (running links) and use one of the miners to swap out into a hauler
Opt 3) : 2 Hulks/Macks & 1 Orca (running links) & 1 hauler (ferrying ore back and forth)
Need to skill up for this: Opt 4) : 2 Hulks/Macks & 1 Orca (running links) & 1 Orca (ferrying ore back and forth)
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Zifrian
Licentia Ex Vereor Black Core Alliance
1448
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Posted - 2014.03.27 15:35:00 -
[2] - Quote
You can use the mining tab in my sig to calculate some numbers but in general, orca hailing for three hulks will be your best bet. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
CuttleMoose
MooseWerks Heavy Industries
0
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Posted - 2014.03.27 15:36:00 -
[3] - Quote
Option 1. Have a POS in system and deliver your ore there with the Orca. Pick it all up from the POS in a freighter at the end of your op. |
Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
192
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Posted - 2014.03.27 17:28:00 -
[4] - Quote
3x Hulks and 1x Orca
The orca boosts and hauls.
Just make sure the hulks are within range of their roids without boosts, and as soon as the orca undocks, he runs a cycle of boosts and the hulks refresh their cycles since it only matters if you have boosts during the beginning of the cycle. The downtime from boosts, if properly managed, should be very minimal. Lowering the average to make you look better since 2012. |
Bron Dearg
Fianoglach
0
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Posted - 2014.03.27 18:49:00 -
[5] - Quote
Thanks every one for the replies , that is what I figured
Zifrian wrote:You can use the mining tab in my sig to calculate some numbers but in general, orca hailing for three hulks will be your best bet.
Really nice tool thanks :) |
Tau Cabalander
Retirement Retreat Working Stiffs
3324
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Posted - 2014.03.27 20:00:00 -
[6] - Quote
There is also the convenience factor to consider.
When you find you need a hauler, you may be better-off replacing the Orca with a freighter, if you can't dedicate a character to hauling. Or just put everyone in a Retriever / Mackinaw, though that is less convenient.
Also, it doesn't take very many miners to quickly fill an Orca's holds. An Orca in warp is no more useful than a mindlinked freighter pilot. Also why ideally you want to have a someone that is a fleet / wing booster that also has a mindlink while the Orca is unloading. Though some people claim they can unload in less than a strip cycle, not all miners will be sync'd. |
Bron Dearg
Fianoglach
0
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Posted - 2014.03.27 20:54:00 -
[7] - Quote
Ah cool didn't know freighter could take from cans now
I will have to do some testing |
Zifrian
Licentia Ex Vereor Black Core Alliance
1450
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Posted - 2014.03.27 23:42:00 -
[8] - Quote
Tau Cabalander wrote:There is also the convenience factor to consider.
When you find you need a hauler, you may be better-off replacing the Orca with a freighter, if you can't dedicate a character to hauling. Or just put everyone in a Retriever / Mackinaw, though that is less convenient.
Also, it doesn't take very many miners to quickly fill an Orca's holds. An Orca in warp is no more useful than a mindlinked freighter pilot. Also why ideally you want to have a someone that is a fleet / wing booster that also has a mindlink while the Orca is unloading. Though some people claim they can unload in less than a strip cycle, not all miners will be sync'd. When you enter warp to station, hit stop. Then when you come out of warp at the station, turn on boosts again...then cycle the miner's strips. Dock, and empty, come out....turn on boosts, cycle strips....warp to belt and turn on boosts again/pick up ore cans.
If you want to mine into a freight can, then that is an option but when you are warping with a slow ass freighter, you'll loose boosts. Is that worth the trouble of warping back and forth and losing boosts? Up to you. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Barbara Nichole
Cryogenic Consultancy
543
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Posted - 2014.03.30 06:22:00 -
[9] - Quote
I use option one. You might save a little in mining bonuses doing it another way but the difference isn't that important to me. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Dave Stark
4831
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Posted - 2014.03.30 07:08:00 -
[10] - Quote
Hopelesshobo wrote:3x Hulks and 1x Orca
The orca boosts and hauls.
Just make sure the hulks are within range of their roids without boosts, and as soon as the orca undocks, he runs a cycle of boosts and the hulks refresh their cycles since it only matters if you have boosts during the beginning of the cycle. The downtime from boosts, if properly managed, should be very minimal.
that's pretty much the way to do it. |
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Oxide Ammar
89
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Posted - 2014.03.30 09:40:00 -
[11] - Quote
3 Hulks + Orca with perfect boost and mindlinks + 1 freighter hauling back and forth. |
Broille Boirelle
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.03.31 12:07:00 -
[12] - Quote
I'm getting ready to start my own solo mining operation with probably 3 Procurers and an Orca (with Shield Warfare, Laser Optimization and Laser Range fleet modules).
I'm wondering if anyone can tell me what would be more sensible (or efficient/lazy):
1. Have the Procurers haul for themselves and leave the Orca stationary to keep supplying mining range/efficiency boosts to the remaining ships in belt. (So I won't have to adjust Procurer/asteroid ranges whenever I have a full load of ore. Might also let me just ignore my Orca entirely for the duration of the mining operation).
2. Use the Orca to haul and re-adjust my ship ranges when I have to haul back to base with the Orca and (possibly) forego the Laser Range fleet module altogether? Maybe substitute it with an Armor Warfare module?
3. Cut into my profits and have a dedicated hauling account in addition to the Orca. (I actually intended to have my Orca skill into Freighters later on to haul from station to hub at the end of my mining operations).
I could see maybe using Retrievers to be more efficient with hauling for themselves/staying in the belts longer, but I like mining with a big tank.
I guess I'm just trying to figure out what would be more annoying: Having to re-adjust my mining ships every time I need to have my Orca haul a full load back to base or simply have the mining ships themselves haul back to base when they get a full load.
Thanks. |
Tear Jar
The Conference Elite CODE.
78
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Posted - 2014.04.01 20:38:00 -
[13] - Quote
CuttleMoose wrote:Option 1. Have a POS in system and deliver your ore there with the Orca. Pick it all up from the POS in a freighter at the end of your op.
I am curious. Why is a POS better for this than a station? |
Kueyen
Garoun Investment Bank Gallente Federation
83
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Posted - 2014.04.01 23:51:00 -
[14] - Quote
Tear Jar wrote:CuttleMoose wrote:Option 1. Have a POS in system and deliver your ore there with the Orca. Pick it all up from the POS in a freighter at the end of your op. I am curious. Why is a POS better for this than a station?
Turnaround at a POS is faster than at a station; docking and undocking takes more time than just warping up to a hangar and warping off again.
Also, after the summer expansion: Compression POS Module (for creating compressed ore to sell) or POS Refinery Module (if you need the minerals yourself). |
Vladimir Norkoff
Income Redistribution Service
352
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Posted - 2014.04.03 08:54:00 -
[15] - Quote
Kueyen wrote: Edit: then again, what would you do with that information? I'd be surprised if you folk even knew which side of the strip miner to point at the asteroid... LOL miner smacktalk. Gotta love it.
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Bron Dearg
Fianoglach
0
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Posted - 2014.04.03 15:25:00 -
[16] - Quote
Must have slept on some rocks |
Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
137
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Posted - 2014.04.08 12:45:00 -
[17] - Quote
Hopelesshobo wrote:3x Hulks and 1x Orca
The orca boosts and hauls.
Just make sure the hulks are within range of their roids without boosts, and as soon as the orca undocks, he runs a cycle of boosts and the hulks refresh their cycles since it only matters if you have boosts during the beginning of the cycle. The downtime from boosts, if properly managed, should be very minimal.
Last time I ran the numbers, this was the most efficient way to do it with 4 ships. If you only have 3 ships, it's a toss up. 2 miners + orca(boost&haul) has about the same yield as 3 miners, no orca (which also means no mining link boost, you still get the yield bonus due to skills though.) Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |
Unknown Servent
Imperial Shipment Amarr Empire
0
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Posted - 2014.04.29 11:44:00 -
[18] - Quote
My team uses the following 4 hulks 1 orca 1 freighter
but we also use a full maxed out skilled orca jockey with the mining foreman implant and all the hulk drivers use the high wall mining implants on top of that
we strip whole belts in less than a hour so we can make about 600-800 million isk a day in high sec |
Volar Kang
Kang Industrial
152
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Posted - 2014.04.29 19:42:00 -
[19] - Quote
Another thing to consider is that Skiffs and Macks get more yield out of less miners. This makes them look great on paper and comparable to a Hulk but in actual use, their yields can be far less. If you are an active miner using the roid scanner then never mind what I am about to say but if you are like most who turn lasers on and surf the net or do something else then this applies to you.
If I have three lasers on three roids, the chance of all three roids only giving me half the ore due to the roid being depleted is low as all roids do not have the exact same amount of ore inside them. This means that one out of three lasers may only pull in half the load on a full cycle. Using a Skiff with one laser on one roid means you waste three cycles on each depleted roid.
Example, one mining laser cycle: Hulk Laser 1 - pulls in 1500 ore Hulk Laser 2 - pulls in 1500 ore Hulk Laser 3 - pulls in 500 ore due to the roid being depleted
Skiff Laser 1 - pulls in 500 ore due to the roid being depleted. One laser on one roid with only 500 ore means one cycle of only 500 ore.
Hulks pull in the most ore and you want to keep them running. Use the Orca to tractor in those full jetcans so the miners keep running those lasers. Dont forget the mining foreman links turn off when you warp so they need to be turned back on when the Orca returns. |
Arronicus
Ravens' Nest Outlaw Horizon.
929
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Posted - 2014.05.02 23:14:00 -
[20] - Quote
Oxide Ammar wrote:3 Hulks + Orca with perfect boost and mindlinks + 1 freighter hauling back and forth.
That's 5 pilots, and less efficient than running 4 hulks, orca with links, and the orca hauling once there is enough ore to make each trip to station/a pos |
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