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Rawthorm
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Posted - 2006.05.04 01:37:00 -
[1]
Edited by: Rawthorm on 04/05/2006 01:37:44 So many ideas get thrown around in EvE. While many are a little too uber like Tech 2 battleships and insanely powerfull weapons, there are quite a few holes in the EvE line up which could use a little filling so here is my 2 cents:
Missing Items to get 0.0 habitation really going:
POS's and Outposts were a good step into getting people into 0.0 but I feel CCP are aiming too high here, forcing people to stake a claim to terretory to make a living. (unless your a Merc/Priate) Perhaps its time to make use of those Mobile Factory/Refinery skillbooks and give us Nomadic people a way of living in 0.0 and assisting the ecconemy there. Capital ships for the industrialist so to speak.
Mobile Factory Vessel: Approximatly same size, cost and ability as a carrier. 3 slots for producing ammo, modules, ect. Has to jump to move and only has very limited defences.
Mobile Refinery Vessel: Like the Factory vessel but instead can break down ores and loot into minerals. same efficiancy as one of the worst POS arrays but has an industrial equivilant of siege mode to speed up refining time but imobilizing the vessel for the duration leaving it open to attack. (maybe this deployed mode can even accept freighter loads/unloads)
Mobile Shipyard: This is the Industrialist version of a Mothership. Can perform the functions of a factory and refinery in one. Can also build ships and is capable of "drydocking" ships to repair all damage especialy to structure in the field.
Carrier/Mothership/Titain storage: These vessels were intended to carry far more heavy vessels than they currently do. The "quick fix" of x10 for storage space was flawed in the way that the ratio of frigs:battleships one could store is well out of wack since we now store them unpackaged. I belive to truely do their job all 3 vessels need more space, especialy the latter 2 if re-birth is really going to be a hit on these vessels.
Flaws with existing Items:
Mothership fighter damage: Carriers can dock to repair fighter structure damage. Motherships however can not. They need to slowly repair their own fighters over time while in the drone bay or eventualy all fighter squadrons will be semi-crippled with no way of removal or repair.
Mothership/Titain Clone Facilities: Simply put the skill needs to be seeded 
Missing Modules/Skills:
Anti-Frigate Defence: For all too long we have the classic problem of battleships being at the mercy of a small ships/drones. Small guns are not the answer less you wish to totaly nullify your firepower so perhaps its time for an automatic defence turret for BS's only. Comming in both turret and missile form, they would be like damage controls in that you can only mount and activate one at a time. They eat small ammo at a massive rate and will just automaticaly chew up the closest hostile target be it drone or frig.
Electronic Lock Pick: Its time to clean up some of those old container bases many of us take painstaking amounts of time to find. A module or skill (decryption) to ***** passworded cans could net a small chance of erasing a cans password so it can be opened or un-anchored. As a counter the person anchoring could have an encryption skill to make his cans more secure. Can hacking in empire would bring on Police penilties as a blatent act of criminality, tho perhaps similar to contraband smuggling rather than outright being ganked by concord.
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Maya Rkell
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Posted - 2006.05.04 02:03:00 -
[2]
"Anti-Frigate Defence"
Yes, because frigates need to be obselete and drones worthless. Really!
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Rawthorm
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Posted - 2006.05.04 02:11:00 -
[3]
Originally by: Maya Rkell "Anti-Frigate Defence"
Yes, because frigates need to be obselete and drones worthless. Really!
Well as it stands there isnt much to keep a frigate, especialy a ceptor at bay. Real life naval vessels have the Goalkeeper system (essentialy an automaticaly tracking chaingun) for defence against small sea and airborn threats which does not requier them to sacrifice a main weapon to fit.
The question I guess is should the battleship become obselete? Atm its in great danger of becoming so outside of NPC'ing and Big fleet engagements. Anyway lets not get this thread caught on this one item and perhaps debate the other items in the list.
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Ellaine TashMurkon
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Posted - 2006.05.04 06:15:00 -
[4]
Real life ships are not optimised for game balance ;)
Maybe a tier 3 non-combat carrier wuld fulfill Your needs. Like: -much more hangar (place for at least one freightener) -limited fighters -limited module slots -slow -low resistances and low ability to better them, but lots of hull hp, like freighteners -high fuel use -a specialised module for POS that; -makes anchoring all POS modules but the tower much faster -allows the ship to act as a tower itself (-100% speed, burns more fuel then tower. Optimally - allows anchoring anywhere You wish with exception of gate vicinity, on the belt or in safe spot or near a battle site). -no POS shields.
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James Duar
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Posted - 2006.05.04 10:41:00 -
[5]
Battleships in the navy do sacrifice a primary weapons system to fit the auto-tracking gun turret - which is as auto-tracking as regular turrets (lock target - shoot!). The difference here is that the battleships of today can't entirely switch around their weapon systems on a whim. Also - a battleship surrounded by a bunch of speed boats armed with railguns would die anyway. There's no way for it to actually shoot them - your analogy is false, and this is space not the navy or airforce anyway.
Currently the best feature of EVE is the fact that a group of frigs can be like piranha's against a lone BS.
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Trancey Eustice
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Posted - 2006.05.04 11:08:00 -
[6]
Real life battleships almost don't exist these days. Most were scuttled or sold for scrap due to the Washington Naval Treaty. Now most nations only use cruisers and carriers at the most. Pretty sad really.
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Jacobz
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Posted - 2006.05.04 15:02:00 -
[7]
Sad? The carrier completely dominate the battleship thats why nobody is building battleship anymore, and this is true since the end of WW2. But eve is not the navy since the numbers are different. It would take 10 years to build 5 battleships, while in eve you can have fleets of 200 of them easy. The numbers changes everything and make it balanced.
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