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Thread Statistics | Show CCP posts - 1 post(s) |

Miss Lear
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Posted - 2006.05.04 18:43:00 -
[1]
wouldnt it be cool if when you flew your ship you could represent better with placeing your corp and or allaince logo on your ships hull? Also one step futher and maybe placing your ship name on it? also have Role playing text on it as well? like amarr victor on in amarr language... i just think it would be cool
i know it can be done, Eve is made out of 3ds Max, i know 3ds max..... it can be done, Simply place a tecxture named "so and so logo" on a faceing of the editable mesh of the ship, link the texture as the logo stored in the DB as your corp logo.. and BOOM! done, you now have customized ships fitted with corp logo
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JenKrist
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Posted - 2006.05.04 18:44:00 -
[2]
lagg
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Hunters Presence
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Posted - 2006.05.04 18:47:00 -
[3]
It does kind of surprise me CCP haven't already implemented this...
They're clearly capable of implementing decals under the current engine and it would add ALOT of individuality to the game.
The load on the servers could be excessive... or maybe not. We just don't know.
Congrats for this idea though =] -----
Lead Games Programmer @ Quasit-Rushyo Games | Me! |

Asestorian
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Posted - 2006.05.04 18:47:00 -
[4]
Not that much lag, and CCP have talked about being able to put alliance logos on ships before. The Alliance logos are actually built into the client anyway, so it would probably work out ok to have them put on ships, with the ability to turn them off of course.
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Admiral IceBlock
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Posted - 2006.05.04 18:53:00 -
[5]
It depends on how they implent it, but it should not make any server side lag, only client side if any..
"We brake for nobody"
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Tanaka Atsuko
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Posted - 2006.05.04 18:56:00 -
[6]
you guys dont get it
the ship images ,textures and models are stored client side and require no commands from the server mabe a few extra bits of info on which image the client needs to load this willnot cause any lag if you really want your corp logo on your ship then edidt the textures of your ship on your client keep in mind that will techinacly be a breach in the ELUA but its just a ship texture and the wouldnt notice unless you post a pic or something of it
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Malka Badi'a
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Posted - 2006.05.04 18:59:00 -
[7]
Quote: if you really want your corp logo on your ship then edidt the textures of your ship on your client
And also add it to everyone else's ship too, making your corp logo useless. --------------
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Miss Lear
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Posted - 2006.05.04 19:01:00 -
[8]
you are right .. Server lag would be nothing. All you have to do is link what is already there with like 2 lines of code. I know for a fact it cant be done. Your corp logo is already in a data base, in a table some where under somthing like "Tblcorp.logo" so in turn all you would have to do is go to the mesh on the ship.... Pick the faces of the mesh where the logo will be placed and enter in little lines of code like
If client has logo on ship = yes ..then texture=TBlcorp.logo else Texture = TBLstock.stockimg
then all you have to do is add in a option in the ESC button menus to display other ship logos as in fleet battle trying to display all those logo would probally be a hastle, but then again that should be upto the player to decide if they want it or not.
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Hunters Presence
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Posted - 2006.05.04 19:03:00 -
[9]
Edited by: Hunters Presence on 04/05/2006 19:04:18
Quote:
Quote: if you really want your corp logo on your ship then edidt the textures of your ship on your clientAnd also add it to everyone else's ship too, making your corp logo useless.
It depends on how they implement it, but it should not make any server side lag, only client side if any..
The server must handle at least some of the load, even if that's simply sending a packet to inform the client it needs to open a peer connection to receive the image from X client.
Originally by: Malka Badi'a And also add it to everyone else's ship too, making your corp logo useless.
Very very very true.
[FYI: This post was made drunk] -----
Lead Games Programmer @ Quasit-Rushyo Games | Me! |

Nyphur
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Posted - 2006.05.04 19:27:00 -
[10]
Yeah, I want to see battledamage on my hull and my corp logo :D.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Miss Lear
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Posted - 2006.05.04 19:44:00 -
[11]
Noted to forum GM
Is there any way to get a dev to comment on this?
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Siigari Kitawa
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Posted - 2006.05.04 19:46:00 -
[12]
Haven't you guys ever played Descent: Freespace?
Decals ftw. Have it display texture :CORPNUMBER: on your ship or whatever. _________ www.siigarikitawa.com
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Hunters Presence
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Posted - 2006.05.04 19:50:00 -
[13]
Originally by: Miss Lear Noted to forum GM
Is there any way to get a dev to comment on this?
It's all a matter of luck really. The devs tend to get round to every post eventually (which BTW is excellent service, far superior to any other MMOs) it just depends when they can pull themselves away from their coding and picking up chicks.
[FYI: This post has been made drunk] -----
Lead Games Programmer @ Quasit-Rushyo Games | Me! |

Tehyarec
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Posted - 2006.05.04 19:53:00 -
[14]
I'd like a more concrete way to change the look of the ship - the color. That wouldn't be hard to implement either, basically all you'd need is for the server to handle the tiny amount of data that tells which color texture to use, so it'd be fully possible to implement, even more easily than the corp/alliance logo I'd imagine.
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Isuridae
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Posted - 2006.05.04 19:53:00 -
[15]
This was discussed at the vegas gathering. Corporate branding is something they want to do however, I doubt it is high on their to do list. Linkage |

Dark Shikari
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Posted - 2006.05.04 19:55:00 -
[16]
Alliance/corp logos are quite possible.
Invidual decals less so.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Hunters Presence
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Posted - 2006.05.04 20:00:00 -
[17]
Edited by: Hunters Presence on 04/05/2006 20:00:35
Originally by: Tehyarec I'd like a more concrete way to change the look of the ship - the color. That wouldn't be hard to implement either, basically all you'd need is for the server to handle the tiny amount of data that tells which color texture to use, so it'd be fully possible to implement, even more easily than the corp/alliance logo I'd imagine.
Then you couldn't distinguish between t1 and t2 ships...
[FYI: This post was made drunk] -----
Lead Games Programmer @ Quasit-Rushyo Games | Me! |

Miss Lear
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Posted - 2006.05.04 20:01:00 -
[18]
Originally by: Tehyarec I'd like a more concrete way to change the look of the ship - the color. That wouldn't be hard to implement either, basically all you'd need is for the server to handle the tiny amount of data that tells which color texture to use, so it'd be fully possible to implement, even more easily than the corp/alliance logo I'd imagine.
This would work the same as the lgo in a way. all you have to do is set somthing like
Ship hull texture = Geddon_grey
or somthing like that.. simple line of code
but like others are saying it is posible for it to create alot of lag as you have to send your informtion to the server, then the server has to puch it out to every one near you..... but this could easily be fixed by zoneing. in unreal2k4 there is a option called zoning. when you are in a zone you have everything in the zone rendered to a set quality, meaning anything out of the zone could be defualted to stock.... so simply put, you could place a zone around you ship and have your personal setting set on to how far out the zone goes to call for customized decals/textures and such
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Volatar
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Posted - 2006.05.04 20:35:00 -
[19]
It might be possible to do the alliance/corp Logos with NO server to client extra usage, as corp tickers are already sent to the client, just look for the corp collom on your overview :)
Crrently training: Nerd Lvl  |
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Kaemonn

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Posted - 2006.05.04 20:41:00 -
[20]
Devs have said that alliance or corp logos will reach ships when you do a "look at" Right now its set for soon(tm). BTW Eve is done in Maya not 3ds max
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Sever Aldaria
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Posted - 2006.05.04 20:42:00 -
[21]
I was told by an old friend that originally you could paint your ship different colors and corp logos and such a long time ago. They got rid of that because of lag issues. They have new hardware now giving us better performance and I'm not sure how much more lag it would create to implement it again but I'd rather not even chance going back to the servers before the upgrade.
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Raven Aure
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Posted - 2006.05.04 20:42:00 -
[22]
Originally by: Volatar It might be possible to do the alliance/corp Logos with NO server to client extra usage, as corp tickers are already sent to the client, just look for the corp collom on your overview :)
Actually there would be since your idea assumes that all corp logos are already cached. I know that the logos are made up of standard components (although the alliance ones aren't), but that's an extra transfer of information regarding the components of that logo. ______________________
Originally by: Jim McGregor Most people are in write-mode only in these forums
106 days and still a hijack virgin... |

GLi7ch
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Posted - 2006.05.04 20:55:00 -
[23]
Originally by: Hunters Presence
Originally by: Miss Lear Noted to forum GM
Is there any way to get a dev to comment on this?
It's all a matter of luck really. The devs tend to get round to every post eventually (which BTW is excellent service, far superior to any other MMOs) it just depends when they can pull themselves away from their coding and picking up chicks.
[FYI: This post has been made drunk]
you forgot the time alotted for drinking beer and stockpilling embarassing photos of eachother for blackmail purposes 
corp logos would be awsome but i wouldnt want it at tah cost of performance
Originally by: Wrangler Money can't buy happiness, but it can make you awfully comfortable while you're being miserable. 
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Sensor Error
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Posted - 2006.05.04 22:07:00 -
[24]
200 ship fights, each with say 2 decals @ 10kbytes each? thats 4mb. a world of no.
RABBLE RABBLE RABBLE!!!
------------------------------------------ Dev Responses to common questions |

Tobias Sjodin
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Posted - 2006.05.05 06:26:00 -
[25]
Edited by: Tobias Sjodin on 05/05/2006 06:25:59
Originally by: Sensor Error 200 ship fights, each with say 2 decals @ 10kbytes each? thats 4mb. a world of no.
100 of them are from one corp/alliance the other 100 are from another corp/alliance,
10kb each
that's 40kb!
a world of yes.
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Ronald Speirs
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Posted - 2006.05.05 06:47:00 -
[26]
Edited by: Ronald Speirs on 05/05/2006 06:47:17 i want a yellow racing stripe slant-wise on my claw...some assorted minmatar racing stickers and a big wing on the back....and gold wheels....and some fuzzy dice on the mirror....errrmmm....yeah
that would be cool...well no not really
There is no fate but what you make. Did someone say monkies? |

MrFu
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Posted - 2006.05.05 07:02:00 -
[27]
Originally by: Kaemonn Devs have said that alliance or corp logos will reach ships when you do a "look at" Right now its set for soon(tm). BTW Eve is done in Maya not 3ds max
\o/
I need a sig |

Prydeless
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Posted - 2006.05.05 07:21:00 -
[28]
i think it would be awesome votf ftw
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Miz Cenuij
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Posted - 2006.05.05 07:42:00 -
[29]
lag fest :(
"Men are going to die..
and im going to kill them". |
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