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AnubsiRa
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Posted - 2006.05.05 10:24:00 -
[1]
We can give The "Starbase Tactical Officer "Skill some useful Work. Let the player directly Control the POS Weapon¦s.
1st: The Player have to "Enter Control Tower" (Delay/Cycle of 10-15Min for Enter/Leaving the Tower) and you will be killed/Podded if Tower goes in Reinforced Mode or be Destroyed. So the Player have a Risk to.
2nd: The Officer Skill allowes at least 2 Weapon¦s and 1 EW Module to Control (not Shooting with them)per Lvl (Choose of Weapons/EW at begin of Cycle from a to use List).
3rd: Bring Adv Station officer Skills for the Different Weapons like.... Station Small/Medium/Large Autocannon/Blaster Controlling (Rank 6 or something) for each available Weapons for a POS. With the Bonus to Shoot with 2 Weapons of Skillclass for each Lvl and a small Bonus like 1% more Dmg and Rate of Fire/Optimal Range or Somehting.
Only Member of the Corp who anchored the POS can use the Weapons manually no other Corps/ppl who can enter the Forcefield.
To Secure that a POS will not be uber will the POS use 50-100 Strontium per Minute if a Player Entered a POS for Weapon Control so you have a "Risk" to use them or not ;) until a Player has entered the POS can¦t be refilled with req Stuff and after refilling a Player can¦t enter a POS for 30 Minutes.
So guys what you think about that plz Post your Suggestions and sry for my Bad English ;)
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Eximius Josari
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Posted - 2006.05.05 10:33:00 -
[2]
You get podded when it enters reinforced mode, yet can't leave it for 15 minutes?
So basically it would be suicide, might as well just not bother.
~Shadowlord
Don't miss your chance to buy Sobe |

AnubsiRa
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Posted - 2006.05.05 10:44:00 -
[3]
Edited by: AnubsiRa on 05/05/2006 10:44:33 We discussed some things in TS atm and another Option would be to Bring a X Large Tower ingame with X large weapons. This POS need¦s then a Goddamn ammount of Req Minerals/Stuff to hold them online.
This way would be easier for CCP.
Originally by: Eximius Josari You get podded when it enters reinforced mode, yet can't leave it for 15 minutes?
So basically it would be suicide, might as well just not bother.
No Risk no Fun ;)
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Eximius Josari
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Posted - 2006.05.05 10:53:00 -
[4]
I think the risk of getting the POS blown up is plenty. Being podded that way isn't even plausible.
~Shadowlord
Don't miss your chance to buy Sobe |

Mihail d'Amour
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Posted - 2006.05.05 11:10:00 -
[5]
I agree with the other posters here. There doesn't need to be a negative implication to manning the guns, since you are already abandoning your ship and any active defense you could do in order to control them. Make the control tower boardable, string guns and EW modules along the hotkey rows, and let the player control the POS like a giant ship. Add a station defense control module that can be boarded the same way by a second player and limit the number of guns/ew each can control. This makes it so that having players at the POS defending makes the POS smarter and more effective (maybe).
---------------------------------------------- In nomine Domine, quod erat malum |

Maya Rkell
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Posted - 2006.05.05 12:55:00 -
[6]
Letting POS guns be controllable in the present environment will lead to POS's which can pop a dread in 60s, over and over. It's just not reasonable while you can have guns inside the shield.
You cannnot afford to lose 30+ dreads to single POS. It's not reasonable.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Mihail d'Amour
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Posted - 2006.05.05 18:50:00 -
[7]
It could certainly be balanced out to work out. Even if we made guns and EW modules individually boardable with a set of skills appropriate to the module. POS shouldn't be absurdly weak either. Yes, there is the shield but there is also no maneuvering. The POS can't chase an enemy, can't run away to a safe spot and repair before coming back, it is kind of stuck there. At 1 player per gun, if you get 10-15 people together defending you'll put up a good defense, which 10-15 people really should. Taking a citadel is always hard, and it should cost the attacker a fair chunk of hardware if it is actively defended.
---------------------------------------------- In nomine Domine, quod erat malum |

Maya Rkell
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Posted - 2006.05.05 19:58:00 -
[8]
Edited by: Maya Rkell on 05/05/2006 19:57:51 And neither can a siege dread run...a battlestation POS will hammer any BS which are in range, I'd note, as it stands.
There's a long and reasonably constructive thread on this here:
http://oldforums.eveonline.com/?a=topic&threadID=330241
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
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