| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Minxella
|
Posted - 2006.05.05 14:06:00 -
[1]
Well, Nos And Jamming are the only things that make the Dominix a one man Pwn mobile (Same goes for the ishtar)
What if NOS could only draw energy while its target has sheilds ? Its all very well making it sig related, but the Domi remains a pwn mobile with that change.
I Pose the Idea that NOS can only drain while its target has shieilds above a certain amount. They do not drain the sheilds Simply manage to get the cap out of them.
Random I know.
Discuss. |

Deja Thoris
|
Posted - 2006.05.05 14:11:00 -
[2]
Armour tankers would love this while it kills caldari.
It's a poor idea.
|

Minxella
|
Posted - 2006.05.05 14:27:00 -
[3]
Well provide another solution then for fixing the Ridiculously stupidly over powered Ishtar and Dominix.
 |

Hilabana
|
Posted - 2006.05.05 15:04:00 -
[4]
a Dom can not take Missiles or Lasers and is open to Snippers and SmartBombs and you wish to turn it in to a Cruiser ? Or a mining ship ?
Why not just build up your skills and learn to setup your ship first then see how good a Domi is.
You may learn even if its a great amror Tanker its verry poor is it runs out of CAP on a long fight!
______________________________________________ Im just a Older person having fun in the best Game ever made in the world -=[ EVE-ONLINE ]=- ---------------------------------------------- |

James Duar
|
Posted - 2006.05.05 15:39:00 -
[5]
These threads never cease to amuse me "ship X killed me, therefore ship X is overpowered. Remove devices Y and Z since if ship X couldn't use them it wouldn't have killed me, since I'm such a good player it must just be unbalanced."
|

Mahavy Seth
|
Posted - 2006.05.06 21:42:00 -
[6]
NOS doesn't need to be nerfed. A NOS is counter by another NOS.On HAC and Cruisers, you can fit Capacitor Boosters.
The true problem here is that players want to counter NOS but still maintain webifier, warp jammers, afterburner and all other modules... If you want to counter NOS, you need to sacrifice something, like anyother counter activity...
About dominix, drones can be destroyed... and a capacitor booster can support you during the drones destruction...
If you think about frigates, well... they must due agains a battleship!
It is about the same as EW... peoples complain about EW... EW too powerfull... EW "I Win Button"... That cause they simply wanto to counter EW without unfit some modules that allow them to fully gank or tank... Try to fit active 60% ECCM on medium slot and another 30% passive on low slots... A scorpion with skill maximized will have problems in jamming your battleships.
About smaller ships, it is normal that a battlehsip can jam easly smaller ships.
So stop crying nerfing this... nerfing that... and begin to change your fitting, or accept that you ship is NOS susceptible or EW susceptible
Sig dimensions must be no more than 400x120. Please mail [email protected] for info - Cathath |

ragewind
|
Posted - 2006.05.07 00:39:00 -
[7]
nos works fine dose what it says on the tin.
can we stop the its not fair my 3 week skill frig got ganked buy the big bad battelship that takes months to uses campain.
battel ships are big, bad, hard and thats the way it should be they uses anti BS weapons that includes NOS so yes it will kill frigs but then you should be useing frigs in a fleet were they wont be the first target and thus wont get nos'ed out of the sky ------------------------------------ fix eves industrial sector!
advanced industrial ship |

Lisento Slaven
|
Posted - 2006.05.07 00:47:00 -
[8]
I do think that NOS is an instant weapon and causes the death of many destroyers+frigs all the time. I remember once when it only took a few seconds for a NOS to drain my punisher of all of it's capacitor. There was nothing left to do other than leave. And what is the drawback to using a NOS? The only one I can think of is - Your enemy stays out of range. Is that really the only drawback to a nosferatu? An enemy out of range? ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales! |

Jin Tonichi
|
Posted - 2006.05.07 07:41:00 -
[9]
Well how about if NOS would drain cap relative to what the enemy has left in the battery? 100% cap - 100% drain 75% cap - 80% drain 50% cap - 60% drain 25% cap - 40% drain 10% cap - 20% drain 5% cap - 5% drain These are from the top of my hat and need adjusting, but you'll get the idea. It would be increasingly difficult to drain the last oozes of battery. That way, the enemy could run a low-power module or two but would not have enough cap for the high-energy ones.
|

Mahavy Seth
|
Posted - 2006.05.07 09:07:00 -
[10]
Originally by: Lisento Slaven I do think that NOS is an instant weapon and causes the death of many destroyers+frigs all the time. I remember once when it only took a few seconds for a NOS to drain my punisher of all of it's capacitor. There was nothing left to do other than leave. And what is the drawback to using a NOS? The only one I can think of is - Your enemy stays out of range. Is that really the only drawback to a nosferatu? An enemy out of range?
Damn CCP, make something! I was on my puniser and an Apocalypse punished me!
Sig dimensions must be no more than 400x120. Please mail [email protected] for info - Cathath |

Sytras
|
Posted - 2006.05.07 20:33:00 -
[11]
If it aint broke, don't fix it. Nos is not broken. Nos does not need fixing.
Just because a large Nos drains more than a medium or small Nos does not make it unbalanced.
|

Lisento Slaven
|
Posted - 2006.05.07 21:47:00 -
[12]
Of course there is no problem with a large nos draining more than a small nos.
It's the fact that a ship can fit tons of them and just make any other ship do nothing except run away.
You didn't even answer my question - What is the drawback to using a nosferatu? Turning one on does nothing to your ship. And the only thing it can do for you is benefit you. It's all benefits without any drawbacks other than using up a slot (and you probably put the NOS there because you ran out of turret/missile hardpoints).
NOS = no drawbacks or penalties ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales! |

Arcadia1701
|
Posted - 2006.05.07 22:00:00 -
[13]
have any of u tried fighting in vampire dommi, seriously , its not beatable, ur caps gone in about 1 minute if that, he ahs infinate cap to run his setup, and his drones do about 50000 damage per second lol. the only thing is to get out of its range, but jammed, webbed scrambled, ur not going anywere, and try out running a MWD dommi lol.
|

Tarron Sarek
|
Posted - 2006.05.07 22:49:00 -
[14]
Actually, the counter-arguments are very weak indeed. I wouldn't be surprised if most people arguing against it fly a Dominix themselves atm. Or use a lot of NOS.
But I wouldn't say 'fix'. I'd call it balance. NOS is not 'broken', no. It does what it does. But imho it does too much of what it does.
Let's take a look at the numbers. Right now the unmodified Cap racharge rate of ships is somewhat ridiculous low compared to NOS effects. If you ignore all the recharge modification options for a moment, the natural cap recharge of any ship won't take you anywhere. For example, assuming a peak recharge of 2.2-2.4 x the calculated avg. recharge rate (cap / recharge time) it's around 10-13 units/per second for battleships. Even with halfway decent engineering skills it's around 15-19 units per second. And that's peak. A medium shield booster already takes about 20 energy units per second..
Looking at NOS, an avg. quality named large NOS gives you 9,16 units per second - and of course sucks it away from your enemy. That's an enormous 18,32 units difference! Just as much as your total (unmaxed) natural recharge. Make it 3 or even more NOS'es, and you know what will happen.
So I say it's a very basic conceptual problem. Ships' vanilla recharge is too low. All those cap rechargers, batteries and the like are already mandatory, if you want some performance. And as if that wasn't bad enough, there's also NOS. It screws the whole system.
Conclusion? Natural cap recharge should be higher. Mofifying modules should be optional, not mandatory. Perhaps giving a bit lower bonuses. NOS should be optional, not mandatory. And it should be reasonably weighted with regard to natural cap recharge. Like max. 20% of some good recharge rate. That would be around 5,5 considering an Apocalypse with max. E-Man., E-Sys-Op. and a T2 Cap Power Relay (~28 units/sec) for a Heavy NOS II. Reducing the amount from 120 to 70. Three such heavy NOS'es would still suck 17,5 units/sec, thus creating a 35 units/sec difference. I say that's about the effect it should have.
Anyway, just my 2 cents..
|

phredrik
|
Posted - 2006.05.08 00:10:00 -
[15]
ECM is the perfect counter to nos
I really dont see a problem
|

Noillia Durmot
|
Posted - 2006.05.16 06:49:00 -
[16]
To me Nos seems unbalanced. It`s a module that can take out an enemy ship while enhancing yours. It requires very little skill to use and when used in numbers is devastating. It has no direct counter. All the suggestions I`ve seen revolve around increasing ur cap recharge as if that will save you against 3 heavy nos.
My proposals go like this: 1. A dedicated anti-nos mid slot module called something along the lines of "Capacitor Barrier". 2. A stacking penalty on multiple nos. This could be quite harsh. The second nos is only 50% effective, the third 25% etc.
3. As suggested above a decrease in effectiveness as enemy cap gets lower.
4. A little love for cap destabalisers. ATM even with good skills few would swap out a nos for one. A small decrease in cap requirements and we might occasionally see some1 fit one.
For me this would rebalance the situation; returning nos to it`s role of cap supplier and support weapon and replacing it as a first choice weapon with cap destabaliser. That was surely what was originally intended.
BTW dont flame me saying "You got killed by a vampadom and want it out of the game". I often fly a vampadom and I know how effective it can be. I just dont think it`s balanced. If you can play the game for 4 months and jump in a ship and pwn a player who`s been playing for a year there`s something wrong. ================================================ ...any persons living or dead are entirely coincidental.
Noi. |

Packtu'sa
|
Posted - 2006.05.16 06:57:00 -
[17]
I'm all for decreased effectiveness, so that if the nosferatu transfers 100 energy, and the enemy capacitor is at 50%, you only get 50 energy; but then, increase all nosferatu transfer amount accordingly. Other than that, I don't think nosferatus need to be changed at all.
And please, do not make them only work when shields are online, that's just an attempt to nerf the Caldari, seeing as how no one else really shield tanks...
Packtu'sa Founder/CEO Nabaal Construction and Industrials Corp |

Y'laaris Brood
|
Posted - 2006.05.16 07:56:00 -
[18]
Originally by: Lisento Slaven and you probably put the NOS there because you ran out of turret/missile hardpoints
NOS has higher fitting reqs than turrets of the same size. Thats true of hybrids anyway, dunno about others.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |