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Thread Statistics | Show CCP posts - 0 post(s) |
Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
3
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Posted - 2011.11.14 01:48:00 -
[1] - Quote
In large fleets this is currently the most immersion-breaking effect in the entire game, it is even worse than the torpedo explosions. I don;t have to explain it, anyone that ever saw a large fleet knows it. Anyone that sees me playing eve, in a fleet, always asks why al lthe ships are glowing in a stupid manner. It also adds lag and reduces visibility. Maybe reduce it's intensity exponentially with the number of ships using it? Alternatively give us an option in the menu to turn it off. The sensor booster effect is really unimportant, and is very visible. Other effects, such as remote repair, are much more important yet are harder to see. Move post to appropriate forum section if necessary, but please do something about this light-show, This also includes other modules like ECCM and tracking computers. |
Sin Meng
Creative Assembly
19
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Posted - 2011.11.14 01:56:00 -
[2] - Quote
I agree the sensor booster blob is the worst part of the :blob: Elements of the past and the future combining to make something not quite as good as either. |
m3talc0re X
SandStorm. The Babylon Consortium
5
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Posted - 2011.11.14 02:24:00 -
[3] - Quote
I agree. Sensor boosters and tracking computers both need those completely useless and annoying effects removed. |
Bienator II
24th Imperial Crusade Amarr Empire
273
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Posted - 2011.11.14 02:27:00 -
[4] - Quote
full ack.
however it would be hard do find something which scales from one ship to a fleet. But having nothing is better as the current situation IMO You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Praesus Lecti
Senex Legio Get Off My Lawn
1
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Posted - 2011.11.14 02:40:00 -
[5] - Quote
Why does it even need a visual effect. It's not even that important of a module. |
m3talc0re X
SandStorm. The Babylon Consortium
5
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Posted - 2011.11.14 03:01:00 -
[6] - Quote
That's the point though, it DOESN'T need a visual effect. It's stupid to have one. It's like making a radar tower look like a lighthouse. It's stupid. |
Tarn Kugisa
Estrale Frontiers Project Wildfire
0
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Posted - 2011.11.14 03:17:00 -
[7] - Quote
m3talc0re X wrote:That's the point though, it DOESN'T need a visual effect. It's stupid to have one. It's like making a radar tower look like a lighthouse. It's stupid.
Best reason to remove the visual effect |
Jazz Styles
Sileo In Pacis
9
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Posted - 2011.11.14 03:45:00 -
[8] - Quote
Yeah at least tone down the effect (a lot) or give us the option to switch off individual effects. |
Oberine Noriepa
187
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Posted - 2011.11.14 05:09:00 -
[9] - Quote
Yeah, I agree that this is a pretty ridiculous effect to have. |
Velarra
Ghost Festival Naraka.
9
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Posted - 2011.11.14 06:44:00 -
[10] - Quote
Jazz Styles wrote:Yeah at least tone down the effect (a lot) or give us the option to switch off individual effects.
Granular settings for individual visual effects would make viewing Eve much more comfortable. See the benefit of a readable font. |
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
36
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Posted - 2011.11.14 08:11:00 -
[11] - Quote
Agreed. Remove it or scale it back 100x or so. |
Raven Ether
Republic University Minmatar Republic
18
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Posted - 2011.11.14 08:50:00 -
[12] - Quote
Horrible, makes no sense at all and completely annoying in fleet fights where it is used in abundance.
They keep this **** and remove the good stuff (shield hardener ...ffs). It's almost as if they do it on purpose to annoy players.
And don't get me started on ECCM... |
Deviana Sevidon
Jades Falcon Guards
94
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Posted - 2011.11.14 09:45:00 -
[13] - Quote
The same can be said about tracking computers and ECCM, but yes, I think the optical effect does not make sense and can be removed. |
Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
94
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Posted - 2011.11.14 11:08:00 -
[14] - Quote
Please get rid of it CCP, for SeBos, ECCM and tracking computers. You don't have to replace it with anything, you don't have to redesign it. JUST GET RID OF IT. What would that take? 2 minutes? |
Cyerus
Galactic Dominion Eternal Strife
11
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Posted - 2011.11.14 12:52:00 -
[15] - Quote
I think the effects themselves should stay, with an option under the graphic settings to turn them off.
Even though it's annoying for the bigger blobs, for small gang warfare it's very handy feature. It gives a small insight of what the enemy has fitted on their ships, adding to the strategic capabilities of the game. |
Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
96
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Posted - 2011.11.14 13:09:00 -
[16] - Quote
Cyerus wrote:I think the effects themselves should stay, with an option under the graphic settings to turn them off.
Even though it's annoying for the bigger blobs, for small gang warfare it's very handy feature. It gives a small insight of what the enemy has fitted on their ships, adding to the strategic capabilities of the game.
Free intel. Why is that a good thing? |
Siigari Kitawa
Ironclad Forge No Kings
3
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Posted - 2011.11.14 13:35:00 -
[17] - Quote
I think the general consensus here is sebos are like needles to eyes. Make it go away! Or bring back the pulsating circle. That was pleasant. |
Denuo Secus
11
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Posted - 2011.11.14 13:58:00 -
[18] - Quote
Agreed. Sensor boosters and ECCMs are annoying. I always scroll out when I use them.
Same for their sound effects! They are too loud and annoying. And when I tune down the master (or world) volume all other sound effects are unhearable, which lowers the immersion. |
Vincent Gaines
Macabre Votum Morsus Mihi
58
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Posted - 2011.11.14 13:58:00 -
[19] - Quote
Agree to remove the SEBO and ECCM effect. They're really cool, but extremely annoying and distracting.
I figure it was put in with the thought that the mods would only be activated right before conflict but in reality there are times when you're doing somethign for hours and in a fleet with those going off (even if it's from my ship) it becomes irritating to look at, almost painful on the eyes. |
Cyerus
Galactic Dominion Eternal Strife
11
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Posted - 2011.11.14 14:00:00 -
[20] - Quote
Daedalus Arcova wrote:Cyerus wrote:I think the effects themselves should stay, with an option under the graphic settings to turn them off.
Even though it's annoying for the bigger blobs, for small gang warfare it's very handy feature. It gives a small insight of what the enemy has fitted on their ships, adding to the strategic capabilities of the game. Free intel. Why is that a good thing?
In my opinion modules that give a bonus once activated (cycling) should have an effect. Passive boosting modules should not.
Everything said in this topic so far has been about blobbing and the lag that comes with it. An option to disable visual effects like the SeBo, ECCM and TD should be implemented, hence fixing the issue.
Removing the effect all together is out of the question. Specially in Small Gang Warfare where figuring out what the enemy has fitted on their ships, and refitting / countering is the biggest part of the fun. With that a Strategic point-of-view comes into play, where the difference between winning or losing could be because of a module, rather than the difference in the number of ships.
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Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
96
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Posted - 2011.11.14 14:08:00 -
[21] - Quote
An option to turn it off would be satisfactory, as long as it didn't affect other effects, such as painters, cap transfer/neuts, remote rep etc. |
Vincent Gaines
Macabre Votum Morsus Mihi
58
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Posted - 2011.11.14 14:10:00 -
[22] - Quote
Daedalus Arcova wrote:An option to turn it off would be satisfactory, as long as it didn't affect other effects, such as painters, cap transfer/neuts, remote rep etc. exactly.. we're forced to have it on so we can see those along with bridge bubbles |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
6
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Posted - 2011.11.14 14:15:00 -
[23] - Quote
I disagree in removing the effect completely. It gives the feeling that a fleet is battle ready and ready to blow up some stuff. And the effects by stacking with each other also gives the feeling that a fleet is a big one mass. Somehow like that:
http://www.eve-online.hu/gallery/pictures/20110624131846_3616.jpg
But I agree that separating the toggle function from the other effects is a good idea. |
Alisanos
Noir. Noir. Mercenary Group
0
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Posted - 2011.11.14 14:22:00 -
[24] - Quote
Effects that could be toned down or changed completely:
1. Sensor Booster 2. ECCM Modules 3. Tracking Computer
Effects themselves could be changed to something more pleasant and less noticeable, or the opacity could be halved from the current implementation. Same with the sound effects, I feel this is distracting and breaking of the immersion in the game.
The older effects were decent especially the pulsating ring from the Sensor Booster. I challenge the CCP Developers to sit in a ship with all 3 modules running for more then 2 minutes to experience this for themselves. |
m3talc0re X
SandStorm. The Babylon Consortium
10
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Posted - 2011.11.14 15:11:00 -
[25] - Quote
Quote:He's using tracking computers and a sensor booster. Better drink my, er, change my fit...
Yes, this is a stupid argument to keep them.
I know it would take a little while, not that damn long.. especially not with the new skins, but I have an idea. Off the top of my head, every single ship has some antennas, or some area on the ship that serves as the electronics area. Make said modules have a glowing effect on those parts of ships only. Similar to the armor hardener effect or armor rep effect. Something that is identifiable. |
Crucis Cassiopeiae
EvE-COM
712
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Posted - 2011.11.14 15:14:00 -
[26] - Quote
ppl in battle needs to see which pilot is using which module so that they can make tactic about who to kill when... so... no nerfing of effects... |
Svennig
Dreddit Test Alliance Please Ignore
21
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Posted - 2011.11.14 15:32:00 -
[27] - Quote
+1, sebo effect is annoying en-mass. |
Roffle Roffle
Hedion University Amarr Empire
0
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Posted - 2011.11.14 15:51:00 -
[28] - Quote
It's useful to be able to see if someone is sensor boosting. It's just way too big though. There was a time when they had the current effect, but it didn't go all over the screen when you zoomed out, it was much smaller. Also the older one with the blue circles was pretty cool. |
Bienator II
24th Imperial Crusade Amarr Empire
274
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Posted - 2011.11.14 16:23:00 -
[29] - Quote
would be cool to reuse the sebo effect for the dscan. every time you hit scan you see a bright pulse. Other than that... remove it :) You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
13
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Posted - 2011.11.14 16:58:00 -
[30] - Quote
m3talc0re X wrote:Quote:He's using tracking computers and a sensor booster. Better drink my, er, change my fit... Yes, this is a stupid argument to keep them. I know it would take a little while, not that damn long.. especially not with the new skins, but I have an idea. Off the top of my head, every single ship has some antennas, or some area on the ship that serves as the electronics area. Make said modules have a glowing effect on those parts of ships only. Similar to the armor hardener effect or armor rep effect. Something that is identifiable. That would b e the perfect solution, subtle, yet noticable if you look for it and even better lookign than it's current implementation. But while you are woking on it CCP, pelase turn it down, or give us am option. |
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