
Woeful Animation
N.F.H.P. SQUEE.
52
|
Posted - 2014.04.02 18:15:00 -
[1] - Quote
Your simple questions lead to very complicated answers, but that is the nature of Eve.
No race is better or worse at pvp. From a purely character screen selection perspective, each character is the same. You can create an Amarr Character and jump in a rookie ship and run to Gallente space and never see the inside of another Amarr ship again. That's your choice.
As for the ships as they are described generally.
Amarr are generally the slowest in speed, heaviest in armor and use lasers as a weapon system. The Amarr also use drones frequently and have ships with missiles, so the generalization is a just a generalization. The Amarr also prefer tracking disruption and capacitor drains (vamps) as their Ewar components. The Amarr generally do EM (electro-magnetic) damage.
Minimatar are generally the fastest ships in the game, tend to be more versatile. Generally they are shield tanked, but also depend on a speed advantage to mitigate some of the incoming damage. They favor projectile weapons which do combination of damage types depending on the ammunition but there are ships with missiles and drones. (Again they are more versatile). Minimatar ships generally favor explosive damage. They prefer webs or modules that decrease the speed of other ships and use target painter to increase the size (signature) of the other ships to make them more vulnerable to damage.
Galentee (the master race). Galentee are more middle of the road but are not thought of as more versatile than the Minimatar. They are generally faster than the Amarr, and are armor tanked, but generally have lighter armor. They many times receive bonuses to hybrid weapons which is a sold middle of the road weapon system that trades range for better damage or range with less damage. Galentee ships also receive drone bonuses in many hulls, making them very powerful in the current meta. They receive bonuses to warp disruption on certain ships and bonuses to sensor dampners which can either decrease the locking range of another ship or can increase the locking time of another ship.
Caldari. Caldari ships are more the mirror image of an Amarr. They are faster (slower than Minimatar) but are more heavily shielded. They generally favor missiles in all forms, although they have ships with hybrid weapon bonuses. Missiles are very versatile in their own right, as they never miss so long as the missile is in range. They can do a wide variety of damage types but generally favor kinetic damage. Caldari also receive bonuses to ECM which breaks your ships ability to lock onto targets, which is percentage based.
Beauty of Eve is that every generality above was qualified. Generally slower or faster, favors amour over shields. But the individual skills of both the player, and the character play very important roles. Pvp is really about maximizing your ships strengths and countering your ships weaknesses. It's about learning the modules that make your ship better and about learning how to fight effectively given your choices style or preferences.
My word of advice is to pay attention to what you want to do and how you think the game should be played. Do you want to get in close and brawl or stay out at range and kite? Do you want to fire missiles or do you want the pleasure of laser pew pew? Choose what you will. Enjoy your game, and be confident that your ship properly fitted and flown can win in the correct situation. (Well maybe it might, but just drink the kool-aid). |