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Parallax Error
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Posted - 2006.05.06 17:52:00 -
[1]
A quick question to the general populous here.
Do you think that the gang assist modules that dd to shield and armour resistance values should be subject to the stacking penalty?
I'm still trying to work out if this is intended or if its a bug. bearing in mind that the resitances from a damage control are not subject to a stacking penalty, why should the gang modules be? We're talking about a rank 5 and a rank 6 skill to level 5 for a one off applied bonus of 15%, its not a game breaking amount.
Whilst we're on the subject, does anyone else feel somewhat let down with the rather small bonuses from the gang assist module line in general? Also the Fleet Command ship bonuses, which at level 5 would give a 1.15x modifier to the effect of a gang module.
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Fergus Runkle
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Posted - 2006.05.07 22:42:00 -
[2]
Totally agree, I could not believe that the small amount of bonus was subject to the stacking penalty.
Actually I think that CCP are trying a new thing with the Command ships, bringing them in (at least the fleet versions) under powered and then tweaking up rather than their normal thing of bringing a new class out that is totally uber.
With the mindlink's these things become useable, but they are still at silly values (almost as much as the ship).
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Wild Rho
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Posted - 2006.05.07 22:46:00 -
[3]
I have to agree here, the sheer time it takes to train to use these modules that give a worthless bonus without an insanly priced implant is a little silly. With any luck this will get looked at eventually 
WE ARE DYSLEXIC OF BORG. Refutance is systile. Your ass will be laminated. - Jennie Marlboro
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Tar Ecthelion
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Posted - 2006.05.07 22:51:00 -
[4]
agree 100% .....
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Parallax Error
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Posted - 2006.05.07 22:53:00 -
[5]
Yay! I'm not the only one!
I wouldn't have thought anything of it, if it wasn't for the functionality of damage controls. Maybe we ought to summon Hammerhead to this thread.
Boobies?
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Taketa De
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Posted - 2006.05.07 22:55:00 -
[6]
Agree on this one --- The Advanced Drone Control Panel. |

Natsuki
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Posted - 2006.05.07 22:56:00 -
[7]
it's penalized?
wth... -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai RAWRRR!!!11 Sig Hijack - Imaran
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smallgreenblur
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Posted - 2006.05.07 22:58:00 -
[8]
agreed, although i'm skirmish specialised the amount you gain from the armor and seige mods is crap :(
Can't wait for flagships ^^
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

Arderich
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Posted - 2006.05.07 23:21:00 -
[9]
With maxed skills and implant you get 31% boost. An decreased activation time of 31% is like a 44.9% boost to the armor repairer HP/sec.
I admit it's a long training time but this boost is worth the time for a gang even with a stacking penalty. What about using one less adaptive nano plating and use another heatsink instead? If you make gang modules even more powerful then they will become a must have for single pilots regardless of the current high cap usage.
Stacking penalty and training times are fine. I am glad the devs finally managed to find a way to give power to those who spend a huge amount into specialization and to make a difference to those who only train to level 4.
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Parallax Error
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Posted - 2006.05.07 23:37:00 -
[10]
Edited by: Parallax Error on 07/05/2006 23:39:37
Originally by: Arderich With maxed skills and implant you get 31% boost. An decreased activation time of 31% is like a 44.9% boost to the armor repairer HP/sec.
I admit it's a long training time but this boost is worth the time for a gang even with a stacking penalty. What about using one less adaptive nano plating and use another heatsink instead? If you make gang modules even more powerful then they will become a must have for single pilots regardless of the current high cap usage.
Stacking penalty and training times are fine. I am glad the devs finally managed to find a way to give power to those who spend a huge amount into specialization and to make a difference to those who only train to level 4.
Edit: Why are you bringing up the cycle time warfare links anyway? Even if these are subject to a stacking penalty (which wouldn't surprise me), there is no other module which affects that statistic, so a stacking penalty will never be physically applied to it.
Sorry, your maths is off there. Maximum possible effect for a 2% base module is 25.875% on the 'correct' Fleet command, ie Damnation for armour. 22.5% on all other Warfare link capable ships. Plus, you have to be in a gang for these modules to have an effect so anyone using them solo is daft.
It still doesn't explain why Damage Controls are a special case with regards to stacking, whilst the Warfare links aren't. Especially given the vast disparity in skills required for a comparable effect. We aren't talking a module that every single pilot in a gang will run for uber resists, we're talking a one off applied bonus.
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Arderich
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Posted - 2006.05.08 00:03:00 -
[11]
My mistake. 25.875% is the correct number and gang modules don't work without gang.
I still do believe this boost for a gang is enough even with a stacking penalty.
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