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Pepperami
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Posted - 2006.05.08 00:33:00 -
[1]
I'll make this fairly short, and if it has been discussed elsewhere I apologise;
Carriers, in my opinion, are somewhat underused, in that it seems foolish to *not* park them at a safe spot/pos and assign their firepower to someone else, this of course makes the ship boring to fly and slows the market because not too many will get killed.
I think if carriers (note; not motherships) were able to jump through jumpgates (and also use jumpdrives still) it would result in much wider use and they'd be used more in battle directly, rather from a safespot since most pvp will be at gates.
I think this will result in carriers being more fun to fly and more present in fleets - which I think is a good thing.
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KilROCK
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Posted - 2006.05.08 00:35:00 -
[2]
They need to fix up bugs and the way cyno field works... To make it easier to roam around with them, it's a pain and a hassle to make it work, and the 10 min or 5 minutes of complete vulnerability is the most boring part of it.
Petwraith ♥ me. I make sigs |

Viktor Fyretracker
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Posted - 2006.05.08 00:40:00 -
[3]
while more in fleets is a good thing i think them needing a Cyno field is to help prevent them from being gate camp pwn-mobles. since the fighters follow people into warp a pirate could nullify safespots and just go collect the loot when the fighters killed the target.
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Hubbins
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Posted - 2006.05.08 01:11:00 -
[4]
Originally by: KilROCK They need to fix up bugs and the way cyno field works... To make it easier to roam around with them, it's a pain and a hassle to make it work, and the 10 min or 5 minutes of complete vulnerability is the most boring part of it.
It might be a good idea to have a module that decreases the length of time the feild is generated but make it take up more resources. Would trade speed for extra resources. Just an idea.
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Heikki
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Posted - 2006.05.08 07:53:00 -
[5]
They are still new with heavy skill requirements; too early to talk about possible underuse.
I would hate to see Carriers making BShips obsolete (ignoring minor cost issues). So IMHO it's good they have different role. Current model seems to allow them to be used in fleet battles (especially by the defending party), while discouraging them from participating in roaming gank groups.
In case this wasn't "I want my boosted", what kind of role you want Carriers to have? Assuming everyone had lot of ISK and skills, how would fleets look in your suggested model?
-Lasse
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Scalor Valentis
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Posted - 2006.05.08 08:11:00 -
[6]
Originally by: Heikki They are still new with heavy skill requirements; too early to talk about possible underuse.
I would hate to see Carriers making BShips obsolete (ignoring minor cost issues). So IMHO it's good they have different role. Current model seems to allow them to be used in fleet battles (especially by the defending party), while discouraging them from participating in roaming gank groups.
In case this wasn't "I want my boosted", what kind of role you want Carriers to have? Assuming everyone had lot of ISK and skills, how would fleets look in your suggested model?
-Lasse
how can carrier make BS obsoleate in BS's intendet role?
Did HACS or t2 BC's make BS obsoleate?
In v2- we got constantly operating fair amaunt of roaming interceptors with Fighter escort, owning any thing that they catch. But that STILL doesent make BS obsoleat.
From my own personal experience, fighters are nexst to useless in fleetbattles. Where Battleships stil have the main role.
[23] Member: BoB Alt
Haha shin ra, haha. |

Aloysius Knight
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Posted - 2006.05.08 08:16:00 -
[7]
carriers will never become the new bs
atm carriers suck, only good for fighters
things needed to improve them-
1. more HP at lest 300% more 2. higher senser stregh 3. abbilty to insta lock gang mates 4. fighters use mwd for returning to ship 5. able to use jump gates 6. bigger ship bay 7. Minmatar carrier bonis fixed 8. repair arrays work BEFORE the cycle not after 9. fighters, when chasing after targets apper closer to targets, or at the very lest, MWD AT THE TARGET
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ITTigerClawIK
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Posted - 2006.05.08 08:46:00 -
[8]
Ok ive worked with carriers in fleet battles and i can tell you that carriers are supposed to work like carriers work in real life they will sit safely away from the frey and just send its fighters into battle a carrier in real life is for support not to go into direct battle if you find it boring sitting at a safe spot during battle then a BS would be best for you sorry but that is what carriers are intended to be used for and thus why they dont get taken out much....infact i dont think there has been a carrier taken out yet
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Scalor Valentis
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Posted - 2006.05.08 09:54:00 -
[9]
Edited by: Scalor Valentis on 08/05/2006 09:56:19
Originally by: ITTigerClawIK Ok ive worked with carriers in fleet battles and i can tell you that carriers are supposed to work like carriers work in real life they will sit safely away from the frey and just send its fighters into battle a carrier in real life is for support not to go into direct battle if you find it boring sitting at a safe spot during battle then a BS would be best for you sorry but that is what carriers are intended to be used for and thus why they dont get taken out much....infact i dont think there has been a carrier taken out yet
you, sir, are dead wrong.
This is not RL. There has been carier gankked. Only use carrier have now, is NPC hunt in deve and assign fighters to interceptors... and maybe some pos shield recharge now and then.
And devs stated compleet opposite abaut carrier intentions in fanfest.
Its shame tey let us down like this, and release this sad excuse for carriers before theyr workked on them.
[23] Member: BoB Alt
Haha shin ra, haha. |

Hydrogen
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Posted - 2006.05.08 11:36:00 -
[10]
1) Carriers are underused - that is a fact 2) there are enough people who can fly them, but who just dont use them 3) Carriers through jump gates is imho a good idea due to four reasons: (a) Carriers are easy to gank when you are on them, (b) Carriers move slow, (c) Carriers offer a nice risk:reward relation in PvP and (d) Carriers are no solo pwn mobiles vs POSs like Dreads are, therefore it is not neccessary to show the big "I am here" Cynofield sign.
So why do people not fly them? I. they are bugged II. Bringing a Carrier alone to a fleet battle just offers the big "I am here sign". Due to their vulnerability its a fast loss of a Carrier. The fighters are not a big enough benefit in a fleet battle to risk a Carrier that way. A Dread makes more sense here. III. Carriers offer no benefit in POS attacks. IV. Sitting trapped in a safe spot is no fun when the enemy busted your safe spot. V. Sitting in a safe spot, while others fight is no fun anyway - its fun to control fighters and rack up kills, but not to wait and give fighters to someone. A Carrier pilot is the idiot who needs to buy or produce new fighters, the one who controls doesnt care anyway. VI. Carriers are only fun for people with two accounts. But then again: the description doesnt say "For hardcore multi account users"
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Pepperami
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Posted - 2006.05.08 16:31:00 -
[11]
lol, Hydro's mentioned pretty much everything I would of, I didn't even think I talked about it in corp chat.
There are enough carriers and pilots who have them, there is enough risk or enough fun to be had flying them is my main issues. Oh, and they're bugged.
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