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Galadiin Venyaa
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Posted - 2006.05.08 09:53:00 -
[1]
When I last played Eve about a year ago, I went for Caldari ships with missle launchers. Reason was that they never miss, ever. They do the exact same damage shot after shot. Transversal velocity had no influence on them. You basically had a dead constant DPS, and your target couldn't do anything about it cept defender missles.
Is this still the case?
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Dark Shikari
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Posted - 2006.05.08 09:55:00 -
[2]
Nope.
Big missiles hit small ships for low damage, and if ships are moving very very fast they outrun the explosion velocity.
On the other hand, they're still uber, just in different ways.
/hugs his Caracal
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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The Wizz117
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Posted - 2006.05.08 09:57:00 -
[3]
caldari will get a tier 3 gailgun boat.
i think that helps u make ur decision
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Tristan
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Posted - 2006.05.08 09:58:00 -
[4]
long an pointy
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Tahomi
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Posted - 2006.05.08 10:02:00 -
[5]
Thanks!
Balance seems to be reasonable at this point. I'll stick to Amarr ships for the time being and adopt a Caldari ship or 2 later on.
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Galadiin Venyaa
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Posted - 2006.05.08 10:06:00 -
[6]
Before I forget...
What defences are available against missles? Only defender missles? Or are there additional ones now?
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Dark Shikari
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Posted - 2006.05.08 10:09:00 -
[7]
Originally by: Galadiin Venyaa Before I forget...
What defences are available against missles? Only defender missles? Or are there additional ones now?
Nope. Defenders are pretty useless too.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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MrMacroMeetMrSuicide
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Posted - 2006.05.08 10:16:00 -
[8]
Originally by: Dark Shikari
Originally by: Galadiin Venyaa Before I forget...
What defences are available against missles? Only defender missles? Or are there additional ones now?
Nope. Defenders are pretty useless too.
Not only useless, but downright bugged .... try fighting a NPC that is firing torps from long range, your first three defenders will hit and others in flight will not hit and then almost immediately after the 4th defender misses the torp .. boom the torp hits you ....even though it may have had a hell of a long way to go
And yes I filed a bug report, this post is just to warn you that dont bother fitting defenders unless you are fighting cruisers ...
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Nicholas Barker
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Posted - 2006.05.08 13:05:00 -
[9]
Originally by: Dark Shikari Nope.
Big missiles hit small ships for low damage, and if ships are moving very very fast they outrun the explosion velocity.
On the other hand, they're still uber, just in different ways.
/hugs his Caracal
this actually makes little sense, in real life the explosion velocity, would be the states explosion velocity, on top of the speed the missile was allready doing, aslong as you were flying in the correction direction, if you did it right you could avoid the explosion completely.
If two interceptors are flying towards each other in space, they could chuck pebbles out the airlock and oblitorate each other ;) -----------------
Where'd me pod go? |

Alliaanna Dalaii
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Posted - 2006.05.08 13:22:00 -
[10]
Originally by: Nicholas Barker
Originally by: Dark Shikari Nope.
Big missiles hit small ships for low damage, and if ships are moving very very fast they outrun the explosion velocity.
On the other hand, they're still uber, just in different ways.
/hugs his Caracal
If two interceptors are flying towards each other in space, they could chuck pebbles out the airlock and oblitorate each other ;)
lol 
Alliaanna
Official Follower of =-= Royal Hiigaran Navy =-= |
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Viktor Fyretracker
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Posted - 2006.05.08 13:30:00 -
[11]
at the speed of the space shuttle a 1/2in ball bearing has the same force as a mid sized sedan going 65mph. so yea in space combat your Anti-Intercepter defense could in theory be torpedos that flood the area around your ship with space junk.
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Galadiin Venyaa
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Posted - 2006.05.08 14:04:00 -
[12]
I was actually just hoping for chaff and flares
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Dark Shikari
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Posted - 2006.05.08 14:06:00 -
[13]
Originally by: Viktor Fyretracker at the speed of the space shuttle a 1/2in ball bearing has the same force as a mid sized sedan going 65mph. so yea in space combat your Anti-Intercepter defense could in theory be torpedos that flood the area around your ship with space junk.
The same energy, not force, but yes 
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Sovy Kurosei
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Posted - 2006.05.08 14:13:00 -
[14]
Originally by: Galadiin Venyaa I was actually just hoping for chaff and flares
Chaff and flares system would be a neat way of deflecting missiles than the defender missiles we have now. ___________________
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Cyaard
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Posted - 2006.05.08 14:17:00 -
[15]
Edited by: Cyaard on 08/05/2006 14:18:53 Edited by: Cyaard on 08/05/2006 14:17:56
Originally by: Galadiin Venyaa I was actually just hoping for chaff and flares
This is a supreme idea because :
It would be easy to impliment (ie: simply give the ship a bonus to its signature radius or give the approaching missile a nerf to its explosion velocity, over a specific length of time. and/or a slight chance to miss completely. Even creating the new graphics would take only a few mins (you could just use a simple particle effect)
thats just off the top of my head im sure theres better ideas
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Kalaan Oratay
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Posted - 2006.05.08 14:23:00 -
[16]
A cruise missile and an interceptor both travelling at full speed, meeting head on to one another...
Pfft, explosion velocity shouldnt even come into it Hell, in that scenario, it wouldnt even need a warhead..
---
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Jaketh Ivanes
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Posted - 2006.05.08 14:25:00 -
[17]
Wouldn't chaff flares require the missile to hit to deal damage.. as it is now (except for graphics) a missile doesn't impact on the ship, it explodes in close proximity. Otherwise there would be no running from the explosion velocity.
Perhaps a kind of ecm noise burst, that has a chance of forcing the missile to explode prematurly, by "telling" the missile, its closer to the target then it really is.
Tho, chaff and flares would be mighty colorfull and shiny 
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Galadiin Venyaa
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Posted - 2006.05.08 15:02:00 -
[18]
All I'm aiming for is for a missle to have a chance to miss aswell.
Chaff is just a lot of aluminium strips to clutter the radar of a radar guided missle. Flares just give a high heat source for heat guided missles. Even irl there's a chance that the missle will ignore the counter measure and still find it's target.
I just wanna be able to do something constructive while a missle is bearing down on me. If my enemy is firing guns at me atleast I can attempt to raise my transversal velocity and make it harder for him to hit me.
In all honesty, I don't have a problem with the amount of damage that missles are doing, and I don't think they should be nerfed. But it might be nice if the devs can have a look at re-doing missles and counter measures for them in the future soon (tm)
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Kalaan Oratay
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Posted - 2006.05.08 15:03:00 -
[19]
Afaik, smartbombs can be used to prematurely detonate incoming missiles.
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PeopleDamager
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Posted - 2006.05.08 15:08:00 -
[20]
I think defender missiles also be working if you shoot them from an allied ship or an alt. even if you would not be attack by them at the moment.
would be hard to implent tho, they could take out allied missiles.
Or defenders need a boost or something. or a specialized type of defender missile launcher.
I dont have a lot of ideas for this, but one thing is sure, there need to be something to counter missiles.
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Ann Mari
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Posted - 2006.05.08 17:18:00 -
[21]
Originally by: Kalaan Oratay Afaik, smartbombs can be used to prematurely detonate incoming missiles.
The use of smart bombs was around in my time aswell. But with lag it's really tricky to get the timing right. And if more than one ship is firing on you you're stuffed. For the record, I'm not implying that the server lags, but on a good night I get a international ping of 200-300ms.
///End
"There can be no justice, if rules are absolute" "The enemy of my enemy, is my friend"
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