| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
216
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Posted - 2014.05.08 10:48:00 -
[1] - Quote
Taoist Dragon wrote:LP for plex capping/kills: I like this you should be rewarded for doing good work. However I think it is way too high and I would drop it down to about 10% of it's current level for plex capping. Pvp kills seems fine imo. This alone would most certainly eliminate plex farmers, but it would also eliminate the fresh blood Crosi (I believe) was talking about.
I have better sources of ISK now (trade/industry alts), but as a 1-month old single-account player, I wouldn't have been able to enthusiastically throw 120 frigate/dessy losses into FW PVP without plexing with Gallente in Tier 2.
Bad Messenger wrote:Current FW is working fine, there is lot of plexers, lot of pvp and systems change owners and no one is dominant and people change side to loser side. There is nothing more you can ask. Tbh, I can't fully disagree with this, even though I would like to have timer rollbacks and for some reason I enjoy posting about it often.  |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
375
|
Posted - 2014.05.26 18:23:00 -
[2] - Quote
Crosi Wesdo wrote:Not a single isk is created or added to the economy from FW activites. Isk is actually removed from the game when using any LP store. Unless you count insurance, anyway. Yup, it's even a double ISK sink if you consider transaction taxes on the sale of LP store items.
Effect of FW LPs is to take ISK from missioners/ratters/incursioners/wormholers* that enjoy faction gear, destroy some of it, and transfer the rest to the militiamen (proud freedom fighters and farmers alike).
It basically makes the rest of the playerbase work for us! 
*Because blue books
This for a handy reference on ISK fawcets and sinks. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
384
|
Posted - 2014.05.27 08:08:00 -
[3] - Quote
Rahelis wrote:Above statements are true in a specific setting, but what is isk?
In fact all isk is either created from sone sort of pve - that is the foundation of all eve economy. All pve is nothing put a players game time - usually wastest on some form of grinding and boring activity. Maybe eve can grow in a way that pve would be based on players interaction.
Eve is - historically, the second generation of ultima online - we are wittnesses and actors alike in a historical game development process.
The other source of isk is plex.
So isk is a mixed currency of players game time and plex - so real money. Money itself also has no value on itself today and is only a trade tool, that is completly virtual today.
With some fw missions and conversion of lp to isk you can easily made insane amounts of isk - many players use their isk to plex their toons.
Missioins create insane amounts of lp - so lp is a currency of its own, the only differnce is that lp can only be traded to ccp and not other players.
There is no sink of currency in an economy - there is only transformation.




BTW, PLEX isn't a source of ISK either, it's an asset that players are willing to give up some of thier ISK for.
If everybody subbed their accounts (as I chose to do) PLEX would be worth exaclty zero ISK. |
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