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Protokill
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Posted - 2006.05.08 18:51:00 -
[1]
I heard a few people quote that EVE Online was the fastest growing MMORPG on the market. Is this true? If so, any proof? I'd love to read somewhere the growth rate of this game considering its in the 3rd year since release.
Solar Storm
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Righteous Fury
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Posted - 2006.05.08 18:52:00 -
[2]
Impossible. WoW is newer than eve, and has several million more subscribers. That would be the very definition of faster.
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Samirol
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Posted - 2006.05.08 18:52:00 -
[3]
Edited by: Samirol on 08/05/2006 18:55:00 according to mmogchart it still says that WoW is the fastest growing game...finding the links
alright...
EVE is the orange
WoW is the green.
The data is outdated but the trend shows that WoW is growing a lot faster than eve.
Shakespearean Insults |

JenKrist
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Posted - 2006.05.08 18:53:00 -
[4]
Disney Toon Town has more subscribers than eve online......
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CrayC
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Posted - 2006.05.08 18:55:00 -
[5]
In terms of "total accounts"/"game lifetime", Eve sucks compared to WoW...
In terms of "total accounts"/"servers", EVE is rocking full steam ahead! Nobody can beat us in THAT department 
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CrayC
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Posted - 2006.05.08 19:01:00 -
[6]
Edited by: CrayC on 08/05/2006 19:01:27 Edited by: CrayC on 08/05/2006 19:01:11
Originally by: Samirol WoW
I think you would have better luck with This. A simple c turned into C made the difference...
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Eternal Fury
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Posted - 2006.05.08 19:06:00 -
[7]
I think what they're talking about is this past year when EvE doubled it's subscriber base.
On pure % over a 6 month period that is phenomenal. If Eve can gain 50K subscribers a year, they'll do good.
very few games are going to match wow for numbers, but some other things are more important. Customer retention(if they can go from 7 months to 14 months, they would make more money), customer satisfaction.
CCP is going the right way with hardware upgrades when needed, updateing of the graphics system, lots of advertiseing(something a LOT of games don't understand).
One area CCP NEEDS to improve is their customer service. Nothign should ever take a week to resolve. Nothing. If they can't fix it in a week, there is something wrong with their process, their staff, the tools the staff have, or the game. All of which should have been identified long ago and addressed.
Small PvE/PvP Corp looking for Members. 2-10Mill SP. Send me a EvE Mail. |

Protokill
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Posted - 2006.05.08 19:09:00 -
[8]
Originally by: Eternal Fury I think what they're talking about is this past year when EvE doubled it's subscriber base.
Do you think this "doubling" of subscriber base is actually the same customers just using the "power of 2" promotion. I.E. - its still 50k customers all with 2 or more accounts boosting it to 100k+ ???? Solar Storm
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CrayC
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Posted - 2006.05.08 19:15:00 -
[9]
Originally by: Protokill Do you think this "doubling" of subscriber base is actually the same customers just using the "power of 2" promotion. I.E. - its still 50k customers all with 2 or more accounts boosting it to 100k+ ????
Don't know, don't care, really. I have multiple accounts with EVE as well as other online games. And all of them only advertise number of accounts instead of individual players. So what's the difference if it's 50.000 players with 2 accounts average or 100.000 players with just one? The public will never know anything but "100.000" users/subscribers/accounts/whatever...
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LUGAL MOP'N'GLO
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Posted - 2006.05.08 19:15:00 -
[10]
Originally by: Protokill
Originally by: Eternal Fury I think what they're talking about is this past year when EvE doubled it's subscriber base.
Do you think this "doubling" of subscriber base is actually the same customers just using the "power of 2" promotion. I.E. - its still 50k customers all with 2 or more accounts boosting it to 100k+ ????
Well that might be contributing to it, but I'm new and so are 4 of my friends, so hey... There's 5! <<-------------------------------------------->> Mining Division Head
X BF2 Helicopter Pilot Where'd my joystick go? |

Steppa
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Posted - 2006.05.08 19:17:00 -
[11]
That's a circular argument. Who can say how many peeps are two-boxing WoW or EQ2? I can tell you how many are two-boxing The Matrix Online, though...none...that games sucks ass.
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Niccolado Starwalker
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Posted - 2006.05.09 15:54:00 -
[12]
Originally by: Steppa That's a circular argument. Who can say how many peeps are two-boxing WoW or EQ2? I can tell you how many are two-boxing The Matrix Online, though...none...that games sucks ass.
I had 4 accounts in SWG. 2 of my friends had all in all 11 accounts, also in SWG. We all quit with the NGE and left for EVE. I started in December 2005 and I dont regret a second!
Even in WoW there are bound to be people who have more then 1 account! heck, it would not suprise me at all if there where someone who had 20! Some are happy with 1 account, while others. well others never get enough accounts :)
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Dark Shikari
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Posted - 2006.05.09 15:58:00 -
[13]
EVE has nearly doubled in 6 months--percentage wise, thats probably the highest for any non-new MMORPG. You can't compare it to new games, because by definition 0 to anything will have a higher "percentage increase" than an established game.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Zulak
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Posted - 2006.05.09 16:16:00 -
[14]
I thought I read somewhere before when the DEV posted the distribution of SP amoung eve players and the comment was a lot of players in EVE play to about 7 mil skill points before stopping. That's probably about 7 months of player retention rate. Also it should be noted that each system in EVE is like an instance, that makes achieving 25k players online at the same time easier than having 25k players all in the same instance. That's why I thought they will probably never able to really remove jump gates.
On the other hand, a lot of WoW players are from Asian, especially China, (1 mil of players are still from US though) which I think is also what CCP wants to do, we shall see if they can capture a piece of market from WoW.
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Summersnow
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Posted - 2006.05.09 16:22:00 -
[15]
Originally by: Zulak I thought I read somewhere before when the DEV posted the distribution of SP amoung eve players and the comment was a lot of players in EVE play to about 7 mil skill points before stopping. That's probably about 7 months of player retention rate.
It saddens me that it takes people an average of 7 months to figure out that they have no future in EVE and the games not right for them.
Just think of all the whinage that could be saved if they could do it in 30 days or less.
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Himani Yeshua
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Posted - 2006.05.09 16:25:00 -
[16]
My favorite part of the mmogchart graphs is that all the other lines are super erratic while EVE just keeps going up...
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Princess Beefcurtains
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Posted - 2006.05.09 16:28:00 -
[17]
EVE is the only game with staying power
Join the Boris Johnson Fanclub! |

Misadventure
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Posted - 2006.05.09 16:36:00 -
[18]
i hope to be playing eve 5+ years from now.
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Dark Shikari
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Posted - 2006.05.09 16:59:00 -
[19]
Originally by: Zulak I thought I read somewhere before when the DEV posted the distribution of SP amoung eve players and the comment was a lot of players in EVE play to about 7 mil skill points before stopping. That's probably about 7 months of player retention rate.
The low average SP has nothing to do with retention rate. Its because there's so many new players.
The dev post actually showed a distribution of skill points, not a "retention rate."
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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The Enslaver
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Posted - 2006.05.09 17:13:00 -
[20]
Originally by: Misadventure i hope to be playing eve 5+ years from now.
Qft.
The last official number given was, I believe, 117,000 active paying accounts. That puts EVE above Toontown Online :p Also, the numbers on mmogchart are fairly old... I'd like to point out that RMR and Blood have both been released since that chart, and well.. EVE has about 50,000 more subscribers than that chart shows - so seriously rapid growth over the last few months...
I would say that EVE is the fastest growing (based on a percentage increase) already established MMOG... --------
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Dark Shikari
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Posted - 2006.05.09 17:22:00 -
[21]
Originally by: Hllaxiu ...I must be the only one that thought "derivative of player count with respect to time" when I read "fastest growing mmo" - the increase between start and now is entirely meaningless because by that metric SWG is still doing well.
I thought that too.
Instantaneous change over time 4tw 
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Hllaxiu
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Posted - 2006.05.09 17:22:00 -
[22]
...I must be the only one that thought "derivative of player count with respect to time" when I read "fastest growing mmo" - the increase between start and now is entirely meaningless because by that metric SWG is still doing well. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Zulak
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Posted - 2006.05.09 22:40:00 -
[23]
Originally by: Dark Shikari
Originally by: Zulak I thought I read somewhere before when the DEV posted the distribution of SP amoung eve players and the comment was a lot of players in EVE play to about 7 mil skill points before stopping. That's probably about 7 months of player retention rate.
The low average SP has nothing to do with retention rate. Its because there's so many new players.
The dev post actually showed a distribution of skill points, not a "retention rate."
Quote from the DEV's post: "Not as many high skillpoint players after 3 years as you would have thought. We should also remember, that time is in favor of new players, the average EVE player only stays for 7 months."
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Caine Weathers
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Posted - 2006.05.09 22:47:00 -
[24]
What's all this talk about multiple WoW accounts? That would be pointless. In WoW, unlike EVE, you can many characters on a single account and across servers with no penalty.
Im not praising WoW for this, Im not even saying its a good thing, but you cant take multiple accounts into account (pun? ) when talking about WoW.
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Selena 001
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Posted - 2006.05.09 22:52:00 -
[25]
Edited by: Selena 001 on 09/05/2006 22:54:28
Originally by: Summersnow It saddens me that it takes people an average of 7 months to figure out that they have no future in EVE and the games not right for them.
It shouldn't sadden you. People tend to suffer set-back after set-back and after a certain period of time, snap. I'm surprised the average is 7 months but there we go... some people must only be suffering serious set-bakcs every few months, a bit like me 
Edit:
Oh yea.... if WoW has 4.5 million account holders and that data is outdated (judging by the steady gradient of the line its possible its twice that now), they must be doing SOMETHING right. I saw the attraction of WoW, but couldn't last more than 3 weeks on it because it was even more repetative than mining on EVE. ___________
Dont mind me, I'm Forum-Whoring cause I dont have anything better to do with my life... |

Nukeitall
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Posted - 2006.05.09 23:19:00 -
[26]
Edited by: Nukeitall on 09/05/2006 23:20:38 The difference is that Eve is an "indy" MMO. This counts for quite a bit. It's competing with brand name major publishers with millions upon millions of fundings and entire divisions devoted to marketing.
If you stack it against other "indy" MMOs, I think you'll find it has outlived and outfought them all.
Eve has a slow and steady growth rate. It's not very fast, but it remains consistent. It's no where near World Of Warcraft, which can grow by 50,000 a month.
I too hope the game is around in a few years. It certainly deserves to be.
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Dark Shikari
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Posted - 2006.05.09 23:31:00 -
[27]
Edited by: Dark Shikari on 09/05/2006 23:31:54
Originally by: Zulak
Originally by: Dark Shikari
Originally by: Zulak I thought I read somewhere before when the DEV posted the distribution of SP amoung eve players and the comment was a lot of players in EVE play to about 7 mil skill points before stopping. That's probably about 7 months of player retention rate.
The low average SP has nothing to do with retention rate. Its because there's so many new players.
The dev post actually showed a distribution of skill points, not a "retention rate."
Quote from the DEV's post: "Not as many high skillpoint players after 3 years as you would have thought. We should also remember, that time is in favor of new players, the average EVE player only stays for 7 months."
If a new player joined 7 months ago, and is still playing now, he's "only stayed 7 months."
The majority of the EVE playerbase hasn't even played for more than a year! 
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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