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![Slan Audeles Slan Audeles](https://images.evetech.net/characters/94274537/portrait?size=64)
Slan Audeles
HellJumpers Corp space weaponry and trade
0
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Posted - 2014.04.09 12:46:00 -
[1] - Quote
I am a relatively new player still experimenting with lot of different styles of play and types of ships. At some point very soon I am going to need to really commit to some big decisions (armor vs shield tanking, lasers versus missiles versus drones versus guns) . Up until now I have been working on core skills and modestly skilling into different type of ships and trying them out. I have just enough skills to run level 4 in Caldari ships with cruise missiles or Gallente with sentries. I honestly have not really liked the drone centric stuff and I don't think I am going to continue heavily in Gallente right now. I do like the Caldari missile approach, the ability to lay down lots of dmg types and have great range. I also love that I can use all that capacitor for shields and propulsion. It is really easy to build a super strong tank AND have decent DPS. Of course you have to rig for and train for applied dps against smaller ships and still use drones for close frigates, but that is not too bad.
So I recently started running a whole bunch of low level quests and missions to repair some faction damage so trained up into Amarr to have some fun. I really have been liking the Amarr ships, but I have only been working at the cruiser range. I like the fast hits, the easy ammo, fast switching, damage and sexiness of the ships and coolness of lasers. So I ran some numbers in EFT and looked at a ton of fits for different BS (apoc, navy apoc, paladin, etc). Everyone talks about applied vs paper dps but wow, it is very hard to get good numbers out of EFT for Amarr BS mission ships. So I think everyone agrees that Scorch pulse with max range is a good target. I *think* that gives you a 60km range with slots used for sensor boosters. Thats still within the gun range of a *lot* of level 4 mission rats. But even with max skills the paper dps is low with 3 heatsinks. And let's face it "max skills" isn't in my near future. And you need crazy skills to fit the guns and the tank and keep any cap and forget about a MJD, so you need afterburner or a great tank. I am seeing people post fits where you can only run the guns for 4-5 minutes *with a cap booster 800* and like 1 min of armor repair. That's a bit out of my comfort zone since I am a young pilot still nervous about those web/scram situations where you lose your ship. So I either want a strong tank I can run for long enough, or enough range.
So my questions:
Is the applied DPS somehow much better than EFT is showing?
Do you really need so many V skills to fit and run an Amarr BS?
How can you fil a decent tank and decent dps or get mobility and range and deal with cap issues? Do people use 10 cap booster 800 charges on every run? Do they only use the charges when armor repairing?
Is the damage against non Amarr pirates as bad as people say? I would be willing to put up with some amount of dps loss but I would want my mission ship to work all over the galaxy.
Is it even work skilling up into BS IV and heavy energy and getting Scorch so I can "try" it out before deciding?
I guess I am looking for some anecdotal stories from people who love their Amarr BS. And while I understand Paladin might be great.. thats a 75 day train for me anyway and its expensive, so I would like to hear about other Amarr BS options as well.
Thanks! |
![Slan Audeles Slan Audeles](https://images.evetech.net/characters/94274537/portrait?size=64)
Slan Audeles
HellJumpers Corp space weaponry and trade
1
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Posted - 2014.04.10 17:42:00 -
[2] - Quote
Thanks a lot Djego for taking the time to write up all that information. Funny, but it also implies that I vastly over tank my other mission ships if. I had been told you need a 500 dps tank able to handle burst 700 for level 4 missions. So on my shield ships I have shield boosters and amplifiers and so forth and so on. But when I run the numbers here it looks like if you fit a 3 (maybe 4) slot tank on the Amarr BS you are really looking at a max eff armor hull of 45000 (assuming no armor plate) and a max repair of around 250 or so - and you can't run it for long. And that conflag range isn't *all* that far unless you have a range bonus. So you play in that sweet spot range within your gun range optimal.. but without a prop mod... it seems difficult to get a cap stable 100mn prop + all guns (no repair), so kiting would be a bit challanging.
So are there certain missions you should decline if you are newly into a Apoc fitting a light tank, some gank and possibly no prop mod? (or should I make, a prop mod a priority at least at first) I have been spoiled by 100km cruise missile ganks running a 400 dps tank AND a 100mn afterburner AND a MJD and my tank strength is 70%+ to all resists and thick. And guess what... boring.
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![Slan Audeles Slan Audeles](https://images.evetech.net/characters/94274537/portrait?size=64)
Slan Audeles
HellJumpers Corp space weaponry and trade
1
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Posted - 2014.04.10 19:43:00 -
[3] - Quote
You guys rock! I am getting excited about this :) |
![Slan Audeles Slan Audeles](https://images.evetech.net/characters/94274537/portrait?size=64)
Slan Audeles
HellJumpers Corp space weaponry and trade
2
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Posted - 2014.04.11 14:21:00 -
[4] - Quote
Thanks for that fit Djego. That was a great place to start in EFT. I changes a few things (active hardeners) and dropped to a few meta 4 variants until I can T2 a couple things but it looks like in 4 days I can fly that pretty safely running the AB and all guns cap stable with 3 minutes of repair running. That should be more than enough. Then it is a matter of bringing everything to T2 level and then pushing the relevant skills as high as I am willing to take them.
Maybe there is a Paladin in my future. |
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