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Maque
ChasingPowerGal Battletoads.
21
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Posted - 2014.04.09 19:06:00 -
[1] - Quote
Come on CCP make a booster for real money as plex 50% to atributes for 1 week for $20 |

masternerdguy
State Protectorate Caldari State
1563
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Posted - 2014.04.09 19:11:00 -
[2] - Quote
This is one of the most blatant Pay2Win posts I've ever read. Things are only impossible until they are not. |

Erad Stomper
Quebec's Underdog League Quebec United Legions
19
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Posted - 2014.04.09 19:11:00 -
[3] - Quote
No. |

Dyfchris
University of Caille Gallente Federation
0
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Posted - 2014.04.09 20:56:00 -
[4] - Quote
Hell No.... |

Maque
ChasingPowerGal Battletoads.
21
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Posted - 2014.04.09 22:53:00 -
[5] - Quote
I'm playing EVE since 2006 i have nothing to trane anymore lol) i'm thinking about newcommers)) |

masternerdguy
State Protectorate Caldari State
1569
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Posted - 2014.04.09 23:00:00 -
[6] - Quote
Maque wrote:I'm playing EVE since 2006 i have nothing to trane anymore lol) i'm thinking about newcommers))
Time for Caldari Titan 5 then. Things are only impossible until they are not. |

Nariya Kentaya
Phoenix funds
1185
|
Posted - 2014.04.10 03:31:00 -
[7] - Quote
masternerdguy wrote:Maque wrote:I'm playing EVE since 2006 i have nothing to trane anymore lol) i'm thinking about newcommers)) Time for Caldari Titan 5 then. Or just stop updating his clone forever, either one works. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
125
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Posted - 2014.04.10 03:43:00 -
[8] - Quote
I think the problem is not the number of skillpoints but where newcomers put them. Too much new playes train Battleship III before navigation or small weapons .... Just because they do not understand the game mechanics. You can enjoy this game in a tech 1 frigate if you you have the good skills. But after three frgate losses without skill and a good fit, you have the false idea that you need something bigger to survive... If the PVE mechanics was not so different than the PVP mechanics, and if the tutorials were more explicit on the fact that the same ship can be really different with better skills, I think that the number of skill points would not be a problem. |

Alvatore DiMarco
Capricious Endeavours Ltd
1960
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Posted - 2014.04.10 03:44:00 -
[9] - Quote
Posting in a troll thread. |

Mag's
the united SCUM.
17014
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Posted - 2014.04.10 09:24:00 -
[10] - Quote
Maque wrote:I'm playing EVE since 2006 i have nothing to trane anymore lol) i'm thinking about newcommers)) Malcanis law applies here.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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Seliah
0mega.
119
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Posted - 2014.04.10 09:57:00 -
[11] - Quote
Maque wrote:I'm playing EVE since 2006 i have nothing to trane anymore lol) i'm thinking about newcommers))
Try training Basic Spelling :).
And no to your "suggestion". |

Jallukola
Caldari Provisions Caldari State
6
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Posted - 2014.04.10 10:20:00 -
[12] - Quote
No, just no. There was a similiar discussion earlier this week / last weekend about the very same concept, merely a different approach. Won't happen, and hopefully CCP keeps their stand on the matter. |

Velicitia
Emergent Avionics
2140
|
Posted - 2014.04.10 10:50:00 -
[13] - Quote
Mag's wrote:Maque wrote:I'm playing EVE since 2006 i have nothing to trane anymore lol) i'm thinking about newcommers)) Malcanis law applies here.
CCP still give out that 30-day booster to newbies (even if only "special" times)?
If so, this is already in place (well, not the "will fail miserably because of Malcanis' Law" version OP came up with). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Dalto Bane
V I R I I Ineluctable.
63
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Posted - 2014.04.10 10:51:00 -
[14] - Quote
No. Do the crime, do the time... Just like everyone else. Can't be having Knobheads quick training to fly really expensiv... on second thought Yes. This is a brilliant idea. "Wolves don't lose sleep over the opinions of sheep." |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1532
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Posted - 2014.04.10 10:56:00 -
[15] - Quote
If your Eve is not full of waiting U DOIN' EET RONG I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Tear Anasarsy
Reverse Engineering LTD
16
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Posted - 2014.04.10 14:13:00 -
[16] - Quote
Maque wrote:I'm playing EVE since 2006 i have nothing to trane anymore lol) i'm thinking about newcommers))
As it takes over 18 years to train all available skills I object to your comment, spelling and grammar.
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Daichi Yamato
Xero Security and Technologies
1323
|
Posted - 2014.04.10 15:39:00 -
[17] - Quote
i thought there was already a booster for the new guys that stops working after so many days. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Tippia
Sunshine and Lollipops
20558
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Posted - 2014.04.10 15:40:00 -
[18] - Quote
No. Largely because there are no reasons to do so and lots of reasons not to. If you want to train faster, just ask CCP to make training faster GÇö don't tack on an idiotic P2W scheme on top of the already bad idea. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Koz Katral
Sanctuary of Shadows
4
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Posted - 2014.04.10 15:52:00 -
[19] - Quote
I really do not understand what peoples problem is with this and why everyone goes 'SHIELDS UP - PAY TO WIN DO NOT WANT'. Think about what the consequences are for the player base - none of them are really bad.
1 - Want to try a new aspect of the game? Decrease the time it takes to do so and lower the entry barrier, getting players to the content they want faster, increasing retention. (don't try to tell me that making people wait months to do the thing they want to do is better for retention, surely letting them do that thing is vastly more effective.)
2. Lower entry barrier for new players. A lot of players waste skill points early on, but once they have done their research and found out what they want to do, why put an additional barrier in place that prevents them getting to that content? I definitely remember feeling penalized until I had at least 15 million SP. Why damage retention by setting the barrier so high?
3. It really isn't pay to win. Having more skill points isn't going to give you more experience or more isk, both of which are more important than skill points when it comes to undertaking a new activity and competing with other players. How many skill points someone else has rarely has any impact on you. Buying ISK with plex is a much bigger advantage, and at this point we have all come to accept that as the norm.
4. More revenue for CCP - In theory results in a more stable company that can produce higher quality content.
At what point does anyone lose? You could possibly add some kind of diminishing return based on the amount of skill points you already have, so that lower sp characters get more of a bonus.
The last thing I think about when playing is 'how many SP the OTHER guy has'. I really don't care. What I care about is how much SP I have, and if I can do that thing I want to do in the game. |

Daichi Yamato
Xero Security and Technologies
1323
|
Posted - 2014.04.10 16:02:00 -
[20] - Quote
1) instant gratification types never stick around anyways. i doubt that any faster training scheme will increase player retention. in fact, the opposite is true. so long as their is a goal to be still achieved, ppl are more likely to stay.
2) there is already one for new players. ppl should stop trying to disguise terrible idea's as good for new players. Players wasting skill points early on is not a problem either. a day, a week, a month, is nothing in eve. saying no to this idea is not adding an initial barrier.
3) Yes. Everything else being equal, a person who buys these will perform better than those who dont.
4) After seeing the jita protest, any pay to win idea has more risk of CCP losing revenue as a large amount of players leave with their armies of alts. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
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Koz Katral
Sanctuary of Shadows
4
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Posted - 2014.04.10 16:09:00 -
[21] - Quote
Daichi Yamato wrote:1) instant gratification types never stick around anyways. i doubt that any faster training scheme will increase player retention. in fact, the opposite is true. so long as their is a goal to be still achieved, ppl are more likely to stay.
2) there is already one for new players. ppl should stop trying to disguise terrible idea's as good for new players. Players wasting skill points early on is not a problem either. a day, a week, a month, is nothing in eve. saying no to this idea is not adding an initial barrier.
3) Yes. Everything else being equal, a person who buys these will perform better than those who dont.
4) After seeing the jita protest, any pay to win idea has more risk of CCP losing revenue as a large amount of players leave with their armies of alts.
1. Of course they don't, but if they could get some of that instant gratification, they probably would - more people to shoot at, sell your stuff to, recruit, scam, whatever is you want to do with them.
2. The one for new players is a drop in the ocean, and really does not offer any kind of meaningful advantage when taken into account of eves time line. As you say, a month of boosting skill training is nothing in eve.
3. Completely wrong, having cruiser 5 doesn't suddenly mean you know how to fly your ship any better, it just means the playing field is leveled and the competition is more even between newer players and the old. Everything else would never be 'equal'. Isk, skill and experience are never going to be level, however all of those things CAN be obtained in an equal way through just playing the game, especially with a skill boost. However bridging an X year skill gap is an impossibility. Someone who bought those skills would just be able to partake faster - they haven't gained access to content that someone who hasn't paid for them cannot. They simply chose to reduce the time required to do so.
4. And that is as much the fault of the player base and its collective inability to see more than 3 feet in front of its self interested face as it is CCP's poor PR and initial implementation of the system. |

Daichi Yamato
Xero Security and Technologies
1323
|
Posted - 2014.04.10 16:20:00 -
[22] - Quote
1) no they wouldnt stay. eve is a delayed gratification game by its very nature. the time and effort it takes to reach goals is what makes those goals worth while, and gives those items value. making the game easier doesnt just open it to ppl who wouldnt like this game anyway, it devalues various parts of the game as well.
2) yes it should be a drop in the ocean. no one should get that meaningful advantage u seem to want them to. if SP is nothing for u, why do u care so much?
3) Everything else being equal, a player with cruiser 5 has an advantage over someone with cruiser 4.
4) u mean like u? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Koz Katral
Sanctuary of Shadows
4
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Posted - 2014.04.10 16:26:00 -
[23] - Quote
At no point did I say skill points mean nothing to me, in fact I said exactly the opposite. The only skill points that matter are your own - and if a player feels the need to spend additional money to acquire more of these then they absolutely should.
Quote: 3) Everything else being equal, a player with cruiser 5 has an advantage over someone with cruiser 4
If you had read my previous post properly, you would of clearly seen that 'everything else' will never be equal anywhere but a spreadsheet.
I don't consider myself to be a grammar ****, but If you want to debate the topic please at least do me the courtesy of avoiding cheap shots utilizing the word 'u' |

Tippia
Sunshine and Lollipops
20559
|
Posted - 2014.04.10 16:29:00 -
[24] - Quote
Koz Katral wrote:I really do not understand what peoples problem is with this and why everyone goes 'SHIELDS UP - PAY TO WIN DO NOT WANT'. Simple: because paying to ignore game mechanics is an inherently bad idea.
There is only one consequence: it means you are allowed to play the game differently just because you pay for it. This is a bad consequence. It doesn't matter how small or large the effect is; the distinction between what one player can do within the realms of the game mechanics and what another player can do within the realms of the game mechanics should always come out as zero. Such distinctions are normally called by a few different, much uglier names: GÇ£expoitGÇ¥, GÇ£cheatGÇ¥, or even GÇ£hackGÇ¥. They are usually not allowed exactly because they create this distinction GÇö they make the game work differently for different players. Just because you pay for it doesn't mean this kind of game-breaking distinction goes away, it only means the game developer is trying to cash in on a truly awful design flaw.
As for your consequences, #1 doesn't exist: the barrier to entry to try a new aspect is already roughly zero, courtesy of the skill mechanics in the game. #2 is self-defeating: this idea benefits older players far more than new ones (in fact, it doesn't benefit new players at all). #3 is incorrect: paying to ignore game mechanics is pay-to-win regardless of how small the game mechanic is that you ignore. #4 is incorrect: introducing P2W will not let the handfull of remaining players make up for the massive loss it will incur. So the only positive consequence is one that the game has already done away with, making the entire idea pointless.
Quote:At what point does anyone lose? Everyone loses the instant it becomes possible to skip game mechanics. That's why exploits, cheats, and hacks are things that any sane game developer bans players for, including CCP. Put another way: game developers in general are more willing to lose money than to allow the kind of gameplay differentiation this idea promotes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Corraidhin Farsaidh
Hello-There
351
|
Posted - 2014.04.10 16:31:00 -
[25] - Quote
My usual response in these threads is that the training rate is just fine, the attributes allow meaningful choices as do the implants as and when you can afford them.
The 35 day booster really helped me as I focused on specific training with the boost. New players need to be guided in this but beyond the 1 month boost no changes are required in my opinion I am at ~11.5 mil SP after 6 months, If I had invested all of those into just frig for example I would have a serious tackle and or assault skillset. As it is I chose industry and am already making T2 ships and goods, control towers, fuel blocks etc.
There really is nothing wrong with the current training system. |

Daichi Yamato
Xero Security and Technologies
1323
|
Posted - 2014.04.10 16:32:00 -
[26] - Quote
Koz Katral wrote:
I don't consider myself to be a grammar ****, but If you want to debate the topic please at least do me the courtesy of avoiding cheap shots utilizing the word 'u'
no. and it could have only been a cheap shot, if u were also making a cheap shot to CCP and the majority of EVE's player base. if u dnt like ur arguments being turned around where appropriate, then dnt use them.
no in reality it wont be equal, but this boost wont just be used by ppl with less experience or pilot skill, it will also be used by those with good experience and pilot skill to give their new alts even moar of a boost. Therefore the argument where all else is equal is valid. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Koz Katral
Sanctuary of Shadows
4
|
Posted - 2014.04.10 16:37:00 -
[27] - Quote
Tippia wrote:Koz Katral wrote:I really do not understand what peoples problem is with this and why everyone goes 'SHIELDS UP - PAY TO WIN DO NOT WANT'. Simple: because paying to ignore game mechanics is an inherently bad idea. There is only one consequence: it means you are allowed to play the game differently just because you pay for it. This is a bad consequence. It doesn't matter how small or large the effect is; the distinction between what one player can do within the realms of the game mechanics and what another player can do within the realms of the game mechanics should always come out as zero. Such distinctions are normally called by a few different, much uglier names: GÇ£expoitGÇ¥, GÇ£cheatGÇ¥, or even GÇ£hackGÇ¥. They are usually not allowed exactly because they create this distinction GÇö they make the game work differently for different players. Just because you pay for it doesn't mean this kind of game-breaking distinction goes away, it only means the game developer is trying to cash in on a truly awful design flaw. As for your consequences, #1 doesn't exist: the barrier to entry to try a new aspect is already roughly zero, courtesy of the skill mechanics in the game. #2 is self-defeating: this idea benefits older players far more than new ones (in fact, it doesn't benefit new players at all). #3 is incorrect: paying to ignore game mechanics is pay-to-win regardless of how small the game mechanic is that you ignore. #4 is incorrect: introducing P2W will not let the handfull of remaining players make up for the massive loss it will incur. So the only positive consequence is one that the game has already done away with, making the entire idea pointless. Quote:At what point does anyone lose? Everyone loses the instant it becomes possible to skip game mechanics. That's why exploits, cheats, and hacks are things that any sane game developer bans players for, including CCP. Put another way: game developers in general are more willing to lose money than to allow the kind of gameplay differentiation this idea promotes.
If the barrier to entry to a new aspect is roughly zero, then surely a focused Indy pilot who spent his first 3 months station trading, can just hop into a cov ops, scan down a 6/10 DED site, and then get into his T3 cruiser or hac alternative and run it solo right?....oh.
It is not a hack, exploit or un fair advantage - It is simply allowing players to access content at a pace more tailored to their playstyle. They won't be able to achieve more than someone who doesn't pay for boosted training, they will simply be able to achieve exactly the same thing sooner.
Daichi Yamato wrote:
no. and it could have only been a cheap shot, if u were also making a cheap shot to CCP and the majority of EVE's player base. if u dnt like ur arguments being turned around where appropriate, then dnt use them.
no in reality it wont be equal, but this boost wont just be used by ppl with less experience or pilot skill, it will also be used by those with good experience and pilot skill to give their new alts even moar of a boost. Therefore the argument where all else is equal is valid.
It would only be a shot at the player base if you personally considered yourself to be part of that group. Do you? and I think CCP themselves and most players would admit there is a lot they would of done differently with the implementation of a real money store given the benefit of time - That was more of a statement than an attack. |

Tippia
Sunshine and Lollipops
20559
|
Posted - 2014.04.10 16:41:00 -
[28] - Quote
Koz Katral wrote:If the barrier to entry to a new aspect is roughly zero, then surely a focused Indy pilot who spent his first 3 months station trading, can just hop into a cov ops, scan down a 6/10 DED site, and then get into his T3 cruiser or hac alternative and run it solo right? If an indy-focused pilot wants to try the exploration aspect of the game, he needs to train a few scanning skills and a frigate skill (which he most likely already has). Total time: maybe an hour.
Getting into two radically different, highly specialised ships and going after mid-level content in a highly competitive environment does not constitute GÇ£trying a new aspectGÇ¥. What you're describing is GÇ£making a career ofGÇ¥ that part of the game. This is exactly the kind of ignorance and false equivalence that makes people incorrectly believe that you need lots of SP to try something out. You don't.
So yes, the barrier of entry is roughly zero.
Quote:It is not a hack, exploit or un fair advantage GǪit just does the exact same thing: establish different rules for you compared to normal gameplay. That's why it's a bad thing and why doing it generally falls under the headings of cheats, hacks, and exploits and why developers prefer to ban players who try to avoid those regular gameplay rules. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Koz Katral
Sanctuary of Shadows
4
|
Posted - 2014.04.10 16:43:00 -
[29] - Quote
Tippia wrote:Koz Katral wrote:If the barrier to entry to a new aspect is roughly zero, then surely a focused Indy pilot who spent his first 3 months station trading, can just hop into a cov ops, scan down a 6/10 DED site, and then get into his T3 cruiser or hac alternative and run it solo right? If an indy-focused pilot wants to try the exploration aspect of the game, he needs to train a few scanning skills and a frigate skill (which he most likely already has). Total time: maybe an hour. Getting into two radically different, highly specialised ships and going after mid-level content in a highly competitive environment does not constitute GÇ£trying a new aspectGÇ¥. What you're describing is GÇ£making a career ofGÇ¥ that part of the game. So yes, the barrier of entry is roughly zero..
Im not advocating they should be able to reach that point instantly. but you should be able to reach that point faster, and at this point in EVE's lifespan I genuinely think its in the greater community interest for that to be the case. |

Tippia
Sunshine and Lollipops
20559
|
Posted - 2014.04.10 16:44:00 -
[30] - Quote
Koz Katral wrote:Im not advocating they should be able to reach that point instantly. but you should be able to reach that point faster Why? What's wrong with having to take your time to make a career out of something? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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