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Thread Statistics | Show CCP posts - 2 post(s) |

Gunner Dark
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Posted - 2006.05.10 16:37:00 -
[1]
welcoma addition ? or strictly meh.............
Quote:
FOR IMMEDIATE RELEASE
EVE ONLINE« SCREAMS WITH VIVOX REAL-TIME VOICE TECHNOLOGY
Electronic Entertainment Expo, Los Angeles, CA - May 10, 2006 - CCP Games and Vivox today announced that subscribers of the massively multiplayer online game (MMOG) EVE Online will soon have real-time, in-game voice communication as the result of a technology integration agreement between the two companies. Vivox will provide CCP with game-embedded voice communication services customized for and integrated into EVE.
EVE players will be able to speak with each other in-game, create audio conference channels for their gang, corporation or alliance, and start, leave or rejoin voice conversations during game play without impacting game performance. On-screen indicators will show the gamer which channels are monitoring audio communications and which player within a channel is speaking. Players will also have moderator privileges to kick, mute, ban and un-ban other players, all synchronized with the rights of existing EVE moderator and user roles.
ôPlayers of EVE are attracted by its unique role playing and space simulation features,ö said Hilmar V. Petursson, CEO of CCP. ôBut when players unite to form corporations and alliances, the gameÆs dynamic, immersive experience really comes alive. Now users will be able to talk, strategize, plot and negotiate naturally with each other. To deliver this functionality to our subscribers, we wanted a partner with expertise in delivering voice communications with a simple, scalable and high quality solution so that we could focus on our core expertise of building game content.ö
Unlike other MMOGs, the entire EVE player base shares the same server cluster. With Vivox providing the in-game voice services and managing the required infrastructure, there are no resource implications that could impact game server performance. This new feature will be a premium service option for game subscribers and, because of itts tight integration into the game, ease of use, and massive scalability, presents a tremendous improvement over burdening gamers with maintainings their own voice servers with third party applications, as some EVE player corporations and alliances currently do.
ôWith its concurrent users numbering in the tens of thousands, and the gameÆs distinct depth and challenges, EVE is a stellar stage for our voice technology,ö said Vivox CEO Rob Seaver. ôAdding real-time voice to a game like EVE makes for an MMOG experience that grabs users and immerses them in game play thatÆs challenging and entertaining, and creates a sense of community and camaraderie. ItÆs this kind of technology thatÆs going to keep gamers heavily-invested in EVE and excited about the future of MMOGs.ö
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ToxicFire
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Posted - 2006.05.10 16:41:00 -
[2]
Already a post on this keep it in the same place so far pritty much everyones had negative feelings about it anyway.
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CaptainCrunch
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Posted - 2006.05.10 16:41:00 -
[3]
uh oh, more lag

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Fortior
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Posted - 2006.05.10 16:43:00 -
[4]
I bet a mod will say something along the lines of:
"Redundant thread, this discussion is being had *here* (link)"
*CLICK*
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franny
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Posted - 2006.05.10 16:46:00 -
[5]
isn't that what TS does? ------- ugg I broke my mod'd sig
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ToxicFire
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Posted - 2006.05.10 16:51:00 -
[6]
*looks around suspiciously*
*Clicky*
http://oldforums.eveonline.com/?a=topic&threadID=335886
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Sochin
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Posted - 2006.05.10 17:11:00 -
[7]
"This new feature will be a premium service option for game subscribers"
We have to pay extra for this?
No thanks...
sig file must be less than 24000 bytes. Mail [email protected] for info - Cathath Nemo me impune lacessit
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Jim McGregor
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Posted - 2006.05.10 17:12:00 -
[8]
Originally by: Fortior I bet a mod will say something along the lines of:
"Redundant thread, this discussion is being had *here* (link)"
*CLICK*
I havent seen that *click* since somebody said they found it arrogant...
--- The Eve Wiki Project |

Jenny Spitfire
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Posted - 2006.05.10 17:13:00 -
[9]
Thread of the month: In-game voice comm? What happened to NOS, Ravens, WCS, T2 prices and ECMs?  ---------------- RecruitMe@NOINT! Corporate Consultation Services
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MysticNZ
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Posted - 2006.05.10 17:15:00 -
[10]
This thread needs a *click*. Try looking down the page a bit :P -=====-
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Galk
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Posted - 2006.05.10 17:33:00 -
[11]
Edited by: Galk on 10/05/2006 17:34:26 Can't help but think meh.....
Something maya said the other week i totaly overlooked when the vista/graphics engine came up.
'if' this becomes a requirement to join a corp.... in the same sence as the graphics engine update....
Then it's a bad thing... (it's not the same as ts... which is free)
If it's anygood, id imagine it would catch on thou... ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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Syrec
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Posted - 2006.05.10 18:03:00 -
[12]
Will this eve voice chat provide channels for general chat? Like manufacturing chat, random chat.. solar system chat?
I might be become addicted to my headset if I could talk to everyone in a solar system and in random chat channel. That would be wicked and totally awsome!! 
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Ivan Kirilenkov

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Posted - 2006.05.10 18:06:00 -
[13]
There's allready a thread about this, please keep your discussion there and keep them constructive. Thread locked.
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