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Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 22:07:00 -
[1] - Quote
Proposal: Change the new player experience to low sec
Goal: Encourage players to understand that Eve is about Player versus Player when they first start.
Basic approach: Players start in a locked, new player environment. This has a one week set duration. Players can leave but not return.
The new player environment has access to approx five (5) systems for the basic missions.
Anyone can attack anyone within the new player systems GÇô learn that it is a pvp game.
Top level missions have to be roughly equiv to Dagan to encourage teamwork.
Show that killing rats can be a decent income in low sec by dropping some tags.
If someone kills you it opens an automatic chat that you can use or ignore. Learn from people that killed you.
New player exit must be at least 3 jumps from hi sec.
There is thought for the new player. I know when I first left station I wanted to attack stuff. I reckon I could make these missions work. Aaaaaaand relax. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1270
|
Posted - 2014.04.12 22:28:00 -
[2] - Quote
Eve isn't all about combat, indeed you can argue that eve is all about trading and the market, whilst I have sympathy with some of your points, I think you are in effect removing elements of the sandbox and encouraging the formation of shards in the game. Dumbing down of Eve Online will result in it's destruction... |

Rowells
Unknown Soldiers Fidelas Constans
437
|
Posted - 2014.04.12 22:30:00 -
[3] - Quote
Somebody can and will abuse this. If they don't learn somewhere along the way about pvp, they are either very lucky, very dumb, or both.
First you learn how to fly ship, I don't know if it still is this way, but when I started, the first thing I saw on my screen was a little red cross.
Once you are capable of operating in a simple enough manner, anyone who wants to expand on themselves will eventually travel to low/null and die at least once.
Putting them in lowsec first is simply teching they kid to do a roundhouse kick before he can even stand on his own two feet.
I think the best solution is for some of the later security missions to take them into lowsec as part of the mission. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 22:31:00 -
[4] - Quote
Little Dragon Khamez wrote:Eve isn't all about combat, indeed you can argue that eve is all about trading and the market, whilst I have sympathy with some of your points, I think you are in effect removing elements of the sandbox and encouraging the formation of shards in the game.
Would you care to expand on your points? You didn't really say much there. Aaaaaaand relax. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 22:32:00 -
[5] - Quote
Rowells wrote:Somebody can and will abuse this. If they don't learn somewhere along the way about pvp, they are either very lucky, very dumb, or both.
First you learn how to fly ship, I don't know if it still is this way, but when I started, the first thing I saw on my screen was a little red cross.
Once you are capable of operating in a simple enough manner, anyone who wants to expand on themselves will eventually travel to low/null and die at least once.
Putting them in lowsec first is simply teching they kid to do a roundhouse kick before he can even stand on his own two feet.
I think the best solution is for some of the later security missions to take them into lowsec as part of the mission.
I disagree. Hence my post. 
I think it would be easier to learn early and lose some stuff before it mattered. Aaaaaaand relax. |

Alvatore DiMarco
Capricious Endeavours Ltd
1999
|
Posted - 2014.04.12 22:36:00 -
[6] - Quote
EVE is a game about industry. Whichever group has access to/ownership of the largest and most powerful industrial engine has the most ships, the most pilots, the best equipment and the most money, meaning the most likelihood of victory in any given engagement. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 22:36:00 -
[7] - Quote
I suppose a large part of my post is geared toward the fact that players should get used to losing stuff.
I am not on a mission to stop anyone doing anything, but if they have lost something once then it will be less painful if it happens again.
Aaaaaaand relax. |

Rowells
Unknown Soldiers Fidelas Constans
437
|
Posted - 2014.04.12 22:38:00 -
[8] - Quote
Jayem See wrote:Rowells wrote:Somebody can and will abuse this. If they don't learn somewhere along the way about pvp, they are either very lucky, very dumb, or both.
First you learn how to fly ship, I don't know if it still is this way, but when I started, the first thing I saw on my screen was a little red cross.
Once you are capable of operating in a simple enough manner, anyone who wants to expand on themselves will eventually travel to low/null and die at least once.
Putting them in lowsec first is simply teching they kid to do a roundhouse kick before he can even stand on his own two feet.
I think the best solution is for some of the later security missions to take them into lowsec as part of the mission. I disagree. Hence my post.  I think it would be easier to learn early and lose some stuff before it mattered. Well, I understand there is some need to get players interested in dangerous space for both combat and industrial reasons. The only intro I had to dangerous space was some random dialogue from an npc pirate trying to coerce me to the dark side while another told me to stay in highsec.
I really feel like there should be more exanpsion toward the later end of the tutorial to entice new players to go to these places and try them out. Not completely necessary, but the option is there for them. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 22:39:00 -
[9] - Quote
Alvatore DiMarco wrote:EVE is a game about industry. Whichever group has access to/ownership of the largest and most powerful industrial engine has the most ships, the most pilots, the best equipment and the most money, meaning the most likelihood of victory in any given engagement.
This has **** all to do with anything. Aaaaaaand relax. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 22:40:00 -
[10] - Quote
Rowells wrote:Jayem See wrote:Rowells wrote:Somebody can and will abuse this. If they don't learn somewhere along the way about pvp, they are either very lucky, very dumb, or both.
First you learn how to fly ship, I don't know if it still is this way, but when I started, the first thing I saw on my screen was a little red cross.
Once you are capable of operating in a simple enough manner, anyone who wants to expand on themselves will eventually travel to low/null and die at least once.
Putting them in lowsec first is simply teching they kid to do a roundhouse kick before he can even stand on his own two feet.
I think the best solution is for some of the later security missions to take them into lowsec as part of the mission. I disagree. Hence my post.  I think it would be easier to learn early and lose some stuff before it mattered. Well, I understand there is some need to get players interested in dangerous space for both combat and industrial reasons. The only intro I had to dangerous space was some random dialogue from an npc pirate trying to coerce me to the dark side while another told me to stay in highsec. I really feel like there should be more exanpsion toward the later end of the tutorial to entice new players to go to these places and try them out. Not completely necessary, but the option is there for them.
Why not start there?
Aaaaaaand relax. |

Tragot Gomndor
Krautz WH Exploration and Production Cerberus Unleashed
30
|
Posted - 2014.04.12 22:41:00 -
[11] - Quote
A pirate lowsec career agent ^^ 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 22:41:00 -
[12] - Quote
Instead of starting people with mining missions why not start them where the real game is? Low sec.
You can run away from it fine - but some might stay and live there. Aaaaaaand relax. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 22:44:00 -
[13] - Quote
Some people might gravitate towards hisec naturally - that is ok - but some might stay in low sec. They might do something different - I haven't heard one reason why people shouldn't start there to begin with yet. Aaaaaaand relax. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 22:48:00 -
[14] - Quote
I should also point out that I have done this recently - it's not like I am talking out of my ass. Aaaaaaand relax. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 22:52:00 -
[15] - Quote
My OP allows for some fun and shenannigans without destroying anything.
It's bloody hard to get into this game without the UI.
Aaaaaaand relax. |

Tragot Gomndor
Krautz WH Exploration and Production Cerberus Unleashed
30
|
Posted - 2014.04.12 22:59:00 -
[16] - Quote
Eve is easy and will get even easier in the future, so that more wow-kids and stuff can play it. Letting them start in a dangerous enviroment is against that. 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
183
|
Posted - 2014.04.12 23:00:00 -
[17] - Quote
Jayem See wrote: Goal: Encourage players to understand that Eve is about Player versus Player when they first start.
I'm sorry, but you must not be playing the same game. Just look up npc kills in null sec.
Far more are pve'ing in this game at any given time than pvp.
I understand you're getting spanked by equally skilled players and need to gank noobs, but you'll have to find them on your own. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 23:02:00 -
[18] - Quote
Tragot Gomndor wrote:Eve is easy and will get even easier in the future, so that more wow-kids and stuff can play it. Letting them start in a dangerous enviroment is against that.
Easy for you - easy for me. Am merely suggesting a way to change the mentality of people who join this universe.
Carry on being a nob tho.
It will just stagnate if you perpetuate the same bullshit that you spout. Aaaaaaand relax. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
5190
|
Posted - 2014.04.12 23:07:00 -
[19] - Quote
A better idea (IMO) that has occasionally popped up every once in awhile in here in F&I...
Give newbies (non-trial ones) a one-time-only OPTIONAL mission. In this mission you would be given an "attack" frigate with a fitted Tech 1 MWD. The objective would be to reach a random null-sec system (one that isn't too far from the high-sec border) in that frigate. Warning messages would also be written in very large text along the lines of "There is a very high chance you will be destroyed before reaching your destination" and "DO NOT bring or equip anything you cannot afford to replace."
If the newbie succeeds they will be rewarded something that only a newbie would covet (5 million ISK or something). Regardless of winning or failing they will get a message (also in large text) at the end explaining "Taking great risks can sometimes reap great rewards. However, success in EVE is NOT GUARANTEED as other players will often stand between you and what you want. Find ways to either push them aside or get around." Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 23:08:00 -
[20] - Quote
ShahFluffers wrote:A better idea (IMO) that has occasionally popped up every once in awhile in here in F&I...
Give newbies (non-trial ones) a one-time-only OPTIONAL mission. In this mission you would be given an "attack" frigate with a fitted Tech 1 MWD. The objective would be to reach a random null-sec system (one that isn't too far from the high-sec border) in that frigate. Warning messages would also be written in very large text along the lines of "There is a very high chance you will be destroyed before reaching your destination" and "DO NOT bring or equip anything you cannot afford to replace."
If the newbie succeeds they will be rewarded something that only a newbie would covet (5 million ISK or something). Regardless of winning or failing they will get a message (also in large text) at the end explaining "Taking great risks can sometimes reap great rewards. However, success in EVE is NOT GUARANTEED as other players will often stand between you and what you want. Find ways to either push them aside or get around."
Why does it have to be a mission - there are so many more rewarding things to do...
Aaaaaaand relax. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 23:09:00 -
[21] - Quote
My entire point was to get them into a situation where they could make a choice.
I know some would go hi sec and that is fine - but some might do something else.
That is far better than where we are now.
Ed - Learn to mine - mine lots get bored and leave. There is so much more to this game.
I am so running for CSM next year - there are so many people that never say anything out loud. Aaaaaaand relax. |

Xavier Thorm
Dreddit Test Alliance Please Ignore
117
|
Posted - 2014.04.12 23:11:00 -
[22] - Quote
Tragot Gomndor wrote:A pirate lowsec career agent ^^
I have this vague memory of one of the NPC enemies in an early tutorial mission asking me to join him, but it's been a while since I went through new player content. It would be cool if this was actually an option though. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 23:17:00 -
[23] - Quote
Xavier Thorm wrote:Tragot Gomndor wrote:A pirate lowsec career agent ^^ I have this vague memory of one of the NPC enemies in an early tutorial mission asking me to join him, but it's been a while since I went through new player content. It would be cool if this was actually an option though.
The new player option is as boring as the old player bullshit.
If new bros had to think about what was going on around them then things mights be different
Ed - let me point out that it isn't -= it's the same **** day in day out. Eve Missions Guide tells you how to do it boring SHITE Aaaaaaand relax. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 23:21:00 -
[24] - Quote
Why should it be easy?
Eve was supposed to be hard.
**** running missions on my own. Make me work.
It's too ******* easy. Aaaaaaand relax. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 23:23:00 -
[25] - Quote
And before you all go whaling on me - the whole point of this thread was to get new players to think about themselves.
So **** you if you want to criticise me.
I've made some suggestions that I think are solid.
Your turn.
Lol - hardman Aaaaaaand relax. |

Cassandra Aurilien
Imperial Academy Amarr Empire
0
|
Posted - 2014.04.12 23:26:00 -
[26] - Quote
Jayem See wrote:Xavier Thorm wrote:Tragot Gomndor wrote:A pirate lowsec career agent ^^ I have this vague memory of one of the NPC enemies in an early tutorial mission asking me to join him, but it's been a while since I went through new player content. It would be cool if this was actually an option though. The new player option is as boring as the old player bullshit. If new bros had to think about what was going on around them then things mights be different
The problem, as I see it, is that there is a huge difference in skill levels between a 1 hour & 4 day old pilot.
Skills generally don't matter, but when you are talking about going into a pvp enviroment without the ability to fit a scram, prop mod, etc. (And with half the players not knowing what any of those things are at that point), it would be far more frustrating to many players than I think you realize.
Somthing like this would be better started once the players are a few days old. Either a mission to null/low-sec, or a new player WH, with similar restrictions on entry. |

Xavier Thorm
Dreddit Test Alliance Please Ignore
117
|
Posted - 2014.04.12 23:29:00 -
[27] - Quote
Jayem See wrote:And before you all go whaling on me - the whole point of this thread was to get new players to think about themselves.
So **** you if you want to criticise me.
I've made some suggestions that I think are solid.
Your turn.
Lol - hardman
There's really no point posting a thread in this forum if you're just going to yell at your critics and call them stupid. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 23:31:00 -
[28] - Quote
Cassandra Aurilien wrote:Jayem See wrote:Xavier Thorm wrote:Tragot Gomndor wrote:A pirate lowsec career agent ^^ I have this vague memory of one of the NPC enemies in an early tutorial mission asking me to join him, but it's been a while since I went through new player content. It would be cool if this was actually an option though. The new player option is as boring as the old player bullshit. If new bros had to think about what was going on around them then things mights be different The problem, as I see it, is that there is a huge difference in skill levels between a 1 hour & 4 day old pilot. Skills generally don't matter, but when you are talking about going into a pvp enviroment without the ability to fit a scram, prop mod, etc. (And with half the players not knowing what any of those things are at that point), it would be far more frustrating to many players than I think you realize. Somthing like this would be better started once the players are a few days old. Either a mission to null/low-sec, or a new player WH, with similar restrictions on entry.
Would it be too much for anew player?
I did rock a new player and it IS harsh.
Do you have a sensible way to do it? For me an open environment for noobs with warnings could work.
The gap between new and useful is just a bit too wide for me atm. Aaaaaaand relax. |

Jayem See
CTRL-Q Iron Oxide.
2575
|
Posted - 2014.04.12 23:37:00 -
[29] - Quote
Chonk Aaaaaaand relax. |

Alvatore DiMarco
Capricious Endeavours Ltd
2005
|
Posted - 2014.04.12 23:41:00 -
[30] - Quote
OP seems unaware that CCP's biggest problem right now is player retention. Sandbox games are few and far between, and apparently the biggest reason for people leaving the game is that they don't realize all the options available to them. Having them make a choice doesn't help anything if they don't know what all their choices are in the first place.
People are accustomed to theme parks where everything is decided for them, not games like EVE where you can decide everything for yourself. It's more important, IMO, that the NPE show people how the game works and help them transition away from a mindset of "gameplay on rails" and into "I am the immortal master of my own destiny, and woe to those who would oppose me." CCP has a very difficult job, trying to accomplish something like that in today's market and I do not envy them the task.
EDIT: This forum does not allow bumping. Even if it did, you should at least let your thread reach the second page before you bump it to the top again. |
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