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Hans Roaming
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Posted - 2006.05.12 16:31:00 -
[1]
Hi everyone,
After watching the new video, the thing that stuck me was that the ships were sped up and really it felt a lot better than the speeds currently in game. At the moment apart from a few ships is Eve real space manouvering seems to play a small role in fighting, the fast frigates zip around, the inties and vagabonds faster but generally you are not able to influence the outcome much by manouver if in anything else.
Now imagine that for example everything had twice the base speed it does now with a say doubleing of agility to be able to turn at those higher speeds so turn radia at max speed remains the same. In effect the battlefield would have shrunk and ships would be able to utilise manouvering a lot more in combat situations. No longer would two close range setup cruisers be unable to support each other if seperated by 30km and it would I feel add a better dynamic to combat as well as looking and feeling better, I mean after all we're flying space ships, not sailing ships. 
Anyway I just wondered if anyone else saw the new video and thought wouldn't EvE be better if ships were sped up, not to mention that there would be less a desperate need for instas as not having them would have half the time penalty it does now.
Anyway comments please people.
Hans
President Huzzah Federation
Be all you can be, join the Huzzah Armed Forces today! |

Jinx Barker
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Posted - 2006.05.12 16:42:00 -
[2]
What I noticed, was this: You seen those Ravens, moving in unison? And how niceley they lifted upwards, and swooped, as if they are nice and agile - AS THEY SHOULD BE. Well, Raven doesent move like that in EVE it is a BRICK with Uranium Core. Its not agile at all. (at least two threads on the subject of Caldari and the "forgoten mininerfs.")
Anyway, forget speeding up EVE, speed is fine, just check on agility modifiers and ballance them across all races according to the storyline and, MOST IMPORTANTLY, current game mechanics.
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Avon
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Posted - 2006.05.12 16:44:00 -
[3]
If everything was sped up equally it would be exactly the same as it is now.
The Battleships is not and should not be a solo pwnmobile - Oveur |

Rod Blaine
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Posted - 2006.05.12 16:47:00 -
[4]
Edited by: Rod Blaine on 12/05/2006 16:49:07
Except that distances in local space would shrink.
Essentially, that'd make some thing severely imblanced and require additional balancing effort.
An example: gates and the distance you land to them. Currently a frig can lock you before you travel 15km to a gate. Triple ship speed and in a cruiser orsmaller nothing will be able to.
So, you'll say, let's triple lock speed too !
But wait, won't work. You see, tripled lock speed would also mean that chances of you warping out in time on the other side of that gate become next to zero, even in a frigate.
So, triple alingment ande acceleration....
You know where I'm heading right Hans ?

I think it would indeed be fun. But it would also mean revisiting every single piece of combat and travel balance in the Eve universe. And that is something not to be underestimated.
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Hans Roaming
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Posted - 2006.05.12 16:49:00 -
[5]
Edited by: Hans Roaming on 12/05/2006 16:50:34 Being able to formate using flocking would be awesome I think, utilising manouver in combat without haveing to warp off and back in a fight I think would add to the game. Lets face it your in a BS, you want to help a mate who is 30km away and you have 15km to go to get in range. You'll warp to a belt and back to him to do it rather than crawl the way there so I feel having anything that encourages manouver would be good.
Another way to imagine the feel is if all ranges were cut in half, imagine how that would feel in battle. Uber long sniper is 100km, most BS fighting at 50km, things would feel a lot tighter and more dynamic.
EDIT: Yeah I know where you guys are heading, am just saying that the feeling from the vid of space battles where it was faster and manouver would count was seductive.
President Huzzah Federation
Be all you can be, join the Huzzah Armed Forces today! |

Berak FalCheran
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Posted - 2006.05.12 16:49:00 -
[6]
I think a flat 1.5x speed increase would have minimal effects besides speeding up the slow parts of the game a bit. I wouldn't mess with agility or locktime or anything else though.
YOU LOVE THE BLINKING
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Caine Weathers
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Posted - 2006.05.12 16:50:00 -
[7]
Its not more speed your wanting to influence battles, it's the implementation of "line-of-sight", being able to manuver so that obstacles like asteroids can block enemy volleys. Speeding up everything does very little.
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Rod Blaine
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Posted - 2006.05.12 16:51:00 -
[8]
Lowering combat ranges would indeed be the better solution.
It would require far less rebalancing. But, it would not give the same sense of speed, altho it would give the same tactical changes to combat in general.
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Hans Roaming
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Posted - 2006.05.12 16:54:00 -
[9]
Originally by: Rod Blaine Lowering combat ranges would indeed be the better solution.
It would require far less rebalancing. But, it would not give the same sense of speed, altho it would give the same tactical changes to combat in general.
Indeed, I don't know about everyone but I feel that modern EvE space battles are too spread out at the moment sure we all adapt etc but I think the most fun was had when people have been closer and manouvering about to get the advantage etc The best battle I was in was an hour long furball in the first FIX war when we took FAT for a few days.
President Huzzah Federation
Be all you can be, join the Huzzah Armed Forces today! |

Bhaal
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Posted - 2006.05.12 16:54:00 -
[10]
Originally by: Rod Blaine Lowering combat ranges would indeed be the better solution.
It would require far less rebalancing. But, it would not give the same sense of speed, altho it would give the same tactical changes to combat in general.
True, but I like what Jinx said...
EVE ships move like they are in molases, not space...
Agility + Acceleration rate increases would be the way to go as opposed to an overall velocity increase. ------------------------------------------------ Current Hobby other than EVE
My Hero
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Bhaal
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Posted - 2006.05.12 17:10:00 -
[11]
Also, I'd like to see another propulsion mudule entered into the game.
We have AB's & MWD's.
I'd like to see something in-between like an Intensive Ionic Pulse Drive or something.
You point your ship in the direction you want to go, activate the mod, and accelerate to lets say 75% of what a MWD would get you in a very short ammount of time, 100 miliseconds or so.
Basically a big smartbomb that accelerates your ship from near rest to a high speed, a way to jump the gap to a sniping BS lets say... ------------------------------------------------ Current Hobby other than EVE
My Hero
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empireprices
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Posted - 2006.05.12 17:19:00 -
[12]
I'm not even going to read all the replies to the OP, just posting two words: Turret Tracking
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ArmageddonX
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Posted - 2006.05.12 17:21:00 -
[13]
My biggest problem with travel in EVE is when you jump to a jumo gate... if jumps you 15km away? So my slow BS takes forever to get there... Why can't my ship jump RIGHT next to the warp gate? Would make eveything easier...
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Hans Roaming
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Posted - 2006.05.12 17:22:00 -
[14]
Originally by: empireprices I'm not even going to read all the replies to the OP, just posting two words: Turret Tracking
As Rod pointed out there would be a lot of ballancing, however the same battlefield dynamic would be achieved by halving effective ranges maybe. This isn't so much a post as to mechanics but to the overall feel one has in EvE when fighting.
Hans PS It's not that long a thread to read 
President Huzzah Federation
Be all you can be, join the Huzzah Armed Forces today! |

empireprices
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Posted - 2006.05.12 17:25:00 -
[15]
Originally by: Hans Roaming
Originally by: empireprices I'm not even going to read all the replies to the OP, just posting two words: Turret Tracking
As Rod pointed out there would be a lot of ballancing, however the same battlefield dynamic would be achieved by halving effective ranges maybe. This isn't so much a post as to mechanics but to the overall feel one has in EvE when fighting.
Hans PS It's not that long a thread to read 
If you adjust one thing and rebalance everything else to compensate, the poor devs would have to double EVERYTHING tied in to ship velocity in any way. Much faster to simply halve distances between everything, I'd imagine, which would give the same relative effect of speed/agility, I think.
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Aion Amarra
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Posted - 2006.05.12 18:12:00 -
[16]
Originally by: Bhaal Also, I'd like to see another propulsion mudule entered into the game.
We have AB's & MWD's.
I'd like to see something in-between like an Intensive Ionic Pulse Drive or something.
You point your ship in the direction you want to go, activate the mod, and accelerate to lets say 75% of what a MWD would get you in a very short ammount of time, 100 miliseconds or so.
Basically a big smartbomb that accelerates your ship from near rest to a high speed, a way to jump the gap to a sniping BS lets say...
An idea I always have been toying with:
Introduce a new propulsion module. THis propulsion module would take a role similiar to the current MWDs. (This step can possibly be left out. Didn't think everything through yet.)
Change the way how MWDs work. Instead of increasing your max speed, mass and sig, it lets you do a short range warp in the direction the ship is facing (hence micro >warp< drive). During that warp you can't change heading/maneuver AT ALL. Max distance should be determined by size of the module, mass of the ship etc.
The problem I'm having with the concept: There has to be some way to control the range you want to warp (as you don't want to warp e.g. 50km every time you activate the mod). With the current UI that doesn't work. ________ Capship Overhaul |

Nikolai Nuvolari
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Posted - 2006.05.12 18:55:00 -
[17]
One thing that annoys me is that if you're moving quickly, and want to, say, turn around and go the other way, instead of just making a wide turn, the ship basically just stops entire, turns, and then accelerates again. Quite frankly, it looks and feels stupid. I'd much rather see ships making wide, banking turns at high speed than this stupid "come to a full stop, unrealistically rotate on a central axis, then move in a straight line" thing. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Hllaxiu
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Posted - 2006.05.12 19:24:00 -
[18]
Originally by: Nikolai Nuvolari I'd much rather see ships making wide, banking turns at high speed than this stupid "come to a full stop, unrealistically rotate on a central axis, then move in a straight line" thing.
When you order a stop or a reverse direction, the ship should turn around on its central axis, and then you start accelerating in the other direction. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Nikolai Nuvolari
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Posted - 2006.05.12 19:51:00 -
[19]
Originally by: Hllaxiu
Originally by: Nikolai Nuvolari I'd much rather see ships making wide, banking turns at high speed than this stupid "come to a full stop, unrealistically rotate on a central axis, then move in a straight line" thing.
When you order a stop or a reverse direction, the ship should turn around on its central axis, and then you start accelerating in the other direction.
I'm not saying when you order a stop, I'm saying when you order a turn with no speed change, the ship shouldn't make such a drastic speed change. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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lofty29
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Posted - 2006.05.12 19:53:00 -
[20]
Take some hallucenogenic drugs, then be happy  ---------------------------
Buy My Stuff! |

Rod Blaine
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Posted - 2006.05.12 19:58:00 -
[21]
Originally by: Nikolai Nuvolari
Originally by: Hllaxiu
Originally by: Nikolai Nuvolari I'd much rather see ships making wide, banking turns at high speed than this stupid "come to a full stop, unrealistically rotate on a central axis, then move in a straight line" thing.
When you order a stop or a reverse direction, the ship should turn around on its central axis, and then you start accelerating in the other direction.
I'm not saying when you order a stop, I'm saying when you order a turn with no speed change, the ship shouldn't make such a drastic speed change.
It doesn't.
It only stop and rotates when you order a full course reversal. Try ordering a changing of course by only a small margin (say 45 degree turn) and you'll see it's not oing to stop and rotate at all but bank and turn.
Incidentally, that 45 degree turn takes longer then the 180 degree one. So imo, let's leave it like it is :p
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Matthew
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Posted - 2006.05.12 20:01:00 -
[22]
Originally by: Nikolai Nuvolari One thing that annoys me is that if you're moving quickly, and want to, say, turn around and go the other way, instead of just making a wide turn, the ship basically just stops entire, turns, and then accelerates again. Quite frankly, it looks and feels stupid. I'd much rather see ships making wide, banking turns at high speed than this stupid "come to a full stop, unrealistically rotate on a central axis, then move in a straight line" thing.
Well, technically, with the engine setups on Eve ships (massive burner at the back giving all the push), for the turn you describe it should really turn on it's axis first, and then, you would slow down, stop, and start off again in the direction you're facing as it puts in a long burn in the new direction.
For what you're asking it to do, it's doing the most sensible maneuver - you told it you want to be going in the other direction, so it works to comply with that as fast as possible. The sweeping turn is really a different maneuver, though admittedly one that it would be nice to have as an option, as it has certain tactical advantages. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Spy4Hire
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Posted - 2006.05.12 20:01:00 -
[23]
Er... What video?
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mazzilliu
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Posted - 2006.05.12 20:55:00 -
[24]
Edited by: mazzilliu on 12/05/2006 20:55:39 edit : wrong thread wtf --------- Sig removed BEFORE the mods got to it bahaha -mazzilliu But we can play with it after. ~kieron that should be considered an exploit >[ -mazzilliu Exploit, what explot - Xorus |

MysticNZ
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Posted - 2006.05.12 21:14:00 -
[25]
Wow... I was going to post this yesterday.
Yes, I think there should be a base speed increase.
Frigs: 1200m/s Cruisers: 800m/s Bs: 600m/s
Tracking/missiles should get a %40 increase. -=====-
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ArmageddonX
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Posted - 2006.05.12 21:30:00 -
[26]
Edited by: ArmageddonX on 12/05/2006 21:31:10
Originally by: MysticNZ Wow... I was going to post this yesterday.
Yes, I think there should be a base speed increase.
Frigs: 1200m/s Cruisers: 800m/s Bs: 600m/s
Tracking/missiles should get a %40 increase.
MY WHOLE THING IS!! AS SHIPS GET BIGGER hey should get faster! In every other Sci-Fi area you look. The bigger ships are faster. IE. Imperial Destroyers were faster than slower Frigates. Or the Enterprise being faster than a Shuttle. Just doesn't make sence to me why BIGGER ships with BIGGER engines go slower in a 0-G environment when both wiegh 0lbs.
Bigger Engine should = Faster speed in Zero G. Not slower.... It's SCIENCE!
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LWMaverick
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Posted - 2006.05.12 21:36:00 -
[27]
Originally by: ArmageddonX Edited by: ArmageddonX on 12/05/2006 21:31:10
Originally by: MysticNZ Wow... I was going to post this yesterday.
Yes, I think there should be a base speed increase.
Frigs: 1200m/s Cruisers: 800m/s Bs: 600m/s
Tracking/missiles should get a %40 increase.
MY WHOLE THING IS!! AS SHIPS GET BIGGER hey should get faster! In every other Sci-Fi area you look. The bigger ships are faster. IE. Imperial Destroyers were faster than slower Frigates. Or the Enterprise being faster than a Shuttle. Just doesn't make sence to me why BIGGER ships with BIGGER engines go slower in a 0-G environment when both wiegh 0lbs.
Bigger Engine should = Faster speed in Zero G. Not slower.... It's SCIENCE!
 Repeat after me: EVE is NOT real life.
So you would like frigates to go fx. 100 m/s and battleships 500 m/s ?.. Right...
Spirits in the night! Allll Niiight!! |

Manfred Doomhammer
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Posted - 2006.05.12 21:42:00 -
[28]
Originally by: ArmageddonX Edited by: ArmageddonX on 12/05/2006 21:31:10
Originally by: MysticNZ Wow... I was going to post this yesterday.
Yes, I think there should be a base speed increase.
Frigs: 1200m/s Cruisers: 800m/s Bs: 600m/s
Tracking/missiles should get a %40 increase.
MY WHOLE THING IS!! AS SHIPS GET BIGGER hey should get faster! In every other Sci-Fi area you look. The bigger ships are faster. IE. Imperial Destroyers were faster than slower Frigates. Or the Enterprise being faster than a Shuttle. Just doesn't make sence to me why BIGGER ships with BIGGER engines go slower in a 0-G environment when both wiegh 0lbs.
Bigger Engine should = Faster speed in Zero G. Not slower.... It's SCIENCE!
did you just say... science? if viewed from that angle... both ships , small and big have the same max velocity (somewhere close but not equal to the speed of light)
and still the smaller ship will (considering same technology in propulsion) accelerate faster due to smaller mass.... ----
Manfred Doomhammer CEO ShadowTec Inc.
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GLok
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Posted - 2006.05.12 21:43:00 -
[29]
Whast the point :P --------------------
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fairimear
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Posted - 2006.05.12 21:48:00 -
[30]
no slow eve down, i like taking my time to gank some 1
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