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Spikeman
Minmatar Spike's Furians
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Posted - 2006.11.04 18:01:00 -
[61]
One of the most insane setups prolly..only ment to gang up with a few interceptors and an jammer or 2...
High: 4x [1250|40] XT-9000 Cruise Launcher [22xWrath Cruise Missile] 4x [2000|26] 800mm Heavy Prototype I Repeating Siege Cannon [138xTitanium Sabot L]
Med: 4x [1|35] Tracking Computer II
Low: 3x [1|40] Ballistic Control System II 3x [1|30] Gyrostabilizer II 1x [1|15] Tracking Enhancer II
Drones: whatever u like :)
this set is as u see not possible to use alone, but it does put aprox 300DPS on a BS with 70% resists...
flam away peeps _____________________
Originally by: Spikeman well tht didnt work out as planned
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Kenya Borgin
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Posted - 2006.11.04 19:43:00 -
[62]
Why use 4 tracking comps and 1 tracking enhancers when the stacking will reduce the tracking enhancer and the last tracking comp to uselessness? Id suggest swap a tracking comp for a TP and the tracking enhancer for an armor rep (not to use to tank with but rather so you have something that can repair you inbetwean fights).
Here is the setup i use: Highs: 4 Siege Launchers 4 Dual 425mm Autocannons
Meds: 1 AB 1 TP 1 Sensor booster (not really very needed but its nice to have if you get dampened) 1 Medium injector
Lows: 2 Large Armor repairer 3 active hardeners (Exp, Kin, Th) 1 EAN 1600mm plate.
With T2 hardeners and T2 EAN you will have resist of around 72-80% accross the board.
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Lord Ghyros
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Posted - 2006.11.10 23:00:00 -
[63]
Edited by: Lord Ghyros on 10/11/2006 23:12:13
Originally by: Aeaus Many seem to think that the typhoon is a crappy battleship, well I'm hoping this post will change some opinions and allow discussion. Unfortunately, this isn't a satirical setup, just have to forgive me.
I will assume all fitting skills but AWU to be at V, AMU to be at IV.
I will be primarily using missiles on this setup, and if somebody cares to compare the typhoon has 2/3 of the ravens firepower just from missiles, but of course it does have other advantages.
One of the first things I noticed is that the slot layout is almost identical to the megathron, except for hardpoints. This got me thinking as to how I could make a good setup to utilize the power of this ship.
Typhoon Advantages : Bigger Drone Bay [40%] Smaller Mass [1.025%] Higher Scan Resolution [21%] Smaller Size [25%] Higher Speed [20%]
4 x Cruise Missile Launcher [XT-9000] 2 x Heavy Nosferatu [Heavy 'Knave' I Energy Drain] 2 x Medium Nosferatu [Medium 'Knave' I Energy Drain]
Quite little to explain in this part of the setup. With the proposed changes the Typhoon will get a nice boost to launcher ROF making the launchers do considerable damage.
Regular Missiles : 180 DPS Furies : 215 DPS
Damage output isn't perfect, but once Nosferatu is factored in your enemy will die a quick death. Being missiles, attack range is also high, thus damage can be done before being "in range."
Using Knave Nosferatus, which are relatively inexpensive, one can drain 30 capacitor per second, enough to quickly deplete the capacitor of any battleship sized enemy that also runs modules.
1 x 100Mn MicroWarpdrive [II] 1 x Warp Scrambler [J5B Phased Prototype Warp Inhibitor] 1 x Stasis Webifier [X5 Prototype I Engine Enervator] 1 x Heavy Capacitor Booster [Heavy Electrochemical Capacitor Booster I]
This portion of the setup is taken from the "standard" megathron setup. 100Mn MWD allows you to get into range quickly, two slots are left to tackle your enemy, and a capacitor booster to ensure the user always has capacitor to run all modules.
1 x Armor Kinetic Hardener [N-Type] 1 x Armor Thermic Hardener [N-Type] 1 x Armor Explosive Hardener [N-Type] 2 x Large Armor Repairer [Accomadation] 1 x Ballistics Control Unit [II] 1 x 1600mm Reinforced Armor Plate [Rolled Tungsten]
Normally I would advocate using Adaptive Nano Membranes, but since the Typhoon has a naturally high EM resist I decided that all resists needed attention, thus using three different hardeners. Two LARs allow you to tank quite a significant bit of damage, and should run for a while through your Nosferatu and Cap Boosting. BCU increases damage output 23%, and the plate gives you a buffer to work with.
Obviously some named modules are necessary to get everything to fit properly, if you sacrife some elements, you may be able to run four heavy nosferatus.
For drones I would use the following...
5 x Heavy Drone II 5 x Medium Drone II
I don't believe you will need lights since any frig on you will be drained capless very quickly.
Discuss =)
How do you fit these 2x large rep...? I can't seem to manage it with my powergrid, what am I missing? (managed now by loosing a heavy nos and fitting a med nos in its place)
And its not worth it to loose the 1600plate and fit a damage control instead? Ghyros
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Le'et
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Posted - 2006.12.01 02:08:00 -
[64]
inertia/nano phoon.
4x t2 siege, 4x heavy Nos (dim.) MWD, Disruptor, Heavy cap injector, Other(shield, painter, tracking dis.) 2x inertia stabs, 4x nano, 1x t2 reactor
5x webber drones, 5x medium t2 valks
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kaike
Minmatar New Millineon
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Posted - 2006.12.06 12:35:00 -
[65]
How do you guys place's 10 t2 drone's ?
Is the dronebay space changed since kali or what coz it doesn't load .
Atm load max :3 orge t1 /3 x wasp t 1 it's full 
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Wilfan Ret'nub
Singularity.
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Posted - 2006.12.06 13:26:00 -
[66]
Edited by: Wilfan Ret''nub on 06/12/2006 13:25:07 Phoon can hold 5 heavy and 5 medium drones (or 5 heavy and 10 light, if you need more versatility). ------ No ISK, no fun |

hisgoatness
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Posted - 2007.01.14 17:45:00 -
[67]
What are your thoughts on a passive tank setup for pvp? Could it be just as effective if you have the compensation skills all trained up to at least level 4? Wouldnt that put an energized membrane II at over 50% resist with compensation skill at lvl4?
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hisgoatness
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Posted - 2007.01.14 17:45:00 -
[68]
What are your thoughts on a passive tank setup for pvp? Could it be just as effective if you have the compensation skills all trained up to at least level 4? Wouldnt that put an energized membrane II at over 50% resist with compensation skill at lvl4?
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Saria Mysdrial
Amarr AWE Corporation Intrepid Crossing
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Posted - 2007.01.14 17:54:00 -
[69]
Originally by: hisgoatness What are your thoughts on a passive tank setup for pvp? Could it be just as effective if you have the compensation skills all trained up to at least level 4? Wouldnt that put an energized membrane II at over 50% resist with compensation skill at lvl4?
No, you've mis-interpreted how the comp skills work. They are 5% boost to current resist of passive hardener. This means that, using a 20% resistance hardener, level one of the comp skill gives 20*1.05 = 21%. At level four, it's 24% across the board. Still very good, but not as unbalanced as it might seem. :)
Sad, but true. |

God forbid
Amarr POllUtIoN
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Posted - 2007.01.14 18:51:00 -
[70]
wanted to try out how you could fit a typhoon And this came out..
Typhoon
Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II
100MN MicroWarpdrive II Heavy Electrochemical Capacitor Booster I Fleeting Propulsion Inhibitor I Faint Warp Prophibitor I
Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Internal Force Field Array I Reactor Control Unit II
Wasp II Wasp II Wasp II Wasp II Wasp II
6836 armor, E/T/K/Ex=74/74/70/65 1425.0 m/s 283.3 DPS
Still I would go for a Dominix if I would wanna Noser.. 
Quote: "Try hard to stop us which you can't, Outnumbered by the ********* camps"
null |
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Ryysa
North Face Force
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Posted - 2007.01.14 19:19:00 -
[71]
Err.
4x Siege, 4x Heavy Dim Nos MWD, Injector, Sensor Booster II, 26km+ Scram 2x Istabs, 3x nanos, BCS II, RCU II or DB/TS RCU
All about target jamming & The Logoffski guide |

Basilii
Minmatar Rage and Terror Against ALL Authorities
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Posted - 2007.01.14 19:50:00 -
[72]
dabster set up 4tw i use it and it just amazing . use t2 hvy drones and pwn almost evrything .
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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
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Posted - 2007.01.14 22:51:00 -
[73]
Anyone considered to stick a Damage Control in one of the lows, it makes for a nice buffer when things get dicey.
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Domalais
Equilibrium LLC United Confederation of Corporations
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Posted - 2007.01.14 23:42:00 -
[74]
Honestly I would never run a phoon as a nosboat. The grid for nos is just too painful, and dmg is bleh at best.
Since I'm retiring my typhoon soon (I keep saying that and not doing it) I will share my various setups. All require stupid skill points to match me (All fitting skills 5 inc. AWU 5), but you can swap down to lower level equip in any area and accept a moderate decrease in DPS. Using t1 armor reps may be required if your grid skills are not up to my level.
1. Short-range doom. Short on CPU, big on love. And damage.
4 Dual 425mm autocannons (T2) 4 Siege missile launchers (T2)
1 20k scram of choice (must be named for minimal CPU pain) 2 painters of choice (named, not T2, again CPU) 1 Heavy Electrochemical capacitor booster (w/ 800 charges)
2 large reps (T2) 3 active specific armor hardeners (Mix of T2 and n-type to suit your CPU skills) 1 reactor control (Must be T2) 1 season to taste low slot (Damage control, ballistic, gyro, etc.)
Drone bay: 6 Ogre (T2) 5 lights of your favorite type (T2)
The damage output is truly amazing with rage torpedos. However, it is a gang combat ship only due to extremely low range and no speed mods.
2. All-rounder. Makes enemy cruiser gangs cry.
4 Dual 425mm autocannons (T2) (Dual 650s are possible) 4 Cruise (t2)
1 20k scram of choice 1 painter of choice 1 100mn MWD (Quad LIF/Domination/whateva) 1 Heavy Electrochemical capacitor booster (w/ 800 charges)
2 large reps (T2, T1 if you want 650mm autos) 3 active specific armor hardeners 1 reactor control (Must be T2 for 650mm autos) 1 season to taste low slot (I.Stab, nano, DC, damage mod, etc.)
Drones to personal taste. If running w/ a friendly cruiser fleet (very possible w/ i.stab), armor rep drones will make those purples happy.
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Ryysa
North Face Force
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Posted - 2007.01.15 11:22:00 -
[75]
Originally by: Domalais Honestly I would never run a phoon as a nosboat. The grid for nos is just too painful, and dmg is bleh at best.
Yet a nanophoon with nos will kill both of your fittings 1v1 without taking any damage :]
No offence or anything, but tempest is a lot better than phoon if you want to go tank.
All about target jamming & The Logoffski guide |

Calvax
Amarr VSP Corp. R0ADKILL
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Posted - 2007.01.16 08:42:00 -
[76]
Strange how the nanophoon has become all the rage in the last month or so. I figured that someone would start crowing about it on here...lol. Calvax Security Officer Empire Mining and Manufacturing Division VSP Corporation We make it so you can break it. |

Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.01.16 10:21:00 -
[77]
Originally by: Shan'Talasha Mea'Questa Anyone considered to stick a Damage Control in one of the lows, it makes for a nice buffer when things get dicey.
TBH with the current setup preferences NOT using a DC would be silly move. The general consensus is to either not tank the phoon at all nad use lows for speed and damage mods, or tank it very lightly and use lows for speed mods only. Especially on a nanophoon which can be virtually invulnerable for minutes then get taken down to structure in seconds with a wrong move, that DC-II will give you the time needed to get out.
Basilisk Fitting Link |

Iteken Hotori
Minmatar GTE Corp
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Posted - 2007.01.16 16:45:00 -
[78]
Edited by: Iteken Hotori on 16/01/2007 16:43:26 a few questions / options for a L4 running 'phoon.
mids: 100mn Ab II Target painter Tracking Computer Heavy Elelctochem Cap injector (800's)
lows: LAR II Emergency Damage Control 3x Specific Hardeners
2x things.
Now, the 2 'things' depend on what goes on in the highs. options are: (1)4x Cruise launchers, 3x 1200mm artillery, Drone Link Aug + 2x RCU in the lows. (2)4x Cruise Launchers, 3x 800mm AC's, Drone Link + BCH II / gyro II in the lows (3)4x Cruise, 4x 650mm AC, + 2x iStabs
I'm wondering though how effective for anti- BC / BS the large auto's are, when coupled with a target painter. My maths says they should mess things right up, but my gut says "artillery for PvE, AC's for PvP."
i'm concerned, confused, and generally after advice, as SHC is down :( Suck it and see, or can any 'L4'phooners comment?
Warning: May contain flaming, trolling, swearing, typos, crimes against grammar, obscure reference to old films, in jokes, rambling, ranting and references to EvE. |

Dyson Slicin
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Posted - 2007.03.17 05:21:00 -
[79]
Edited by: Dyson Slicin on 17/03/2007 05:24:01
Originally by: Domalais All-rounder. Makes enemy cruiser gangs cry.[/b]
4 Dual 425mm autocannons (T2) (Dual 650s are possible) 4 Cruise (t2)
1 20k scram of choice 1 painter of choice 1 100mn MWD (Quad LnullIF/Domination/whateva) 1 Heavy Electrochemical capacitor booster (w/ 800 charges)
2 large reps (T2, T1 if you want 650mm autos) 3 active specific armor hardeners 1 reactor control (Must be T2 for 650mm autos) 1 season to taste low slot (I.Stab, nano, DC, damage mod, etc.)
Drones to personal taste. If running w/ a friendly cruiser fleet (very possible w/ i.stab), armor rep drones will make those purples happy.
I needed a good phoon setup and this one has proved quite effective so far. Been having fun with the nos as well but I find I agree with your preference for the 425s. Thanks agaun for the post Domalais.
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hisgoatness
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Posted - 2007.03.26 00:02:00 -
[80]
So after the nerf in the last patch, is the nanophoon still effective?
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Cipher7
Sebiestor tribe
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Posted - 2007.03.26 00:23:00 -
[81]
wtf is pie and chips?
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Aimless
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Posted - 2007.03.26 19:29:00 -
[82]
Originally by: hisgoatness So after the nerf in the last patch, is the nanophoon still effective?
In a word... NO.
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phlawed
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Posted - 2007.04.04 06:50:00 -
[83]
no the stupid ccp felt it was best to leave the domi as the only worth bs of pvp. Once agian for the 10th time in a row they nerfed anything that could beat a domi. They have yet to nerf a domi since its existance yet nerf every other bs in existance that can beat it.
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phlawed
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Posted - 2007.04.04 06:51:00 -
[84]
my adivise train for a domi, they will never nerf anything on a domi from now till the end. its the only bs they like.
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Rhaz Al'Ghul
Righteous Choirboys
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Posted - 2007.04.28 10:24:00 -
[85]
Yarr here me goes....
4x Dual 650mm II 4x Arby Seige (or t2)
100MN MWD II Web Warp Disruptor II Target Painter II
2x 1600mm RT 2x EANM II 1x Damage Control II 1x Gyro II 1 BCU II
5x Ogre II 5x Warrior II 5x Light jamming drones (saved my ass many times lol)
3x Trimark Armour Rigs
This is mainly for Solo or gangs, can also be a brilliant bait ship with nice HP and DPS is awesome ... running this ship in a gang is also brilliant because of gang bonus =]
Completely cap free when fighting apart from tackle equipment.
Have fun !
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Os2
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Posted - 2007.04.28 10:55:00 -
[86]
My mission running phoon
Hi slots: 4x Arbalest siege 4x dual 425 AC
Med slots: 3x cap recharger II AB II
low slots: 2x 1600 rolled tungsten large rep "westment" DMG control II active hardeners expl/kin/therm
rig slots: armor rig expl/kin/thermal
drones: 5x heavy
Not very fast but got some firepower and can take nice amount of hit :)
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pbdevildogazn
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Posted - 2007.04.28 18:28:00 -
[87]
Here is my setup (i can tank a CNR almost indefinatly with it): 4 x ZW-4000 torpedoes 2 x E500 heavy nos 2 x med nos I
1 x sensor booster 3 x f-b10 cap recharger
1 x accomodation large armor repper 3 x N-type active armor hardeners (explosive, thermal, kinetic) 1 x damage control II (dcu II is uber) 1 x 1600mm RT pl8 1 x EANM I (t2 would b better)
NOTE: Swap out the sensor booster for a heavy electrochemical cap booster if ur not facing wee little ships. Also subbing out the EANM for another accommodation LAR (to make it doublerepper) is also good. But to fit them on their u have to downgrade the torps to something else. Also if ur primary tank u can take all torps off, put the booster and 2 x LARs on it, and put 4 x heavy nos and the rest med nos on (if u can) and it will be uber tank :D
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Kailiao
The Black Fleet Rule of Three
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Posted - 2007.05.25 00:02:00 -
[88]
Edited by: Kailiao on 25/05/2007 00:01:23
Originally by: phlawed no the stupid ccp felt it was best to leave the domi as the only worth bs of pvp. Once agian for the 10th time in a row they nerfed anything that could beat a domi. They have yet to nerf a domi since its existance yet nerf every other bs in existance that can beat it.
Umm yeaa, explain how a bs that went 6k-8k a second didn't need nerfing, lol
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Bentula
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Posted - 2007.06.02 14:20:00 -
[89]
Originally by: pbdevildogazn Here is my setup (i can tank a CNR almost indefinatly with it): blah
If by tank you mean die and by CNR you mean ferox, then yes i see what you mean.
Honestly if that is some sort of joke im not getting it. You couldnt even a tank a normal raven with that setup if it did you the favour of shooting em missiles at you.
Let me spell it out for you, your setup tanks ~340 dps on its strongest resist(em). On your weakest resist(exp) you struggle against 220dps. If you try that setup you will die a horrible very horrible death. Really the only thing of stopping cruisers from killing you in that setup are the two large nos.
Just pointing out a few flaws:
Plate = playing for time. There is no reason to use a plate if you dont have much dps. Use another rep instead since you have lots of cap cause of your nos, that actually will double the dps you can tank. You meet any other BS with a plate and it will have more HP and more dps than you. Other ships(setups) play the plate game just way better.
Named cap rechargers = bad. You are choosing cap rechargers over modules like MWD, EW, cap injectors, ECCM or maybe even a scrambler. Modules the people you face will use. Besides what are you going to do with all the cap from your nos and rechargers if you dont even have a mwd or web to keep your enemies in nos range anyway?
No speed mod = Not getting back to the gate. Honestly, people dont just need mwds to get in range to scram people, they also use it to get away from people. You are flying the potentially fastest non faction BS ingame, and choose to be the slowest.
T1 torpedos and drones = crap vs anything but BS. Really, dont expect your drones to safe you. People will attack your drones if they find it to be your main source of dps, and with only 4 torplaunchers it will be your main source.
Sorry if this was a bit harsh but i dont want some poor noob trying this ueber setup that can tank CNRs only to find out his tank is pretty much nonexistent. If you dont want dual rep fit gank, if you want gank and tank fit 3xplates, trimarks and get a slave set. Dont try crap dps and crap tank together.
P.S. I just overlooked the various crap t1 items, atleast fit better named items if you cant use/fit t1. The basic problem with the setup is that other ships with a comparable tank will do like 2-3x the dps. You will die.
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Bentula
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Posted - 2007.06.02 15:08:00 -
[90]
My dreamsetup that wasnt possbile until rigs came along:
High: 4xHeavy Diminishing Power System Drain 4xCruise Missile Launcher II
Med: 100MN MicroWarpdrive II X5 Prototype I Engine Enervator Faint Warp Prohibitor Medium Capacitor Booster II
Low: Large Armor Repairer II Large 'Accommodation' Vestment Reconstructer N-Type Kinetic Hardener N-Type Thermic Hardener Armor Explosive Hardener II Damage Control II True Sansha Adaptive Nano Plating
Rigs : 2xAncillary Current Router, Auxiliary Nano Pump 5xOgre II
E/T/K/Ex=80/77/72/72 445.4 DPS with precision, 490 DPS with fury Tankable dps on weakest resist 555 DPS.
You can also switch the LAR II against a accom, the EXP hardener against a n-type and the nano pump against another ACR to fit a heavy cap injector. Personally i prefer the med one though.
Tactic is getting real close(im talking bumping close), and slowly chewing his face off. If he so much as looks at your drones you start playing the scooping drone game with him, lowers your dps but you can deal with that. Favorite targets are people that whine about nos being overpowerd.
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